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Shin Megami Tensei: Devil Survivor 2 |OT| Big Dipper and Bigger Boobs

bubnbob

Banned
I can't even finish free battles to earn money to buy reserve demons. I'm about Level 11-10. I have I would say the next level of creatures. Kikimora, Gagyron, Lim Tim (that valkyrie creature)... it was like this with DS1 for me, I guess nothing really changed. Maybe they'll make a DS2 Overclocked and work on balance some more. I pretty much shut it off when creatures heal themselves back to full strength after every skirmish.
 

sixclaws

Banned
I can't even finish free battles to earn money to buy reserve demons. I'm about Level 11-10. I have I would say the next level of creatures. Kikimora, Gagyron, Lim Tim (that valkyrie creature)... it was like this with DS1 for me, I guess nothing really changed. Maybe they'll make a DS2 Overclocked and work on balance some more. I pretty much shut it off when creatures heal themselves back to full strength after every skirmish.

In terms of that free battle try keeping your characters close together until they're strong enough to survive on their own and then split them into teams of two. Also it helps if you attack the monsters first instead of waiting so that on their turns you're not attacked by multiple full teams of monsters. Try wiping out the upper left portion of the map and then work your way around the map. Don't worry about skill cracking if its causing you to lose, focus on it once you're stronger.
 

Mitama

Member
Well, Joe and Daichi are just solid all around characters. High speed + magic/str. Daichi in comparison to Keita / Hanako is only ever so slightly weaker, so he's more of a flavor character. Fumi I find is an overrated glass cannon; I don't really like her much, but lategame she's probably good. Jungo is 1 dimensional, and isn't that good. The best physical attackers are fast, since they get to abuse the broken multistrike skill. Otome is pretty fucking beastly, thats true but I honestly prefer Joe's speed.

I'll admit that Daichi doesn't have a niche, but I don't really mind that. Joe on the other is a legitimately good mage with incredible speed. Shame his low vit stat means he can't learn force boost related skills :/. Io is the worst of the 3 since her (unique) stat growths don't really let her compete against the faster mages and she's also slow as dirt, which can be really annoying. I still use her anyway since she's a really good tank (since STR = DEF in this game...) In short, I basically use those 3 characters because they're my favorites, and the gap between characters isn't that big.

There wasn't a single point in the game where I felt like "damn I might have won if I used X character."



Wish I could "like" gaf posts.

You don't really need AGI for your physical attackers, all my best physical skills are HP-based actually. Not liking Fumi because she's a glass cannon I can understand, I guess she died a lot when you used her? If you flank her with a good setup, nothing can touch her though. I've always used her with a Tyrant and Deity. Deity to cast Awakening before each turn (1.5x MAG damage), then in battle a dance with Fumi, a dance with the Tyrant and a physical attack or whatever with the Deity. After the battle you get MP recovery from the Tyrant and I then cast Media with Fumi to full heal everyone. This is pretty damn overkill though, she finishes even bosses in 2 turns tops haha. You should really give her a try, she's my favourite character by far. Thor is an awesome Deity for this role by the way, I got Life Surge on him and have been using him since his fuse was unlocked. Lv 38 demon in a level 50 party but I don't care. :D

I like Io for the same reason, she can hold up pretty well and her MAG is still great. Got the remaining dances on her and she can finish most fights by herself.

I asked this before, but noone really replied, so what are your favourite demons so far?

My new favs are
- Fallen Bifrons: high MAG, Ziodyne, Agidyne, Fire Amp, Drain, Mana Bonus and his racial skill (HP/MP recovery on team when he kills something) make for a great demon
- Tyrant Hecate: Anti-Most + Anti-Phys = strong against everything, great MAG, Diarahan, Agidyne, Ziodyne, Pierce (fusion fodder) and of course Tyranny!
- Genma Cu Chulainn and Kresnik: high STR, Pierce, Phys Boost and Kresnik even has Null Phys
 

Mitama

Member
I can't even finish free battles to earn money to buy reserve demons. I'm about Level 11-10. I have I would say the next level of creatures. Kikimora, Gagyron, Lim Tim (that valkyrie creature)... it was like this with DS1 for me, I guess nothing really changed. Maybe they'll make a DS2 Overclocked and work on balance some more. I pretty much shut it off when creatures heal themselves back to full strength after every skirmish.

