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Sequels with an "overglorified DLC" or "expansion pack" feel?

nightmare-slain

Gold Member
With each new FIFA game all you're really paying for is an updated database of players for the new season and some bullshit new features like "improved animations", "new dribbling system", "improved acceleration", "composed ball striking", etc bla bla bla.

EA should really take this opportunity with the new branding to overhaul the way they monetise the game. Make it F2P. They make a fortune with FUT. Add bloody season (battle) passes if they want to. Paying $60-70 a year for a glorified patch and some basic new gameplay stuff is a complete rip off.
 

kuncol02

Banned
Not even a fan of the game....

All I am saying though is that it can't be a coincidence that on the day said the game is released... we have had three such identical threads.

What's even worse, is that the premise of the argument is so silly and flawed that it's impossible to see it as anything as trolling.

How about this, just to prove my point, can you name 5 direct sequels to games in the past say... 25 years that were vastly different from the game that was before them? Actually lets make that 3... point is, anyone that has been gaming and knows how games work, knows exactly what it means when a direct sequel is made.
Really?
Fallout 2 -> Fallout 3 (actually Fallout 3 -> Fallout 4 also IMO counts, they are totally different games)
Arena -> Daggerfall -> Morrowind -> Oblivion
Quake 2 -> Quake 3
Doom 3 -> Doom (2016) -> Doom Eternal
Half Life -> Half Life 2
Starsiegie -> Starsiege:Tribes
Witcher -> Witcher 2
Witcher 2 -> Witcher 3
Mass Effect -> Mass Effect 2
Unreal -> Unreal Tournament
Call of Duty -> Call of Duty 2
Dead Space 2 -> Dead Space 3
Mirrors Edge -> Mirrors Edge Catalyst

And countless more. I would even argue that Uncharted and Uncharted 2 are totally different games.
 

nush

Member
Great.... so 6 games? Oh, you also forgot SF1 to SF2 also forgot legacy of Kain to legacy of Kain soul reaver...

I didn't forget shit, you put a 25 year limit on games that could be listed that cuts out anything before 98. You only asked for 5, I gave you 6.
 

SeraphJan

Member
Witcher -> Witcher 2
Witcher 2 -> Witcher 3
Its really hard to find 3 games within a franchise with a total sum of only 3 games, that are completely different to each other but somehow still made it so the fans are pleased, I can appreciate this even though I'm not a Witcher fan.

If you reskin each game with different IP, there is no way anyone could tell them they are related to each other.
 
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Mr.Phoenix

Member
I didn't forget shit, you put a 25 year limit on games that could be listed that cuts out anything before 98. You only asked for 5, I gave you 6.
Still missing the point I see.

And I even bumped that up to 18... or we can bump that up to 36.

You and some others here are clearly missing the point I am making.
 
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Mr Hyde

Member
Miles Morales felt like a standalone expansion (a very good one at that).

Final Fantasy 13 trilogy - XIII-2 and Lightning Returns both felt like tacked on expansions to the base game.

I do not agree that God of War Ragnarok feels like DLC. It's a sequel through and through, even if it uses a lot of assets from the original.
 

L*][*N*K

Banned
There is not a single gameplay element in ER that is not present in standard souls games. The innovation is simply in the open world and linearity.

The only slight change is to weapon arts.
Right because they didn’t make one of the most interesting and complicated open world maps in gaming history, no no that doesn’t count
 

SeraphJan

Member
There is not a single gameplay element in ER that is not present in standard souls games. The innovation is simply in the open world and linearity.

The only slight change is to weapon arts.
I'm having a really difficult time trying to find and experience all the things below in the previous Dark Souls game, can you please enlighten me?

