GreyOcelot
Member
i played this at pax last year. very cool game. not totally sold on the combat though
Available on the AU Store... will buy, can't play as I'm working...
AU$20.65 (inclusive of 10% discount)
After playing it for 3 hours, I'm not sure I would qualify Severed of DRPG. Sure it has that traditional aspect à la Wizardry(first person, moving case by case) but gameplay wise, the RPG component is very limited, it's much closer of a Metroidvania for me.
Yes exploration is the main componant for me: hidden rooms, backtracking after getting a skill to discover new places, etc...
Hmm will there be a demo? Or there is already one? Sorry haven't checked.
Thanks Torgo.I don't believe so. I have a gameplay video ready to go when the embargo lifts though. I think that it will get posted in the OP
How are the controls? Is it comfortable to swipe the screen every time and control with the sticks?
How are the controls? Is it comfortable to swipe the screen every time and control with the sticks?
The combat is really cool so far, in that it demands timing and precision while also being very simple. You can always face in one of four different directions, and when an encounter begins you'll find a foe at one or more of those sides. The challenge is to monitor each of your foes (both by looking at them and by watching an icon representing their status at the bottom of your screen), getting hits in (slashing/swiping the touchscreen) when they're all idle or winding up and switching back to face them in time to counter incoming attacks.
Each type of creature has its own behaviors and reactions to being attacked, and each is only vulnerable to certain moves at certain times. Some have moving weak spots you need to target, while others will shield parts of their bodies from attack at different times. The ultimate goal of combat is to land many successful hits without messing up to build up a focus meter; when you do, finishing an enemy will give you the chance to slash off parts of their bodies to augment your own.
The review summary of Game Revolution's review on OpenCritic says it was roughly nine hours.any indication how long this is?
can't wait to get it
How are the controls? Is it comfortable to swipe the screen every time and control with the sticks?
Is this out? I don't see it on the PS Store on my PC.
A valiant attempt at creating a touch screen-based action experience with real depth, Severed struts confidently for four or five hours before ultimately devolving into the same old swipe-fest that it seems to detest. Still, this is a wonderfully presented experience, with a mystifying world and some intelligent level design. If you're the kind of person who appreciates tailored Vita titles, then you'll more than get your money's worth here. It's just a shame that the studio fails to cut the foray off before it gets stale.
Waiting for this to go up.
I suspect I'll be in the minority as I said in the other thread, but it all got a bit too swipey for me. Hopefully y'all enjoy my review even if you end up loving the game:
http://www.pushsquare.com/reviews/psvita/severed
Yep. Bought.I'm gonna read some reviews, will probably end up getting it
It's up in the US $13.50 PS+
https://store.playstation.com/#!/en-us/games/severed/cid=UP2045-PCSE00589_00-SEVERED000000000
The buffs are a bit annoying because they stop the usage of some of your own upgrades, so you just have to swipe as hard as possible to win fast. This is mainly important becauseI haven't played the game so I have no way of knowing, but this particular circumstance is a curiosity of mine so I hope you don't mind some probing. It is common for people to find something that works in a game, and will hold on to that thing for dear life even when new possibilities open up. Is it possible this is the cause of it feeling like a swipe-fest, ie. fixed by utilizing different approaches, or is the game truly a swipe-mash-to-win? The IGN review also mentioned a similar sort of fatigue late game, particularly with the buff system, and it is hard to get a read on if the flaw is in the game, the approach of utilizing systems, or a bit of both.
I haven't played the game so I have no way of knowing, but this particular circumstance is a curiosity of mine so I hope you don't mind some probing. It is common for people to find something that works in a game, and will hold on to that thing for dear life even when new possibilities open up. Is it possible this is the cause of it feeling like a swipe-fest, ie. fixed by utilizing different approaches, or is the game truly a swipe-mash-to-win? The IGN review also mentioned a similar sort of fatigue late game, particularly with the buff system, and it is hard to get a read on if the flaw is in the game, the approach of utilizing systems, or a bit of both.
played about 40 min and its really something else. Art style is wonderful and the game play work extremely well. I'm hoping there is some kind of quick travel, there are tons of door and area I will need to come back to.
Touchpad wouldn't be accurate enough.I own and love my Vita, but are there any chances of this coming over to PS4 too? I'm super hype to buy it and would love to experience it on a bigger screen. I feel like the touch pad could be put to good use for once, too.
I feel like my Vita has purpose again.