cj_iwakura
Member
Apparently Kaz V is up for preorder on Amazon JP. I plan on ordering mine when I get back to the Airbnb.
But what's in the
Apparently Kaz V is up for preorder on Amazon JP. I plan on ordering mine when I get back to the Airbnb.
Not sure, I can't read Japanese, I just used Google Translate to be able to place the order.But what's in theboxbook?
Not sure, I can't read Japanese, I just used Google Translate to be able to place the order.
I don't have Kaz I-III though, so chances are whatever it is I don't have.I respect your blind devotion, but I'm not interested unless it's Raidou Design Works or maybe even SJ.
I don't have Kaz I-III though, so chances are whatever it is I don't have.
I'll be reading some Quantum Devil Saga soon!
But what's in theboxbook?
Feels like a waste. I'd rather have a character art book, not more demons.It's more SMT Devil Summoner stuff. This is a continuation of Book 4 which had Light and Neutral demons. This one has all the "dark" aligned ones.
Feels like a waste. I'd rather have a character art book, not more demons.
This is the weirdest post.
This volume is going to include the characters anyway.
If all else fails, get a PS3 and all the PS2 Megaten games are available as PS2 Classics on PSN there.So I have the crazy idea to track down the PS2 Megaten games. I will ignore Persona 3 and 4, I have faith they will come in a modern system (PS4 or Switch)... maybe before this decade ends.
I ordered the DDS games in my local Amazon. The first one (which I already played some years ago lol) is going to arrive first. The second has undefined date, though, and it's the one I want to play aaaahrg.
Edit: I'm wrong. The first game is the one with undefined date haha.
I want buy the Raidou games and Nocturne, but I can only find them in Amazon USA, and well, I would need a PO BOX to help me.
(I also saw the DS EO games are still available and they are not so expensive, which surprise me a bit, but I can wait... to buy them, maybe next year)
If all else fails, get a PS3 and all the PS2 Megaten games are available as PS2 Classics on PSN there.
Well there you go then. I believe every single Megaten game on PS2 is on there. I can't think of any that are missing.Actually I bought a PS3 just for Persona 5 xD but lately is more a Netflix and BD player than anything.
Yeah, they're all there. I think the PAL store even has Maken Shao if you want to count that.
Yeah, I participated. It was done on their site via SoundCloud links, I think.So apparently there was a popular vote or something in Japan? Atlus JP just uploaded a 3 hours list with the 149 best tracks in the franchise.
Edit: Nocturne's world map theme is way too low. At least the final world map theme placed well, though it should be slightly higher too. And I love Nocturne's normal battle theme, but there are better battle themes in Nocturne,Some really odd choices here and there (SMT 1's title track almost in the top 10?), but judging by the top 5, I'm glad even Japan agrees Nocturne is the GOATand Intro 2, the rightful no.1, was robbed!
So apparently there was a popular vote or something in Japan? Atlus JP just uploaded a 3 hours list with the 149 best tracks in the franchise.
Edit: Nocturne's world map theme is way too low. At least the final world map theme placed well, though it should be slightly higher too. And I love Nocturne's normal battle theme, but there are better battle themes in Nocturne,Some really odd choices here and there (SMT 1's title track almost in the top 10?), but judging by the top 5, I'm glad even Japan agrees Nocturne is the GOATand Intro 2, the rightful no.1, was robbed!
.Point #1: Hashino decided to apply to Atlus literally because he opened a phone book and it was listed at the top of the page he opened to.
.Point #2: When he first joined Atlus, he didn't know how to operate or even turn on a PC and didn't know what his coworkers were discussing.
.Atlus offices sounded a little crazy back then. Thick with tobacco and incense smoke and doors covered in yen notes, maybe as an aesthetic?
.Point #4: Six months on the job, he was tasked with working on Devil Summoner 1, where he was asked to design the demon combat AI algorithm.
.Bear in mind that, again, he knew next to nothing about computers and had to quickly learn the basics of programming on the job.
