charlequin
Banned
SEGA's history of acquisitions has been sterling.
This is a point that really needs to be raised much more than it is currently. In lieu of doing my own research, here's a copypasta from Nirolak about devs that Sega has bought and generally treated well, allowing them to maintain relative independence, continue working on the same sorts of things, and even expanding:
(08:48:50 PM) Nirolak: The Creative Assembly Sega Europe 2005 Total War series, Viking: Battle for Asgard (2008)
(08:48:53 PM) Nirolak: Sports Interactive Sega Europe 2006 Football Manager series
(08:48:54 PM) Nirolak: Three Rings Design Sega America 2011 Spiral Knights
(08:48:56 PM) Nirolak: Hardlight Studio Sega Europe 2012 Sonic Dash, Sonic Jump <- Was going to be handheld, went to mobile, but to be honest I can't blame them
(08:48:57 PM) Nirolak: Relic Entertainment Sega America 2013 Company of Heroes series
(In the case of Creative Assembly, Sega even picked up the Warhammer license for them.)
Ugh. The only worse outcome would have been Sony.
This is absurd. Look at some of the other options in Japan and tell me honestly that this would be worse than... Konami? Than Square-Enix?