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Shinji Mikami's THE EVIL WITHIN |OT| Where's everyone going? Tango?

Aaaaaand done! (^____^)


Survival

18:24:40

65 Deaths


Overall, other than a few missteps like Ch.12's finale and all of the insta-kills they stuck in there, The Evil Within now holds a special place in my heart...

...It may even have surpassed RE4 actually.


Reasons?

Mechanically more interesting by far (despite clunkiness) and a world I honestly prefer more. And, I'm not just saying this because I JUST finished it. I really dug what they got going on here and most certainly wanna return....which, I couldn't say for RE4, which I've never mustered the motivation to replay after all these years.

9/10

PS: It really was surreal for my wife and I to keep hearing Claire De Lune, as it's the song that we always played for our firstborn when he was an infant T__T
 

Shauni

Member
My game seems to have died. I went back to Chapter 10 after a break from the game. I got to a cutscene in the save room where you look into one of the rooms, and the camera keeps getting closer and closer to a man's face. It stopped and remained there for about a minute, and I thought it was some type of weird mindfuck and I had to skip the cutscene. I did so, and there was no sound whatsoever (again, I thought this was part of the game). Went to the locker room to use a key, and the game froze completely. Went out of the game, quit it from the dashboard, and restarted it.

Now, it will not go past the screen where you're looking at the mental hospital door, and it instructs you to press any button. That screen will only about half load, and it is only partially visible. Tried uninstalling the game data and reinstalling it, but that didn't do anything. It's not an issue with the console, because I got in MGSV and then played Korra for awhile, both loaded and played fine.

Has this issue been reported at all? Is there anything else I can realistically do outside getting a new copy? Very upsetting, was just getting back into it and hoping to finish it over this week.
 

Jyester

Member
My game seems to have died. I went back to Chapter 10 after a break from the game. I got to a cutscene in the save room where you look into one of the rooms, and the camera keeps getting closer and closer to a man's face. It stopped and remained there for about a minute, and I thought it was some type of weird mindfuck and I had to skip the cutscene. I did so, and there was no sound whatsoever (again, I thought this was part of the game). Went to the locker room to use a key, and the game froze completely. Went out of the game, quit it from the dashboard, and restarted it.

Now, it will not go past the screen where you're looking at the mental hospital door, and it instructs you to press any button. That screen will only about half load, and it is only partially visible. Tried uninstalling the game data and reinstalling it, but that didn't do anything. It's not an issue with the console, because I got in MGSV and then played Korra for awhile, both loaded and played fine.

Has this issue been reported at all? Is there anything else I can realistically do outside getting a new copy? Very upsetting, was just getting back into it and hoping to finish it over this week.

Probably a different issue, but is your console up to date? When I tried playing yesterday I wanted to skip the update to PS4 2.0, resulting in the game being super choppy right from the introductory company logos. Tried loading once, but it was unplayable. Installing the system update returned everything to normal.
 

Nemmy

Member
That PC patch is some really sweet stuff. At first glance it seems like it might have also smoothened the performance a bit, but I'd have to check more environments to confirm that.
By the way, is there some way to get Japanese voice acting on the PC? I saw jp voice actors in the credits, but don't get that option in language settings in the menu.

Good job!

And I agree that the game has a lot of flaws but still manages to be greater than the sum of its parts. The core gameplay is just so balanced and addictive. The feel of each weapon and the constant thought of 'how am I going to approach this situation' is perfected. And yeah, dem headshots! This game easily has some of the most satsyfying gun play ever. The weapons feel so powerful and good to use, and the sound of an exploding head with blood splattering everywhere will never get old. And using dat axe? PERFECTION.

