twinturbo2
butthurt Heat fan
When's there going to be more info on the Model 3 emu?isamu said:Bring on iRacing new build, rFactor 2, TM2, Dirt 3, F1 2011, and the new Super Model 3 emu!!!!!!!!!!!!!!!!!!!!!!!!!
When's there going to be more info on the Model 3 emu?isamu said:Bring on iRacing new build, rFactor 2, TM2, Dirt 3, F1 2011, and the new Super Model 3 emu!!!!!!!!!!!!!!!!!!!!!!!!!
twinturbo2 said:When's there going to be more info on the Model 3 emu?
isamu said:Can you define "super smooth"? 60fps rock solid with NO drops whatsoever? Some people like to define super smooth as 30fps or even 20fps(lol)
twinturbo2 said:The Modern A Invitational is a pain. Sometimes I flip the McLaren, sometimes the engine blows halfway through.
It gets even worse that AI cars don't act like your car. I remember trying to tune my car for hours to be able to seamlessly take high speed turns in Miami without sliding, like the AI, only to find out their car physics are modeled on the cheap and it was impossible for my car to handle in the same way.Veritas_ said:Tell me about it. I've found that as the cars get faster the reckless AI gets to be a bigger problem. I don't know how many times an AI has turned into me and forced us both into a spin-out on corners. When you're going 100+ mph then those little bumps become unforgiving race ending crashes.
isamu said:Is there anyone here than run the PC version of this game at a constant rock solid 60fps or higher with all settings on high or max? If so, what are your specs? The alleged poor performance of the PC version is the main thing that keeps me from buying it.
Hawk269 said:Running at a solid 60 FPS. I have 16xAA through my control panel and super sampling as well and it never dips. Game looks great and seems to be really well made.
Any word on a patch to take of that annoying "cans in the trunk" sound effect? That is the most annoying thing about the game, you are racing along and it seriously sounds like cans bouncing around the trunk.
Send you a PM with my autolog ID, not to fond of dropping it on open forums and getting invites from people I do not know/recognize the namekamspy said:If anyone would be so kind as to add me or post their autolog ID, it would be swell.
mine is kamspy. I play Hot Pursuit as well.
All the "no real live EA billboards/adds" , my problem with it, also the crowds on the stands. I hope he will release one with crowd, no billboards soon.kamspy said:I found out that disabling in game AF and forcing it through inspector makes the game look even better. There's an AA profile that, for some awesome reason, let's me get 1x2 super sampling with no noticable performance hit. The mod that disables trackside "bling" gives a great perf boost and I can't even tell what they took out. Yeah, the new helmet cam is great.
markao said:All the "no real live EA billboards/adds" , my problem with it, also the crowds on the stands. I hope he will release one with crowd, no billboards soon.
IF and that's a big IF, me to19Kilo said:From VirtualR:
Since the official trailer only mentions the packs availability via Xbox LIVE & the Playstation Store, it looked like the pack would not be made available to PC gamers.
This might not be true after all as EA has released the following statement regarding a PC version:
Although on April 26th the Legends pack will only be released on Xbox 360 & PlayStation 3 we havent forgotten about our PC community. Stay tuned for more news regarding the Legends pack becoming available on PC
I guess I can put my pitchfork away for now...
I wonder if this is scripted/deliberate since the same exact thing happened to me on the last lap of that race (I managed to avoid it tho ).markao said:Did not notice it before, wheel is moving hands not, cool........just another bug that needs fixing
This happened the next and last race of the championship to me, last corner last lap, second place would have been enough
@Omiee, no idea, I have not seen something like that mentioned on any forum, yet.
+1 to this. This is how it should be done.saladine1 said:It's all well and good to offer cars as DLC just to be able to hotlap or go online, but it makes much more sense to offer extra career tiers based on those cars and tracks...future racing games take note...
Wax Free Vanilla said:ps3 patch is up v1.01 35mb
- Input processing, tweaked default wheel settings and fixed force muting problem. Addresses wheel lag/feel issues. (somewhat understated - a large code change to reduce latency is included improve both input and wheel animation delay)
- Fix Upgrade / garage screen crash / hang.
- Fix Logitech FFB.
- Fix tech hang on vehicle selection if own loaner car and it's upgraded it past initial class.
- Fix occasional logic flaw for redeeming voucher codes.
- Fix restarting or quitting a race while slow motion is active in replay
- Improved validation of lap times, scores and speeds:
- Fix don't report unrealistic records to stat servers.
- Fix don't store unrealistic records to profile if playing online.
- Fix : Reset unrealistic stats stored in the profile after successful signin.
- Fix : All constants controlling record validation can be overridden from server-side config.
- Fix drift scores above 3600 not appearing in Records.
- Fix : Don't send lap times in game reports when playing drift (fixes issue with Nevada Circle Night track sharing leaderboard id with Asia Drag Strip)
(this is unofficial and there's probably a few things I missed - the PC patch obviously includes all these fixes)
markao said:From SMS dev at noGrip forum:
Markao said:AMD 5850 Intel I5 750 is without AA, close to a constant 60FPS or more. Just at the start, night races, the FPS drops to 35/40, but during race it gets up to 50/70. Normal day races at start 45/50 and than up to 70/80 during race.
I5 750 - 4GB ram, ATI 5850 (while gaming running at 800-1200)cat 11.3, res 1920-1200, Win7 ultimate 64.Dash Kappei said:Uhmmm.. Strange, what settings/rez are you using? I have the same exact rig you have and no way I can achieve even 60fps while racing, with everything maxed out, no AA @1080p. Game runs worse than Shift 1 (post "AMD" patch) without looking that much better (if ever).
op_ivy said:havent been following the thread or news, but the DLC legends pack is out?
are the legends versions of the tracks much different from the versions on disc?