Hmm, those are the demons I'd recommend around that level. Try and get a Bilwis too if you can, Fatal Strike and his high STR make him a hard hitter. What are your team setups?
 

Kazerei

Banned
I can't even finish free battles to earn money to buy reserve demons. I'm about Level 11-10. I have I would say the next level of creatures. Kikimora, Gagyron, Lim Tim (that valkyrie creature)... it was like this with DS1 for me, I guess nothing really changed. Maybe they'll make a DS2 Overclocked and work on balance some more. I pretty much shut it off when creatures heal themselves back to full strength after every skirmish.

You can retreat from free battles, and there's no penalty for doing so. So don't feel pressured to finish the battle.

Also, I usually keep just one or two reserve demons, and only buy from the auction for the purpose of fusing new demons. You really shouldn't be having any trouble so early in the game...
 

Ties

Banned
It's okay.
Are the difficulty spikes manageable, or pure hell like DS1's? And are there any broken spells/attacks in this game?

I tried playing the original DS1, but the difficulty spikes on the 6th and 7th days were hard to keep up with. I remember having to grind for hours because all of my demons kept getting one-shotted. Abusing dances made the game somewhat easier, so I'm hoping that this game has some sort of cheap tactic I can use to progress through the plot haha. Also, I hated demons with Shield All; losing my extra turns ugh.
 

duckroll

Member
Are the difficulty spikes manageable, or pure hell like DS1's? And are there any broken spells/attacks in this game?

I tried playing the original DS1, but the difficulty spikes on the 6th and 7th days were hard to keep up with. I remember having to grind for hours because all of my demons kept getting one-shotted. Abusing dances made the game somewhat easier, so I'm hoping that this game has some sort of cheap tactic I can use to progress through the plot haha. Also, I hated demons with Shield All; losing my extra turns ugh.

DS2 is a lot like DS1. If you found DS1 hard towards the end of the game, then you will probably find this game extremely hard as well. I think most players familiar with SMT demon systems found it the reverse though. DS1 started out really hard on the first 2 days or so because you have less options and the gameplay is still being introduced to players. After that, once the options open up it gets pretty easy.

With the experience from playing DS1, I would say DS2 starts out easy, and the difficulty "spikes" are all manageable. There are definitely spikes though. Some fights are designed normally, while other fights are designed to be overwhelmingly "unfair" unless you analyse the situation and know what sort of party builds you need to best accomplish the goal without tearing your hair out.

Just like late game DS1, DS2's strategy so far seems to be 80% focused on preparation, and 20% about actual implementation in the battles themselves. How you form your parties and what demons you have, and what skills your demons have will affect the challenge very significantly.

I've played about 5 hours so far, on Day 3 now.
 

Ties

Banned
DS2 is a lot like DS1. If you found DS1 hard towards the end of the game, then you will probably find this game extremely hard as well. I think most players familiar with SMT demon systems found it the reverse though. DS1 started out really hard on the first 2 days or so because you have less options and the gameplay is still being introduced to players. After that, once the options open up it gets pretty easy.

With the experience from playing DS1, I would say DS2 starts out easy, and the difficulty "spikes" are all manageable. There are definitely spikes though. Some fights are designed normally, while other fights are designed to be overwhelmingly "unfair" unless you analyse the situation and know what sort of party builds you need to best accomplish the goal without tearing your hair out.

Just like late game DS1, DS2's strategy so far seems to be 80% focused on preparation, and 20% about actual implementation in the battles themselves. How you form your parties and what demons you have, and what skills your demons have will affect the challenge very significantly.

I've played about 5 hours so far, on Day 3 now.
Sounds great, thank you for the information. Hoping the print run isn't too small, I can't afford this game right now. I'll definitely check it out along the way though.