This is exactly how I feel about the combat as well. This might make me sound weird but the way TEW uses gore to make your actions feel... weighty is absolutely incredible. Headshotting a zombie and seeing half of their head explode and blood squirt out not only makes it look creepy when it just keeps coming at you, it also makes you feel like you're a total badass and actually have one hell of a lethal weapon at your disposal. And the axe is absolutely amazing. I don't know how many times I said "Ka-SPLURCH, motherfucker!" while playing NG+, but probably a lot ^^

This coming from a person who found some parts of Dead Space to be bad taste. I'm usually not fan of overdone violence and I was a bit worried about it from the prerelease material about TEW, but I actually feel that the game uses its gore really, really well.

Evil Within is apparently doing pretty well for itself. The Evil Within ranked 3rd best selling game in Japan across all platforms, and 2nd best-selling game across all playfroms in the UK. In the UK, it is also the first game to become the #1 seller on PS4 that isn't FIFA15 since FIFA15 released.

This is great news, and completely unexpected. I was sure it was going to bomb, with the sub-80 metascore and all.
I really hope we get a sequel one day.
 

Jacob4815

Member
The PC just got a new patch:

And nothing for console.. this is from the official forum:

Currently, the only planned changes for the black bars comes by way of PC. The FOV and ultra-wide presentation are how the game was intended to be played by the development team.

If we have any new information, we'll be sure to share it with everyone.
 

Neff

Member
Evil Within is apparently doing pretty well for itself. The Evil Within ranked 3rd best selling game in Japan across all platforms, and 2nd best-selling game across all playfroms in the UK. In the UK, it is also the first game to become the #1 seller on PS4 that isn't FIFA15 since FIFA15 released.

Good to know, particularly when Amazon JP reviews are trashing it.
 
Finished it on survival in 20:02:15 with 161 deaths.
Overall, I think that it did not deliver and I was disappointed in how action-focused and utterly linear it was. Instead of being somewhere in the middle between REmake and RE4 it was actually a slow, buggy and modernized RE4. At least there were no objective markers or arrows and the difficulty was quite nice as well. The puzzles were embarrassingly easy though. The item management forced to strategize a bit, which was pleasant. I would get myself killed only to restart an encounter in order to waste as little ammunition as possible and to utilize the environment instead.
Most encounters and boss fighs were designed pretty well. Although, before playing it, I wanted as little combat as possible, it's ultimately the strongest thing the game has going for it. Some parts were just over the top and unnecessary though
(the driving section and the turret section among others)
.
What I didn't mind at all was the trial and error. As a matter of fact, going into a new area I would first waste a couple of lives trying to avoid enemies while still collecting everything and making it out. Of course, this was not nearly always possible. Being able to get rid of enemies in an optimal and economical manner was still very satisfying. I think TEW outshines RE4 clearly in this department.
I also didn't mind that the player was constantly being thrown into new environments. I just think that they should have made the different areas a bit more open. Every chapter (or at least most of them) could have been some sort of small sandbox where the player had solved puzzles, decided whether to kill some enemies or not due to possible backtracking etc. That would have suited my tastes much better and some of the first chapters were even kind of in this vein, but after them and apart of chapter 9 it was only about going forward all the time.
Right now I think that playing it on NG+ might be more enjoyable than the first time. Nightmare difficulty might be another option if it requires much more stealth. The problem is that there are just numerous sections in the game that I can't see myself going through another time, as fun as the combat is.
 
My game seems to have died. I went back to Chapter 10 after a break from the game. I got to a cutscene in the save room where you look into one of the rooms, and the camera keeps getting closer and closer to a man's face. It stopped and remained there for about a minute, and I thought it was some type of weird mindfuck and I had to skip the cutscene. I did so, and there was no sound whatsoever (again, I thought this was part of the game). Went to the locker room to use a key, and the game froze completely. Went out of the game, quit it from the dashboard, and restarted it.

Now, it will not go past the screen where you're looking at the mental hospital door, and it instructs you to press any button. That screen will only about half load, and it is only partially visible. Tried uninstalling the game data and reinstalling it, but that didn't do anything. It's not an issue with the console, because I got in MGSV and then played Korra for awhile, both loaded and played fine.