------------------

Combat/Control
  • Stances: In Elden Ring, you can switch between different stances that affect your attacks, blocks, and dodges. Each weapon has two stances: a normal stance and a special stance. The special stance can be activated by holding down the left trigger or L2 on a controller. The special stance usually grants you access to more powerful or unique attacks, such as a charged thrust or a spinning slash. However, using the special stance also consumes Focus Points (FP), which are needed for casting spells and using Ashes of War abilities.
  • Ashes of War: Ashes of War are special items that grant you access to various abilities that can enhance your combat performance. For example, you can use Ashes of War to summon a spirit wolf that fights alongside you, or to create a shockwave that knocks back enemies. Ashes of War also consume FP when used.
  • Guard Counter: Guard Counter is a new mechanic that allows you to counterattack enemies after blocking their attacks. To perform a Guard Counter, you need to press the right bumper or R1 on a controller right after blocking an enemy attack. This will trigger a quick counterattack that deals extra damage and breaks the enemy’s poise. Poise is an invisible meter that determines how easily an enemy can be staggered by your attacks.
  • Stealth and Backstabs: Elden Ring also features stealth elements that allow you to crouch by pressing the left stick or L3 on a controller, and move silently behind enemies. If you manage to get close enough, you can press the right bumper or R1 on a controller to perform a backstab, which deals massive damage and often kills enemies in one hit. Backstabs are affected by your weapon’s crit stat.
  • Spirit Steed: One of the most notable additions to Elden Ring’s combat system is the Spirit Steed, a magical horse that you can summon at any time by pressing the down button on the D-pad or holding down the left bumper or L1 on a controller. The Spirit Steed allows you to traverse the open world faster and also fight enemies while mounted. You can use your weapons and spells while riding the Spirit Steed, as well as perform special attacks by pressing the right trigger or R2 on a controller.
  • Verticality: Elden Ring has a new jump button that allows you to leap over obstacles and gaps.
Exploration/World/Map
  • Open World: Elden Ring features a vast and seamless open world that can be explored without loading screens. The open world consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are connected by a network of roads and paths that can be followed or ignored.
  • Horse Riding: Elden Ring introduces a new mechanic of horse riding, which allows you to traverse the open world faster and more easily. You can summon your steed Torrent at any time by pressing a button, and ride it across various terrains, such as hills, swamps, forests, and plains. You can also use your horse to jump over obstacles and gaps, or to fight enemies while mounted.
  • Dynamic Events: Elden Ring’s open world is also filled with dynamic events that can happen randomly or triggered by your actions. These events can include environmental changes, such as storms or eclipses, enemy invasions or ambushes, friendly encounters or quests, and hidden secrets or rewards. Dynamic events can affect the gameplay and the story in various ways.
  • Glintstone Key: Elden Ring’s exploration system also revolves around a special item called the Glintstone Key, which is required to access certain areas and dungeons in the game. The Glintstone Key can be obtained by defeating certain bosses or completing certain quests. The Glintstone Key can also be used to activate Grace Lights, which are bonfire-like checkpoints that allow you to rest, level up, fast travel, and summon allies.
Lore/Setting/Story
  • Mythos: Elden Ring’s lore is based on the mythos written by George R. R. Martin, the author of A Song of Ice and Fire series. The mythos refers to the overall narrative theme or plot structure of the game, as well as the belief system of the world. The mythos of Elden Ring revolves around the concept of the Elden Ring, a mysterious and powerful object that was shattered by unknown assassins, causing the order of the world to break with it.
  • Story: Elden Ring’s story refers to the events and characters that the player encounters and interacts with in the game. The story of Elden Ring follows the Tarnished, a chosen undead who returns to the Lands Between, a vast and broken empire ruled by demigods who possess Great Runes, fragments of the Elden Ring. The Tarnished’s goal is to become the Elden Lord by collecting all the Great Runes and reaching the Erdtree, where the Elden Ring once rested.
  • Setting: Elden Ring’s setting is the Lands Between, a huge and seamless open world that can be explored without loading screens. The Lands Between consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are Limgrave, Liurnia of the Lakes, Caelid, Mt. Gelmir and Volcano Manor, Leyndell Royal Capital, and Mountaintops of the Giants.
  • Characters: Elden Ring’s characters include various NPCs that can be met and interacted with in the game, such as Melina, Renna, Enia, and many more. Elden Ring’s characters also include various demigods that rule over different regions of the Lands Between, such as Godrick the Grafted, Queen Rennala, General Radahn, Malenia the Severed, and many more. These demigods are descendants of Marika the Eternal Queen, who once united the Lands Between under her rule.
  • Themes: Elden Ring’s themes include freedom, choice, ambition, power, order and chaos. The game explores how different characters react to the shattering of the Elden Ring and its consequences for the world. The game also allows the player to choose their own path and destiny in becoming the Elden Lord or not.
 
