Sekiro makes me feel like a worthless Asshole who desrves to die.

True Corrupted monk, can't kill her :/ I must've died over a 100 times... I can get her to stage 2 but at stage 3 when that centipede comes out of her head I'm all out of healing items.

Anyone got tips on this fight?
It's been a while for me...is this the one that you fight the ghost version of first? If so make sure you try not to heal the first phase. Once she goes into her shadow mode go to the farthest corner and parry the 3 blows . You'll need to parry them 9 times total before into 3rd phase based on damage. She blocks with the rug on her arm so don't attack head on, as it will have little effect. Far as I know, no realy ninjutsu works on her...not so much that it's worth risking the damage you'll get in return. Playing conservatively and consistently block/parrying her strings of attacks is the answer. Problem is when the centipede comes out her attacks change. When she spews the poison you can dodge and counter attack, but only do 2 hits max and back off. Parrying her thrusts are very important. She 50/50's alot so you have to read a thrust vs. a sweep. Circle for the thrusts, jump and counter the sweeps.

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Oh I forgot AnotherOne AnotherOne . You can bait her jumping overhead strike by healing from a distance. Give yourself enough room to make her counter your heal attempt. Do it right and you can heal and still have time to parry the overhead, which will give you a few hits free and keep her posture lower.
 
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Sekiro is the hardest FROM game made that is in the line with SoulsBorne games. Owl (father), Demon of Hatred, and Isshin sword saint were a nightmare for a lot of people. Even Guardian Ape gave a lot of people trouble.


At one time there was a strat to kill TCM with two stealth death blows from the branches. Not sure if that got patched out or what.
 
In my experience of the game i found this boss to be on the the fairly easier bosses, i still think the Gaurdian ape is the second toughest boss the toughest would be owel in my opinion.

 
Dude, if a game makes you feel worthless you are taking it too much to heart and should take a brake.
The only thing i ever feel when i fail in Souls game is that the game's boss is trash.

VagueFemaleAdder.webp
She is damn hot in some moments
 
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I've platinumed both Nioh games and Sekiro (and all Soulsborne games). Sekiro is, by far, the hardest out of all of them.
Having just played through the entirety of Nioh, including the DLC, I agree. Not even close as far as I am concerned. Though I will admit, those double boss fights in the Siege Of Osaka are rage inducing, especially Toyotomi Hideyroi /Nine-Tailed Fox. Cheap bastards.
 
I know how you feel, I've now died way over 100 times trying to defeat dancer of boreal Valley in dark souls 3. I have tried everything but her 2nd stage just wipes me out.
 
Me too bro. And it doesn't have the variety I love from Souls so I lose interest too quickly. The only Souls like from Miyazaki that I have not completed.
I was exacly in that situation, then after 6 month of not played it I realized how it works and some magic happened - the game immediately became very interesting, mysterious advanture. Knowing how to fight is only a beginning, basics of the game. Then YOU became a ninja. This felling is beyond everything and only thing that close to it is first time mastering Dark Souls. Do not forget about this game - its absolutely amazing! (even I hated it before)
 
Use firecrackers.
 
I'm with the "Nioh is way harder" crowd. Though to be fair, it took a while for Sekiro to really click for me. I beat my head against that goddamn ape for hours, but after that I got the hang of parrying and the game was not nearly as hard anymore. Last boss was a bitch though no matter what haha
 
Sekiro is the hardest FROM game made that is in the line with SoulsBorne games. Owl (father), Demon of Hatred, and Isshin sword saint were a nightmare for a lot of people. Even Guardian Ape gave a lot of people trouble.


At one time there was a strat to kill TCM with two stealth death blows from the branches. Not sure if that got patched out or what.
I almost gave up when I ran into the twin apes. It was one of those moments I knew the developers were giggling to themselves about the torture they were dealing out with that one.
 