Is it weird that I found Nocturne easier than Devil Survivor? There's just something about SRPGs that make them more difficult for me.
 

duckroll

Member
Sounds great, thank you for the information. Hoping the print run isn't too small, I can't afford this game right now. I'll definitely check it out along the way though.

Is it weird that I found Nocturne easier than Devil Survivor? There's just something about SRPGs that make them more difficult for me.

There's probably a good reason for that. I don't know how you play games in particular, so I can't really speculate on that, but I find that the difference between RPG SMT and SRPG SMT is that with the RPG, you can get a better "feel" for how demons handle in a party much faster and immediately by just fighting a few short random battles.

With a SRPG, there is much more investment required to fully understand how team dynamics work, since even a Free Battle isn't going to take like 10 seconds unless you're very much overpowered. In addition to that, the non-combat parts of a battle in DS introduces Race abilities for demons which is something new compared to regular SMT or Persona games. Some players tend to ignore these skills a lot because they don't fully understand the benefit of the system, and that puts them in a serious disadvantage.
 

PK Gaming

Member
You don't really need AGI for your physical attackers, all my best physical skills are HP-based actually. Not liking Fumi because she's a glass cannon I can understand, I guess she died a lot when you used her? If you flank her with a good setup, nothing can touch her though. I've always used her with a Tyrant and Deity. Deity to cast Awakening before each turn (1.5x MAG damage), then in battle a dance with Fumi, a dance with the Tyrant and a physical attack or whatever with the Deity. After the battle you get MP recovery from the Tyrant and I then cast Media with Fumi to full heal everyone. This is pretty damn overkill though, she finishes even bosses in 2 turns tops haha. You should really give her a try, she's my favourite character by far. Thor is an awesome Deity for this role by the way, I got Life Surge on him and have been using him since his fuse was unlocked. Lv 38 demon in a level 50 party but I don't care. :D

I like Io for the same reason, she can hold up pretty well and her MAG is still great. Got the remaining dances on her and she can finish most fights by herself.

I asked this before, but noone really replied, so what are your favourite demons so far?

My new favs are
- Fallen Bifrons: high MAG, Ziodyne, Agidyne, Fire Amp, Drain, Mana Bonus and his racial skill (HP/MP recovery on team when he kills something) make for a great demon
- Tyrant Hecate: Anti-Most + Anti-Phys = strong against everything, great MAG, Diarahan, Agidyne, Ziodyne, Pierce (fusion fodder) and of course Tyranny!
- Genma Cu Chulainn and Kresnik: high STR, Pierce, Phys Boost and Kresnik even has Null Phys


0_o I was afraid you'd grill me out and spend like 10 paragraphs specifically describing why so and so are good and bad. Honestly, I sorta agree with you since Deathbound/beserk/hass are pretty damn good skills, but Multi Strike just shits on everything once you get it, its outrageous. Really, I recommend you try it with Keita / Hanako, your jaw will hit the floor. (even though Jungo is really strong, his low speed means he won't get max damage.

As for Fumi, I KNOW she's really good ((I think she's a smidgen overrated) given the right opportunity, she can pretty much 2 turn every boss in the game. I've used her a few times but I just prefer the other characters in battle. As an aside, I have her at level 49(?) and she has 38 magic. 0_o

The beauty of this game is that you can use pretty much anyone you want if you're good enough. Next time around i'll around i'm thinking of running Makoto, Fumi & Jungo. I'll probably give Jungo and Fumi swift steps so they can abuse their sikceningly high attacking stats.

My favorite demons so far are:
Kishin Take, Kudlak, SUPER Mothman, Chernobog, Tyrant something. I'll replace them soon though

I'm too lazy/DS isn't with me to give you a proper answer, but I do have a set of favorite demons.
 

PK Gaming

Member
i117074.jpg


Oh.

My.

God.

I need this...! I have no idea what the updating schedule is, and I don't think its been translated either. I read (err looked at since I can't read japanese) the first chapter;

Good stuff.
 

