BrokenFiction
Member
Does anyone know if the user created content (hopefully coming soon, and in large quantities) will be available via Steam Workshop (assuming you acquired it via Steam)?
Yep. That's the main channel for post-release content if I'm not mistaken.Does anyone know if the user created content (hopefully coming soon, and in large quantities) will be available via Steam Workshop (assuming you acquired it via Steam)?
what the H this is already out? will it be available at 9pm pst tonight? or do steam releases happen a midnight pst?
Does anyone know if the user created content (hopefully coming soon, and in large quantities) will be available via Steam Workshop (assuming you acquired it via Steam)?
Does anyone know if the user created content (hopefully coming soon, and in large quantities) will be available via Steam Workshop (assuming you acquired it via Steam)?
How long will it take for the modding community to put out epic campaigns?
Grimløck;72686901 said:I never played any of the Shadowrun games, be it the PnP variety or the video games, but I love the cyberpunk mythos, particularly its Neuromancer influence. I can't wait for the campaign, and hopefully the community will recreate the Straylight Run.
OT: My first post on GAF!
Welcome aboard.Grimløck;72686901 said:I never played any of the Shadowrun games, be it the PnP variety or the video games, but I love the cyberpunk mythos, particularly its Neuromancer influence. I can't wait for the campaign, and hopefully the community will recreate the Straylight Run.
OT: My first post on GAF!
Last Baron did some excellent Custom Steam icons for this game:
Yes. They are using Steam Workshop, and some backers got early access to the editor. So, there will be content on day 1.
A couple of user campaigns are really far along too, and they clock in near 15-20 hours alone.
Man the codex guys are really hammering thus game.
Man the codex guys are really hammering thus game.
Man the codex guys are really hammering thus game.
Yeah I was going to check that thread to see senseless negativity but those quotes and how the progression system works worries me...I can understand the sentiment of negativity towards that review with quotes like:
"There's no real chance to wander off and find your own way, but then there's no real reason to anyway."
"This is a game that slips down easily, its story broken up into short and mostly linear sections that can be played in a lunch break."
"...since this is not a difficult game. It may resemble XCOM during its more tactical moments, but it lacks that game's ruthless brutality. You'll need to make some pretty horrendous mistakes to fail most of the encounters here."
Also the reviewer thought XCOM was hard : P
The base game may be linear, but there's no reason that any of the user-generated content has to be. Nor does it have to reward altruism (although I almost always play good characters anyway).
Which is basically why I'm gonna hold off on buying this for a while until the mod scene starts thriving. Also maybe the price will drop by then.
The polygon review is up... 7/10.
Ive said it before, but how limited do you guys think the editor will be with no scripting?
There's cheap keys on eBay? Are these legit?
The polygon review is up... 7/10.
Despite the strange omissions and Shadowrun Returns' habitual blinking in the face of bigger gameplay ambitions, it's still an engaging return to a world and fiction that's sat dormant for far too long. Shadowrun is still a singular take on a pair of genres that have been drowned by cliche elsewhere, and it's exciting to consider where the game can go from here. Here's hoping that Harebrained is willing to go a little further down the rabbit hole if they do.
At the end of the day, Shadowrun Returns is a great experience. It throws you into a world that you might already be familiar with or are learning about. The overall story is good, even if the character interaction can be a bit lacking for a game like this. I do wish there was more to do outside of the main story as it's just too linear. The gameplay is solid even though it doesn't really do anything new, but I did like what they did the The Matrix and it made those parts enjoyable to play through. However, the possibilities with the editor will keep me coming back to the game for years. It's a game worth checking out.
Yeah im going to hold off after reading that. Sounds like some serious problems.
You're never doing much more than following an objective arrow and clicking on everything highlighted by an icon, but the writing is good enough that you never feel railroaded.
This is a game that slips down easily, its story broken up into short and mostly linear sections that can be played in a lunch break.
Polygon Review said:During combat sequences which can often stretch for as long as 15-20 minutes of turn-based life or death it's game over if your character goes down, which throws you back to the last autosave. There's no manual saving in Shadowrun Returns anywhere in the game, whether you're in combat or back home. More than once I spent twenty or thirty minutes between missions tweaking my character, talking to NPCs gathering information and generally preparing myself for the next step only to realize that I couldn't save.
This sounds kinda horrible.
Sounds perfect for tablets.
(._.)
That sounds pretty awful. Why? Is manual saving that hard? Who programmed this game?
Saving System
[A-02] Q: What will the save system be like?
A: We're planning a checkpoint system. No one on the team likes checkpoints better than save any time you want. But we're a small team with a LOT to do and save games are complicated. Thanks for understanding.
On the fence? Shadowrun Returns is a return to form with all the right concessions for modern gamers, creating an atmospheric, accessible RPG with the potential for infinite content. If you can look past the poor animations and decipher the UI, theres plenty here for both strategists and roleplayers to delve into. D&D and Baldurs Gate fans in particular should take immediate note.
It's the big thing that killed my enthusiasm, though I'm glad it sounds like the game's pretty solid beyond that. Still, even just including some terminal or whatever that forces an auto save would've been nice.(._.)
That sounds pretty awful. Why? Is manual saving that hard? Who programmed this game?
But horrible for a PC game.
Well, this is what they said initially.
Not a great answer to put it mildly. They may have expanded on this, but I don't remember if they actually did/where that is right now.
From the sounds of things, this was always designed as a mobile game, and the only reason the PC version exists is because they wanted to get funding from hardcore fans via Kickstarter. Oh well.
I pre-ordered it on their site some time back after watching the demo video which looked fun, so I hope when it unlocks later I'm not too disappointed. :/
You should be able to, I registered mine when I got my key last week.
Maybe the server is just down? (Yay, DRM)
If the intent of this was always mobile, then what about all of modding capabilities of this? Even the most negative review so far acknowledges the community will run with this and make this truly something great
(._.)
That sounds pretty awful. Why? Is manual saving that hard? Who programmed this game?