Has this issue been reported at all? Is there anything else I can realistically do outside getting a new copy? Very upsetting, was just getting back into it and hoping to finish it over this week.

Bethesda.
 

antitrop

Member
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?
 

RoboPlato

I'd be in the dick
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?
This is one of those games that giving a numerical score to must be hard as hell. It has so many flaws that would often be game killers for me but it's still one ofmmy favorite games of the year.

That said, fucking LOL and not being able to follow basic tutorials. I've seen it popping up more and more lately. Several previews for The Order 1886 haven't even been able to figure out how to use the weapon properly that the demo is a tutorial for when it says how on the loading screen, on screen while you're playing, and with a rep standing there explaining it.
 

Verger

Banned
I've stopped taking reviews seriously lately. Especially after both Alien: Isolation and The Evil Within. Both panned by certain groups for so many things, but to me they are two of the best GOTY, bar none.
 

-MD-

Member
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?

Welp, between this and what he wrote about Valkyria Chronicles I never wanna hear from this dude again.
 
D

Deleted member 17706

Unconfirmed Member
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?

I was expecting a 3/5 from Patrick after hearing his impressions on a recent podcast, but I can't blame him for the low score. I'm still only on Chapter 9, but there are some very frustrating "why the fuck would you ever do that?" moments in this game that really drag it down. It's a lot of fun when it's letting you explore and tackle open-ended combat scenarios, but there's a lot of bad in here, too, from my experience.
 

Northeastmonk

Gold Member
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?

I think he plays for keeps. I saw that too. He didn't seem like he knew what to do. Which I found it to be pretty obvious. It's obvious with buttons being highlighted on the screen. I love Giant Bomb, they have great personalities, but it's like the opposite side of the world when they play.

His Alien Isolation interpretation from his AM session was kind of late for me. There's a lot more atmosphere to it for the gamer to take in before such criticism about the actual Alien. No offence, but I think there's this broad interpretation that isolates the whole thing. I wish they'd do more of a Famitsu review. Have 4 people on a single game. You don't want to feel like you've become this mortal enemy when one guy has his opinion on a game. It's belittling at the very least.

At the very least don't throw us back this thoughtful etiquette.
 
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?

If Patrick doesn't like it then it must be a good game.
I'm hyped.
 

Bebpo

Banned
I was expecting a 3/5 from Patrick after hearing his impressions on a recent podcast, but I can't blame him for the low score. I'm still only on Chapter 9, but there are some very frustrating "why the fuck would you ever do that?" moments in this game that really drag it down. It's a lot of fun when it's letting you explore and tackle open-ended combat scenarios, but there's a lot of bad in here, too, from my experience.

Yep, I feel like you have to be willing to overlook a lot of flaws to rate TEW highly. Objectively it's a 3/5 game consisting of many 4/5, 5/5 sections/gameplay systems/things done right and more than there should be 1/5 or 2/5 sections that should've been cut from the game or at least re-designed after playtests.
 
This and DKC:TF are at the top of my GOTY list at the moment, but at the midway point of Alien, I think that one will likely move to the top once I'm finished with it.

Still have a number of games to play: Bayonetta 2, Wolfenstein, Shovel Knight, Mordor, and probably a few others.

I think he plays for keeps. I saw that too. He didn't seem like he knew what to do. Which I found it to be pretty obvious. It's obvious with buttons being highlighted on the screen. I love Giant Bomb, they have great personalities, but it's like the opposite side of the world when they play.
Yeah, I was cringing quite a bit when listening to last-last week's Bombcast when Brad was talking about TEW. They really didn't seem to know what type of game it was going in, or how to really play it (they also didn't know what matches did!)
 

SZips

Member
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?

I near completely agree with him. I also scored it a 2/5 on my site. I didn't dare post that review here because I completely expected the type of backlash many here are showing Patrick and his review.
 
I near completely agree with him. I also scored it a 2/5 on my site. I didn't dare post that review here because I completely expected the type of backlash many here are showing Patrick and his review.

