TofuEater said:Driving pretty fast then jumped over a curb and this is what happened:
http://i55.tinypic.com/2a6r3mq.jpg[IMG]
[IMG]http://i54.tinypic.com/1jwwt1.jpg[IMG]
No words[/QUOTE]
I LOLed.
TofuEater said:Driving pretty fast then jumped over a curb and this is what happened:
http://i55.tinypic.com/2a6r3mq.jpg[IMG]
[IMG]http://i54.tinypic.com/1jwwt1.jpg[IMG]
No words[/QUOTE]
I LOLed.
Varvor said:
itsnervedamage said:
noire said:I've had to break when the line goes to caution. Well before it turns red for me to break. Again, not sure if the line just isn't accurate, or if I'm just doing it wrong.
That's amazing, the detail is incredible!TofuEater said:Driving pretty fast then jumped over a curb and this is what happened:
No words
noire said:That typically ends with understeer and me going off into the gravel.
Little late and not all that helpful, but it is rumoured (don't think EA has commented yet) that the Classic DLC will come with a few tracks in original lay-outs, think Monza 60s.benzy said:
Ugh! That reminds me of this video I shot at PAX a couple years back...TofuEater said:Driving pretty fast then jumped over a curb and this is what happened:
markao said:Having sad that, the night race at the Nordschleife I just finished in Modern A was absolutely fantastic (see youtube links ), night racing is really something special in this game!!
McLaren MP4-12C at the Nordschleife at night - (cockpit view) or watch the the replay of the race
Sweaty palms during the race and a huge grin when it finished
Is there some kind of look-to-apex feature in this game? Because there seems to be a big disconnect between vehicle yaw and steering wheel movement. It's very unsettling.markao said:
mclaren777 said:Is there some kind of look-to-apex feature in this game? Because there seems to be a big disconnect between vehicle yaw and steering wheel movement. It's very unsettling.
Not, for me not an improvement (including Juls tire change). It is your typical, let's make it feel more like our previous sims (GTR2 in his case), similar to what Juls did with original Shift and "destroys" (feel) all the good parts of the tire model.mclaren777 said:How many of you PC guys are using the old dinput8.dll tweak to make S2 more responsive?
Do not use AA and run all other settings at maxSethos said:The performance in this game is beyond terrible. Ran RadeonPro to disable the Surface Format Optimization, to remove the black cars. Then the FPS meter got enabled by default, at 1920x1200, everything Max, AF to "Tri" and AA to "Medium" netted me a pathetic 23 FPS solid in the first race, it's SO unplayable! Game doesn't even look that good and I simply refuse to bump my settings any lower than that, I need some performance tips here ...
Does it even support CF?
Full Q&A with Martin at NoGrip forumSo, this new engine allowed us to do cool things such as the night racing that would have been very difficult with an old style forward renderer. With deferred rendering the lighting stage is separate from the geometry stage(s) and hardware anti-aliasing like MSAA in a basic form won't produce correct results. Solutions to allow us to anti-alias had to be found - we came up with two methods to balance AA processing cost/quality over a wide range of PCs. A very large amount of time was spent on this and while some other developers just choose to do a post-pass edge detection filter we weren't satisfied with that, the 'HIGH" method for example was 3 months of R&D.
There are lots of 'tips' about overriding the AA mode - doing this will produce problems with lighting at edges and will also break other lighting components like Bloom, giving a visual look that we didn't intend. If you prefer the look with a driver over-ride then we've no problem with that - but the graphics team wanted a consistent look and feel, to do the many artists who created the tracks and cars justice.
There has been some confusion that our anti-aliasing uses the CPU - it does not. In the graphics options the 'Normal' mode uses MSAA with a special sampling trick to produce correct results at triangle edges - the 'HIGH' method extends this with a depth based search which requires a GPU with high bandwidth because the shaders are sampling many depth pixels for each pixel in the scene. Any performance issue on particular hardware is down to the characteristics of that GPU - there isn't anything we can do about this without a driver update.
