You just need to make a deck that can kill very quickly or has very high burst damage and you need good CC That will get you through the current meta
What are you playing atm?
Yeah, that's what it looks like. Problem is in the very statement you just made. Aggro / mid (mostly mid) and Ramp Dragon are so oppressive, they completely suppress other deck types. There's no paper-rock-scissors or play / counter-play. You're either Dragon OR the only thing that can beat Dragon.
My two preferred classes, Vampire and Bishop, especially the control variants, are almost non-existent. Bishop has one gimmicky Control variant and Vampire has aggro. While it's possible Garuda and Seraph may have extremely niche positions in this meta, mid-range vamp and control vamp (neither archtype was particularly strong before TotG) are gone.
Lucifer, Sunshine, Eira gone. Grail Bishop was snuffed out before it had a chance to take off (by Dragon).
Witch is dead.
Royal survives only on the power of Albert.
Elf survives on the power of Bolt and some roach, but not very well.
Meanwhile, Dragon can go face or ramp (or disco LOL).
Necro can do whatever (except Control lol)
Vamp has aggro.
When 50% of the meta comes from two classes-then you have a serious problem. Charge is a big part of it.
I'm playing a variant of rose elf right now that can beat Necro, but not Dragon.
I'll probably experiment with Bishop, Vampire, and Elf for a bit. I'll shelve Control Necro and Neph Necro, two archtypes I've enjoyed in the past, this expansion out of principle.
Maybe I'll buy Juri and experiment with some Witch.
I had some positive results with White Wolf Bolt / Jungle Warden at the beginning the expansion and it probably still has some legs. Trying to survive until turn 9 when your opponent ramps out on turn 6 or 7 and can charge your face for 15 is rough.