There is nothing wrong with not liking the game. Not every one is meant to love a certain game but there is a difference between this game is not for me and this game is bad because I don't know or didn't bother to find out that you could do such, such and such.
 

Shauni

Member
Probably a different issue, but is your console up to date? When I tried playing yesterday I wanted to skip the update to PS4 2.0, resulting in the game being super choppy right from the introductory company logos. Tried loading once, but it was unplayable. Installing the system update returned everything to normal.

Hm, I assume so, but I'll do a manual update to see if there is anything.

I actually went back to Wal-Mart and traded this in for another copy of the game, and the problem is still happening, so obviously this goes beyond a faulty disc. I'm going to try going offline, deleting all data (including the fighting chance pack), and then going back online and reinstalling the data and update, as well as doing what you suggest. After that, I really have no idea what else to do.
 

Great-God

Banned
Well, chapter 11 and 12 were pretty terrible
Chapter 11 had a good startoff, then it had a good idea (Inflamable gas, you can't use weapons) that wasn't fully explored and after that BAM shit boss, horrid siege in the bus, nonsensical driving sequence and yet an action sequence with a turret that didn't actually make sense.
Chapter 13 looks like it's going to be great though.
Still overall it is GOTY. Glad it's selling well.
 
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Deleted member 17706

Unconfirmed Member
Yeah, I was cringing quite a bit when listening to last-last week's Bombcast when Brad was talking about TEW. They really didn't seem to know what type of game it was going in, or how to really play it (they also didn't know what matches did!)

I only learned that matches can be used to ignite enemies near the corpse from reading this thread before playing the game. Was there a moment in the game that encourages you to use that tactic or even hints that it's a possibility? Other than the occasionally conveniently located corpse? I must have missed it if so.

As a person coming from Resident Evil (like a lot of people who were interested in this game), I originally assumed there would be some sort of zombie revival mechanic and burning corpses was necessary to avoid that.
 

Shauni

Member
I only learned that matches can be used to ignite enemies near the corpse from reading this thread before playing the game. Was there a moment in the game that encourages you to use that tactic or even hints that it's a possibility? Other than the occasionally conveniently located corpse? I must have missed it if so.

As a person coming from Resident Evil (like a lot of people who were interested in this game), I originally assumed there would be some sort of zombie revival mechanic and burning corpses was necessary to avoid that.

I can't recall if there's an actual thing in game that tells you, but I think it's kind of common sense. Plus, if you check the achievement list, there's one for killing multiple enemies with a match. Honestly, that's a pretty easy one to figure out. I got that trick almost immediately. But I'm not remembering if the game actually told me I could do it, though.
 
I only learned that matches can be used to ignite enemies near the corpse from reading this thread before playing the game. Was there a moment in the game that encourages you to use that tactic or even hints that it's a possibility? Other than the occasionally conveniently located corpse? I must have missed it if so.

The game tells you near the start of chapter 2, after the classic "what the fuck" line.
I'm not sure how anyone could miss the screen pop up and tutorial.
The game stops, the camera zooms in on a body on the ground and a tutorial tells you about matches.
 

Gurish

Member
Chapter 10 was so good until
the second Laura boss fight, what a garbage fight, looking for those little handles while she is after me is terrible and not fun, and it's the first time i was getting frustrated with this game, what was Mikami thinking with this shit?
 

Northeastmonk

Gold Member
I near completely agree with him. I also scored it a 2/5 on my site. I didn't dare post that review here because I completely expected the type of backlash many here are showing Patrick and his review.

It's like eating at your favorite restaurant and having your favorite critic just criticize it left and right. You don't even have 1 or 2 other people from the same place give a second opinion. That mentality only works if you're willing for it to work. You aren't this house of stone all the time. I like multiple opinions on the matter. Not a mentality issue brought up when someone disagrees. You can see who flies high and who doesn't when the comments section on their site or twitter go live.

