Nice, this will be fun!
Btw, this is an example of my reasoning behind why I think the list might have been better, if voting was kept in this thread:
sooo...Sacred Line was neat, but man was it short! actually, gonna go post in the Halloween Horror game thread
I couldn't agree more with this sentiment, especially as it concerns Sega's contributions to the medium. History is written by the victors and all that, but the lack of credit afforded Sega really is absurd. I hope you're right that attitudes will eventually sway.
Yeah, the demise of Sega legacy has two main causes.Personally I think it's going to be hard for Sega to gain the amount of credit they fully deserve. To fully appreciate Sega's position in gaming history you have to have a decent understanding of them as both home console AND arcade innovators. I think it's going to become increasingly difficult for anyone born after about 1995 to fully understand the true importance of the arcades during the 8/16/32 bit generations.
Well thats to be expected, but most of what has been listed hasn't been like that. It would be boring, most would have the same lists with a few exceptions. This way we can see how many are putting Outrun 2019 and Busters hidden treasure in their Top 10. So far a good amount.
Just soloed Forgotten Worlds and used only one resurrection potion. I feel like I could do a no death run on this game, but just recently got involved with Splatterhouse 3 again. Wasn't really a fan of the game switching from horizontal to vertical on the last stage and then making it double in length. The ability to go to the shops and upgrade or buy new weapons was pretty cool. I have this game on the PSP, (Capcom Remixed), but prefer it on the Genesis due to the control layout. I just couldn't adjust the controls to my liking, oh well.
man, you could write an interesting book on the namco/sega arcade rivalry too - tekken/VF, time crisis/house of the dead, ridge racer/daytona (i wanna say?), several others. and it'd be a good book.
Itagaki should write it.man, you could write an interesting book on the namco/sega arcade rivalry too - tekken/VF, time crisis/house of the dead, ridge racer/daytona (i wanna say?), several others. and it'd be a good book.
Itagaki should write it.
Virtua Cop bruh
Ah. I forgot Itagaki didn't make DOA anymore and wasn't fighting with Harada for 2nd place anymore.seems to have buried the hatchet with Harada-san tho
Here I'll summarise the book for you.man, you could write an interesting book on the namco/sega arcade rivalry too - tekken/VF, time crisis/house of the dead, ridge racer/daytona (i wanna say?), several others. and it'd be a good book.
Don't forget the part where the Namco games get more exposure thanks to the marketing budget they got from their buddy Sony.Here I'll summarise the book for you.
Sega: invent something
Namco: copy Sega's new thing.
Are there any solid Genny racers worth checking out these days?
Criteria:
Not top down/isometric
Not arcade ports that feel slow as molasses compared to the real deal (Super Hang-On)
Not being slow applies for any game really
Not super easy
Try check the Lotus Turbo Challenge series.Are there any solid Genny racers worth checking out these days?
Criteria:
Not top down/isometric
Not arcade ports that feel slow as molasses compared to the real deal (Super Hang-On)
Not being slow applies for any game really
Not super easy
Yeah, at least in the '90s, Namco arcade output was third rated compared to Sega one.Here I'll summarise the book for you.
Sega: invent something
Namco: copy Sega's new thing.
Are there any solid Genny racers worth checking out these days?
Criteria:
Not top down/isometric
Not arcade ports that feel slow as molasses compared to the real deal (Super Hang-On)
Not being slow applies for any game really
Not super easy
Here I'll summarise the book for you.
Sega: invent something
Namco: copy Sega's new thing.
Are there any solid Genny racers worth checking out these days?
Criteria:
Not top down/isometric
Not arcade ports that feel slow as molasses compared to the real deal (Super Hang-On)
Not being slow applies for any game really
Not super easy
Speaking of Road Rash. Which one do you prefer, 1, 2, or 3?
And using a password consumes a continue.The NA version has limited continues, IIRC
The NA version has limited continues, IIRC
And using a password consumes a continue.
I like Road Rash 2 the best. I don't like the graphical change in the 3rd game.
How so? The games is still doable even with all of that.That sounds awful.
I'm playing Vampire Killer (Castlevania: Bloodlines JP ver.) -- it's pretty generous with the game over condition. You get a number of lives but even if you Game Over and use a continue you go back to the sub-stage that you were at. It's only when you run out of continues that you get booted to the password screen / title screen and have to start a full stage all over again.
Was the American version like this? I heard it was made significantly more difficult, but I assumed that was just health + damage dealt.
Also it's is a really fun game so far. I just finished the German Munitions Factory, which had some pretty clever elements like the pistons mid-stage. The boss also looked pretty cool, very mid-90s 2D CG.
Road Rash?Are there any solid Genny racers worth checking out these days?
Criteria:
Not top down/isometric
Not arcade ports that feel slow as molasses compared to the real deal (Super Hang-On)
Not being slow applies for any game really
Not super easy
To add on to Hard Corps, it also had the standard 30-lives code (or was it 30-continues in this one?), but the NTSC-U and PAL versions nixed that.I'll be starting Bloodlines soon hopefully. Didn't know about the JP version being easier - it's not the only Konami game like that either. Contra Hard Corps for example had a health bar in the Japanese release but it was 1-hit deaths over here.
Rocket Knight Adventures requires u to beat the hardest mode (1 hit deaths, no continues) to get the full ending too IIRC. Konami NA releases don't play, haha.
A game like Rocket Knight is doable if you keep at it and burn those patterns in your brain and have the patients. I don't. So it will never happen for me, regardless of how much I love that game.
I could probably get to outer space If I put my mind to it,
Like 2 of them.The NA version has limited continues, IIRC
...I'm so doing that difficulty someday.Rocket Knight Adventures requires u to beat the hardest mode (1 hit deaths, no continues) to get the full ending too IIRC. Konami NA releases don't play, haha.
I'm playing Vampire Killer (Castlevania: Bloodlines JP ver.) -- it's pretty generous with the game over condition. You get a number of lives but even if you Game Over and use a continue you go back to the sub-stage that you were at. It's only when you run out of continues that you get booted to the password screen / title screen and have to start a full stage all over again.
Was the American version like this? I heard it was made significantly more difficult, but I assumed that was just health + damage dealt.
Also it's is a really fun game so far. I just finished the German Munitions Factory, which had some pretty clever elements like the pistons mid-stage. The boss also looked pretty cool, very mid-90s 2D CG.
Speaking of Road Rash. Which one do you prefer, 1, 2, or 3?
On the Genesis, definitely Road Rash 2. Refined Road Rash 1, didn't feel as stale as Road Rash 3.
Though Sega CD version of Road Rash is my true favorite.
A game like Rocket Knight is doable if you keep at it and burn those patterns in your brain and have the patients. I don't. So it will never happen for me, regardless of how much I love that game.
It's nowhere near that hard or that much effort. Maybe two short evenings' worth. It's not some bullet hell shooter with crazy patterns. It's a fun and excellently made action game.
I'll probably do it, but hopefully it won't take too long to do.A game like Rocket Knight is doable if you keep at it and burn those patterns in your brain and have the patients. I don't. So it will never happen for me, regardless of how much I love that game.