Mitama

Member
Amazing. Gameplay is pure addiction.

Hell yeah. Played from 10PM last night until now (10.30AM). Taking a break because my head feels like Psyduck. :V

Honestly, I sorta agree with you since Deathbound/beserk/hass are pretty damn good skills, but Multi Strike just shits on everything once you get it, its outrageous. Really, I recommend you try it with Keita / Hanako, your jaw will hit the floor. (even though Jungo is really strong, his low speed means he won't get max damage.

Haha wow, I encountered an enemy that used multi-strike on me and it's crazy indeed, killed off my entire party with ease. No wonder it's an endgame skill, I've only just begun seeing it on new demons. What'd you do with your Mothman to make him super? :D
 

Torraz

Member
I thought DS 1 was pretty hard in the beginning, then became very easy until the route choice at the very end where it became ludicrously hard. I'm not sure if it was my route, it was naoyas (or something like that).

I'm at the beginning of day 2, going for a magic, then agi MC and my biggest problem is that the free battles give so little xp, I can see a lot of grinding in the future. The day 1 boss battle was brilliant.
I skill-cracked anti-fire and baited the boss into attacking the character I set the skill too. Totally exhilarating
. DS 1 was pretty much my favorite DS 1 game (with the phoenix wright games, strange journey, etc. being close runners up).
 

Mitama

Member
I thought DS 1 was pretty hard in the beginning, then became very easy until the route choice at the very end where it became ludicrously hard. I'm not sure if it was my route, it was naoyas (or something like that).

I'm at the beginning of day 2, going for a magic, then agi MC and my biggest problem is that the free battles give so little xp, I can see a lot of grinding in the future. The day 1 boss battle was brilliant.
I skill-cracked anti-fire and baited the boss into attacking the character I set the skill too. Totally exhilarating
. DS 1 was pretty much my favorite DS 1 game (with the phoenix wright games, strange journey, etc. being close runners up).

The reason they give so little XP is because you are already at the level you are supposed to be at. Free battles are only good when you're severely underleveled and to be honest aren't worth spending time on. They barely have any skills worth cracking and the experience is just poor compared to the story battles.
 

Torraz

Member
The reason they give so little XP is because you are already at the level you are supposed to be at. Free battles are only good when you're severely underleveled and to be honest aren't worth spending time on. They barely have any skills worth cracking and the experience is just poor compared to the story battles.

That's what I was afraid of ;). I have a tendency to occasionally overgrind and then not grind for many hours until things become too hard again. It seems there won't be such a thing in DS 2 then.
 

duckroll

Member
Here's the biggest pro-tip about Free Battles: You do NOT need to finish the map. You can retreat anytime you want, and you keep all skills you cracked and all exp you gained during the fight.

Lol.
 

Torraz

Member
Here's the biggest pro-tip about Free Battles: You do NOT need to finish the map. You can retreat anytime you want, and you keep all skills you cracked and all exp you gained during the fight.

Lol.

What, is this a bug? Either I'm hallucinating since I played until around 3am or I misread, since I think the tutorial text explicity stated that all gains are lost in free battles unless they are finished.

Perhaps there is some use to this. Kill the high level groups and restart, or something like that.
 

Mitama

Member
What, is this a bug? Either I'm hallucinating since I played until around 3am or I misread, since I think the tutorial text explicity stated that all gains are lost in free battles unless they are finished.

Perhaps there is some use to this. Kill the high level groups and restart, or something like that.

Actually, the tutorial stated that you can exit a free battle at any time and still keep the experience. =p
 

duckroll

Member
What, is this a bug? Either I'm hallucinating since I played until around 3am or I misread, since I think the tutorial text explicity stated that all gains are lost in free battles unless they are finished.

Perhaps there is some use to this. Kill the high level groups and restart, or something like that.

