The guy's sorry. Let's forgive him.
All will be forgiven when this game gets released, assuming it's the game we're all hoping for.
The guy's sorry. Let's forgive him.
I can't think of another multiplayer FPS on consoles or un-modded on PC that let me see an enemy through the ceiling above me, let me teleport through the floor behind him, and cut them down with a katana. It borrowed a lot from other games but it was definitely unique.Huh?
Huh?
I can't think of another multiplayer FPS on consoles or un-modded on PC that let me see an enemy through the ceiling above me, let me teleport through the floor behind him, and cut them down with a katana. It borrowed a lot from other games but it was definitely unique.
haha exactly.
This is pretty amazing. Developers discovering crowdfunding could be the best thing that's happened to the industry in years. The ability to circumvent the stifling big publishers... with Steam and Kickstarter, I haven't felt so hopeful about the games industry in a while.
If you want a patchwork mess of a fantasy cyberpunk FPS...You've got a point there, but it felt more... like a patchwork mess of all kinds of things to me rather than something unique.
You've got a point there, but it felt more... like a patchwork mess of all kinds of things to me rather than something unique.
Edit: That probably makes it unique, though. Hm. Guess it just wasnt my type of "unique".
I honestly think a better art style could have went a LONG way with that game.
There were definitely balance issues but it really did have some interesting gameplay.
I honestly think a better art style could have went a LONG way with that game.
There were definitely balance issues but it really did have some interesting gameplay.
If you want a patchwork mess of a fantasy cyberpunk FPS...
The art style (which I kind of liked actually) would have only helped a tiny portion. That game had everything going against it.
* First 1st party MS game to be priced at $60 (remember when 1st party games were all going to be $50?)
* Multiplayer only which was unheard of those days [ahem, on consoles, you mean? Remember Quake 3 Arena/Quake LIVE? Unreal Tournament and all its storied updates and sequels? I'm sure I'm missing some, and I seem to remember Chu Chu Rocket on Dreamcast being multi-player only, so not even that] (AND at $60). [...yeah, I'll give you that]
* Set up as the poster child for the abysmal rollout of Games For Windows Live because of the cross platform play.
* Bad PR from one of the leads pissing off old school SR fans.
That game was truly sent to die. Despite that, I loved it.
But EYE: DC is fun as fuck, though janky like only Eastern European games can be, so don't diss it too much.
I am pretty sure the team behind EYE is french...
Did you guys watch the video? He says they're going to release the level editor they use to make the game, too.
I am pretty sure the team behind EYE is french...
Will only buy if it has nothing to do with that crappy xbox game.
While the game sounds like something I might like, I've never played any of Jordan Weisman's games or any Shadowrun game at all. While the video had some funny bits, I don't think he did a great job selling it. The difference between this and Wasteland 2, which I haven't played the original and knew inXile's last game had lukewarm reviews, was knowing Brian Fargo had created the Fallout series and came off very passionate about the project. Probably even more so was the steps they took to get donor feedback. I agreed with 95% of the suggestions people were making and the 5% I didn't were not getting much support. Seeing the people supporting the project wanted the same type of game as me and Brian Fargo's understanding of the response to his "social elements" comment was enough for me to bump my pledge up from $15 to $50.
I don't have the money now to fund it, but maybe if some more details come out in the next couple weeks I'll support it.
Will only buy if it has nothing to do with that crappy xbox game.
The important thing to know about this is that Shadowrun is also a tabletop RPG and it seems like the whole team has continued to be involved in playing and developing the franchise since it began. They aren't saying "Hey, remember when we did this?" but working with the whole concept seems to be their hobby in life. In the past they've had to try and think of game concepts that would sell to publishers. Now they can just go ahead with what it was meant to be, which is interactive scenarios of the tabletop design. That's why they're not just writing their own stories but also making the level editor available, because personal scenarios are at the heart of classic RPG.The difference between this and Wasteland 2, which I haven't played the original and knew inXile's last game had lukewarm reviews, was knowing Brian Fargo had created the Fallout series and came off very passionate about the project.
The SNES version was one of my most cherished childhood memories! I'm in!
You obviously did not play it.Huh?
You obviously did not play it.
Not gonna back this until they have more solid details about the actual game play design, right now their pitch is still way too nebulous.
Actually I agree that specifics and gameplay details are largely missing from the Kickstarter description, but am in for $30 based on the team and what they ARE saying (yay to the original source material).You are most likely not going to get more than this. I also don't get what's nebulous about it. It's a turn based 2D RPG. I played a lot of those. If you don't know what such a game might look like no one can help you.
You are most likely not going to get more than this. I also don't get what's nebulous about it. It's a turn based 2D RPG. I played a lot of those. If you don't know what such a game might look like no one can help you.