Shin Sangoku Musou (Dynasty Warriors ) PSP new pics

neo2046

Member
where are the enemies ?? :lol
not good as RR PSP ver ....



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yeesh. looks like koei flubbed this one. perhaps the result of trying to port ps2 assets too directly to psp? other similar migrations, like ridge racers, minna no golf, armored core, and shutokou battle, have come off much better.
 
Well, we have heard the comment on PSP from KOEI and we can expect that.

The enemies will appear all of a sudden I suppose, ha ha ha !

Anyway, PSP and DS (or any handheld consoles) have nothing to do with me, my son is very happy with his pokemon on GBA SP. I am very happy with the Famicom Mini on my GB Player on GC.
 
i think the dithering is just extreme compression on the larger screenshots -- you'll notice it's present even in the hud elements. still, this could be a ds game. they've even wasted tons of space on extraneous readouts.
 
drohne said:
i think the dithering is just extreme compression on the larger screenshots -- you'll notice it's present even in the hud elements. still, this could be a ds game. they've even wasted tons of space on extraneous readouts.

JPEG compressions don't usually cause dithering, GIF with low color depths will.
 
Seriously, what's with all the 16bit dithering i've seen lately on PSP shots, most noticeable in fog/smoke and particle effects? That other game that someone posted about yesterday, i think it was some RPG, also had terible dithering. Although in this case, since the dithering is all over the screen, it's probably just that someone took a gif and made it into a jpg.

And those are some low ass resolution textures on the ground, just like in that RPG we've seen yesterday.
 
The dithering obviously has nothing to do with the PSP. Most likely the screens were saved as GIFs at one point and then converted to JPEG.
 
cybamerc said:
The dithering obviously has nothing to do with the PSP. Most likely the screens were saved as GIFs at one point and then converted to JPEG.

I am not sure, but do you really think the dithering on multiple shots are just coincidence ? (or are you mocking the PSP ?:) )

Let's see how it plays on the final hardware.
 
If you check closely, they are also very prominent on RR PSP. May be there are some kinds of limitations on the PSP hardware.
Most PSP games so far run in 16bit color mode with dithering. Hehe, maybe PSP is more like GC than anyone thought :P
 
cybamerc said:
The dithering obviously has nothing to do with the PSP. Most likely the screens were saved as GIFs at one point and then converted to JPEG.
Yeah but look at the following pic (from another game), that's clearly 16 bit dithering.

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The dithering obviously has nothing to do with the PSP. Most likely the screens were saved as GIFs at one point and then converted to JPEG.
Nah, some games run in 16bit. Even Ridge Racer, which at first I did't think it would. I wonder if this dithering will be more visible on the LCD screen than it is on the CRT monitor, and I kinda think it will :\

I think Hot Shots Golf, Sticky Balls, MG:A and some other games run at 24bit, btw.
 
One of those WTF posts. If it can't even match the first DW for the PS2, then they really shouldn't be doing hack ports like this. All IMO of course. I really hate launch software for this specific reason. PEACE.
 
maskrider:

> I am not sure, but do you really think the dithering on multiple shots are just
> coincidence ? (or are you mocking the PSP ?:) )

Are we talking PSP games in general or just these screens? The two full sized screens have obviously been converted to indexed color at one point.

> Let's see how it plays on the final hardware.

Is the PSP screen 16 bit or 24 bit?
 
cybamerc said:
maskrider:

> I am not sure, but do you really think the dithering on multiple shots are just
> coincidence ? (or are you mocking the PSP ?:) )

Are we talking PSP games in general or just these screens? The two full sized screens have obviously been converted to indexed color at one point.

The RR PSP shots are also dithered, may be like Marc said, they are 16bit colours games.

cybamerc said:
> Let's see how it plays on the final hardware.

Is the PSP screen 16 bit or 24 bit?

I suppose a good quality LCD can display 24 bit colours. But I will only know when someone that I know have bought it, as I don't think I will buy a handheld console for myself.
 
Marconelly:

> Nah, some games run in 16bit.

That may be but the dithering in those two last two screens is not due to the game running in 16 bit color. The screens have been converted to indexed color either using an extremely poor quantizer or using a standard palette or just limiting it to something ridiculous like 32 or 64 colors.
 
maskrider:

> The RR PSP shots are also dithered, may be like Marc said, they are 16bit colours games.

You don't get dithering this bad with 16 bit color.
 
The dithering is all over the screen, even in the life bar, so this was obviously a GIF at some point. Still there is genuine dithering in other games on the PSP, although i didn't notice it in the RR shots. I'll have to check them out again.
 
cybamerc said:
maskrider:

> The RR PSP shots are also dithered, may be like Marc said, they are 16bit colours games.

You don't get dithering this bad with 16 bit color.

I am not sure about it, they are official shots (like the RR PSP shots), unless the guys/gals who created the shots are dumbs, I don't think it will be that bad.
 
PSP image quality (for games anyway, all I played) is rock solid beauty - I mean better than PS2. If Lumines and RR is anything to go by.

This however, looks like absolute shit!
 
Ughhhhhhhhh....I'll get this game, 'cause I love DW hack and slash games, but this looks like shit.

Plus I think that HUD on screen is real size as it is supposed to take up roughly 1/4 to 1/3 of the screen.

[DS damage control]This probably looks better in motion![/DS Damage Control]
 
Ugh, comon KOEI. This is one of my favorite series on PS2, but these pics don't look too promising. I plan to pick up a PSP and Darkstalkers Chronicle + another game, that another game might end up being something other than this.
 
Koei needs to shelf this until they remove the ugly. This series has a lot of potential on portables, I just wonder if Koei has the technical skills needed to pull it off.
 
So Sony permitted this game to be release? It doesn't reflect too well on the hardware's capabilities in my opinion. Wouldn't this turn casuals away after thinking they could get PS2 graphics on this beast.
 
s the PSP screen 16 bit or 24 bit?
It's 24bit.

You don't get dithering this bad with 16 bit color.
You may be right. Ridge Racers does seem to be in 16bit color + dither, but I had to zoom in the pictures to see it. On the normal size pics I could not notice it. Hell, even zoomed, I could not spot in some (non doctored, gameplay) pics. This is a whole different level of ditherness...
 
Marconelly said:
It's 24bit.
How do you know that? Many LCDs are not 24bit either. Especially TN panels and some (S)IPS panels. Only 262000 real colors, and dither their way up to 16,2 Mio. colors, as opposed to real 16.7 Mio. colors.
 
:lol :lol I forget to post something
I think KOEI also knows something wrong
that's why the ad has nothing about the gameplay, game shots etc

this is the ad printed in this week's Famitsu magazine
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Great ad, sad the game hasn't improved from TGS, looks horrible, and looked worse in movement, the popping was absurd.

Good thing there is Ridge Racer.
 
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