Last edited:

Ogbert

Member
I'm having a really difficult time trying to find and experience all the things below in the previous Dark Souls game, can you please enlighten me?

------------------

Combat/Control
  • Stances: In Elden Ring, you can switch between different stances that affect your attacks, blocks, and dodges. Each weapon has two stances: a normal stance and a special stance. The special stance can be activated by holding down the left trigger or L2 on a controller. The special stance usually grants you access to more powerful or unique attacks, such as a charged thrust or a spinning slash. However, using the special stance also consumes Focus Points (FP), which are needed for casting spells and using Ashes of War abilities.
  • Ashes of War: Ashes of War are special items that grant you access to various abilities that can enhance your combat performance. For example, you can use Ashes of War to summon a spirit wolf that fights alongside you, or to create a shockwave that knocks back enemies. Ashes of War also consume FP when used.
  • Guard Counter: Guard Counter is a new mechanic that allows you to counterattack enemies after blocking their attacks. To perform a Guard Counter, you need to press the right bumper or R1 on a controller right after blocking an enemy attack. This will trigger a quick counterattack that deals extra damage and breaks the enemy’s poise. Poise is an invisible meter that determines how easily an enemy can be staggered by your attacks.
  • Stealth and Backstabs: Elden Ring also features stealth elements that allow you to crouch by pressing the left stick or L3 on a controller, and move silently behind enemies. If you manage to get close enough, you can press the right bumper or R1 on a controller to perform a backstab, which deals massive damage and often kills enemies in one hit. Backstabs are affected by your weapon’s crit stat.
  • Spirit Steed: One of the most notable additions to Elden Ring’s combat system is the Spirit Steed, a magical horse that you can summon at any time by pressing the down button on the D-pad or holding down the left bumper or L1 on a controller. The Spirit Steed allows you to traverse the open world faster and also fight enemies while mounted. You can use your weapons and spells while riding the Spirit Steed, as well as perform special attacks by pressing the right trigger or R2 on a controller.
  • Verticality: Elden Ring has a new jump button that allows you to leap over obstacles and gaps.
Exploration/World/Map
  • Open World: Elden Ring features a vast and seamless open world that can be explored without loading screens. The open world consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are connected by a network of roads and paths that can be followed or ignored.
  • Horse Riding: Elden Ring introduces a new mechanic of horse riding, which allows you to traverse the open world faster and more easily. You can summon your steed Torrent at any time by pressing a button, and ride it across various terrains, such as hills, swamps, forests, and plains. You can also use your horse to jump over obstacles and gaps, or to fight enemies while mounted.
  • Dynamic Events: Elden Ring’s open world is also filled with dynamic events that can happen randomly or triggered by your actions. These events can include environmental changes, such as storms or eclipses, enemy invasions or ambushes, friendly encounters or quests, and hidden secrets or rewards. Dynamic events can affect the gameplay and the story in various ways.
  • Glintstone Key: Elden Ring’s exploration system also revolves around a special item called the Glintstone Key, which is required to access certain areas and dungeons in the game. The Glintstone Key can be obtained by defeating certain bosses or completing certain quests. The Glintstone Key can also be used to activate Grace Lights, which are bonfire-like checkpoints that allow you to rest, level up, fast travel, and summon allies.
Lore/Setting/Story
  • Mythos: Elden Ring’s lore is based on the mythos written by George R. R. Martin, the author of A Song of Ice and Fire series. The mythos refers to the overall narrative theme or plot structure of the game, as well as the belief system of the world. The mythos of Elden Ring revolves around the concept of the Elden Ring, a mysterious and powerful object that was shattered by unknown assassins, causing the order of the world to break with it.
  • Story: Elden Ring’s story refers to the events and characters that the player encounters and interacts with in the game. The story of Elden Ring follows the Tarnished, a chosen undead who returns to the Lands Between, a vast and broken empire ruled by demigods who possess Great Runes, fragments of the Elden Ring. The Tarnished’s goal is to become the Elden Lord by collecting all the Great Runes and reaching the Erdtree, where the Elden Ring once rested.
  • Setting: Elden Ring’s setting is the Lands Between, a huge and seamless open world that can be explored without loading screens. The Lands Between consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are Limgrave, Liurnia of the Lakes, Caelid, Mt. Gelmir and Volcano Manor, Leyndell Royal Capital, and Mountaintops of the Giants.
  • Characters: Elden Ring’s characters include various NPCs that can be met and interacted with in the game, such as Melina, Renna, Enia, and many more. Elden Ring’s characters also include various demigods that rule over different regions of the Lands Between, such as Godrick the Grafted, Queen Rennala, General Radahn, Malenia the Severed, and many more. These demigods are descendants of Marika the Eternal Queen, who once united the Lands Between under her rule.
  • Themes: Elden Ring’s themes include freedom, choice, ambition, power, order and chaos. The game explores how different characters react to the shattering of the Elden Ring and its consequences for the world. The game also allows the player to choose their own path and destiny in becoming the Elden Lord or not.
That’s a very long list amounting to not much.