So, yeah. R&D1 is dead, long live R&D1. I had some hopes before, but seeing how they view this era as somewhat of a failure, SMT V probably won't borrow much from it. Hoping to be proven wrong..Point 6: One interesting thing many may want to know is that he doesn't personally consider much of his DC/PS2 work to be very successful.
.Maken X, for instance, sold poorly. To hear him tell it, the Atlus house style coupled with then still new FPS view limited the player base.
.Even more interesting, he feels that even SMT3 and the DDS games didn't ultimately deliver, either. Hardly bad games, but not smash hits.
.Digging for sales figures for SMT3 in particular at the indicates that it didn't set sales charts on fire. It was decent, but that's it.
.This isn't just about cynical capitalism for capitalism's sake, either. The lack of real, substantial success was hurting the company.
.It's more well known among JP fans, but pre-P3, Atlus was starting to approach a do or die point. It was getting harder for it to make games
.Knowing that... Point #7: Persona 3 turned out so differently from the previous games in part because Atlus needed a new lease on life.
.So this is all well and good except... Point #8: Persona 3 didn't exactly light the world on fire at first when it came out in Japan.
.Hashino is not unaware of why this was, especially with respect to it being a very different game from Persona 1 and 2. Ppl were ambivalent.
.Word of mouth from people who played it is ultimately what helped salvage it and keep Atlus in games. Still not a blockbuster, but decent.
.Point #9: This drama with P3 changed how Hashino and Atlus approached presented their subsequent games moving forward.
.Previously, he was of the mind that as long as they made interesting games, they'd ultimately find their way to the right people somehow.
.As indie devs can attest, that's hardly guaranteed and Hashino came to this conclusion. It was crucial to think of "context" in many senses.
.Part of this means situational, like series legacy. Part of it is also evolution (ie: P3 took place in city, P4 takes place in the country).
.But most interestingly, part of his idea about context involves how games are presented and discussed, especially pre-release.
.This is why P5 had crazy promotion stunts. It helped keep the game in people's minds, even if the conversation wasn't always about the game.
Point #1: Hashino decided to apply to Atlus literally because he opened a phone book and it was listed at the top of the page he opened to.
[...]
Among other places, he also apparently interviewed at a futon maker and implies he would've potentially enjoyed that work, too.
kaneko's current station at atlus must be pretty basement level if this dude feels comfortable publicly pegging the "house style" at the time as the problem with ps2 era atlus games.
... in any case, hello smt community thread, i am currently trying to give devil survivor another shot with overclocked after giving up on the ds version seven years ago. can anyone tell me which route someone like me would enjoy the most? i don't really like any of these characters but i'm not sure how early any of these paths get closed off and would like to at least keep my options open as long as possible.
Accessibility aside, the biggest issue for me is tone. The atmosphere, humor and writing style of the PS2 era is completely lost, and the differences between mainline SMT and Persona in those departments decrease with each new game.
I'm not fond of stuff like save everywhere and the games being easier in general, but they're still fun to play. Anime SMT definitely sucks though.
The atmosphere, humor and writing style of the PS2 era is completely lost
Accessibility aside, the biggest issue for me is tone. The atmosphere, humor and writing style of the PS2 era is completely lost, and the differences between mainline SMT and Persona in those departments decrease with each new game.
I'm not fond of stuff like save everywhere and the games being easier in general, but they're still fun to play. Anime SMT definitely sucks though.
Devil Survivor 1 is probably the only game where I find all paths interesting to a degree, even law, but hmm... Naoya, maybe? It's pretty much chaos, but more grounded and with genuinely good intentions (for the most part anyway), kinda like SMT2 chaos. It's hard, though.
I haven't heard of this, but if true I would hope maybe SMT Switch info? Maybe they have something to show, even if it's just a title reveal?Has anybody heard anything about a "Megaten Special" for September 23rd? Or did I just dream this?
