I've beaten it multiple times!I've beaten Altered Beast once.
I've beaten it multiple times!I've beaten Altered Beast once.
Golden Axe rips that game apart in terms if quality, pacing and fun.Hmm, wonder if the Altered Beast haters also dislike Golden Axe since they're quite similar?
How are they similar? One is crap the other is not.Hmm, wonder if the Altered Beast haters also dislike Golden Axe since they're quite similar?
Hmm, wonder if the Altered Beast haters also dislike Golden Axe since they're quite similar?
Not having backward compatibility with the MD32XCD was a big failure imo, they could have grabbed many of their previous customers, instead of having them jump to the Playstation and its fancy 3D.
The console was already $400 in 1995. Could you imagine how expensive it would be if they tried BC? It would have failed even worse.
Saturn does have a 68000 variant, but a Mega Drive isn't just that.I'm no engineer, I can't say. I only speak as a consumer here. Maybe they could have used chips of the same family, like the 68040 to keep compatibility with the Megadrive, and similarly chips from the 32X family but with kickass 3D rendering? I'd say this wasn't even a consideration as the 32X and the Saturn weren't designed by the same company. The Neptune was a stupid attempt too.
Saturn does have a 68000 variant, but a Mega Drive isn't just that.
The Mega Drive is a souped up Mark III with some System 16 chips added (hence the hardware backward compatibility). And the Mark III is itself just a souped up SG1000 with an extra video mode. You'd need an entire Mega Drive inside, since the MD design already has literally has three generations of Sega consoles' chips inside.
One of the key design features of the console was its backwards compatibility with Sega's previous console, the Sega Master System (SMS). The 16-bit design was based upon the 8-bit design, albeit enhanced and extended in many areas. In order to achieve backwards compatibility, the original SMS central processor and sound chip (the Z80 and SN76489) were included in the Genesis and the Genesis's Video Display Processor (VDP) was capable of the SMS VDP's mode 4 (though it cannot run in modes 0, 1, 2, or 3).
As the cartridge slot was of a different shape, Sega released the Power Base Converter, a separate device that sat between an SMS cartridge and the Genesis's cartridge slot. The Power Base Converter did not contain any SMS components, instead functioning as a pass-through device. The converter contained a top slot for cartridge based games along with a front slot for card based games. Once an 8-bit game was inserted, the system put the Z80 in control, leaving the 68000 idle.
The team also did Die Hard Arcade on Saturn, which I really enjoyed.
A version of the entire board of the Mark III is inside a Mega Drive. The Mega Drive design is literally a Mark III with some extra chips (not a full Japanese Master System, as it lacks the Yamaha YM2413). The only reason the Mega Drive can't play SG1000 games is that the video modes were removed from the VDP, otherwise it has a full SG1000 inside too.I'm pretty sure that Master System backwards compatibility is because of hte z80 processors that the Genesis uses mostly for Sound - The Genesis had a Motorola 68000 as the main processor and the Z80 as a secondary processor. As far as I'm aware, in Master System mode, most of the Genesis is disabled and the Z-80 comes back as the main processor.
Sega didn't make the Genesis 3. And it's still got 98% of a Mark III inside.This is also why some games don't run on the Genesis 3: To cut costs, sega made a new chip that replaced the audio capabilities of the Z80 but didn't mimick all the features of an actual Z80, and games that used it (Virtua Racing comes to mind, and the Bakwards Compatibility) don't work.
Yep exactly, the Saturn board is already a veritable cityscape of chips, adding an entire Mega Drive would make it even worse and more expensive.The Saturn was also a mish mash of off-the-shelf processors bundled together to counter the much more advanced (in 3D) hardware of the playstation, built from the ground up as a 3D powerhouse. Remember that the Saturn was supposed to be a souped up home version of the system32 arcade machine in it's early ages of development, but sega had to do a fast switch to 3D development once the PSX was announced. I don't think they had the time to be bothered with adding Genesis Backwards compatibility.
Weird! I booted up Soukyu Gurentai and the menu screen was flickering and moving around, but playing the actual game had zero visual issues. I took out my scart cables and plugged back in and the problem was resolved. Not sure why the menu would look garbled but the game perform fine if there was a cable issue.
Are you playing it on a NA Saturn with a Pro Action Replay by any chance?
Is there a fix for getting past the intro FMV on Panzer Dragoon Saga on SSF? It constantly goes to the bios menu after finishing the intro.
Ordering Silhouette Mirage.
How do I mount .cue files on virtual drives? It doesn't give me the option to do so.Couple suggestions:
1. Ensure you're mounting the correct file (eg: cue instead of bin/iso, ccd instead of img, mds instead of mdf, etc).
2. Use the appropriate BIOS.
3. Go to EZ Settings and try Full Compatibility mode.
4. If that doesnt work, try High Compatibility mode.
5. Use SSF 0.12 beta R3. It's less buggy than the current build.
6. If all else fails, try uoYabause 0.3.0 for Windows.
Ordering Silhouette Mirage.
How do I mount .cue files on virtual drives? It doesn't give me the option to do so.
I don't know why your virtual drive software doesn't allow you to mount cue files by default, but it definitely should. Try doing this when selecting the file:
Alright I figured out what was the issue: I was using Virtual Clone Drive which doesn't recognized .cue files. I switched to Daemon Tools and mounted the proper file. Now it works perfectly! Thanks for the help.
(Love your youtube channel BTW. I didn't know you were on GAF)
How much does it set you back? I am considering this too, since WD fucked up the western version on the PS1 that I own
Also House of the Dead 1 is hard.
Starting Deep Fear today. Super pumped. It has been on my "to play" list since '99.
If you get past the hysterical voice acting, the music and creature design is great. Gameplay is just RE1, but its not bad. Certainly overlooked.
What's a decent price for a 4mb expansion cart? Is the Action Replay the best option? Bought Street Fighter Zero 1-3 for my JP saturn only to realise that 3 won't boot without one!
Also, I managed to get my USA and PAL games working on my JP saturn...with an odd workaround. I installed a modchip, ripped my games to my PC, changed the region using http://www.romhacking.net/utilities/861/ then burnt them to CD. Each game I've tried has worked flawlessly.
Played through some Earthworm Jim 2 on my JP saturn earlier, it was glorious
Gameplay still holds up. Great game!Happy 20th Anniversary, Nights.
Gameplay still holds up. Great game!
Never played Christmas Nights tho.
Fuck, now I really feel old...Happy 20th Anniversary, Nights.