The open world and setting is obviously the difference. I already mentioned that.

Stances? Give over. It’s a single different attack. Ashes of War are DS2 weapon arts. Guard counter I’ll give you. A fun mechanic.

Let’s not talk about the jump button.
 

L*][*N*K

Banned
I'm having a really difficult time trying to find and experience all the things below in the previous Dark Souls game, can you please enlighten me?

------------------

Combat/Control
  • Stances: In Elden Ring, you can switch between different stances that affect your attacks, blocks, and dodges. Each weapon has two stances: a normal stance and a special stance. The special stance can be activated by holding down the left trigger or L2 on a controller. The special stance usually grants you access to more powerful or unique attacks, such as a charged thrust or a spinning slash. However, using the special stance also consumes Focus Points (FP), which are needed for casting spells and using Ashes of War abilities.
  • Ashes of War: Ashes of War are special items that grant you access to various abilities that can enhance your combat performance. For example, you can use Ashes of War to summon a spirit wolf that fights alongside you, or to create a shockwave that knocks back enemies. Ashes of War also consume FP when used.
  • Guard Counter: Guard Counter is a new mechanic that allows you to counterattack enemies after blocking their attacks. To perform a Guard Counter, you need to press the right bumper or R1 on a controller right after blocking an enemy attack. This will trigger a quick counterattack that deals extra damage and breaks the enemy’s poise. Poise is an invisible meter that determines how easily an enemy can be staggered by your attacks.
  • Stealth and Backstabs: Elden Ring also features stealth elements that allow you to crouch by pressing the left stick or L3 on a controller, and move silently behind enemies. If you manage to get close enough, you can press the right bumper or R1 on a controller to perform a backstab, which deals massive damage and often kills enemies in one hit. Backstabs are affected by your weapon’s crit stat.
  • Spirit Steed: One of the most notable additions to Elden Ring’s combat system is the Spirit Steed, a magical horse that you can summon at any time by pressing the down button on the D-pad or holding down the left bumper or L1 on a controller. The Spirit Steed allows you to traverse the open world faster and also fight enemies while mounted. You can use your weapons and spells while riding the Spirit Steed, as well as perform special attacks by pressing the right trigger or R2 on a controller.
  • Verticality: Elden Ring has a new jump button that allows you to leap over obstacles and gaps.
Exploration/World/Map
  • Open World: Elden Ring features a vast and seamless open world that can be explored without loading screens. The open world consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are connected by a network of roads and paths that can be followed or ignored.
  • Horse Riding: Elden Ring introduces a new mechanic of horse riding, which allows you to traverse the open world faster and more easily. You can summon your steed Torrent at any time by pressing a button, and ride it across various terrains, such as hills, swamps, forests, and plains. You can also use your horse to jump over obstacles and gaps, or to fight enemies while mounted.
  • Dynamic Events: Elden Ring’s open world is also filled with dynamic events that can happen randomly or triggered by your actions. These events can include environmental changes, such as storms or eclipses, enemy invasions or ambushes, friendly encounters or quests, and hidden secrets or rewards. Dynamic events can affect the gameplay and the story in various ways.
