Lunarwhale
Member
Really tempted to pick up Kaz IV and V as I don't have the prior ones and love his Devil Summoner-era artwork, but might wait for when I go to Japan in a few months. Are they limited runs, or should I be able to find them?
I got a notification from DHL () today that mine is supposed to arrive tomorrow. I'm excited to see it.
I wonder how soon we would get Kaz VI as well. I remember months ago, they originally just announced Kaz IV, containing Devil Summoner content, and then months later announced that it would split into Kaz IV and V.
Really tempted to pick up Kaz IV and V as I don't have the prior ones and love his Devil Summoner-era artwork, but might wait for when I got to Japan in a few months. Are they limited runs, or should I be able to find them?
Soul Hackers would be neat, but I am surprised at no Strange Journey. Devil Summoner and Soul Hackers predate Nocturne (unless you count the PSP and 3DS ports), yet Nocturne was covered in Kaz III.I'm guessing VI would start Soul Hackers? I can't remember where but I want to say I saw someone speculating that VI and VII would both be Soul Hackers the same way IV and V were Devil Summoner, which is a-ok with me.
I wouldn't say they're ultra limited. I've seen IV popping up in used bookstores around my area already as well. It and V should both be pretty easily available in a few months time, but if you're hesitant then maybe grab them to save some stress.
I figure it would've been controversial and localization hell.
Thank you for voting on Megaten series popular songs, and thank you for picking the battle theme from Nocturne, of which I was in charge. In a way, Im sorry to say that it would have been impossible to imagine a long time ago that a track from Nocturne would be ranked first.
Although it is neatly in number 1, 2 songs from Shin Megami Tensei are also within the top ranks. It is a sense of relief to see that old and new fans are intermingling, and it is pleasing for us at Atlus.
In the future, I hope that Kozukas songs will dominate the top of the popular song ranking, after 5 or 10 years, with songs from Shin Megami Tensei IV composed by Kozuka becoming more memorable. Both IV and Apocalypse have good songs. So, if a new song from Strange Journey Redux could also be involved in it Oh yeah, Strange Journey Redux will be released on October 26th!
SauceThank you very much for voting!
As a result of the ranking, as the person in charge of the titles after Shin Megami Tensei IV, I honestly feel that its regrettable (and I am sorry) At the same time, this song is definitely the best Oh this one too were my thoughts while being aware that I was seeing the top results (laughs).
Personally, I pledge to get my revenge some day. Thankfully, the Megaten series will continue over the 25th anniversary, and I am truly appreciative of the many people who will participate in these projects as well.
Im looking forward to the release of Strange Journey Redux soon. In addition, live events and concerts will be held this year. Thank you for supporting the Megaten series as it continues into the future.
Comments from Meguro and Kozuka regarding the music popularity contest.
Shoji Meguro
Even his comments here kinda make me think they don't remember that era all too fondly.
Ryota Kozuka
Sauce
I feel kinda sorry for him, you can tell he was a little disappointed his tracks didn't place higher. To be fair I totally think the Divine Powers battle theme got robbed of a spot in the top 10, and the final boss from Apocalypse deserved to place higher too
Also the Archangel battle theme, though that one is understandable due to being tied to DLC.
Between Meguro and Hashino's comments, it's really clear that Atlus' do-or-die period during the early-mid 00's was awful to live through.
Wonder if that's the reason Okada jumped ship.
IV soundtrack is my favorite of the series, the battle themes especially are out of this world. Japan needs to get their taste checkedComments from Meguro and Kozuka regarding the music popularity contest.
Shoji Meguro
Even his comments here kinda make me think they don't remember that era all too fondly.
Ryota Kozuka
Sauce
I feel kinda sorry for him, you can tell he was a little disappointed his tracks didn't place higher. To be fair I totally think the Divine Powers battle theme got robbed of a spot in the top 10, and the final boss from Apocalypse deserved to place higher too
Also the Archangel battle theme, though that one is understandable due to being tied to DLC.
Okada's reasons were twofold: he felt there was noting more he could add to Shin Megami Tensei and if stayed at Atlus they'd only let him make Shin Megami Tensei games.
He doesn't have much to be disappointed about, IV and IVA got a lot of love. Nocturne's OST is just that good.
Yeah, it's kind of strange their best work came of out of that era. I imagine things will be more stable under Sega though, as they are unlikely to bankrupt themselves.Weren't they in a lot of financial trouble coming into the PS2 genearation, and then got tossed and sold between corporations after that? If so, I wouldn't doubt it despite the stone-cold barrage of greats.
Can confirm.
Yeah, it's kind of strange their best work came of out of that era. I imagine things will be more stable under Sega though, as they are unlikely to bankrupt themselves.
Also, it's really bizarre seeing a Joker (from P5) outfit in a Sonic game. I keep forgetting Sega owns Atlus now.
Future SMT x Bayonetta crossover???
Featuring Bayonetta from the Bayonetta series
If Sega have any sense at all, they're going to strong arm Atlus into doing some PC ports or make some heads roll. I love Atlus and don't want Sega intervening too much, but that's just common sense at this point.
The only things I want Sega to provide:
-Bigger budgets for Atlus' games
-Bigger marketing efforts in the west while you're at it
-Faster localizations
-PC ports
-Shin Megami Tensei V Featuring Knuckles from the Knuckles & Knuckles & Knuckles series.
There are a lot of demons in here that I have never seen or heard of before...Waxwork, scarecrow, and others
I think Sega is providing most of these. The fact that Atlus USA announced a localization of Strange Journey Redux (with a localized name because Deep Strange Journey sounds like a porn title) many months before the game has even released in Japan, as compared to SMTIVA where they took a few months after it came out in Japan to announce it, is quite telling that maybe localizations will be faster. They said early 2018 for SJR, and it releases in Japan at the end of October, so maybe 3-4 month wait?