While I get the idea behind the AI controlled party members and trusting them, dying to dumb bullshit like Mitsuru attempting Marin Karin for the umpteenth time instead of healing the protagonist is not fun, no matter how you cut it. It's like the thing with Walter using Agi on Minotaur in SMTIV. Every time you got Walter for that fight you would just reset because you know he was going to screw you over.After trying P3P I kinda appreciate the party AI system in the original actually, you can tell the game is completely balanced around it. But either way, I haven't read dev comments on it, but my guess is that it was to tie gameplay to the game's themes and social link mechanics.
Basically you're trusting your teammates to back you up, and as your bond deepens and trust grows, you get to give them more specific strategies to better work as a team, just like they get closer to you in the story.
I think it's pretty novel as a concept but obviously, not everyone liked it, myself included (back then anyway).
... And yeah, that magician guy lol. He's one of the worst SLs in the series, what a tool.
Accessibility aside, the biggest issue for me is tone. The atmosphere, humor and writing style of the PS2 era is completely lost, and the differences between mainline SMT and Persona in those departments decrease with each new game.
I think Apocalypse had excellent gameplay, better than SMTIV. While not Nocturne levels, it was pretty damn impressive how much they improved the battles.So, about that extra week they put into Record Breaker. I've complained about the pacing of the story a few pages ago and how certain plot points get beaten into the fucking groundbut fortunately it does improve in the second half."where is Yamato? Where is Saiduq? Where is Yamato? Where is Saiduq? Where is Yamato? Where is Saiduq?"
Apocalypse though... It's the first time I can say I'm actually disappointed with a SMT game.
It's painfully obvious that it's aiming for a different demographic and it loses all the nuance and gravitas typical of SMT in the process.
I've seen comparisons with Persona but it only wishes it had a cast and story half as good as any Persona game.
Regarding Record Breaker, I never finished the second week. Pretty sure I was on the final battle (), but just got frustrated with it and I think another game distracted me.Canopus with all the points leading to the different parts.
I think Apocalypse had excellent gameplay, better than SMTIV. While not Nocturne levels, it was pretty damn impressive how much they improved the battles.
I love how many demons with some kind of unique mechanic like Innanna there were.
The healer from Nocturne coming back was a nice throwback. The storyline was not as good as SMTIV's, but definitely had it's moments.Asahi's brutal death was unexpected and well executed,
although I totally saw it coming that she would be back in the egg since Shesha literally said in the same scene that everyone that died would reincarnate there.
Regarding Record Breaker, I never finished the second week. Pretty sure I was on the final battle (), but just got frustrated with it and I think another game distracted me.Canopus with all the points leading to the different parts.
Atlus has announced that a number of live streams will be held during Tokyo Game Show 2017, on the 23rd and the 24th.
The first of these live shows will be a Megaten Special, to be held on September 23rd, from 1:00 PM to 5:00 PM JST.
Live Stream Content
- Shin Megami Tensei Series Play Back: Playthroughs of the older numbered titles in the Shin Megami Tensei series.
- Megaten Radio: Memories and messages related to the Shin Megami Tensei series can be submitted by viewers through Twitter, and will be read aloud during the show.
- Introduction of the newest title: Shin Megami Tensei: Strange Journey Redux.
- Shin Megami Tensei Series 25th Anniversary goods and events information.
Sweet, I hope we learn more about that Switch game then.I found some info about the Megaten Special. I wasn't a dream after all.
TGS 2017 Megaten Special Live Stream Announced
I hope they give some info about HD Project. And a new surprise as well.
Got my copy of Kazuma Kaneko V this afternoon. As expected it's the Dark, Neutral, and Others from Devil Summoner, along with the expository pages.
The Others section includes Kyouji, Lei, Victor et. al. and some of the other non-aligned characters. Overall it's just as nice as the rest in the series. I'm glad they're bringing them out a little faster than in previous years. I wonder when we'll get vol. 6.