It's not a bug, and it can be very heavily exploited. If you need to level up one character more than others, you can basically go into a Free Battle, use that character to defeat the nearest enemy mob, retreat, repeat. It works very quickly, and is much more efficient compared to playing "properly".
 

jaxword

Member
That's weird. Story text is definitely skippable if you hold down the L+R buttons, like it says in the manual.

I can't seem to get this to work. I hold down L + R and it goes the same pace--I still have to hit a button to advance it.

Is there a setting I need to trigger?





Also, maybe it's me but the Osaka girl is actually the most realistic so far. I actually know TWO girls just like that--extremely outgoing and aggressively friendly and dress pretty much like that. They're both in my school's theater group, so it makes sense they'd gravitate towards that kind of "open and free and unashamed" attitude.

I'm just surprised straightlaced Japan would have that, but then I've never been to Osaka, is it famous for "actor" types?
 

jaxword

Member
Ah, thanks guys.

As for the other characters, strangely enough the main character is less interesting this time around. Not sure what it is, must be in his answer dialogue. Somehow the first one felt more memorable.
 

PK Gaming

Member
Hell yeah. Played from 10PM last night until now (10.30AM). Taking a break because my head feels like Psyduck. :V



Haha wow, I encountered an enemy that used multi-strike on me and it's crazy indeed, killed off my entire party with ease. No wonder it's an endgame skill, I've only just begun seeing it on new demons. What'd you do with your Mothman to make him super? :D

Haha most definitely, I cried tears of joy the moment I cracked that skill, its just too awesome. When I fused him, the demons I happened to fuse him with had high stats, and as a result he became a nigh unkilleable, annoying support demon. He also gets
Demon flash; an 8 movement racial ability that makes you move faster than Sonic. !_!
But he's gone now, I fused him away :(

Picked my route. There's no going back hehe.
 

Mitama

Member
Haha most definitely, I cried tears of joy the moment I cracked that skill, its just too awesome. When I fused him, the demons I happened to fuse him with had high stats, and as a result he became a nigh unkilleable, annoying support demon. He also gets
Demon flash; an 8 movement racial ability that makes you move faster than Sonic. !_!
But he's gone now, I fused him away :(

Picked my route. There's no going back hehe.

Yeah, it's a pretty cool skill. I prefer Evil Wave for nuking from a distance though, so nice when combined with Awakening! So you are at the start of day 7, correct? Day 7 has a lot of awesome skills to crack and a craaaazy Septentrione, seriously. I'm looking forward to people cursing that one in here. :D
 

PK Gaming

Member
DUDE

I was going to mention that. Dragons are awesome now. Evil Flow is my favorite racial skill ever. 4+ range is insane, I was able to outrange BOSSES with that skill. Yeah, the lack of extra turns still sucks, but the extra range is oh so worth it.

SUPER SNIPE
 

Esura

Banned
I'm not getting this Fate System much. People on GameFAQs is saying that not getting all the characters at Fate level 4 won't get you an ending. So far I got Daichi, Io, Joe, and Makoto at lv. 1 Fate by the end of Day 1. I guess thats a good start.

I chose some pretty goofy choices though thinking the dialog wont affect anything. Now I'm kind of freaking out.
 

PK Gaming

Member
I'm not getting this Fate System much. People on GameFAQs is saying that not getting all the characters at Fate level 4 won't get you an ending. So far I got Daichi, Io, Joe, and Makoto at lv. 1 Fate by the end of Day 1. I guess thats a good start.

I chose some pretty goofy choices though thinking the dialog wont affect anything. Now I'm kind of freaking out.

The higher you level up a person's fate gauge, the more benefits you get. For example, at lvl 2 you get the ability to joint skill crack. (If Daichi has it, the MC can crack a skill HE selected and Daichi can crack a skill I selected. Its fucking awesome) at lvl 3 you get fuse a new demon, at lvl 4 you get send a demon to the MC / the MC gets to send a demon to a friend at any time. Pretty handy.

Lvl 5
A new demon

The fate system IS important, but only for 1 ending.
Daichi's secret ending. You need Yamato AND Ronaldo's fate bar to be at 4, or else you won't get it. Actually you need ALL of the characters to have a fate system of 4 and up, my bad

I'd just play through the game blind for now, instead of gunning for a route; much more enjoyable that way.
 

