Tenka Musou
Banned
Not a console wars thread, just genuinely curious.
If it's mandatory that Xbox games release on PC, does that mean Xbox exclusive developers have to design their games around a non-Raytracing capable PC as the baseline? Which means all we'd get are tacked on RT features like Control and Metro, and no games designed from the ground-up based on Ray-tracing.
So for example, PS5 exclusive devs do not need to bother making a version of their games with baked lighting/fake reflections, but Xbox exclusive devs must make two versions with different lighting modules.
This is only taking into account the graphical side of things, what about A.I applications of ray tracing like that one developer recently mentioned? Are they gonna make two different A.I behaviors?
If it's mandatory that Xbox games release on PC, does that mean Xbox exclusive developers have to design their games around a non-Raytracing capable PC as the baseline? Which means all we'd get are tacked on RT features like Control and Metro, and no games designed from the ground-up based on Ray-tracing.
So for example, PS5 exclusive devs do not need to bother making a version of their games with baked lighting/fake reflections, but Xbox exclusive devs must make two versions with different lighting modules.
This is only taking into account the graphical side of things, what about A.I applications of ray tracing like that one developer recently mentioned? Are they gonna make two different A.I behaviors?