I just think reviews have gotten to the point where they're more for the person who didn't pick it up. If you didn't pick it up then you're obviously not agreeing with whoever reviewed it or you don't care at all.

I haven't looked at a film review in years. I simply don't care to. The film just has to be in the spotlight or I might look up something someone put together (aka IMDB or something). Games were just something you could review yourself if it was from a company you liked or it was garbage from the start. Obviously some people enjoyed TEW and gave it 5's, 8's and 9's. A handful of those are greater than your 2's! I guess it all depends on who you are and who you like the most in media.
 
D

Deleted member 17706

Unconfirmed Member
The game tells you near the start of chapter 2, after the classic "what the fuck" line.
I'm not sure how anyone could miss the screen pop up and tutorial.
The game stops, the camera zooms in on a body on the ground and a tutorial tells you about matches.

I remember that, but I don't remember anything about it telling you *why* you should burn corpses. I'm pretty sure there was just a corpse with no enemies around when they introduce the match mechanic.

I can't recall if there's an actual thing in game that tells you, but I think it's kind of common sense. Plus, if you check the achievement list, there's one for killing multiple enemies with a match. Honestly, that's a pretty easy one to figure out. I got that trick almost immediately. But I'm not remembering if the game actually told me I could do it, though.

I don't check achievements because I don't care about them at all. I disagree that it's common sense. It's also easily missable, because your timing has to be pretty precise. An enemy won't ignite if they walk onto an already burning corpse, for example. You have to use the match while the enemy is adjacent to the corpse or it won't work. I don't see how that's readily apparent, personally.
 
D

Deleted member 17706

Unconfirmed Member
It's like eating at your favorite restaurant and having your favorite critic just criticize it left and right. You don't even have 1 or 2 other people from the same place give a second opinion. That mentality only works if you're willing for it to work. You aren't this house of stone all the time. I like multiple opinions on the matter. Not a mentality issue brought up when someone disagrees. You can see who flies high and who doesn't when the comments section on their site or twitter go live.

I just think reviews have gotten to the point where they're more for the person who didn't pick it up. If you didn't pick it up then you're obviously not agreeing with whoever reviewed it or you don't care at all.

I haven't looked at a film review in years. I simply don't care to. The film just has to be in the spotlight or I might look up something someone put together (aka IMDB or something).

Video game reviews are definitely still in the realm of "buyer's advice" for the most part. There's not a whole lot of critique for the sake of critique. Giving a score to more in-depth critique is kind of pointless, anyway. Scores should really only be directed at people who haven't yet bought the game--people who are looking for other opinions before deciding whether or not to spend money on the product.
 

-MD-

Member
I remember that, but I don't remember anything about it telling you *why* you should burn corpses. I'm pretty sure there was just a corpse with no enemies around when they introduce the match mechanic.

I appreciate the developers letting me work things out on my own without spoon feeding me strategies.
 
Played this for my 24hr extra life stream it took the whole 24 hours and im currently stuck on the chapter 14 boss gah! i hope to finish this sometime in the next week or 2
 
Out of curiosity, do we have the sales figure for this game?

Also Chapter 13 is pretty damn hard for me, thankfully it's relatively normal length.
The worst part was the kitchen, I have no idea what was setting off those spike traps, especially the ones on the ceiling.
 

Shauni

Member
Hm, I assume so, but I'll do a manual update to see if there is anything.

I actually went back to Wal-Mart and traded this in for another copy of the game, and the problem is still happening, so obviously this goes beyond a faulty disc. I'm going to try going offline, deleting all data (including the fighting chance pack), and then going back online and reinstalling the data and update, as well as doing what you suggest. After that, I really have no idea what else to do.

Did all this, even deleted the save data on the console, still nothing. I have no idea what to do at this point, never had an issue this severe before. Disappointed, guess I'll cross my fingers and hope for the best on another day. I'm hoping the cloud saves are automatic if I get it to work again.
 

