There's a Sonic minigame in Christmas Nights.
Shenmue looked impressive as hell on the Saturn.
Was that last one the Sonic game that got screwed when Yuji Naka was like, no you can't use the NiGHTS engine?
I would've tried it. I wanted like ANY 32 bit Sonic game so bad.
There was a website that documented all the behind-the-scenes stuff during the Saturn era. Can't seem to find it now. Something like eddion.
There was a website that documented all the behind-the-scenes stuff during the Saturn era. Can't seem to find it now. Something like eddion.
It's a shame how self-sabotaging this company was. I remember reading how Capcom USA was frustrated with X-Men vs SF not coming over and wondering why the hell Sega wasn't supporting their own system.
You can still find it archived here https://web.archive.org/web/20140702141428/http://www.eidolons-inn.net/tiki-index.php?page=SegaBase
The text was later cleaned up and enhanced and published as a book http://www.amazon.com/dp/1494288354/?tag=neogaf0e-20 that I did not read.
http://www.seganerds.com/2014/01/18...a-enhanced-edition-history-book-now-shipping/
Guys, I just started playing VF Kids... I had always heard it was a good looking game, but I am truly floored. It's up there with the best looking games on the system.
https://youtu.be/oeZejyofGlc
VF Kids, like VF Remix (which apparently did get an arcade release for some reason) ran on the SEGA STV arcade hardware. Sort of similar to the NEOGEO, you could change games just by swapping game carts, but unlike NEOGEO carts, STV games are pretty cheap these days. Same thing with the arcade board! Most importantly, the STV itself is effectively identical to the Saturn hardware, making console conversions of these games nearly arcade perfect. And unlike VF Remix, VF Kids runs at 60fps, so I'm sure it's a good looking game!
Wow, reading that history is quite depressing. Feel bad for Kalinske.
He tried as best he could, then of all people, Sega of Japan handed it all over to that moron Stolar, who basically buried the remains.
Let's see, 32-bit Sonic.
-Sonic the Fighters (Arcade only fighting game)
-Sonic 3D Blast (Buffed up from Genesis port, includes new special stages)
-Sonic into Dreams (Minigame from Christmas NiGHTS)
-Sonic R (3D Racing game on Saturn)
-Sonic Jam (Genesis compilation with 3D minigame)
Missing anything?
Yes, that was the worst thing by far for the project because they only did that aborted switch over to the NiGHTS engine after that disastrous corporate visit, without that meddling they wouldn't have had to do that. Maybe the project would have fallen apart anyway, but the only real chance the game had for release in 1996 was to stick to the original plan and not mess with it as those executives did.There is a looong history with the Sonic X-treme development, I think what hurt them the most (besides Naka being arrogant as usual) was when SoJ executives came to STU and judge the status of the their project on an old build that wasn't meant for them and weren't impressed even though they had already been further along in the project...thus they had to start over because of that.
.
The recent Sonic X-Treme builds leak actually adds some interesting things to this -- Senn doesn't say much good about some of the work being done by another team on the game, but the builds show they got farther than we knew. Most of what we know about the game, those builds aside, comes from Senn, and he's said a lot of very valuable info about the game and worked on the best-known version, but he didn't know everything about the other teams that did Sonic X-Treme-related work.Several years ago lost-levels.org did an in depth behind the scenes story on the brutal development ordeal Sonic XTreme's dev team at SoA went through. These guys were put through the meat grinder and thrown under the bus repeatedly with zero support from SoJ. Former dev team members Mike Wallis and Chris Senn dished all the painful dirt in detail at the link below (confirmed Naka is a top shelf jerk):
http://www.lostlevels.org/200403/200403-xtreme.shtml
He tried as best he could, then of all people, Sega of Japan handed it all over to that moron Stolar, who basically buried the remains.
Ooh, forgot Knuckles Chaotix. Sonic may have missed the 32-bit generation, but Knuckles made it!
Kalinske is only human, but I thought he did a great job. Genesis is my favorite Sega system by far. It's a shame that Sega of Japan pushed him out by the 32-bit generation.
Not a fan of Peter Moore?
I thought software-only Sega could have succeeded if it wasn't for the Xbox obsession. From what I remember, all their PS2 and GC did fine, while their Xbox stuff failed.
I want Panzer Dragoon back. :/
I thought software-only Sega could have succeeded if it wasn't for the Xbox obsession. From what I remember, all their PS2 and GC did fine, while their Xbox stuff failed.
I want Panzer Dragoon back. :/
Not a fan of Peter Moore?
not after the shit he pulled with Streets of Rage and his boner for Microsoft didn't help anyone but himself (especially when he gave up Shenmue 2 to xbox).
Gotta be the generation where it's hardest to find a favorite for me. DC, PS2, XB, GCN: all fire.OGXB rules, h8rs
if I'm being honest PS2 is the clear winner for exclusives, XB for multiplats and GC for MetroidGotta be the generation where it's hardest to find a favorite for me. DC, PS2, XB, GCN: all fire.
Gotta be the generation where it's hardest to find a favorite for me. DC, PS2, XB, GCN: all fire.
This just proves how amazing that console gen was!!!Gotta be the generation where it's hardest to find a favorite for me. DC, PS2, XB, GCN: all fire.
if I'm being honest PS2 is the clear winner for exclusives, XB for multiplats and GC for Metroid
What'd he do with Streets of Rage? And yeah, his boner for Microsoft was too much.
SIIIIIIIGH
PDS disc 4 is crapping out from time to time, going to try to muscle through it before asking myself the ultimate question:
dare I risk resurfacing a PDS disc?
Very recently, my PDS discs have been starting to show problems streaming FMVs. 1 and 2 so far, hopefully not more.
I've been seriously investigating SD card aftermarket options to keep playing this game. The discs themselves look fine, and I haven't been very rough on them.
Maybe it's that I've been playing this game one too many times? Bloody well deserves it.
I have a really stupid question to ask here :
Yesterday i start to play Shining Of the Holy Ark.... and the game have insane slowdown. My question is does the 4mg memory can help to prevent slowdown or this is only compatible with most of the Capcom Fighting game ?
Thank you
Not that stupid!
The RAM carts only work for games that support it. It's great for the latter day Capcom fighters but mostly just a nice looking see-through brick for everything else.
I entirely agree, but Kalinske has some critics, particularly of his role as portrayed in the Console Wars book, as you can see in this Sega-16 thread: http://www.sega-16.com/forum/showthread.php?29801-Is-Tom-Kalinske-full-of-it There are also some people on Sega-16 who dislike him for other reasons (because they hate the Western-developed games he pushed for, etc.). I think Kalinske was great though, he was the only great leader Sega of America ever had.