puck1337 said:What the dither?
drohne said:i think the dithering is just extreme compression on the larger screenshots -- you'll notice it's present even in the hud elements. still, this could be a ds game. they've even wasted tons of space on extraneous readouts.
Doom_Bringer said:Isnt Koie working on a PS3 game?
:lol I wonder how that will look. :lol
Doom_Bringer said:Isnt Koie working on a PS3 game?
:lol I wonder how that will look. :lol
cybamerc said:The dithering obviously has nothing to do with the PSP. Most likely the screens were saved as GIFs at one point and then converted to JPEG.
Most PSP games so far run in 16bit color mode with dithering. Hehe, maybe PSP is more like GC than anyone thoughtIf you check closely, they are also very prominent on RR PSP. May be there are some kinds of limitations on the PSP hardware.
Yeah but look at the following pic (from another game), that's clearly 16 bit dithering.cybamerc said:The dithering obviously has nothing to do with the PSP. Most likely the screens were saved as GIFs at one point and then converted to JPEG.
Nah, some games run in 16bit. Even Ridge Racer, which at first I did't think it would. I wonder if this dithering will be more visible on the LCD screen than it is on the CRT monitor, and I kinda think it will :\The dithering obviously has nothing to do with the PSP. Most likely the screens were saved as GIFs at one point and then converted to JPEG.
cybamerc said:maskrider:
> I am not sure, but do you really think the dithering on multiple shots are just
> coincidence ? (or are you mocking the PSP ?)
Are we talking PSP games in general or just these screens? The two full sized screens have obviously been converted to indexed color at one point.
cybamerc said:> Let's see how it plays on the final hardware.
Is the PSP screen 16 bit or 24 bit?
kpop100 said:![]()
christ 137 kills must have taken like 3 hours with that many enemies attacking
cybamerc said:maskrider:
> The RR PSP shots are also dithered, may be like Marc said, they are 16bit colours games.
You don't get dithering this bad with 16 bit color.
You don't get dithering this bad with 16 bit color.
johnjohnson said:If this is what the PSP version looks like I start to fear the moment I'll see DS screens.
IAWTPScreenboy said:Wheres the background?
-SB
It's 24bit.s the PSP screen 16 bit or 24 bit?
You may be right. Ridge Racers does seem to be in 16bit color + dither, but I had to zoom in the pictures to see it. On the normal size pics I could not notice it. Hell, even zoomed, I could not spot in some (non doctored, gameplay) pics. This is a whole different level of ditherness...You don't get dithering this bad with 16 bit color.
How do you know that? Many LCDs are not 24bit either. Especially TN panels and some (S)IPS panels. Only 262000 real colors, and dither their way up to 16,2 Mio. colors, as opposed to real 16.7 Mio. colors.Marconelly said:It's 24bit.