Northeastmonk

Gold Member
Video game reviews are definitely still in the realm of "buyer's advice" for the most part. There's not a whole lot of critique for the sake of critique. Giving a score to more in-depth critique is kind of pointless, anyway. Scores should really only be directed at people who haven't yet bought the game--people who are looking for other opinions before deciding whether or not to spend money on the product.

Pretty much the second half to a Game Informer magazine. You read up until the point where they think you've just "heard about a video game".
 
D

Deleted member 17706

Unconfirmed Member
I appreciate the developers letting me work things out on my own without spoon feeding me strategies.

I typically do, too, when things make logical sense in the world. That's the problem with the matches, though. It's not fire that catches enemies on fire and damages them--it's the act of lighting a match and igniting a corpse when an enemy is standing next to it. I explained earlier that I think it's pretty easy to miss.

It's also not consistent really in that there are plenty of other areas where it does spoon feed you and does not let you work things out on your own. It just seems arbitrary.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I am so bothered by the camera in this game. I usually don't mind a tight camera, actually prefer it in most instances, but this coupled with the letterbox is just awful.

Add in the shitty stealth and the game is hard to play. For me anyway, just not very fun.
 
Klepek gave it a 2/5.

http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/

His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.

I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?

fucking hilarious
 

Bebpo

Banned
I typically do, too, when things make logical sense in the world. That's the problem with the matches, though. It's not fire that catches enemies on fire and damages them--it's the act of lighting a match and igniting a corpse when an enemy is standing next to it. I explained earlier that I think it's pretty easy to miss.

It's also not consistent really in that there are plenty of other areas where it does spoon feed you and does not let you work things out on your own. It just seems arbitrary.

Yeah, I don't get why zombies can walk straight through a corpse on fire and not get burned, yet if you light it a half second earlier they set on fire. Would be a better mechanic if walking through any fire would set them aflame so you could make defensive areas using corpses and funnel enemies.

And things like taking damage while locked in a stealth kill animation is a bit ridiculous if you flash arrow a group of enemies, start stealth killing them and one new enemy runs in and kills you while you're locked in the animations.
 
Yeah, I was cringing quite a bit when listening to last-last week's Bombcast when Brad was talking about TEW. They really didn't seem to know what type of game it was going in, or how to really play it (they also didn't know what matches did!)

Which is fucking fascinating considering HOW LONG they been reviewing games.

This is why I could never play games for a living and I don't care what anyone says, eventually it WILL become a job and grind.
It's funny how the supposed veterans just seemingly become worse at games at time passes and then proceed to shit on the game for either not being fair or not having shit completely spelled out for them.
 

Jyester

Member
Completed ch. 13 today! That was pretty great. Died a couple of times due to being overly enthusiastic, but it was all good times. It helped that I was finally able to upgrade my harpoon to level 5 midway through the chapter. Torture was rarely this fun.

Overall I'm really liking the game. I'll probably do an NG+ sooner or later after I finish it. With RE4 I felt the same immediately after I first cleared the village section, so I'm glad this game gives me the same itchy-scratchy.

Castellanos and his supporting cast are prehaps the most utterly dull and bereft of any character and charisma I've come across in a recent game. There was so little attention or care put into their presentation that a large disconnect began to grow between the narrative and gameplay. Whenever the cardboard duo of Joseph and Kidman, or the cartoonishly generic morally-ambiguous doc, and shrill-voiced K-Pop boy band member Leslie appeared, it became very difficult for me to bridge that divide and take the game and its horror aesthetic and psychological pretences seriously. The nurse is the only character with a hint of intrigue to her, and that's being generous. As the main antagonist, Ruvik has little menacing presence, but at least his voice actor delivers his lines with some conviction. There’s no excuse for such insipid character-driven narrative in today's games. Even taking into consideration the substantial advances in narrative presentation gaming has made since, The Evil Within takes a step backwards from the standard set by Silent Hill 2 in 2001.

