Mr. Pointy
Member
^
I was thinking about it because I noticed the CPS3 board has an SH-2 like the Saturn, so I figured if Capcom ever tried to port SFIII (I picked NG or 2I because they came out in 97 and 3S came out in 99. NG is really bare bones and 2I just has much more content) with a RAM cart, it might actually get close to arcade perfect, depending on the size of the cart. How much animation would Capcom have had to cut to get a single fight loaded into a Saturn + 4MB RAM cart?
And while arcade SFEX maybe running on Playstation hardware, it's not very intensive graphically. It looks pretty much on the level of Tekken 2. The only thing the Saturn would struggle with are the transparent fireballs and dust clouds and particle effect hit markers. There's some light sourcing on a couple of stages, but not as much as I remember. The Saturn could do all those chunky graphics with quads.
I was thinking about it because I noticed the CPS3 board has an SH-2 like the Saturn, so I figured if Capcom ever tried to port SFIII (I picked NG or 2I because they came out in 97 and 3S came out in 99. NG is really bare bones and 2I just has much more content) with a RAM cart, it might actually get close to arcade perfect, depending on the size of the cart. How much animation would Capcom have had to cut to get a single fight loaded into a Saturn + 4MB RAM cart?
And while arcade SFEX maybe running on Playstation hardware, it's not very intensive graphically. It looks pretty much on the level of Tekken 2. The only thing the Saturn would struggle with are the transparent fireballs and dust clouds and particle effect hit markers. There's some light sourcing on a couple of stages, but not as much as I remember. The Saturn could do all those chunky graphics with quads.