Nintendo's Witch
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The only thing melting would be a Switch 2 with RT
I've mentioned that several times already and I'm still wondering if they're not planar reflections instead, which they might be, I don't know about the limitations of it against RT in except it only works great in flat surfaces, I'm not sure if it would affect something like the metal plates under the bombs in the painting mini game.Doesn't the new content in Mario party that just released for switch 2 have ray tracing?![]()
Can't access the trailer right now but the reflections in some of the stages really gave me the low quality (grainy) ray traced impression
Well it was designed with RT in mind. But yes it's not a big focus for the console.When your system is mobile, you accept the worst graphics and fps with a smile. Even dreaming of RT makes zero sense. Your system ain't made for that.
It was designed to have RT just so Nintendo can say that their system is strong enough to have it, but it's the worst idea for the system. Nobody plays with RT on a phone, and the same should apply to the Switch.Well it was designed with RT in mind. But yes it's not a big focus for the console.
It will need to have RT capabilities to get ports of certain games.It was designed to have RT just so Nintendo can say that their system is strong enough to have it, but it's the worst idea for the system. Nobody plays with RT on a phone, and the same should apply to the Switch.
I mean, can't they just nerf the visuals into the ground for those third party ports? And even if docked, hardware is still far from being acceptable for anything rt. Fps is just gonna tank hard af.It will need to have RT capabilities to get ports of certain games.
Plus Switch 2 games won't only get played on the small screen, but on the TV too.
Just like how it was for DLSS by DF statements... hmmI mean, can't they just nerf the visuals into the ground for those third party ports? And even if docked, hardware is still far from being acceptable for anything rt. Fps is just gonna tank hard af.
Didn't watch it, but i wouldn't be excited for rt with or without dlss. The goal of the system is to be able to play your games on a bus, not have the most demanding graphical feature that even the other two systems can barely handle. All this RT talk on the switch reminds me of that 8K sticker on the PS5 box. Shit's for show.Just like how it was for DLSS by DF statements... hmm
Depends what you mean "nerf the visuals".I mean, can't they just nerf the visuals into the ground for those third party ports? And even if docked, hardware is still far from being acceptable for anything rt. Fps is just gonna tank hard af.
I meant that they might downgrade it to the point that even if the rt lighting is present, it's so mid that it's not noticeable. I don't know if it can be done, or maybe it's more effort than what they even want to invest into it, but that's the only kind of rt i'd expect from mobile hardware in 2025.Depends what you mean "nerf the visuals".
The lighting system in Star Wars Outlaws requires RT. Degrading the resolution or textures won't change that.
So either Ubisift use the RT capabilities in Switch 2, or they rebuild the entire lightning system. I think the first option is easier.
Potentially that could happen.I meant that they might downgrade it to the point that even if the rt lighting is present, it's so mid that it's not noticeable. I don't know if it can be done, or maybe it's more effort than what they even want to invest into it, but that's the only kind of rt i'd expect from mobile hardware in 2025.
Not necessarily, they could create an optimize RT model for Switch 2 specifically, the reason why RT is so heavy in most games except for Doom TDA is because it's badly implemented everywhere else, basically as a gimmick alongside their existing rasterized model, while IdTech took the opposite approach by ditching any rasterized lighting and focusing on RT optimization... It worked and it shows great performance and graphical improvements, I've had games without RT run way worse on my PC than Doom TDA.I meant that they might downgrade it to the point that even if the rt lighting is present, it's so mid that it's not noticeable. I don't know if it can be done, or maybe it's more effort than what they even want to invest into it, but that's the only kind of rt i'd expect from mobile hardware in 2025.
switch 2 better then steemdeck oled thirs my expertation bookmarked
Gone again
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switch 2 better then steemdeck oled thirs my expertation bookmarked
Giga took it a bit far in this thread with the number of posts salivating to directly compare Outlaws on NS2 to some janky settings test video on Steam Deck.
But that's a harsh penalty man.
Nah it isn't. If it isn't pointless warring, his retard speak disrupts every single thread. That shit is long played out. And I've seen him act and type normally. He's just being a dumbass.
Honestly the forum is better without himI personally was fed up with him doing that bs every single thread and consistently being like 'crudddddd' and exaggerating every line of text. It honestly pissed me off because it's not funny nor amusing to do that over and over times infinity. The act is completely worn out and tiresome.
I think without the brain damaged spelling and phrasing he would have been permed a long time ago for warring. Hopefully he's capable of controlling his tendencies when he gets back.Honestly the forum is better without him
GigaBowser how are you banned AGAIN
He could have just said Star Wars Outlaws but chose to post the steam deck struggling to run the game and comparing Switch 2 to Steam deck in a thread non-related to the Steam deck at all.GigaBowser how are you banned AGAIN
huh.in Nintendo i believe. if its there they will use it one way or the other.Didn't watch it, but i wouldn't be excited for rt with or without dlss. The goal of the system is to be able to play your games on a bus, not have the most demanding graphical feature that even the other two systems can barely handle. All this RT talk on the switch reminds me of that 8K sticker on the PS5 box. Shit's for show.
But if it lowers frames, and is so barebones that you ain't even noticing it. Is it really a positive?huh.in Nintendo i believe. if its there they will use it one way or the other.
I'm 100% sure Nintendo will use the RT cores creatively and not only for graphics.huh.in Nintendo i believe. if its there they will use it one way or the other.
IS DLSS on the NSW2 positive?But if it lowers frames, and is so barebones that you ain't even noticing it. Is it really a positive?
Yes Nintendo will finds innovative ways to use it.I'm 100% sure Nintendo will use the RT cores creatively and not only for graphics.
Did you see their BOTW sound design GDC talk? They'll probably use RT mostly for stuff like sound or way materials detections for simulations and whatnot in Zelda, something like what Id Software did in Doom Eternal or for RT sound
Better than nothing, but when it's never running on Quality, it's nothing worth talking about. When these upscalers are used on Performance, it's blurry af, so bleh.IS DLSS on the NSW2 positive?
GigaBowser how are you banned AGAIN
It's kind of perfect, since it isn't a perm but sends a message about warring. I'll miss him personally, but some clearly won't and he still has another chance.Giga took it a bit far in this thread with the number of posts salivating to directly compare Outlaws on NS2 to some janky settings test video on Steam Deck.
But that's a harsh penalty man.
So its good according to Devs. So again lets wait and see how is it used. in Nintendo i believe. They are the Master of their Craft. If it there it will be used and it will be impactful maybe not the way u will hope its used.Better than nothing, but when it's never running on Quality, it's nothing worth talking about. When these upscalers are used on Performance, it's blurry af, so bleh.