I don't know quite how the legendaries stack up, but this is probably the most solid collections of Gold Cards yet. Not only are they all playable, they're all pretty darned good for Control Blood. Now we just have to wait for Levi and Merlin to be revealed for Runecraft.Bloodcraft deck got spoiled and alt. art is Vampire Queen
And the contents are also very solid
Vampire Queen, Mary, Vania, Dire Bond, Righteous Devil, Revelation, Temptress Vampire
I had a Vampire Queen in my Aggro Blood deck, but I took her out because she wasn't providing what I needed out of a 6-drop. At that point in the game, I'm looking for a bit of extra reach to close out the game so something like Imp Lancer is a better fit.That vampire queen card looks so good, make me want to put her in my aggro blood deck.
Wow, I think I found an opponent who just topped that. I was playing against an Aggro Blood deck that played a Dire Bond on turn 4 while he was at 12 health! Sure, I only had a Midnight Vampire on board, but surely he must know that that really represents 3 damage, and that it's extremely easy for my Aggro Blood deck to find 3 extra damage.Going double Elana with an empty board against aggro blood is super greedy aha.
It's kind of a problem generally with Elana/Seraph that you can start a little slow. Plea -> Aria -> Elana can be a perfect opening but against a good aggro deck you can find yourself barely holding on by the time you've got a follower on board.
Going for even more is suicide.
I suspect that wasn't the case. He had a 1/2 on the board to my 1/4, we had similar life totals, similar number of cards, and we were even playing the same kind of deck. The only thing I can figure is that he didn't think that I would use up an evolve just to push 2 extra damage, and I see a lot of other people making that same kind of mistake. The game just prior to that one, I even finished off my opponent with two evolved bats.Maybe he gambled on the only thing that could give him fighting chance.
Yeah, it's pretty crazy how overpowered Banner Sword is. It's stronger than every Aggro deck out there, it's not particularly vulnerable to board wipes, and it craps all over control decks. The only major weakness seems to be a deck that runs an awful lot of wards or one that somehow manages to outheal the incoming damage.Well anyway in A0 I was meeting so much Dimension Shift runes that playing my still rather budget purgatory decks became painful - So i said enough is enough and switched to banner sword
Now my life have never been easier - just finished nice 10 win streak that took me from A0 to A1 and today balance is 8 wins out of 9 games (1 win was Garuda storm heaven to do daily)
I tried Avant Bladers out but I found that they made the deck weaker because Maid Leaders would tutor for them instead of the Royal Banner. It's the same reason why I took out Aurelia. And because, in an aggro deck, there is no commander that's nearly as good as Royal Banner. The biggest reason other than that crazy buff is that almost no one runs amulet removal. I'll usually try to play it as soon as possible, even if only to buff up a single follower.I play 2 Avant Bladers instead of Conscription - they trade perfectly with evolved 4 cost minions and you always get 2 cards without having to play Royal Banner.
It's 500 crystals for the first copy of any deck, and 750 for subsequent ones, so a full set is 2000 crystals. You can collect 3 of each of the different decks if you want. At least the Shadowcraft deck is pretty good.I've tried doing research but I can't find a clear answer regarding the prebuilt decks.
I know you are limited to three purchases, but is that 3 purchases in total for your account, or 3 per deck?
I'm not planning on buying all the prebuilts 3x but I am interested in getting 3 Shadowcraft because I need that stupid Cerberus card >_>
The more I play constructed, the more I feel like P2's third evo isn't really the problem. If I curve out well as P1, they'll need the extra evo to catch up. The problem is that as P1, I have a much, much lower chance of having the perfect draw. I'd be interested to see P1 either drawing two on their first turn or even maybe just mulligan 4, draw 0.
I've had a case where my Blood Wolf didn't register the attack to face and I didn't realize it until I clicked the End Turn button. Even worse, my opponent was down to 2 health when I lost.omg, playing a match. I had lethal, but I accidentally played my Nature's Guidance instead of my Gabriel because I'm so tired and didn't realize what I clicked.
Edit: Won 3-4 turns later, but jeez that was dumb of me @_@
The problem comes in the combination of extra draw, extra evolve point, and earlier evolve timing. Not being able to evolve a Power-4 card on curve is a big hit especially if it's your main evolve target in the deck. To be fair, most CCGs have a big balance issue between first and second player, but Shadowverse has given too much of an advantage to player 2. I think that the most balanced CCG right now is Duelyst, and they solve the problem by giving player 2 more starting mana. But it's not a feature that's easily replicated by anyone else since the game involves fighting over extra mana. Giving player 1 an extra card would go a long way in redressing that.See that I could get behind.
It's really not just that P2 gets that extra evo, but like you said they also get that extra draw, which I personally find to be far more beneficial.
While P2 can occasionally have a turn 4 evo, when P1 I can often still recover, sometimes not even needing to spend my own evo if i have the right card in hand to react, but it would be much easier if P1 had either of what you suggest just to increase the chances of a better curve.
I'm pretty certain it's a woolsey rather than a translation.Calling it a "translation" is apparently bending the truth a little. I've heard the dialogue changes quite a lot, especially for Luna.
I'm way too new to consider the new expansion, but an extra 10 packs sounds really cool to me. I'm still missing a lot of key Golds and Silvers so I'm still putting all my gold into Standard packs. Then again, given my luck with pulls, I still won't get anything good from the free packs - I'm still sitting on the 7 legendaries I've had almost 20 packs ago.
Calling it a "translation" is apparently bending the truth a little. I've heard the dialogue changes quite a lot, especially for Luna.
I'm pretty certain it's a woolsey rather than a translation.
Does anyone else find this expansion rather uninteresting?
Yeah, it feels like they're trying to do something a bit more tuned down. It's definitely less encouragement to a new player to invest in the new expansion though.Does anyone else find this expansion rather uninteresting?
On the number of packs, Shadowverse has been good; heck, even great. And the 8 cards per pack are highly appreciated. My issue though is with the drop rate on the rarer cards. It may just be my luck, but I've seen very few legendaries. I haven't had too much trouble on ladder despite this, but I'm stuck playing the cheap Aggro decks and they're a bit one dimensional. I actually find myself spending more time playing goofy decks on Unranked instead.Shadowverse has probably given me 100 free packs since I started playing. It's a ridiculously generous game.
On the number of packs, Shadowverse has been good; heck, even great. And the 8 cards per pack are highly appreciated. My issue though is with the drop rate on the rarer cards. It may just be my luck, but I've seen very few legendaries. I haven't had too much trouble on ladder despite this, but I'm stuck playing the cheap Aggro decks and they're a bit one dimensional. I actually find myself spending more time playing goofy decks on Unranked instead.
I must be on an unlucky streak. Still, it'd help if either the rates were a bit higher or if it was a bit cheaper to craft them. Right now, it takes up almost 4.5 legendaries to get the one you want.There's around 1,5% chance for Legendary per each card so on average 1 in each 8 packs but of course at rate so low there's going to be huge periods without getting one.
I just opened a pack with two legendaries in it. It was an exciting second until I saw they were just a Dreadnought and a Morin-Khur. Oh well, it's 78% of the way to something good instead!True, Duelyst has a better drop rate. I've seen both epics and legendaries in the same orb more than once.