As for the marketing effort, it didn't seem like they did much to market Persona 5 much in the west, or with SMTIVA.
Even though we know fuck all about SMT Switch (V?), the fact that they are using Unreal and going to have 3D demons again (even if they just use the Persona 5 assets) might be an indicator of a bigger budget. Probably by the fact that it's on a console again, it likely will have larger budget than IV or IVA. If I'm not mistaken, IV and IVA did decent enough worldwide, right?
I really hope we learn more about the Switch game soon, even if it's just another CG trailer or just a logo or something.
I hope that is the case because it would be nice to see SMT come back to the front lines, but at the same time I really don't want the long wait.I have a feeling SMT HD is going to follow a similar marketing strategy as P5. An early teaser, some silence, another slightly longer teaser confirming the platforms and a general release date estimate (let's say Winter 2018, which should roughly translate to September 2022), before finally releasing a full blown trailer. They gotta go all out with the trailer too to generate some buzz for the game. So far it feels like only series fans are paying attention.
I hope that is the case because it would be nice to see SMT come back to the front lines, but at the same time I really don't want the long wait.
Did they ever say what took so long with Persona 5? I'm curious what it was that caused them to miss their original projected release by about two years.
Hashino (or some other member of the team?) said they had to redraw all the 2D textures/art for the PS4 release because the assets didn't look good in 1080p, so that was definitely a setback. Also the whole Index fiasco apparently had a big effect on the project.
Yeah, P5 still looks great on PS3, that was where I played it too. Also, did the PS4 have the screen tearing the PS3 version definitely did? I noticed it in particular in the hallways in the school.Feels like wasted effort, because I played the PS3 version, and even the PS4 version supposedly wasn't that fancy looking. To me, Atlus games were never really about high quality textures, more about the design.
Honestly the battle menu looks great and I wish they would remake P3 and P4 with it. Trying to play P3 I wish it had the convenience of just getting triangle to use magic.Tbh P5 may be one of the first times I actually think a game is overdesigned. The battle menu especially looks godawful.
I have a feeling SMT HD is going to follow a similar marketing strategy as P5. An early teaser, some silence, another slightly longer teaser confirming the platforms and a general release date estimate (let's say Winter 2018, which should roughly translate to September 2022), before finally releasing a full blown trailer. They gotta go all out with the trailer too to generate some buzz for the game. So far it feels like only series fans are paying attention.
Hashino (or some other member of the team?) said they had to redraw all the 2D textures/art for the PS4 release because the assets didn't look good in 1080p, so that was definitely a setback. Also the whole Index fiasco apparently had a big effect on the project.
Yeah, P5 still looks great on PS3, that was where I played it too. Also, did the PS4 have the screen tearing the PS3 version definitely did? I noticed it in particular in the hallways in the school.
Tbh P5 may be one of the first times I actually think a game is overdesigned. The battle menu especially looks godawful.
By SMT HD do you mean the Switch/? game , or did I miss an announcement of a SMT 1 remake?
Speaking of SMT 1, I wasn't able to complete my iOS playthrough of SMT 1 in time and now the game is unusable (I had to already put my device on a 11 beta) because it hasn't been updated for 64-bit. If anyone from Atlus reads this forum, please please try to convince the powers that be to update SMT 1 on iOS. There's no other western release we can play.
I was speaking of the Switch game, yes. They call it the SMT HD project so I'm assuming it'll also be on other platforms.
I doubt they even remember they localized the iOS version of SMT 1 lol.
I'll keep dreaming of a remake and play the translation patch in the meantime
My copy of Kaz V came in. DHL surprisingly actually brought it to my door, but didn't knock.
The art of the humans towards the back really makes me want to play the original Devil Summoner in English one day, despite how much cj_iwakura tells me I don't want to play it.
Also I like seeing some of Kaneko's earlier iterations of demons we usually know from different designs today.
Despite hitting every Gin event, apparently by not talking to annoying-ass Atsuro at the exact right time, I missed out on the ending route I wanted in Devil Survivor and now I'm stuck with either Chaos or Law options. Really wish I had checked the Wikia instead of just very loosely checking in with the rather poor guide that's up on gamefaqs. I'd been enjoying the game much more this time around but this has really taken the wind out of my sales. Day Six boss was a cinch but I am in no mood for grinding so apparently I need to go Law, blech.
Yeah, despite liking the way the paths themselves and the way they work in the game a lot, some of the requirements are annoyingly strict.
Gin's path offers a lot of explanations but I didn't like it that much, personally. I'd say Naoya's is probably the best, both for being satisfying, offering a more reasonable alternative to chaos, AND having an 8th day... But it's kinda hard. Amane's is pretty alright though, ans may be the only good law route ever.
Yeah, despite liking the way the paths themselves and the way they work in the game a lot, some of the requirements are annoyingly strict.
Gin's path offers a lot of explanations but I didn't like it that much, personally. I'd say Naoya's is probably the best, both for being satisfying, offering a more reasonable alternative to chaos, AND having an 8th day... But it's kinda hard. Amane's is pretty alright though, ans may be the only good law route ever.
Yeah, despite liking the way the paths themselves and the way they work in the game a lot, some of the requirements are annoyingly strict.
Gin's path offers a lot of explanations but I didn't like it that much, personally. I'd say Naoya's is probably the best, both for being satisfying, offering a more reasonable alternative to chaos, AND having an 8th day... But it's kinda hard. Amane's is pretty alright though, ans may be the only good law route ever.
The ending seems to be designed to get you to play through the eighth day content too (was it that way in the original version?) so I guess I'll keep going.