  • Glintstone Key: Elden Ring’s exploration system also revolves around a special item called the Glintstone Key, which is required to access certain areas and dungeons in the game. The Glintstone Key can be obtained by defeating certain bosses or completing certain quests. The Glintstone Key can also be used to activate Grace Lights, which are bonfire-like checkpoints that allow you to rest, level up, fast travel, and summon allies.
Lore/Setting/Story
  • Mythos: Elden Ring’s lore is based on the mythos written by George R. R. Martin, the author of A Song of Ice and Fire series. The mythos refers to the overall narrative theme or plot structure of the game, as well as the belief system of the world. The mythos of Elden Ring revolves around the concept of the Elden Ring, a mysterious and powerful object that was shattered by unknown assassins, causing the order of the world to break with it.
  • Story: Elden Ring’s story refers to the events and characters that the player encounters and interacts with in the game. The story of Elden Ring follows the Tarnished, a chosen undead who returns to the Lands Between, a vast and broken empire ruled by demigods who possess Great Runes, fragments of the Elden Ring. The Tarnished’s goal is to become the Elden Lord by collecting all the Great Runes and reaching the Erdtree, where the Elden Ring once rested.
  • Setting: Elden Ring’s setting is the Lands Between, a huge and seamless open world that can be explored without loading screens. The Lands Between consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are Limgrave, Liurnia of the Lakes, Caelid, Mt. Gelmir and Volcano Manor, Leyndell Royal Capital, and Mountaintops of the Giants.
  • Characters: Elden Ring’s characters include various NPCs that can be met and interacted with in the game, such as Melina, Renna, Enia, and many more. Elden Ring’s characters also include various demigods that rule over different regions of the Lands Between, such as Godrick the Grafted, Queen Rennala, General Radahn, Malenia the Severed, and many more. These demigods are descendants of Marika the Eternal Queen, who once united the Lands Between under her rule.
  • Themes: Elden Ring’s themes include freedom, choice, ambition, power, order and chaos. The game explores how different characters react to the shattering of the Elden Ring and its consequences for the world. The game also allows the player to choose their own path and destiny in becoming the Elden Lord or not.
Damm boy, you killer him.
 

simpatico

Member
Nah.

DS 3 is in my Top 3 games of all time.

ER took DS and plopped it in an openworld. The gameplay differences are marginal.

What’s incredible about it is the setting.
For me, no game has given me more "holy shit" moments when I got to the crest of a hill (or down an elevator) and saw a new area. It was just full of video gaming magic. Reminds me of why I like games in the first place.
 

Mr.Phoenix

Member
Maybe you should look at the point you are trying to communicate then?
Nope. My point is clear and simple. Sequels of games are seldom ever reinventions of those games. Devs tend to just build on everything they did with the previous games. Thats the norm, and has always been the norm. For every one game whose sequel has been vastly different from the previous game, there are 100 that weren't like that.

And obviously, we are talking about games in a franchise that direct sequels, not games of a franchise whose subsequent games are their own thing or story...eg FF.
 

MarkMe2525

Gold Member
I'm having a really difficult time trying to find and experience all the things below in the previous Dark Souls game, can you please enlighten me?