Corky said:i7 @ 4.8ghz and two OCed gtx 560s nets me a wonderful sloppy jerky unstable 20-50fps.
One of the fastest times I've uninstalled a game.
Most settings high, 1080p and no AA.
22£ down the drain. I really need to stop buying these EA products.
Recently I've bought :
NFS HP
Bulletstorm
Dead space 2
Shift 2
And dead space 2 was the only game that wasn't a broken mess.
Ugh, thanks. We even use the same OS.markao said:I5 750 - 4GB ram, ATI 5850 (while gaming running at 800-1200)cat 11.3, res 1920-1200, Win7 ultimate 64.
In game all maxed, except for no AA and no blur.
Dash Kappei said:Ugh, thanks. We even use the same OS.
i5 750 @stock, HD5850 1GB OCed, , 4GB ram, W7-U 64-bit, Catalyst 11.3, 1920x1080.
Not that I don't believe you (anything can happen in the crazy world of Pc gaming, sadly) but how do you know the specific framerate you're mentioning (enabling FRAPS even drags the performance down a bit for me)? I get less than 40fps average on details-heavy tracks and turning Ani16x on and shadows maxed out kill the framerate.
:/ I'm disappointed with this purchase, if I could get from 50 to 70 fps (I'd be more than happy with 60fps v-synched thru D3DO) like you say you do then it'd be golden.
PC Patch #1
This is the first PC Patch for SHIFT 2 UNLEASHED. Here are the bug fixes:
-Common - Online - Catch Up Events - All users are prompted with the same message at the start of a catchup pack/catchup duel event
-Cars - Car wheels intersect or float in the air when the player uses wheels wirh a different diameter to the AI
-Online Catch Up Modes Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack.
-VIP Rewards - SHIFT1 PC does not write the entitlement that SHIFT2 looks for correctly
-Online Modes - The host's car is not visible to at least one of the clients in an online lobby
-Online - Players cars are occasionally crashing during rolling starts before the player takes control
-Screen Transistion - Autolog - Player can momentarily get stuck within autolog when launching an event via the speedwall
-Front end - Loading screen - Speedwall - First lap of event sometimes not being recorded by total time resulting in unobtainable World and Regional times
-Cars/tracks - Visually the steering wheel when racing in cockpit views appears overly sensitive at the beginning of the turning circle
-Online - lobby timer - Lobby timer is not appearing to reset back to 1:45 for the client players after a host migration takes place. The new host does see the timer reset.
-Autolog - Speedwall - Erroneous speedwall times - Times can be set within and event which are unrealistic and unfeasible to acquire.
-Tracks - Drift - The last corner on Miami Park Drift track now gives more drift points
-Career - Drift AI opponent scores are very hard to beat on Miami Park Drift in the last event in Drift Championship
-Camera initialization bug - Certain player views do not initialize correctly at race start
-Physics & Handling - Input lag/delay present on steering wheels
-Cars - McLaren MP4-12C - The Modern A Invitational event cannot be completed with Full Damage settings due to engine blowout
-Online - If a client joins a lobby at the 00:10 mark, he will be stuck in a technical hang in the lobby and the other players will be stuck in a loading screen technical hang
-Cars - Team Need for Speed Mazda RX-8 - The game can remain in a tech hang in the loading screen of events\races when the Team NFS Mazda RX-8 car is used.
-Common - Online Catch Up Modes Once in-game there is no onscreen objective based message for either the fast car or the slower car/pack.
-VIP - NFS Undercover VIP not awarded when playing shift 2
-Retail Only - Players stuck on a black screen at the start of offline events
-Photo Mode - Tech hang seen when taking photos in certain resolutions
-VIP - Hot Pursuit LE writes a different entitlement to SE, thus will not be picked up by Shift 2 VIP
The perf stuff wasn't in the change log from EA (probably because it wasn't tracked as a bug). SLI/Crossfire tip copied from my reply on the other thread:
If you have NV Inspector change the SLI mode for Shift 2 to AFR2. Alternatively (although I haven't tested this with a patched retail copy) - renaming shift2u.exe to AFR-FriendlyD3D.exe should fix both SLI/Crossfire scaling while you wait for driver updates, once you've installed the patch.
Good timing!markao said:First PC patch also released: EA/NFS downloads
Changelog:
Have not had the time to try it out, but apparently overall performance improvement and reduced input lag that some were experiencing is gone.
mr stroke said:I take back my statement on performance. After playing this for 3 days straight, the performance sucks for a console port. Game just doesn't want to give a consistent frame rate, and generally hovers around 25-35 fps. wtf
I assume that's a recent "no trackside bling" mod as the version I tried gave me some weird cockpit glitching at certain race tracks like Spa and Bathurst.kamspy said:use the "no trackside bling mod" got me up to 60fps stapled. You won't even notice anything missing. I was in the same boat as you but this mod fixed it 100%. I even run 1x2 Supersampling through the control panel. For some reason, the engine runs better with that specific type of SS. Even moreso then just 2xMSAA.
If anyone wants the hex values for the Nvidia Inspector profile, I can post them
Slackbladder said:I assume that's a recent "no trackside bling" mod as the version I tried gave me some weird cockpit glitching at certain race tracks like Spa and Bathurst.
Really, it's pretty bad when a game is only playable after it's been modded. Why they do it I don't know. They should all say "Fuck off EA, we're not fixing your game!"