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Shinji Mikami Explains What Makes a Good Remake

IbizaPocholo

NeoGAFs Kent Brockman



If there’s anyone who knows what makes a good remake, it’s Shinji Mikami. “I think the comprehensive and fundamental understanding of what it was that made the original work in the first place is probably the most important point of a good remake,” he tells me.

“Everything from the ground up, basically,” he explains. “There's a few examples of that with certain series that Capcom has put out.” He is, of course, talking about the recent run of Resident Evil remakes, the most recent of which is the almost universally-celebrated Resident Evil 4. Mikami has played it and offers glowing praise for the team at Capcom.

“I thought that it was really well-made,” he says. He’s particularly impressed by how the remake handles the more nuanced details of combat, such as the timing between aiming and shooting, which in the original was finely balanced to ensure mounting pressure and tension. “I thought that they showed a really good understanding of that element,” he tells me.

“Another thing I thought was really well done was the way they took the half-assed scenario that I just wrote up in two weeks and really built up on that and really fleshed it out,” he adds. “They showed that they really understood the characters and their interactions. They showed a good understanding of the backbone of each character. And they took not just the scenario itself, but even the dialogue, and they improved all that stuff so that was really great.”
 
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So start with a half-assed scenario, got it

There's obviously not a unversal formula for creating a good remake. It will depend on each style of game and how its modernized will be subjective. I suggest that the "good" result is just aiming for the more popular trend at the time, ala over the shoulder shooter style that has become common. Its not rocket appliances why RE4R was successful, and arguably SH2R as well. They were masterpieces originally. Duh

I would like to see more niche or abstract style of games get a studious and efforted remake attempt, not using modern conventions. And there might be some out there already that Im just forgetting atm.
 
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