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Shadowrun Returns Kickstarter project by Harebrained Schemes [Ended, $1.8M funded]

I can't think of another multiplayer FPS on consoles or un-modded on PC that let me see an enemy through the ceiling above me, let me teleport through the floor behind him, and cut them down with a katana. It borrowed a lot from other games but it was definitely unique.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I can't think of another multiplayer FPS on consoles or un-modded on PC that let me see an enemy through the ceiling above me, let me teleport through the floor behind him, and cut them down with a katana. It borrowed a lot from other games but it was definitely unique.

You've got a point there, but it felt more... like a patchwork mess of all kinds of things to me rather than something unique.

Edit: That probably makes it unique, though. Hm. Guess it just wasnt my type of "unique".
 

scy

Member
Sad (Good?) realization that I've pledged to more Kickstarters than games I've actually purchased in 2012.
 

mclem

Member
haha exactly.

This is pretty amazing. Developers discovering crowdfunding could be the best thing that's happened to the industry in years. The ability to circumvent the stifling big publishers... with Steam and Kickstarter, I haven't felt so hopeful about the games industry in a while.

The bit that *really* amuses me after writing out that list of Kickstarters in an earlier post (and we can now add Jane Jensen to that list) is the realisation that just how *many* devs were waiting for *someone* to take that first brave step. Tim's got an awful lot to answer for!

One interesting factor I've picked up on: $100 is basically what we spend for a full-price release title in the UK (not that anyone with any sense *buys* a release title at full-price any more, but still...), which makes it very easy for me to plump for that tier and feel like I'm making a difference to something I'm truly passionate about rather than the alternative.
 

Dice

Pokémon Parentage Conspiracy Theorist
You've got a point there, but it felt more... like a patchwork mess of all kinds of things to me rather than something unique.
If you want a patchwork mess of a fantasy cyberpunk FPS...

eQdQw.jpg
 
You've got a point there, but it felt more... like a patchwork mess of all kinds of things to me rather than something unique.

Edit: That probably makes it unique, though. Hm. Guess it just wasnt my type of "unique".

I honestly think a better art style could have went a LONG way with that game.

There were definitely balance issues but it really did have some interesting gameplay.
 

Syril

Member
This sounds great. I'm not quite sure how to feel about the 2050 setting (I started learning about the setting when it had moved to 2074), but I am excited for it to actually be turn-based.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I honestly think a better art style could have went a LONG way with that game.

There were definitely balance issues but it really did have some interesting gameplay.

I guess my biggest problem with it is that I didnt...get the impression that those "unique" skills were all that unique. Like summoning monsters (How is that fundamentally different from building a turret in TF2?) or spells with wide range effects (sort of like grenades/bazookas I guess?). The seeing through walls thing also was present in other games before which advanced tech stuff, like Splinter Cell if I recall correctly. Might be misremembering that, but my point is it seemed to me like a usual Arena shooter with reskinned effects (of features I already used in other games) for an unusual flavor instead of a completely unique game.
 
I honestly think a better art style could have went a LONG way with that game.

There were definitely balance issues but it really did have some interesting gameplay.

The art style (which I kind of liked actually) would have only helped a tiny portion. That game had everything going against it.

* First 1st party MS game to be priced at $60 (remember when 1st party games were all going to be $50?)
* Multiplayer only which was unheard of those days (AND at $60).
* Set up as the poster child for the abysmal rollout of Games For Windows Live because of the cross platform play.
* Bad PR from one of the leads pissing off old school SR fans and taking a lot of liberties with the license.

That game was truly sent to die. Despite that, I loved it.

I will shut up about it now and stop derailing the thread.
 

Dambrosi

Banned
If you want a patchwork mess of a fantasy cyberpunk FPS...

eQdQw.jpg

But EYE: DC is fun as fuck, though janky like only Eastern European games can be, so don't diss it too much.

The art style (which I kind of liked actually) would have only helped a tiny portion. That game had everything going against it.

* First 1st party MS game to be priced at $60 (remember when 1st party games were all going to be $50?)
* Multiplayer only which was unheard of those days [ahem, on consoles, you mean? Remember Quake 3 Arena/Quake LIVE? Unreal Tournament and all its storied updates and sequels? I'm sure I'm missing some, and I seem to remember Chu Chu Rocket on Dreamcast being multi-player only, so not even that] (AND at $60). [...yeah, I'll give you that]
* Set up as the poster child for the abysmal rollout of Games For Windows Live because of the cross platform play.
* Bad PR from one of the leads pissing off old school SR fans.

That game was truly sent to die. Despite that, I loved it.

Apart from the bolded, I agree with this post.
 
Inspired by Data East's classic, you say? As long as that doesn't include the targeting system.

In place of money, will they accept donated labour? There's this boy I found in the park yesterday.
 

scitek

Member
Did you guys watch the video? He says they're going to release the level editor they use to make the game, too.
 
Oh man oh man OH MAN!

Granted, the slight hat-tipping to the SNES game moreso than the Genesis one (I'd like to see them address the Sega CD one really...) is mildly vexing----but damn it all this is finally a chance at proper Shadowrun even with the mess of a licensing situation!

WHY must I be destitute during this unprecedented time to help all these various awesome game projects that SHOULD exist, and should've already been existing were it not for high-level corporate idiocy?!

I'm going to be watching this like a despondent hawk and hoping to somehow get some funds going in time to chip in.