------------------

Combat/Control
  • Stances: In Elden Ring, you can switch between different stances that affect your attacks, blocks, and dodges. Each weapon has two stances: a normal stance and a special stance. The special stance can be activated by holding down the left trigger or L2 on a controller. The special stance usually grants you access to more powerful or unique attacks, such as a charged thrust or a spinning slash. However, using the special stance also consumes Focus Points (FP), which are needed for casting spells and using Ashes of War abilities.
  • Ashes of War: Ashes of War are special items that grant you access to various abilities that can enhance your combat performance. For example, you can use Ashes of War to summon a spirit wolf that fights alongside you, or to create a shockwave that knocks back enemies. Ashes of War also consume FP when used.
  • Guard Counter: Guard Counter is a new mechanic that allows you to counterattack enemies after blocking their attacks. To perform a Guard Counter, you need to press the right bumper or R1 on a controller right after blocking an enemy attack. This will trigger a quick counterattack that deals extra damage and breaks the enemy’s poise. Poise is an invisible meter that determines how easily an enemy can be staggered by your attacks.
  • Stealth and Backstabs: Elden Ring also features stealth elements that allow you to crouch by pressing the left stick or L3 on a controller, and move silently behind enemies. If you manage to get close enough, you can press the right bumper or R1 on a controller to perform a backstab, which deals massive damage and often kills enemies in one hit. Backstabs are affected by your weapon’s crit stat.
  • Spirit Steed: One of the most notable additions to Elden Ring’s combat system is the Spirit Steed, a magical horse that you can summon at any time by pressing the down button on the D-pad or holding down the left bumper or L1 on a controller. The Spirit Steed allows you to traverse the open world faster and also fight enemies while mounted. You can use your weapons and spells while riding the Spirit Steed, as well as perform special attacks by pressing the right trigger or R2 on a controller.
  • Verticality: Elden Ring has a new jump button that allows you to leap over obstacles and gaps.
Exploration/World/Map
  • Open World: Elden Ring features a vast and seamless open world that can be explored without loading screens. The open world consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are connected by a network of roads and paths that can be followed or ignored.
  • Horse Riding: Elden Ring introduces a new mechanic of horse riding, which allows you to traverse the open world faster and more easily. You can summon your steed Torrent at any time by pressing a button, and ride it across various terrains, such as hills, swamps, forests, and plains. You can also use your horse to jump over obstacles and gaps, or to fight enemies while mounted.
  • Dynamic Events: Elden Ring’s open world is also filled with dynamic events that can happen randomly or triggered by your actions. These events can include environmental changes, such as storms or eclipses, enemy invasions or ambushes, friendly encounters or quests, and hidden secrets or rewards. Dynamic events can affect the gameplay and the story in various ways.
  • Glintstone Key: Elden Ring’s exploration system also revolves around a special item called the Glintstone Key, which is required to access certain areas and dungeons in the game. The Glintstone Key can be obtained by defeating certain bosses or completing certain quests. The Glintstone Key can also be used to activate Grace Lights, which are bonfire-like checkpoints that allow you to rest, level up, fast travel, and summon allies.
Lore/Setting/Story
  • Mythos: Elden Ring’s lore is based on the mythos written by George R. R. Martin, the author of A Song of Ice and Fire series. The mythos refers to the overall narrative theme or plot structure of the game, as well as the belief system of the world. The mythos of Elden Ring revolves around the concept of the Elden Ring, a mysterious and powerful object that was shattered by unknown assassins, causing the order of the world to break with it.
  • Story: Elden Ring’s story refers to the events and characters that the player encounters and interacts with in the game. The story of Elden Ring follows the Tarnished, a chosen undead who returns to the Lands Between, a vast and broken empire ruled by demigods who possess Great Runes, fragments of the Elden Ring. The Tarnished’s goal is to become the Elden Lord by collecting all the Great Runes and reaching the Erdtree, where the Elden Ring once rested.
  • Setting: Elden Ring’s setting is the Lands Between, a huge and seamless open world that can be explored without loading screens. The Lands Between consists of six main regions, each with its own landscape, weather, enemies, bosses, dungeons, secrets, and lore. The regions are Limgrave, Liurnia of the Lakes, Caelid, Mt. Gelmir and Volcano Manor, Leyndell Royal Capital, and Mountaintops of the Giants.
  • Characters: Elden Ring’s characters include various NPCs that can be met and interacted with in the game, such as Melina, Renna, Enia, and many more. Elden Ring’s characters also include various demigods that rule over different regions of the Lands Between, such as Godrick the Grafted, Queen Rennala, General Radahn, Malenia the Severed, and many more. These demigods are descendants of Marika the Eternal Queen, who once united the Lands Between under her rule.
  • Themes: Elden Ring’s themes include freedom, choice, ambition, power, order and chaos. The game explores how different characters react to the shattering of the Elden Ring and its consequences for the world. The game also allows the player to choose their own path and destiny in becoming the Elden Lord or not.
Some of these were pretty funny. You had me going with stances and magic, but then you throw out out "glinstone key" as if having to find an item to progress in a dungeon is some unique addition to the series. There were a few other ones that I found silly such as "characters" and "mythos", but I'm not attempting to counter your argument, just wanted to express my amusement with your response.
 

