Yeah, that's true. Somewhat off-topic, but I always wondered why Capcom didn't put SF Alpha on N64, when Saturn and PSX did. Alpha 2 was on SNES, so I doubt they had burned bridges or something.
Yeah, I've said plenty of times how disappointing Capcom's refusal to support the N64 at all for years, and to release barely anything once they finally did support it, was. Alpha 2 for N64 instead of, or in addition to, the SNES, PS1, and Saturn versions in late '96 would have been fantastic! It'd be so great to have an actual good classic 2d fighter on the N64, it doesn't have any. And maybe the N64 could have gotten more 2d fighters after that too...
I'm sure an N64 version of Alpha 2 would have been very good. It's really, really sad that Nintendo almost totally lost Capcom that generation, I think they would have had some success had they released SF Alpha 2 on N64 in '96, released the N64 port of Mega Man Legends/64 MUCH earlier (such a basic port should never, ever have taken OVER THREE YEARS to release!), released more N64 games after that (N64 SF EX? That'd fit with the everything-needs-to-be-polygonal trend of the times, too), etc. I know that the N64 failed in Japan, but moves like Capcom's were a part of why. We know that Square left Nintendo because of wanting FMV, to get away from Nintendo's controlling ways, and maybe for less first-party competition and lower licensing fees too, and that after that the N64 was probably doomed in Japan, but still, I don't know about Capcom. SFA2 releasing on SNES but not N64 in late '96 really was kind of ridiculous.
I would actually rather use the N64 controller than the SNES controller for a 6-button fighting game.
Yeah, it has six face buttons, so it's got the better layout for sure.
I think the fact that the Nintendo 64 controller is kinda bonkers for fighters and that the system as a whole had barely any fighters made it not a big contender for a lot of fighter ports, regardless of processing power. Plus Nintendo has always been about family fun and games for everyone and fighters just don't fit that bill. KI 2 was the only real good 2D 1v1 fighter on the system.
You do know that Nintendo published KI Gold (and Goldeneye, and Conker), yes? And that in the West N64-era Nintendo saw the company's greatest success among adult 'core' console gamers, thanks to Goldeneye? Sure Nintendo has a family focus, but what you're saying here sound way too much like that old "Nintendo is kiddy" attack line which never has been true. Nintendo makes games for everyone.
As for why the system had no 2d fighters, well, the good 2d fighters came from Capcom and SNK, and both decided to pass on the N64 sadly. The Japanese fighting games the N64 did get are mostly 3d, Rakuga Kids (and SSB) excepted. The system did get Western fighting games, but after KI Gold and MKT in '96 there weren't many more for the N64 to miss out on, most had gone 3d. But that was the era, people expected most games to go 3d, 3d was what gamers wanted, and on a platform with higher licensing and production costs, publishers focused on the kinds of games that would be the most popular -- 3d games, not "lesser" 2d stuff.
Don't know about Mega Man, but Sega did get SF3 as an exclusive. Maybe Capcom decided EX was for Sony and SF3 was for Sega, so neither system would suffer from a saturation?
Maybe, but SF3 for DC released well after the first SFA. For EX2/3 though, they did have those on PS1/PS2, versus other stuff on Saturn -- TechRomancer, Plasma Sword, Project Justice, Spawn. Sony got the bigger-name franchise, but Project Justice is the best one of any of those games, so Sega did win in that respect at least.
PS1 can't handle cps3 games (it can, but they look and play poorly). Otherwise I don't think Capcom would've passed up putting it's not so successful flagship game on the Playstation.
Well, they did do that PS1 version of Jojo's Bizarre Adventure... why that and not SF3?