Kokoloko85
Member
Xbox doesnt have exclusives does it......
Multiplatform games? for sure.
Exclusives though? That is the point of this thread, it seems like Xbox Series X exclusives won't fully realize it's GPU potential when it comes to RT, unless they make two distinct versions of their games.
Which would be like being stuck in a cross-gen limbo, only it lasts the entire generation
Fucking hell...You do realize PC already has games that have ray tracing as an option? And that PC's without RTX cards can still play them? It's literally a toggle. I don't understand how this is an issue or a concern.
I'm actually curious about this. Let's say a game on PS5 uses full use of the speed of the SSD to the point where it's actually loading assets into view as you move the camera around. They'd have to completely re-write it to work on a standard HDD, wouldn't they?Btw the same question can be asked for SSDs. :3
Who said anything about having to be full ray tracing? It could be GI, reflections, or both. It matters little to the discussion..
You're operating under the assumption that a game can be designed with RT in mind as if it's an inhibiting factor for a standard lighting model, it's not. It's merely another set of rendering instructions for physical interactivity with lighting within a scene.Fucking hell...
I'm out.
Did you know even games that support raytracing, have the option to turn it off? Maybe starting there, would make you realize this thread was a stupid idea?
You do realize PC already has games that have ray tracing as an option? And that PC's without RTX cards can still play them? It's literally a toggle. I don't understand how this is an issue or a concern.
There's not going to be some "RT only" game design ethos, it's just not a thing.
I'm actually curious about this. Let's say a game on PS5 uses full use of the speed of the SSD to the point where it's actually loading assets into view as you move the camera around. They'd have to completely re-write it to work on a standard HDD, wouldn't they?
Only clownRead the thread, clown.
The landscape of the PC market and especially in relation to multi-platform games is ridiculously different then than it is today which makes your example moot.
I'm actually curious about this. Let's say a game on PS5 uses full use of the speed of the SSD to the point where it's actually loading assets into view as you move the camera around. They'd have to completely re-write it to work on a standard HDD, wouldn't they?
Eeerr... no. To start with, ray tracing isn't even a new techinique and it has been around in animation movies for more than a decade.The real-time ray-tracing technique is as revolutionary as 3D was in the 90s. It will take some time for developers and gamers to get used to it.
3D games have been around since 1984.Eeerr... no. To start with, ray tracing isn't even a new techinique and it has been around in animation movies for more than a decade.
Secondly, RT is only good for two things:
1. Save development time
2. Look cool
On the other hand, the passage from 2D to 3D completely changed how we played games and even created entire genres. If you're looking for a modern equivalent to that, i'd say VR is much closer to it.
And Ray Traced animations have been around since 1979 by that logic.3D games have been around since 1984.
I used to think the same about raytracing, until I got the top of the line RTX card to replace my 1080 TI. Control is really what made me realize how beneficial accurate lighting is. Playing any other game that didn't feature raytracing, felt like it was lacking something major. It's like one of those things, that once you see and experience it, you can't un-see it.Eeerr... no. To start with, ray tracing isn't even a new techinique and it has been around in animation movies for more than a decade.
Secondly, RT is only good for two things:
1. Save development time
2. Look cool
On the other hand, the passage from 2D to 3D completely changed how we played games and even created entire genres. If you're looking for a modern equivalent to that, i'd say VR is much closer to it.
I get that it looks cool, but does it change the game? As far as i know, Control or Minecraft play exactly the same with RTX on or off.I used to think the same about raytracing, until I got the top of the line RTX card to replace my 1080 TI. Control is really what made me realize how beneficial accurate lighting is. Playing any other game that didn't feature raytracing, felt like it was lacking something major. It's like one of those things, that once you see and experience it, you can't un-see it.
And Minecraft and control could be played in 320p, and it wouldn't change the game. I get that raytracing won't magically change any game. But why not let the games have a superior and realistic lighting, to make the game have a more visual appeal? Especially now that consoles are getting a hardware update, games will be much better than before.I get that it looks cool, but does it change the game? As far as i know, Control or Minecraft play exactly the same with RTX on or off.
And thats the point, the passage from 2D to 3D did magically change games, unlike ray tracing.I get that raytracing won't magically change any game.
We're not going into 4d games all of a sudden though. I get that 2d to 3d was a huge step. But what can we do next? We won't see realistic worlds, with realistic physics anyone soon. And when I say realistic, I mean with environments that you can't tell the difference between in game and real life, on a large scale. Physics in every single object in the world, etc. Raytracing at least will make things more realistic and immersive. Of course I would love all of this, and then some, but we just don't have the hardware for it, not anytime soon.And thats the point, the passage from 2D to 3D did magically change games, unlike ray tracing.
Thats what my original post was about, you cant put both of them on the same level.