SeraphJan

Member
Some of these were pretty funny. You had me going with stances and magic, but then you throw out out "glinstone key" as if having to find an item to progress in a dungeon is some unique addition to the series. There were a few other ones that I found silly such as "characters" and "mythos", but I'm not attempting to counter your argument, just wanted to express my amusement with your response.
Lore, Story, Setting, Character, Theme, these are all essential parts of a game, they are all one of the many important factor that differentiate between games. Without these you will be playing with bricks even if it had robust mechanic. The way of interaction is only half of the piece of the word "gameplay", what you are interacting with is another half of the piece.

As for Glinstone key, its a MacGuffin that serve as a tonal object that sets its theme apart from Dark Souls.
 
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Codes 208

Member
Literally every nsmb game

Same graphics, same artstyle, same music, same platform style just with occasional gimmicks thrown in (like yoshi or coin-collectathon theme)
 

Griffon

Member
Who gives a shit how it's called if you're having more of a game you enjoy?

I don't like the direction ToTK is going for (Link the Builder: the game), but I understand why it's a standalone purchase and not a DLC.
 

aclar00

Member
Honestly, we need more of this. This use to be the norm in the pre PS3. You would get 3-4 games in a series out of a generation. Now you're lucky to get one.

There's a catch 22 unfortunately...people complain that a game is glorified DLC or they complain dev time takes too long now. I'd say we need a nice balance.

Here's to you Onimisha 1 thru 4!
 

Marvel14

Banned
This isn't a thread trying to undermine the newest Zelda game. I don't care about TOTK
And here I was coming in to say TOTK is the most seamless low effort DLC ever...

NOT.

alanis morrisette GIF
 

Ogbert

Member
For me, no game has given me more "holy shit" moments when I got to the crest of a hill (or down an elevator) and saw a new area. It was just full of video gaming magic. Reminds me of why I like games in the first place.
Completely agree.

In terms of world building, it’s incredible.
 

diffusionx

Gold Member
Doom 2 and SMB2 Japan come to mind immediately, but quite often I'll play a sequel and the dormant muscle memories of the prior game come to mind. This is because not much has changed fundamentally.
 
"yeah, more of that" in a game sequel isn't just something I don't mind but actively like.

The only problem I have is when it's more of the same while also being presented as a new series of games.
 

Kokoloko85

Member
What the fuck do you guys expect in a sequel? It to change genre? Suddenly change everything that made the original a success?
Its a sequel…. Its not meant to change so much. People loved it for a reason and thats why they are getting more of the same.

Especially when they are on the same platform. They are new games, new story, added content. Its a sequel.
Some games are completely different, some games dont need to be.
 
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