Esura

Banned
The higher you level up a person's fate gauge, the more benefits you get. For example, at lvl 2 you get the ability to joint skill crack. (If Daichi has it, the MC can crack a skill HE selected and Daichi can crack a skill I selected. Its fucking awesome) at lvl 3 you get fuse a new demon, at lvl 4 you get send a demon to the MC / the MC gets to send a demon to a friend at any time. Pretty handy.

Lvl 5
A new demon

The fate system IS important, but only for 1 ending.
Daichi's secret ending. You need Yamato AND Ronaldo's fate bar to be at 4, or else you won't get it.

I'd just play through the game blind for now, instead of gunning for a route; much more enjoyable that way.

Oh, ok. That sounds pretty damn sweet.

I think I'm going to focus on getting Daichi, Io, and Makoto's fates up. Don't care for Joe much.
 
I guess it's been too long since I played an SMT title. My second battle in DS2 and I let my pixie get killed in one-hit from her elemental weakness, and my hero nearly died too cos I used him to finish off Bai Suzhen (she decided to attack my poltergeist instead of the hero and one-hit killed it). Nearly lost Io from getting ganged up, too.
 

Ultratech

Member
It's not a bug, and it can be very heavily exploited. If you need to level up one character more than others, you can basically go into a Free Battle, use that character to defeat the nearest enemy mob, retreat, repeat. It works very quickly, and is much more efficient compared to playing "properly".

Couldn't you do that in the original game as well?

Now that you mentioned that, I was thinking that was possible in the first game.
 

Esura

Banned
Wow, I think I messed up on fusion. I accidentally made a Ogre with high magic. Also, its like weak to every single magic attack. Deciding on a decent fusion setup is hard.
 

Esura

Banned
Wut. How do you fail so badly? Lol.

I just started randomly making any monster that is stronger than the ones I have...because its showing pretty bad. I still lack a decent physical monster in my teams.

I did make a nice Kikimura with Zio, Zan, and Agi with Race-D and some other stuff and high Magic though.
 

Apollyon

Neo Member
All of the music is a big improvement over the short riffs from the first game. I really like the standard battle field theme.

Did anyone else catch this line from Daichi early into the game after you're told about Skill Cracking?

Daichi: "Well... It might be useful, but I wish there was a feature that skipped combat entirely."

I'm not certain it's in reference to that, but knowing Atlus USA's localization team...
 

7Th

Member
The higher you level up a person's fate gauge, the more benefits you get. For example, at lvl 2 you get the ability to joint skill crack. (If Daichi has it, the MC can crack a skill HE selected and Daichi can crack a skill I selected. Its fucking awesome) at lvl 3 you get fuse a new demon, at lvl 4 you get send a demon to the MC / the MC gets to send a demon to a friend at any time. Pretty handy.

Lvl 5
A new demon

The fate system IS important, but only for 1 ending.
Daichi's secret ending. You need Yamato AND Ronaldo's fate bar to be at 4, or else you won't get it. Actually you need ALL of the characters to have a fate system of 4 and up, my bad

I'd just play through the game blind for now, instead of gunning for a route; much more enjoyable that way.

Shit, I got Kaito killed. Guess I'll have to start with the AO route, then.
 
Finally lost. Fuck Evil Wave users...

I may need to update my team. I'm still using Knockers, but there doesnt seem to be any stronger demons I can fuse.

Also Avatar Hequet is beast right now. Switch, Knight Soul, good magic, and pretty good physical stats? Yessssss.

Can't wait until he becomes obsolete.
 

Cactus

Banned
Just finished the fist day and I'm enjoying the game so far. The story hasn't grabbed me at all yet but the gameplay is just as awesome as I remember it.
 

Mitama

Member
Ugh.. I got obliterated for the first time. I think it's the final boss though, so now it's time to fuse some killer teams! :D
 
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