F31 Leopard
Member
Holy shit Gaiares is coming to Switch in Telenet collection.
I think shmups were replaced by FPSs.
PSA: M2's excellent Toaplan Arcade Garage series' next entry, ZeroFire, is up for preorder at Amazon.jp
This collection includes Zero Wing, Hellfire, as well as a bonus game - Horror Story / Demon's World.
Shmups were very popular in the 16-bit era. Many titles on SNES and Megadrive. Plenty of representation on neogeo and arcade too. The genre started collapsing when 3D graphics came in.They were replaced my mascot platformers and side scrolling beat ‘em ups in the 16-bit era. Before that they were a pretty big deal.
Shmups were very popular in the 16-bit era. Many titles on SNES and Megadrive. Plenty of representation on neogeo and arcade too. The genre started collapsing when 3D graphics came in.
For bullet hell shmups you need a good pillow.
Let's dust off this existing thread.
Akiragoya, a doujin game developer just released its third shmup on Steam. With a Giger'esque setting and I'm pretty sure I saw a suspicious orifice with teeth in the second steam trailer. It's not full Cave quality, but it's getting there.
Had to share it because they made the effort to translate all the over-the-top language in the trailer to English, "show me your backbone".
There were still tons of great ones on the 32-bit systems though, and the Dreamcast had great ones, many of which came to the US. The PS2 was the major drop-off. PS2 had Gradius V, R-Type Final, and....?They collapsed during the 16-bit era. Back before SNES arrived they were huge on Genesis and Turbografx. SNES released and they were still popular, but that started to wane, and eventually they were replaced as beat ‘em ups arguably became the hot new genre followed by fighting games. You’re correct in Neo Geo having a few as well, but once they hit it big with fighting games, that was it for their shmups.
I think there was a bit of a resurgence with Saturn and PlayStation in Japan mainly. In the US not quite as much, as mascot platformers got popular.
At least that’s my personal view and experience from back then.
I checked the Akiragoya site and they have 13 previous games. This seems to have some thematic similarities to some of the older games, like Galshell 2 with the *huge* ship and biomechanical setting. Do make a thread, if it deserves one.Funny. I purchased the game earlier today as it was on my wish list, and after I played it I was going to create a separate thread in case it needs one if it is a banger.
It gives me berserk style vibes.
There were still tons of great ones on the 32-bit systems though, and the Dreamcast had great ones, many of which came to the US. The PS2 was the major drop-off. PS2 had Gradius V, R-Type Final, and....?
I think the problem with the genre is that it just went up its own butthole where it they became increasingly complex, intricate, and difficult, it's as if as the audience started shrinking the devs just catered more and more to the hardcore fans.
Most of Jaleco's stuff seem to be copy cats that didn't quite achieve the original greatness but this is a gem of a shmup.
I only discovered it recently then wondered what the massively expanded story of the Saturn port is about with so much talking.
Then I saw that version has been localized and released on Steam and other platforms relatively recently by City Connection. Awesome!
But yeah their games tend to look just a bit behind the times and riff off classics like Bubble Bobble, Rainbow Islands, Rastan, Wonder Boy, Contra, Mega Man, even Out Run & Ridge Racer (though this video in particular has pretty bad looking emulation on the later 3D stuff so look for better).
Raiden III, Shikigami no Shiro 1 and 2, and the Cave stuff if you imported. But yeah DC was a bit of a golden age because Naomi was so ubiquitous in arcades.There were still tons of great ones on the 32-bit systems though, and the Dreamcast had great ones, many of which came to the US. The PS2 was the major drop-off. PS2 had Gradius V, R-Type Final, and....?
I don't really know if I agree with that. I think arcade gaming in general declined and eventually wasn't well understood by a generation of gamers that didn't grow up with them. If you read reviews from the early aughts you see a lot of gamers increasingly confused by "paying full price for a game that's only 40 minutes long" and not really understanding the concept of limiting your continues or playing for score. They just didn't fit into the retail model of the day. Japan was a bit slower to embrace the digital download model as well, and still pushed these games out as full retail releases (still do a lot of times, in fact).I think the problem with the genre is that it just went up its own butthole where it they became increasingly complex, intricate, and difficult, it's as if as the audience started shrinking the devs just catered more and more to the hardcore fans.
Steam reviews show some issues. Leaderboards, lack of resolution options, keyboard isn’t an option, full screen issues, and more.Idk if this has been mentioned, seems rad.