To better balance very high-end CPUs the patch will include a 3rd anti-aliasing method which is CPU based - MLAA. We are working with Intel R&D to add this. On quad-core (and above) systems this will allow AA without any GPU cost and little impact to the frame rate to what you see when running with AA turned off currently. This will also help AMD based quad-core too.
We have a new from the ground up physics engine on the sidelines which we'll use for future products alongside an updated version of our current tyre model...
I'd love to do a rally game actually. The problem is getting someone to pay for it. We, like most developers, work hand to mouth at the mercy of publishers when it comes to the money side. We've pitched rally concepts before to publishers and even offered to go half on the funding but still no interest.
I have a cunning plan though... Maybe the community can all buy into a game dev deal, and own a slice of it and the revenues. We build the game together with a huge forum so everyone can input and have complete insight into the development. That would be very cool and we'd all get what we want.
At a stretch with todays amount of content and polish, about 5-7 million dollars.
The default settings are so horrible I don't recommend using them for long. (Unless driving Jello is what you prefer.)
Use the first set of Advance settings I have listed and tweak them to your personal style as your get used to the game.
The second set of Advance settings are what I have chosen as my own permanent settings.
Handling Mode: Elite
All Assists: OFF (except for ABS)
Note: Be sure not to hit the two middle red buttons on the G27 shifter because that will toggle ON and OFF the Traction Control and Stability Control.
Manual Gears: ON
Auto Clutch: OFF or ON (Its up to you)
Note: It helps to re-map the Auto Gears and Auto Clutch button(s) with the Hud display and View change so you don't accidently turn the Auto Clutch or Auto Gears back on during gameplay.
Options > Gamplay> Controls> Adjust Controls> (R1) to Advance Controls.
------------1. Start with this as your baseline.------------------2. This is fine tuned to my personal preference.
FFB:_______________100%____________________________________100%
Steering DZ:________1 - 2%___________________________________1%
Steering SN:________60 - 80%_________________________________75%
Throttle DZ:________ 0%______________________________________0%
Throttle SN:________50%______________________________________40%
Brake DZ:__________0%_______________________________________0%
Brake SN:__________50%______________________________________45%
Clutch DZ:__________0%_______________________________________0%
Clutch SN:__________50%______________________________________60%
Speed SN:__________0%_______________________________________0%
Drift Speed SN:______0%_______________________________________0%
Steering Lock:_______900*______________________________________900*
Drift Steering Lock:___900*______________________________________900*
(To fine tune *each cars steering lock*, go to the *vehicles tuning menu*) < I cannot stress enough how important this setting is.
Note: By adding some steering deadzone (1 - 2%) it makes driving at top speed alot easier. If you leave the deadzone at zero it casues the two G27 FFB motors to fight each other... pushing back and forth, making it difficult to keep the car strait. This swaying motion ends up putting you in the grass or spinning out of control.
Note: Some users have posted back with good results using a 450* lock. Although...I only recommend using this lock degree when driving the GT spec race cars. I DO NOT recommend this degree for drifting as it become difficult to make small corrections. The steering will become to twitchy to hold a drift. Do not be discouraged at how difficult it is to drift with a wheel in Shift 2...It takes alot of practice.
Note: If you choose to set up your G27 with 900* you will find it becomes difficult to turn quick on tight tracks with certain cars. This is where each vehicals tuning menu comes in handy. By increasing a specific cars steering lock you can increase the responsiveness of the steering without compromising the visual 900* correspondence between your *G27 Steering wheel* and the in game *cockpit view steering wheel*.
Note: For Steering Sensitivity at 50 - 80%. By increasing this value the in game steering will become more responsive (quick to your actions). By decreasing this value the in game steering becomes less responsive (slow to your actions). A higher value is desired here.
Note: For Throttle pedal sensitivity at 50%. This a way of saying The pedal at 0% is just as sensitive at 100%. The pedal stroke is linear... similar to a mechanicly operated throttle cable on a real car. By decreasing this value you are making the upper portion of the pedal stroke less responsive and the lower portion of the stroke more responsive and vise versa.
