I recently borrowed Shining Wisdom from my brother. I remember this game having had average reviews back in the day, and I can sorta see why. It plays and feels like a 16-bit game, not a 32-bit game*. And I don't just mean the graphics, though they are indeed fairly primitive, but as far as Zelda clones go I've seen much better. The sword has pitiful range, and the enemies respawn if you so much as move out of the screen for two inches, making combat a bit frustrating sometimes. Also it was frustrating to not be able to use the special boots at the same time as the sword (seriously, WTF). The Saturn had 6 buttons, there's really no excuse for that; even if it's adapted from a Genesis framework, the Genesis did have a 6-button controller!
I'm still early into the game and haven't yet found any orbs, so I'm hoping this will add some depth to the combat a bit.
Oh and the music is honestly pretty bad so far. The dungeons background music is a more repetitive ambient style that isn't too grating, but the world map, the main town and the castle have really bad music. Which is
really surprising considering it's the same composer as Landstalker and Shining Force 1 and 2, which had pretty good music on a less powerful console too. Weird.
* According to Wikipedia, "Shining Wisdom was originally designed for the Mega Drive, and adapted for the Saturn at the last minute, presumably in order to bolster the new system's library of games.", which certainly explains a
lot. Though honestly there are later Genesis games that look, sound and play better than Shining Wisdom, such as Beyond Oasis or Landstalker, hah.
I'll still give it a chance but overall it seems like an okay game at best, to play if you really need to scratch that Zelda itch.