First of all, none of what you said relates to what i was talking about first. In fact, it just reaffirms what it.We're not going into 4d games all of a sudden though. I get that 2d to 3d was a huge step. But what can we do next? We won't see realistic worlds, with realistic physics anyone soon. And when I say realistic, I mean with environments that you can't tell the difference between in game and real life, on a large scale. Physics in every single object in the world, etc. Raytracing at least will make things more realistic and immersive. Of course I would love all of this, and then some, but we just don't have the hardware for it, not anytime soon.
Hey man, I'm not arguing with you, or against you. I'm just saying I don't believe we will get to a level of realism, high resolution, high framerate, with full path tracing, anytime soon. I have the best consumer gpu right now, and I can tell you, we just aren't there yet. Those game do look great, but we're just not there yet to have ALL games looking that good.First of all, none of what you said relates to what i was talking about first. In fact, it just reaffirms what it.
Second, you're wrong about many things. There are already tech showcases where its hard to tell the difference between real and fake (just look at this, or this), as well as games with pretty advanced physics systems (sure not a 1:1 representation of real world physics, but good enough to trick us. Try looking at BeamNG car crash physics).
Third, if we're talking about immersion, i'd say rather than realistic looking graphics, VR is a much bigger step onto that direction. Try using it at least once, it doesn't even have to be a proper game, and you'll understand what i mean.
Multiplatform games? for sure.
Exclusives though? That is the point of this thread, it seems like Xbox Series X exclusives won't fully realize it's GPU potential when it comes to RT, unless they make two distinct versions of their games.
Which would be like being stuck in a cross-gen limbo, only it lasts the entire generation
You're operating under the assumption that a game can be designed with RT in mind as if it's an inhibiting factor for a standard lighting model, it's not. It's merely another set of rendering instructions for physical interactivity with lighting within a scene.
There's not going to be some "RT only" game design ethos, it's just not a thing.
You'd be surprised. Look at this thread that just popped up.Will a $500 console be able to utilize all available tech features available on high end PCs?
No. Nor do I believe that is ever the expectation for consoles by console gamers.
Thing is, we'll never be "there". Its not even about hardware limitations, developers just aren't going to spend time developing advanced physics or retouching visuals if its not necessary for the product they want to make.Those game do look great, but we're just not there yet to have ALL games looking that good.
Not so much as what I'm imagining, but what I would hope for, before the end of my life time. I just feel raytracing is more beneficial from a visual and technical standpoint, than upping the rez like what has been done year after year in gaming history. Sure, there are features like bloom, ssao, etc. But none of those look as amazing as raytracing. I respect your opinion and all, I just think we're at a point that we will be arguing over each other's opinions.Thing is, we'll never be "there". Its not even about hardware limitations, developers just aren't going to spend time developing advanced physics or retouching visuals if its not necessary for the product they want to make.
ALL games will never be what you're imagining, simply because they don't have to. There'd be at best one or two like that.... decades from now that is, maybe a century even.
There's no problem with arguing over opinions, its not like they're sacred things.Not so much as what I'm imagining, but what I would hope for, before the end of my life time. I just feel raytracing is more beneficial from a visual and technical standpoint, than upping the rez like what has been done year after year in gaming history. Sure, there are features like bloom, ssao, etc. But none of those look as amazing as raytracing. I respect your opinion and all, I just think we're at a point that we will be arguing over each other's opinions.
And that's where the revolutionary part comes from. For example, you could be playing competitive CoD and an enemy could see your accurate reflection on some puddle of frozen water and know where to shoot. For RPG games, it could mean that you could discover secrets on stone wall embossed patterns depending on the angle you hold the torch. For motorsports games, it could mean that depending on the day and the car, the sun could literally blind you for a second.I get that it looks cool, but does it change the game?
I wholeheartedly agree with VR. I've put in hundreds of hours in VR, and you're absolutely right on this. And that's not even an opinion.There's no problem with arguing over opinions, its not like they're sacred things.
Also, if you haven't already, you really should try VR. In terms of immersion, i find it much more appealing than any advanced graphical techinque.
I get where you're coming from, but my experience with that kind of thing is that those details usually end up not mattering as much as we'd think.And that's where the revolutionary part comes from. For example, you could be playing competitive CoD and an enemy could see your accurate reflection on some puddle of frozen water and know where to shoot. For RPG games, it could mean that you could discover secrets on stone wall embossed patterns depending on the angle you hold the torch. For motorsports games, it could mean that depending on the day and the car, the sun could literally blind you for a second.
Anyway...the list goes on and on.
Not a console wars thread, just genuinely curious.
If it's mandatory that Xbox games release on PC, does that mean Xbox exclusive developers have to design their games around a non-Raytracing capable PC as the baseline? Which means all we'd get are tacked on RT features like Control and Metro, and no games designed from the ground-up based on Ray-tracing.
So for example, PS5 exclusive devs do not need to bother making a version of their games with baked lighting/fake reflections, but Xbox exclusive devs must make two versions with different lighting modules.
This is only taking into account the graphical side of things, what about A.I applications of ray tracing like that one developer recently mentioned? Are they gonna make two different A.I behaviors?