I know how you feel, I've now died way over 100 times trying to defeat dancer of boreal Valley in dark souls 3. I have tried everything but her 2nd stage just wipes me out.
If you're a magic build the fight is made simpler. Otherwise, use big weapons and single hit and run strats. That's what worked for me. I like using that big sword where the alt attack has the sliding attacks. Just do the first 2 slides and get out of there. Looks kinda like the Artorias Sword, it's been too long, can't remember the name.
 
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Constant trial and error is poor game design. Leave trial and error to real life events where such things are beneficial. If you respond to this post; you're a commie sumbitch.
 
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For anyone aggravated by the difficulty:
FROM games are one of the few where I think a game guide (either a physical one or looking stuff up) enhances my enjoyment. No reason to bang your head against the wall. You're still the one putting your hands on the controller and beating such-and-such boss. The primary hurdle is not understanding a mechanic or not understanding an exploit. Knowledge pays off bigtime in Sekiro, which has far more cheese options than any previous FROM game. Infinite stamina, recharging block, no encumbrance penalty, multiple counter options... the game is exploitable from the get-go, before you even begin to add in tools, which break it further.

The trick is learning which ones work best against which enemies. A little bit of patience goes a long way in protracted fights. Chipping away, deflecting a few hits, getting in a few more hits, and deflecting the obvious combos will defeat 90% of enemies and bosses. The game is all about meter management and patience. Battles are easiest when you obey a back-and-forth pace, similar to a 3D fighting game. Blocking is "offensive" in the sense that you can counter them and damage their posture meter. You can totally "Ninja Gaiden" every battle but I think that's much harder to do / takes more skill. You can also "Tenchu" various situations which is why I like Sekiro so much. You have a lot of flexibility at your fingertips.

Lotta folks were comparing it to a rhythm game (like DDR or Beat Saber) but I feel like it's more like a 3D fighter, where footsies and parries and quick counters can end battles really fast. Your basic tools are crazy powerful. The "ramp up" in power during the course of the game is to make battles easier, not to flesh out a particular "build", necessarily. I really liked this but I think the RPG-stat junkies missed that aspect (muh muh build varieteeeeee)
 
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Look at youtube players OP. Hesitation is defeat has never been more true.

Some aggressive youtubers showed that you can beat Sekiro bosses in a minute.
 


And people wonder why I say Sekiro has one of the best combat system from any FROM's pervious games.
 
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I gave up in that same boss. Some days later I reinstalled the game and managed to pass her. I had some more fun until the final boss. That's the true nightmare of the game. I definitely gave up there.

I played recently Demons Souls in PS5 and it has been amazing. Now I'm replaying Dark Souls 1 and it's also amazing. I love the other Dark Souls and Bloodborne. Definitely the problem, for me, it's Sekiro mandatory parry system. It lacks the different gameplay approaches of his other games.
 
t lacks the different gameplay approaches of his other games.
Because its action game, same way in games like Metal Gear Rising, you need learn how to parry. This mind set of FROM only allowed to make one type of game needs to stop.
 
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Sekiro's bosses are easy to beat in principle ONCE you know how to react to each one of their attacks and when to attack yourself. If you do not learn those two things, they are all seemingly impossible.

Now making the right moves at the right times, under pressure - that is the tricky part. I say tricky as I play most games on easy and have still completed Sekiro twice - hard work pays off in Sekiro - there is also an element of luck as once you have been at it a while, some bosses seem to hold back on their tricky attacks.
 
I haven't played Nioh 2 yet, but the first one? No way.

Sekiro was the first game that truly forced me to "get gud."

Yeah, neither Nioh 1 or 2 ever come close in difficulty to a boss like Genichiro Ashina. He is, as far as I'm concerned, so close to unbeatable he might as well actually be unbeatable. I've never had that feeling in Nioh or any other FromSoft game. Sekiro is supremely difficult in a way no other 'hard' game across any other genre ever has been to me. It's also From's weakest game in the last two generations.
 