Note: For Brake Pedal sensitivity at 50%. This is just a baseline. Here your personal preference is what matters most. By decreasing this value you are making the upper portion of the pedal stroke less responsive and the lower portion of the stroke more responsive. So ideally a lower value here is desired because it would be similar to a brake pedal on a real car.
Note: For Clutch Pedal sensitivity at 50%. This is just a baseline. Just like the brake, this setting is personal preference. Some prefer a clutch that engages/disengages high, some prefer it low. Increasing the value here will raise the engagement/disengagement point. Decreasing the value will lower the engagement/disengagement point.
Note: Speed and (Drift) Speed sensitivity. This setting is a way of keeping the car more controllable at high speeds, mostly in a strait line. This setting becomes less important as you increase the steering wheel degree rotation. At 900* speed sensitivity isn't an issue. So this value at 0% is a way of saying the steering response is unaltered at any speed. The more you increase this value the less reponsive the car will become as your speed increases.
Rollo Larson said:this is $18 (direct d/l) on the EA store
http://eastore.ea.com/store/ea/en_U...=TUw0ggoBAlgAACRRAbEAAAAQ&rests=1303222973352
edit: for the hard copy as well and amazon is matching it for the hard copy
http://www.amazon.com/dp/B00488PZ0U/?tag=neogaf0e-20
It works with my G25, so I would say yes it is better with DFGT, but no experience with pad19Kilo said:Sweet, think I'll jump on this. Although amazon is showing $40 for me, so I guess I'll go EA download.
Is it worth setting up my DFGT for this or is everyone sticking to gamepad?
Rollo Larson said:this is $18 (direct d/l) on the EA store
http://eastore.ea.com/store/ea/en_U...=TUw0ggoBAlgAACRRAbEAAAAQ&rests=1303222973352
edit: for the hard copy as well and amazon is matching it for the hard copy
http://www.amazon.com/dp/B00488PZ0U/?tag=neogaf0e-20
Rollo Larson said:this is $18 (direct d/l) on the EA store
http://eastore.ea.com/store/ea/en_U...=TUw0ggoBAlgAACRRAbEAAAAQ&rests=1303222973352
edit: for the hard copy as well and amazon is matching it for the hard copy
http://www.amazon.com/dp/B00488PZ0U/?tag=neogaf0e-20
Shift 2 uses a different file structure to the first (no -loose option), so people are still working on tools to add completely new stuff.scitek said:Hey are there any mods I should get for this on PC?
markao said:Shift 2 uses a different file structure to the first (no -loose option), so people are still working on tools to add completely new stuff.
There are some smaller MODS out there, you can find most of them at the links below.
- NoGrip
- RaceDepartment ( need to register/member)
EA has officially announced the first DLC pack for Slightly Mad Studios recently-released Need for Speed Shift 2 Unleashed title.
Called the Legends Pack, the downloadable content will introduce plenty of historic racing content to Shift 2, featuring 14 historic race cars and five classical racing venues as well as new events for the titles career mode.
Legends Pack Car List
Alfa_Romeo GTA 1600
Austin Mini Cooper
BMW CSL Gr4
Ford Capri RS3100
Ford Escort Mk1
Ford GT40
Jaguar E-type
Lotus Cortina
Nissan 240ZG
Nissan Skyline 2000GT-R
Porsche 911 Carrera RSR
Porsche 914
Shelby Cobra Daytona
Legends Pack Track List
Hockenheim Ring 1982
Monza GP 1958
Rouen Short 1952
Silverstone 1975
Dijon Prenous 1972
While all of this sounds and looks very promising, PC gamers will be disappointed to hear that the DLC pack is only offered to console version owners of Shift 2 Unleashed. The Legends Pack will be available starting April 26, selling for 800 Microsoft Points/$9.99 in the Playstation Store.
DenogginizerOS said:I have the PC version. GTX260, i5 750, 4 GB of RAM. Runs super smooth.
The lack of access to that DLC owners is very, very disappointing. These slaps to PC owners are very telling about the future of gaming.