Now thats more like it. Choice! Side-missions! A hub! A strong supporting cast who are up for a bit of a chat! Little-to-no mandatory decking sequences! A mother-lovin save (almost) anywhere system! Shadowrun Returns: Dragonfall being just DLC for last years cyberpunk/fantasy mash-up RPG is bittersweet, because it may well be that only existing Shadowrun Returns owners give it a spin. Really, though, this is the point where new players are best off getting involved a new, superior campaign with no ties to the last one, and quite a few of the major problems dealt with. Nows the time to play Shadowrun Returns, basically, but please, start with this