From old Sega site:
Executive Producer for Segas AM1 research & development division, Makoto Uchida is perhaps best known for his work on Altered Beast, Wing War and Golden Axe. Now Uchida-san has brought the number one arcade game in the U.S., Die Hard Arcade, to the Sega Saturn! Recently, Sega Online caught up with Uchida-san:
What was the inspiration for Die Hard Arcade?
Die Hard is one of my favorite films. The first time I saw it, I knew I wanted to create a videogame based on it. The action and storyline made a big impression on me.
How did you get all the fantastic realistic movements?
Our group really collaborated to get the movements just right. We all had ideas about the movements and how to make them as realistic as possible. Our best research was done in the United States - it seems Americans have more dynamic movements than the Japanese. We found it interesting to observe the movements of people walking down the street in America. I guess you could say we did a lot of "people-watching".
What was the biggest challenge in producing the game?
The hardest part was creating narrow passages - we had to use many different devices to make it work. Especially the scenes of running narrow passages - they were really difficult, because the location/placement of camera was limited.
What are your favorite features of the game?
My favorite feature of the game is the realistic portrayal of the action scenes. I like the heavy action scenes - with lots of excitement. In most confrontation-type fighting games you can't experience the action to such a realistic extent. I'm very pleased with the way the action scenes turned out.
What percentage of the Saturn's capacity did you use?
I would say we used approximately 95% of the Sega Saturn's capacity in creating Die Hard.
How long have you been a Game Producer with Sega?
I've been a Game Producer with Sega for 10 years although it doesn't seem like it has been that long. Time flies when you're having fun - and it's always been an enjoyable experience.
Advice for anyone interested in a creative career, such as yours?
It sounds insincere, but I really believe you have to begin by paying attention to what you like, that is, what really moves you. I think it's important to allow yourself to be moved, to be mesmerized and to be passionate about what you enjoy. Don't hold back, try different things and feel free to express your enthusiasm for what you love.
Where do you get your creative inspiration?
It varies. So many things inspire me - every day is different! Most often though, it's after I've seen a great movie and I'm sitting watching the credits scroll by on the screen. That's when creative ideas tend to pop into my mind.
How would you compare Sega's arcade teams to those of other companies?
There is no comparison, Sega's teams are the most powerful leading AM developers in the world! I think the reason Sega's arcade games are so successful and have such incredible gameplay, is because of the incredible developers such as AM2, who have such great foresight in leading the entire AM team. Sega's teams are the best!