1169 releases in Japan.
Can I have a citation? I believe you, but I can't exactly reference a forum post when discussing this with people not on GAF.
1169 releases in Japan.
Saturn can do transparencies.
Can I have a citation? I believe you, but I can't exactly reference a forum post when discussing this with people not on GAF.
Saturn supports semitransparency but there were several drawbacks that's why most developer didn't bother with and simply used meshing.Not properly it can't. That is why the mesh is used so often (like in LS II) and outside of a few very late games (like BR) which employed clever hacks to generate the effect you don't see it on 3D SS games.
Saturn supports semitransparency but there were several drawbacks that's why most developer didn't bother with and simply used meshing.
https://segaxtreme.net/threads/saturn-transparencies.12146/
I was enriching the conversation therefore the useful link.Exactly what I said. It doesn't properly support transparencies in 3D. That thread has more details for the curious.
I was enriching the conversation therefore the useful link.
Not properly it can't. That is why the mesh is used so often (like in LS II) and outside of a few very late games (like BR) which employed clever hacks to generate the effect you don't see it on 3D SS games.
Nice giveaway! I've never played it but I'm new to the Saturn and love fighting games. I'm actually planning on recording my first playthroughs of my Saturn titles and putting them on YouTube so people can see how bad at games I am while enjoying it. xP
Here was one of my MvC2 mains.
Is D any good?
By sequel are you referring to Enemy Zero or D2 on Dreamcast?
I was talking to someone about D and they offered me a CIB copy for $40.
DC version being inferior? Not surprised.
3 hours isn't too bad but it doesn't look like something one would replay a lot.
Not properly it can't. That is why the mesh is used so often (like in LS II) and outside of a few very late games (like BR) which employed clever hacks to generate the effect you don't see it on 3D SS games.
I have it. You can get get it real cheap on saturn or dreamcast. Nice packaging and interesting game. Oh yeah, also it features a crapton of dialogue and the DC version has some 'graphics' while on Saturn it's only blackness. I guess it's a bit like an audiobook.Yeah, WARP games are really unique.
Check this one out: https://en.wikipedia.org/wiki/Real_Sound:_Kaze_no_Regret
Saturn can do transparencies.
But PS1 can do gouraud shading in hardware...Do you know why the Saturn "can't do" transparencies? That's because that graphical effect has exactly zero benefit for gameplay. Let's create a list of graphical effects like sprites and gouraud shading that the PlayStation does not do as well.
System wars bullshit is not needed in a retro topic.
I would say that in holiday '95 Saturn had the best looking 3D games on consoles with the likes of Sega Rally, Virtua Fighter 2 and Virtua Cop (and Panzer Dragoon Zwei a few months later).Honestly I didn't think Saturn's 3D looked vastly inferior to PSX's 3D games from 95-97 at all.
Do you know why the Saturn "can't do" transparencies? That's because that graphical effect has exactly zero benefit for gameplay. Let's create a list of graphical effects like sprites and gouraud shading that the PlayStation does not do as well.
System wars bullshit is not needed in a retro topic.
Honestly I didn't think Saturn's 3D looked vastly inferior to PSX's 3D games from 95-97 at all.
Yeah. Through 96 as well (though may be delayed for me because of PAL delays). I remember seeing Sega Rally vs Ridge Racer Revolution. VF2 vs Tekken 2 (and Toshinden).I would say that in holiday '95 Saturn had the best looking 3D games on consoles with the likes of Sega Rally, Virtua Fighter 2 and Virtua Cop (and Panzer Dragoon Zwei a few months later).
God bless AM teams.
I can't help but imagine what a 3D game utilising the 4MB RAM cart would look like.
InfiniteNine, it's yours!
It wasn't easy to choose, but your plan to share your experience was what finally tipped it in your favor for me.
I wish I had one more of these to give. PM me your information and I'll see if I can get it mailed before we're out of year.
I think this is true for the most part, but third party titles generally managed to look better on the PSX, which really fueled the fire.
Also, I tend to remember Saturn games having far worse pop-in. For this reason, I was amazingly overjoyed when I played Sonic R for the first time. The "fade in" looks kinda excessive now, but at the time, I remember thinking that it was the beginning of a new era of 3D greatness.
Game Arts (Grandia, Gungriffon I/II), Atlus/Cave (Touge 2) and Tecmo (Dead or Alive) also did some very well done 3D games for Saturn.I am going to sound like a scratched record but that 3D engine by Travelers Tales along with the 3D stuff by Lobotomy put their games above all other 3rd party devs at that time. If only there were licensed out to other 3rd parties.
All the Shining Force III games look great too and even a few Hudson Soft games had solid 3D stuff happening.
"By Hudo San"
bulk slash gaming
Panzer Dragoon Saga also has cool transparency effects.
And there's also a bug where VDP2 transparencies will eat sprites if they pass in front of it or something.
If you like dungeon crawlers it's one of the best in the genre. Not too hard, not too easy. Great music, decent graphics. I like the prerendered look of the characters. Pixies are fun to use, but finding them all is a pain, just doing minimal searching will uncover most of them though & some places seem pretty obvious.I just started a game that's been on my collection for a while but haven't had the chance to delve into it: Shining: The holy ark. What am I in for?
I just started a game that's been on my collection for a while but haven't had the chance to delve into it: Shining: The holy ark. What am I in for?
That's not really a bug, it's just a side effect of that particular method of transparency. VDP2 makes certain VDP1 generated pixels transparent against VDP2 planes, but since the objects were all opaque when VDP1 generated them, objects behind what will become the transparency are therefore hidden/not rendered in VDP1's output, and so it looks like they disappear.
By the way, I know there hasn't been a release in forever, but has SSF actually been getting gradually worse for years? Corpse Killer (a true classic), for example, worked properly until 0.08 alpha 5, worked until you change the disc from then until 0.10 beta r1, and has been a stuttering mess in all versions after that.
Another example is Steam Heart's. It's gone from working perfectly, to crashing the emulator if you let the intro play, to not working at all.
0.12 beta R4 tends to display horizontal black bars in some games (not scanlines), but 0.12 beta R3 is pretty solid. I've played Steam Heart's to completion in R3 without any issues. The only major problem I've encountered is with audio running a little behind video in a few games. For example in Twinkle Star Sprites, the dialogue between Load Run and her opponents is out of sync. And in Keio Flying Squadron 2, the cutscenes between stages end before Rami finishes talking.
What are some good 2D fighters that arent made by Capcom or SNK?
What are some good 2D fighters that arent made by Capcom or SNK?
What are some good 2D fighters that arent made by Capcom or SNK?
What are some good 2D fighters that arent made by Capcom or SNK?