Damn you extended joblessness period! Slot off such that I can replenish my cred stick and appropriate some funds into this Kickstarter's account!
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Did you guys watch the video? He says they're going to release the level editor they use to make the game, too.

Yup, thats the best thing to come out of these Kickstarter games. Same for the Wasteland 2 game. People make it for the love of the game and not to explot the franchise any further, so they can put into anything they've got :)
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Will only buy if it has nothing to do with that crappy xbox game.

Dude, watch the vid on the Kickstarter page before you get jumped on in this thread, or alternative use some deductive abilities trying to find out the meaning of the GIF right below your post.
 

A Human Becoming

More than a Member
While the game sounds like something I might like, I've never played any of Jordan Weisman's games or any Shadowrun game at all. While the video had some funny bits, I don't think he did a great job selling it. The difference between this and Wasteland 2, which I haven't played the original and knew inXile's last game had lukewarm reviews, was knowing Brian Fargo had created the Fallout series and came off very passionate about the project. Probably even more so was the steps they took to get donor feedback. I agreed with 95% of the suggestions people were making and the 5% I didn't were not getting much support. Seeing the people supporting the project wanted the same type of game as me and Brian Fargo's understanding of the response to his "social elements" comment was enough for me to bump my pledge up from $15 to $50.

I don't have the money now to fund it, but maybe if some more details come out in the next couple weeks I'll support it.
 

bengraven

Member
I just can't. I've already spent way too much on the last few KSes.

I figure I'd do them a bigger favor by buying it later. Plenty of other people will make sure this hits the goal and very soon.
 

Dambrosi

Banned
While the game sounds like something I might like, I've never played any of Jordan Weisman's games or any Shadowrun game at all. While the video had some funny bits, I don't think he did a great job selling it. The difference between this and Wasteland 2, which I haven't played the original and knew inXile's last game had lukewarm reviews, was knowing Brian Fargo had created the Fallout series and came off very passionate about the project. Probably even more so was the steps they took to get donor feedback. I agreed with 95% of the suggestions people were making and the 5% I didn't were not getting much support. Seeing the people supporting the project wanted the same type of game as me and Brian Fargo's understanding of the response to his "social elements" comment was enough for me to bump my pledge up from $15 to $50.

I don't have the money now to fund it, but maybe if some more details come out in the next couple weeks I'll support it.

The SNES version is one of the best WRPGs of that console generation. Try it out for yourself, if you can.

Or just play Deus Ex: Human Revolution for a taste of something similar. It's not the same, but it's a great game nonetheless, so play it anyway.
 

Dice

Pokémon Parentage Conspiracy Theorist
The difference between this and Wasteland 2, which I haven't played the original and knew inXile's last game had lukewarm reviews, was knowing Brian Fargo had created the Fallout series and came off very passionate about the project.
The important thing to know about this is that Shadowrun is also a tabletop RPG and it seems like the whole team has continued to be involved in playing and developing the franchise since it began. They aren't saying "Hey, remember when we did this?" but working with the whole concept seems to be their hobby in life. In the past they've had to try and think of game concepts that would sell to publishers. Now they can just go ahead with what it was meant to be, which is interactive scenarios of the tabletop design. That's why they're not just writing their own stories but also making the level editor available, because personal scenarios are at the heart of classic RPG.
 

Xanathus

Member
Not gonna back this until they have more solid details about the actual game play design, right now their pitch is still way too nebulous.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
You obviously did not play it.

Obviously, thats the reason. Dismissing any of my other comments I made about it on the same thread page.

I played it, not for long, but long enough to realize that this game wasnt for me and didnt bring interesting or innovative (for me anyway, reasons mentioned somewhere above) concepts to the table.
 

Xater

Member
Not gonna back this until they have more solid details about the actual game play design, right now their pitch is still way too nebulous.

You are most likely not going to get more than this. I also don't get what's nebulous about it. It's a turn based 2D RPG. I played a lot of those. If you don't know what such a game might look like no one can help you.
 
If there's no budget; it might be a great 2D tactical shooter; I was excited about faraxis xcom reboot til I saw videos.

backing this.
 

subversus

I've done nothing with my life except eat and fap
I have never played the original Shadowrun. While it sounds great I'm gonna ponder on this.
 
You are most likely not going to get more than this. I also don't get what's nebulous about it. It's a turn based 2D RPG. I played a lot of those. If you don't know what such a game might look like no one can help you.
Actually I agree that specifics and gameplay details are largely missing from the Kickstarter description, but am in for $30 based on the team and what they ARE saying (yay to the original source material).
 

Xanathus

Member
You are most likely not going to get more than this. I also don't get what's nebulous about it. It's a turn based 2D RPG. I played a lot of those. If you don't know what such a game might look like no one can help you.

Is it mission-based or open-world? Is it purely mission scenarios or will there be dialogue trees and exploration? Is there multi-player and is it co-op and/or versus? These sort of questions need to be answered, in the case of Wasteland 2 it was a bit more acceptable that they weren't really delved upon because they said it would basically be Wasteland with Fallout 1/2 improvements.
 

zkylon

zkylewd
ALL HAIL KICKSTARTER THE NEW COMING OF CHRIST

I loved Shadowrun on the SNES so I don't even have to read the page to know I'll pledge my $15.

I hope this Kickstarter craziness ends up with Kotick and Riccitello holding each other and crying.
 
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