Nioh is waaay freaking harder than Sekiro. Try that crap. lol
I thought about it and I think Sekiro edges Nioh out in difficulty. Nioh is extremely hard also, but at least you have co op and grinding in Nioh. Sekiro is single player only, doesn't really have grinding and is all really based on the player's reflexes. Imo, the final boss in Sekiro is next level stuff and probably the most hardest boss I fought the entire generation.
 
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When she does the fog attack, climb up the tree's and spam the rope swing from one tree to another constantly, faster than the the symbol comes up. Circles of rope swings.

She wont be able to hit you if you are rope swinging faster then landing on the tree, be in the air basically.

Come down, use the item to break her posture faster or increase your attack/ better defense.

Learn the patterns, she hasnt got that many. Whoop that ass
 
I haven't played Nioh 2 yet, but the first one? No way.

Sekiro was the first game that truly forced me to "get gud."

It feels like Nioh tries to be hard on purpose to be like the souls games.

Ninja Gaiden had its own flare Compared to Nioh.

But Bloodborne last few bosses in the Chalice dungeon for platinum were the hardest souls like bosses for me.
Sekiro I enjoyed the combat, only boss I had to cheese was the Demon of Hatred
 
I haven't played Nioh 2 yet, but the first one? No way.

Sekiro was the first game that truly forced me to "get gud."
You could level up and beat Nioh, it wasn't possible in Sekiro. But, Nioh double bosses...I no likey. Fuckers

edit: by double I mean the optional bosses not the ones you need to complete the game
 
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Yeah, neither Nioh 1 or 2 ever come close in difficulty to a boss like Genichiro Ashina. He is, as far as I'm concerned, so close to unbeatable he might as well actually be unbeatable. I've never had that feeling in Nioh or any other FromSoft game. Sekiro is supremely difficult in a way no other 'hard' game across any other genre ever has been to me. It's also From's weakest game in the last two generations.
I learned how to beat Genichiro in about an hour or two. It was a hard fight, but I felt like I got better with every attempt.

The final boss, though. That guy I never learned. I somehow managed to beat him after dozens of tries, but it felt like luck. Just too many phases and I wasn't good enough to remember them all and execute perfectly. I actually beat Genichiro in the tower on my first attempt in NG+, but I stopped my playthrough before the end of the game because I did not want to face Isshin again.
 
Because its action game, same way in games like Metal Gear Rising, you need learn how to parry. This mind set of FROM only allowed to make one type of game needs to stop.
I think is legit not to like a gameplay mechanic I don't like. It's not that I want that Miyazaki makes only Soul clones but the fact I don't like the parry mechanic. For me it makes the game more like a music rhythm game, waiting for next note to press a button. I don't want to play Pataponsouls :)
 
Same with me. Then I got him to phase 3. He whipped my ass so hard but I made a glorious comeback after switching to rage mode.



Not gonna lie, my ass was clenched while watching that go down but you rose like a Phoenix in the end and gave him a proper ass whooping.
 
The second round is probably the hardest one and they allow you to deathblow her from the tree. Do it and the fight is a whole lot easier.

Are you parrying the attacks or one of those players that tries to dodge and run away all the time? Also console or PC?
 
Currently replaying Sekiro on PC. Not as hard as my original playthrought, by far, but I wasn't expecting the game to be harder than my NG+1 playthrought.
The benefit from unlocked tools and upgrades is big.

Anyone got tips on this fight?
A little late to the party but the centipede is weak against firecrackers, IIRC (like all animals are).

(wasn't the phase 2 skip exploit patched ?)
 
Not gonna lie, my ass was clenched while watching that go down but you rose like a Phoenix in the end and gave him a proper ass whooping.

Possibly one of craziest roller coaster rides I've been on with gaming. Felt like a champ getting to phase 3 and got my shit kicked, then flipping it back. I put the game down for a bit after that 😂.
 
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