Steam reviews show some issues. Leaderboards, lack of resolution options, keyboard isn’t an option, full screen issues, and more.
Cyber connect ports tend to usually be a miss by shmup hardcore players from what I’ve read.
Let's dust off this existing thread.
Akiragoya, a doujin game developer just released its third shmup on Steam. With a Giger'esque setting and I'm pretty sure I saw a suspicious orifice with teeth in the second steam trailer. It's not full Cave quality, but it's getting there.
Had to share it because they made the effort to translate all the over-the-top language in the trailer to English, "show me your backbone".
I thought that games like Panzer Dragoon and Starfox were the 3d evolution of shmups, much like Mario 64 was the 3d evolution of a platformer...and then just about no one aside a few exceptions followed their example.I think shmups were replaced by FPSs.
I guess I was thinking about how in an fps you have to aim and shoot as well as move your character around. Starfox type games are more a literal evolution but as you said weren't popular like shoot em ups.I thought that games like Panzer Dragoon and Starfox were the 3d evolution of shmups, much like Mario 64 was the 3d evolution of a platformer...and then just about no one aside a few exceptions followed their example.
I guess the difference for me is that in FPS games you are never constrained to always moving forward on a rail-like system, and even in Doom-likes the player is mostly circle strafing. This is also why I didn't count other piloting/flying games like Ace Combat because they also don't do on-rail sections.I guess I was thinking about how in an fps you have to aim and shoot as well as move your character around. Starfox type games are more a literal evolution but as you said weren't popular like shoot em ups.
I guess the difference for me is that in FPS games you are never constrained to always moving forward on a rail-like system, and even in Doom-likes the player is mostly circle strafing. This is also why I didn't count other piloting/flying games like Ace Combat because they also don't do on-rail sections.
For an FPS game to be an evolution we would need a first person Contra game to exist to know what that could potentially look like.
I personally really like Ether Vapor. It's not too hardThis genre is one I really just feel like shit at, I tend to like these games, but there is a huge learning curve with them, or at least the ones I end up trying. I don't care for bullet hell games at all though. I plan to try and get into more shmups this year though after randomly trying Gradius on my TG-16 mini and actually beating it after a lot of failures lol. This genre certainly isn't for the faint of heart lol.
Yeah same with Dark SoulsBullet hells aren’t shmups, they’re rythme games
I know M2 added a very easy mode to many of their ports. It's probably the perfect amount of challenge for people who are new to shmupsMy problem is that these game are too hard. I like to beat games and have never beater a shmup. Otherwise I like the idea.
This is one of my most anticipated titles of the year:
And this still doesnt have a release date but the more they show me of it the more I want it.
Cute girl, lots of bullet and giant boss battles......thats smells like GOTY to me.
Well a lot of the old school shooters used to rely on pattern/level memorisation rather than out right reflexes. That's why I still prefer the older shooters. Went to an Arcade last week and played R-Type for the first time in at least 10 years and still made it to the last level. Also annihilated the high score on Star Force and not played that in over 30 years (to be honest it's probably not played that much in this arcade, still, it all came flooding back how to play it very quickly)me and them don't gel.
I grew up plating gladius and remember never getting past the moai stage
picked up ikaruga during the 360 era, was so bad at it that I stopped playing.
nowadays I have even worse reflexes, so I don't even bother
Let's make one!For an FPS game to be an evolution we would need a first person Contra game to exist to know what that could potentially look like.
Funnily the more I dive into the genre, the more I think it’s the opposite. You can learn your way out of playing reflexively in bullet hells — many patterns are deception and intimidation, but old school shmups will fire fastballs right in your ass the second you go off route and then say fuck your power ups on your respawn. Danmaku is pretty chill and generous to the player (relatively) once you get over the learning curve IMO.Well a lot of the old school shooters used to rely on pattern/level memorisation rather than out right reflexes. That's why I still prefer the older shooters. Went to an Arcade last week and played R-Type for the first time in at least 10 years and still made it to the last level. Also annihilated the high score on Star Force and not played that in over 30 years (to be honest it's probably not played that much in this arcade, still, it all came flooding back how to play it very quickly)
me and them don't gel.
I grew up plating gladius and remember never getting past the moai stage
picked up ikaruga during the 360 era, was so bad at it that I stopped playing.
nowadays I have even worse reflexes, so I don't even bother