This and Android:Netrunner (a card game) for me tomorrow. A cyberpunk Thursday!
Netrunner is awesome. Best LCG I've played yet.
This and Android:Netrunner (a card game) for me tomorrow. A cyberpunk Thursday!
Netrunner is awesome. Best LCG I've played yet.
Netrunner is awesome. Best LCG I've played yet.
Yeah things are very different now. Digital delivery doesn't make game development faster but it allows 'in progress' games to be released and start earning income and get valuable feedback in a way that was never possible before. Look at Minecraft and all the other games that come out in 'beta' states and now the Steam early access programs. Scope is a huge challenge in games and strategies such as these are great for mitigating that.I think most would disagree with you pretty strongly then. Not only does it get the first sizable taste of game play in our hands sooner, it also gets the editor to the community that much faster. I can live with Berlin coming out as "DLC" if it means the first part of the game and community created content are out significantly sooner.
Why would backers change their minds about how much to donate? As a backer, I'm still getting both as part of my pledge, and I'd much rather have one campaign available as soon as it's complete rather than wait for both to be finished before playing.
I really don't see the difference. Isn't DLC the definition of a product enhancement, albeit post-relase?
Would the game have been any worse off without the license? I don't think the main complaint is the game itself, just not utilizing the parts that make Shadowrun Shadowrun.Sort of OT, but since it's in the OP:
Shadowrun 2007 has nothing to aplogize for. It was a great game, hindered only by lack of support from MS.
I'm a huge Shadowrun fan, going all the way back to the tabletop game, and I loved the FPS. It had some really great ideas, and the maps were small in number but very high quality.
It's a shame all the RPG-fans came down on it so hard. It didn't deserve the hate; quite the opposite actually.
Anyhow, I'm in for the new game, although I must admit to some trepidation.
DLC is post release product enhancement, if it's released for free, if it's not it's an add on people pay for. Basically they are splitting the game into two parts so they can get people to buy in at a lower price, then get a second sale on the part they made DLC.
It's a way to nickel and dime people that not everyone agrees with, particularly in a game that they are paying to fund. If you view it simply as a preorder I can see it not being an issue, but they were asking people to fund they project they could have at least disclosed the details of their business plan.
Hyperbole is awesome. X-Com was maybe a 12-to-15-hour game for me, and that excellent game was $50 at launch.
Hyperbole is awesome indeed
Clearly, you've never read a Shadowrun novel or played any of the past games. The tone and language are consistent with the universe.
Are you implying that a game that was very high on GOTY lists almost everywhere shouldn't be classified as excellent?
I see you're on damage control here so I should just ignore your post but the attitude is not appreciated. Not to mention you pointing out the obvious in which what I said obviously implied that I was not familiar with Shadowrun to begin with.
Are you implying that a game that was very high on GOTY lists almost everywhere shouldn't be classified as excellent?
When you don't have a leg to stand on, you flip upside down and try to do a handstand.
Will this be available at midnight?
10 am PST tomorrow.
10 am PST tomorrow.
This is truth. Star Wars is pretty good too though.
OT, but I was hoping this would be more like the LOTR LCG (co-op instead of competitive). The LOTR LCG is amazing.
Challenge decks are powerful, self-contained, narrative-based decks of cards that introduce new, story-driven win conditions and allow a single player to challenge up to three opponents, simultaneously. Balance of the Force contains two complete challenge decks: Jerjerrod's Task and The Hunt for Skywalker.
Apparently they are making a new kickstarter in august. Interested to see how that goes.
Character creation looks better than I imagined. Really pumped for this one.
Excited to try out the main campaign, but mostly excited to see what people can come up with using the editor. I'm hoping it will be as well supported as the original NWN was, there was an insane amount of user created content for that game.
Would the game have been any worse off without the license? I don't think the main complaint is the game itself, just not utilizing the parts that make Shadowrun Shadowrun.
For me it would have been. It would have been a ripoff of tons of ideas from Shadowrun.
The Shadowrun universe directly inspired what was unique about the game: using tech and magic.
So noone wanted to make a Shadowrun RPG at the time...why take that fact out on the FPS developers?
Yup and this is it: http://www.youtube.com/watch?v=w0_iVzbj4IU&hd=1
Will probably mostly interest miniature gamers or people who would like miniature games to be easier to play.
Looking good!
I see you're on damage control here so I should just ignore your post but the attitude is not appreciated. Not to mention you pointing out the obvious in which what I said obviously implied that I was not familiar with Shadowrun to begin with.
Didn't see this posted in here, so sorry if I'm blind.
Little thank you video from HBS for making the game happen. The team is quite a bit bigger then I thought, I figured it was maybe 5 - 8 people but it looks closer to 20.
Is the Seattle campign in the game at launch? I dont want to watch 45 mins of a game Im already wanting to play
Yes its the only campaign at launch.
Eurogamer.net said:It's here that Shadowrun Returns really soars. The initial campaign - Dead Man's Switch - is superbly written, a canny balancing act between world-building backstory, instantly memorable characters and a murder mystery plot that keeps the twists and turns coming at an agreeable clip.
Eurogamer.net said:You can scroll through your combat options quickly and easily, and the game is generous with its lines of sight. Perhaps too generous, since this is not a difficult game. It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality. You'll need to make some pretty horrendous mistakes to fail most of the encounters here.
Eurogamer.net said:For those who just want to relive the isometric action of the SNES and Megadrive days, Shadowrun Returns easily delivers. It's not the deepest or most flexible game of its type, but there's a lot to be said for simple ideas realised intuitively. Add in some excellent writing and, judged purely as a standalone game, it's an unambiguous success.