I agree with this completely. I cannot believe how poorly this game's story is told. From the start, this has been my biggest problem with the game. Why does Sebastian hardly seem to give a fuck everytime a gruesome monster appears? Why is nobody asking questions? And why is nobody scared? I see people praising the Japanese cheese factor, or whatever you want to call it, but to me it's just bafflingly bad. If you want Japanese quirkiness, take a look at Vanquish. In that game it fits. This game could have used some character development, but nobody ever exchanges more than a couple of lines. Did they run out of budget and have only one piece of paper for the entirety of the dialogue?

In ch. 12, I entered a mirror, and Sebastian said:
"level with me lady, am I going crazy?", to which she spouts some nonsensical garbage, and Sebastian just stays mute. Say fucking something man. How about showing a little anger? I guess he's just enjoying the gimp killing.

I do not care about Sebastian, so I am not scared for him either. A better story could have really added to the immersion.

Well, chapter 11 and 12 were pretty terrible
Chapter 11 had a good startoff, then it had a good idea (Inflamable gas, you can't use weapons) that wasn't fully explored and after that BAM shit boss, horrid siege in the bus, nonsensical driving sequence and yet an action sequence with a turret that didn't actually make sense.
Chapter 13 looks like it's going to be great though.
Still overall it is GOTY. Glad it's selling well.

I enjoyed ch. 11 quite a bit. It had some good sections like you noted. Ch. 12 was ridiculous. I would not have minded the nature of these segments if the gameplay was actually fun, but in ch. 12, it was mostly dull. One part I did enjoy was
the turret section, for being so over the top yet ridiculously easy at the same time.
AI is not the game's strong suit, but it usually doesn't get in the way.

Did all this, even deleted the save data on the console, still nothing. I have no idea what to do at this point, never had an issue this severe before. Disappointed, guess I'll cross my fingers and hope for the best on another day. I'm hoping the cloud saves are automatic if I get it to work again.
That sucks man. Really strange. Hope Bethesda releases a patch addressing this and similar issues.
 
I can understand why having the lingering fire on a corpse would not work from a gameplay perspective, it would be pretty easy to camp the enemies that way, so the most effecient way is the most riskiest, since you have to time it when as many enemies are around you as possible. Though stuff like explosive barrels and hay stacks, if they are on fire you can kick them and still light multiple people on fire, so it seems inconsistent logically but I could see why they would make matches work that way on corpses.

I do wish there were some i frames on the stealth kills too. Melee in RE4 and up are much stronger for that reason, since a lot of times you can hit the enemy to give yourself some breathing room since you can't be hit out of it, while Seb doesn't have any at all. There are also none when you are getting grabbed, so if you get unlucky, you can get choked and hit by other enemies which can kill you extremely fast on survival. I guess Mikami saw that a lot of people use that aspect of melee so much in the other RE games, since it is so efficient and safe.

I do think Mikami was aiming to make the player more "unsafe" in the game mechanics, though this decision makes it very frustrating for some players. I personally like that there are a lot of dangerous situations in the game, and I would like maybe a sequel or another game like this to tighten up the mechanics.
 

Jyester

Member
Yeah, I don't get why zombies can walk straight through a corpse on fire and not get burned, yet if you light it a half second earlier they set on fire. Would be a better mechanic if walking through any fire would set them aflame so you could make defensive areas using corpses and funnel enemies.

And things like taking damage while locked in a stealth kill animation is a bit ridiculous if you flash arrow a group of enemies, start stealth killing them and one new enemy runs in and kills you while you're locked in the animations.
Regarding the matches: I wonder if it is not simply that the AI is too stupid to walk around a burning corpse, so they would automatically be set ablaze one after another if you set a single corpse on fire. I do not particularly mind the fact that you have to time your matches, but it is counterintuitive.
 

BeeDog

Member
Just finished the game on Survival, phew.

Total Clear Time: 16:26:24
Total Number of Deaths: 38

Good game, but certainly not without its flaws. I'd say it overstayed its welcome, with chapters 12 and 15 being the worst in the game.
 
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