UltraGunner
Banned
Would be cool to get a console mainline SMT game.
Maybe that's what Deviliser is
Would be cool to get a console mainline SMT game.
In two years (1 year if you count the books), the Megami Tensei franchise will be 30 years old.
I wonder if Atlus is planning anything special for the occasion. For a series that's been going on this long, I certainly hope they do.
Shin Megami Tensei IV Maniax*
* PS4/WiiU version with Kaneko's comeback, balancing issues fixed and a new central dungeon.
In two years (1 year if you count the books), the Megami Tensei franchise will be 30 years old.
I wonder if Atlus is planning anything special for the occasion. For a series that's been going on this long, I certainly hope they do.
That is something I wanted to know:
How long has been Kaneko absent from the series? And why?
I can't think of anything Kaneko's done since Strange Journey's character art, which was over 5 years ago.
He worked on scenario drafts in Shin Megami Tensei IV but he hasn't had a major art role since Strange Journey.I can't think of anything Kaneko's done since Strange Journey's character art, which was over 5 years ago.
The thing is though, unlike Soejima, he has been Atlus's main Demon designer this whole time, and now that we're getting classic demon designs back in Persona 5, he might make a return to his art role.
Technically they never left. Even SMTIV only replaced a few of his modern designs(Archangels, Lucifer, Lilith) every other one only replaced very old ones (pre-art style change Kaneko art) or were new demons altogether, while most demons were still Kaneko.
I actually wish they hired new artists to redesign or design new demons for a new game with an unified art style, rather than just a few random "guest designs" like in SMTIV, while keeping most of Kaneko's designs around. I know this would be blasphemy to most of the fanbase though, but I was pretty disappointed by the low number of new demon designs in SMTIV - although I think everyone agrees that the inconsistent art style wasn't a good idea.
I'm at the final boss of nocturne, and I was wondering if any of the other games play faster than nocturne. It feels like the whole game was just so slow in terms of gameplay speed.
I'm at the final boss of nocturne, and I was wondering if any of the other games play faster than nocturne. It feels like the whole game was just so slow in terms of gameplay speed.
So I just started playing through IV after getting it on the sale, and I keep waiting for this supposed difficulty spike at the start which I keep hearing about, but I've justand I haven't really found it hard at all really. Is there a boss or something that will stop me at my tracks or did I pass it?met the black samurai
So I just started playing through IV after getting it on the sale, and I keep waiting for this supposed difficulty spike at the start which I keep hearing about, but I've justand I haven't really found it hard at all really. Is there a boss or something that will stop me at my tracks or did I pass it?met the black samurai
Naturally, since the other mainline games are 2D and in first person, they spend a lot less time on fluff animation, and therefore are much faster in battles. Play Soul Hackers or SMT4 if you want a game with particularly fast battles.
So I just started playing through IV after getting it on the sale, and I keep waiting for this supposed difficulty spike at the start which I keep hearing about, but I've justand I haven't really found it hard at all really. Is there a boss or something that will stop me at my tracks or did I pass it?met the black samurai
Ooof, yeah, guess I've reached that point.
Wasn't that bad though honestly.
Matador was kind of fucked up though. I mean, you didn't need to really grind or anything, but your tactics and knowledge of the battle system had to be on-point. And at that early in the game, I didn't think it was fair to expect the player to be on that level.
I don't think it's that unreasonable - as you said, no grinding is required, and most first-time players easily make it past him once they know what to do. Placing him that early may not have been a mistake, but the correct strategy should perhaps have been made more obvious ingame.
I don't think it's that unreasonable - as you said, no grinding is required, and most first-time players easily make it past him once they know what to do. Placing him that early may not have been a mistake, but the correct strategy should perhaps have been made more obvious ingame.
Is this the place where I can complain about Soul Hackers being mean to me? I thought I was doing more or less well and then some random enemies start casting Hama until they kill the healer because it protected the hero and when I finish them for some reason three more powerful than normal demons appear from nowhere and destroy me. I suppose I have to carry more healing demons, right?
I don't think it's that unreasonable - as you said, no grinding is required, and most first-time players easily make it past him once they know what to do. Placing him that early may not have been a mistake, but the correct strategy should perhaps have been made more obvious ingame.
I want a new spin off game, something along the lines of Digital Devil Saga. Devil Survivor is good but I don't like the art style.
Or buffers. Buffing is pretty broken in SH.
Goddamn,really makes getting through the earlier boring parts worthwhile.Tokyo
Goddamn,really makes getting through the earlier boring parts worthwhile.Tokyo
Gotta say, while I don't mind the lack of direction in the main quest since I don't mind exploring a bit, the lack of direction in some sub quests really erk me.
I was doing a sub and have no idea where to fucking go and stumbled upon the main quest location. Then I went "fuck it" and just abandoned the sub quest.
Also goddamnit why is a character as cool-looking asKaga die with so little impact to the story.
I'd say it's completely broken. Still love the game to bits though.
Yeah, good stuff. Map is a bit of a pain to navigate though.
I still need to get the dlc and talking about SH makes me want to replay. God, I love this franchise so much.
Okada: ...The creator is the God of the game, and as the God, Im not doing anyone any favours. Bullying is rewarding (laughs).
more great interview translations, bless you tumblr people, bless you
http://dijeh.tumblr.com/post/112061547953/with-the-occasion-of-shin-megami-tensei-iii
Kaneko will always be my hero but Okada, you are also missed.
Any favourites?
Kaneko: I love all of them, but I find Yuuko’s dual nature, her femininity and cruelty, very scary.
Okada: Well, that’s how she was written, there’s nothing we can do about it (laughs). In reality, there aren’t women who are only pleasant.
Kaneko: Our games don’t have idol-like characters. I think there are characters female players can also sympathise with.
Woa Soul Hackers was my last SMT game finished, and gameplay wise I loved it (not so much plot wise). I don't remember it pretty much annoying in spamming enemy replacements though.
I had no idea that the majority of the early games' demons were designed sprite-first. It seems like an odd decision to make, but I guess it makes sense when trying to maintain artistic cohesion on limited hardware.
That's really interesting. I can definitely see why he'd do it, but it's a cool change from many artists' process of degrading a fleshed out design idea to work as a sprite.I had no idea that the majority of the early games' demons were designed sprite-first. It seems like an odd decision to make, but I guess it makes sense when trying to maintain artistic cohesion on limited hardware.
more great interview translations, bless you tumblr people, bless you
http://dijeh.tumblr.com/post/112061547953/with-the-occasion-of-shin-megami-tensei-iii
Kaneko will always be my hero but Okada, you are also missed.
Hey y'all, I've been playing through Soul Hackers lately. Just finished up thedungeon.Algon Microelectronics
The game had been a pretty big cakewalk until this dungeon, where the random encounters gave me my first Game Over and then continued to do so (the usual OHKO shenanigans) and the boss was real crazy and took a lot out of me.
My question is, what's the deal? Did I get underleveled (I'm 47, for reference) at some point? Is this just a somewhat arbitrary spike in difficulty that will level out in the next short while, or should I settle in for the long haul and expect the game to keep up at this rate?
Hey y'all, I've been playing through Soul Hackers lately. Just finished up thedungeon.Algon Microelectronics
The game had been a pretty big cakewalk until this dungeon, where the random encounters gave me my first Game Over and then continued to do so (the usual OHKO shenanigans) and the boss was real crazy and took a lot out of me.
My question is, what's the deal? Did I get underleveled (I'm 47, for reference) at some point? Is this just a somewhat arbitrary spike in difficulty that will level out in the next short while, or should I settle in for the long haul and expect the game to keep up at this rate?