Shoot the Core! - Gaf Shoot ‘em Up (aka Shooter/SHMUP) Reference Thread

Thats awesome man - congrats on the pick up. BB has been on my list to get for quite a while. I'm a huge fan of Battle Garegga (it's in my top 5 shooters of all time), and Bakraid is the sequel from what I understand.

Have you noticed any similarities? (assuming you've play BG)

It is different than Garegga. This one feels more refined with easier to see bullets, shorter stages...and a little more Raiden Fighters-ish. It still does feel very much like a sequel, though. Really have not sunk my teeth into it but so far I'm in love. Just going through the four-stage Training mission. Never played Batrider but that one seems way different while Garegga/Bakraid are two peas of the same pod.

My favorite kind of shooters are the military ones so this is perfect! Also, spent the morning putting it in the New Astro City...that cab is now my Battle Bakraid player for a good while! It is so nice to finally have a AAA shooter arcade board that is not Cave.
 
Does Mamoru have any story text? Because FYI, UFO have a less than sterling reputation with niche games.

Late, but just FYI, Strania and Under Defeat localizations were handled by Grev themselves, with the Under Defeat localization being pretty capable. So it should be pretty good.

Anyways, you should all buy Mamoru-kun when it comes out! The mission mode is lots of fun and gives you a good intro to the game. UFO made the right decision to put out the PS3 version.
 
Okay...I just now found out about Erst Kerf from that other thread and I am so excited for this premise I am beside myself.

This has a LOT of potential to be an addictive formula. This is how I see this working based on the potential shown in Erst Kerf.

-Take a loot drop dungeon crawler
-Replace combat with shoot em up spread fire
-Inventory is replaced with equipable weapons that change your bullet pattern
-dungeon exploration now extends life to levels
-Story extends player attachment to characters and their purpose
-Potential to create worlds that have a lasting impression on the player
-Boss fights take place in large open areas with no pillars for hiding behind
-You could make it so achieving high scores in areas unlocks better lootdrops in them and that deaths and hits lower loot drop worth. It may need a "hit score in x amount of time" thing to pull that off properly though or perhaps a bullet canceling mechanic that fills a score that effects drops

Seriously a TON of potential in this. Thank you Alphaprospector for showing me this!
 
It's go time, gents(and ladies).

QUIppKS.png
 
Okay...I just now found out about Erst Kerf from that other thread and I am so excited for this premise I am beside myself.

This has a LOT of potential to be an addictive formula. This is how I see this working based on the potential shown in Erst Kerf.

-Take a loot drop dungeon crawler
-Replace combat with shoot em up spread fire
-Inventory is replaced with equipable weapons that change your bullet pattern
-dungeon exploration now extends life to levels
-Story extends player attachment to characters and their purpose
-Potential to create worlds that have a lasting impression on the player
-Boss fights take place in large open areas with no pillars for hiding behind
-You could make it so achieving high scores in areas unlocks better lootdrops in them and that deaths and hits lower loot drop worth. It may need a "hit score in x amount of time" thing to pull that off properly though or perhaps a bullet canceling mechanic that fills a score that effects drops

Seriously a TON of potential in this. Thank you Alphaprospector for showing me this!
Heh, that kind of reminds me of Mushi Bug Panic (in a really really loose sense though). The end result was sort of like an adventure game with shmup elements rather a shmup with adventure elements.

I liked Bug Panic decently enough myself (even if the touchscreen controls held it back a bit) but it was different enough that I'd consider it under a different genre or sub genre/hybrid that has a different audience overlap. Like I remember some traditional shmup players not liking it, as well as some non shmup players getting into it. There's just going to be some major inherent differences as a result of the changes that make it lose or gain various gameplay aspects different people like.
 
I think I have now been playing Stage 5 of Air Zonk for over an hour over and over again. So many bosses. I hope that's really the last stage of the game.
 
Asked in the "why don't you play..." thread, but posting here as well. Maybe someone will know:

So, there are good freeware shmups, like those from x.x Game Room. Tried Blue Wish Resurrection Plus and liked it... but it had no Tate option. Are there any good, free ones that have it? Or is MAME my only hope?
 
Okay...I just now found out about Erst Kerf from that other thread and I am so excited for this premise I am beside myself.

This has a LOT of potential to be an addictive formula. This is how I see this working based on the potential shown in Erst Kerf.

-Take a loot drop dungeon crawler
-Replace combat with shoot em up spread fire
-Inventory is replaced with equipable weapons that change your bullet pattern
-dungeon exploration now extends life to levels
-Story extends player attachment to characters and their purpose
-Potential to create worlds that have a lasting impression on the player
-Boss fights take place in large open areas with no pillars for hiding behind
-You could make it so achieving high scores in areas unlocks better lootdrops in them and that deaths and hits lower loot drop worth. It may need a "hit score in x amount of time" thing to pull that off properly though or perhaps a bullet canceling mechanic that fills a score that effects drops

Seriously a TON of potential in this. Thank you Alphaprospector for showing me this!
You're welcome. I'm sick of hearing that same old song "they all play the same". Because they don't and Erst Kerf isn't the only exception. I'm playing another one recently that mixes the "vibes" of Ikaruga with a shop system, crazy arena boss fights and a strange combo of multi-weapons and melee approaches. Features an energy bar to make up for the difficulty. It's called "Denkou STG2" (電工STG2) and it has one of the best OSTs I've heard in a while: http://www.youtube.com/watch?v=uzcZi4Cm-kE

edit: and I love the ultra parody to Touhou the stage 2 is with a giant mecha shrine maiden, heh. http://www.youtube.com/watch?v=OPr3omcRasU
 
I got Shooting Love 10th from Amiami yesterday and had a chance to play it a bit today. I was mostly playing XIIZeal, but the disc also has Delta Zeal on it which I only played once.

The menus are pretty basic, you pick which game you want to play, and there are difficulty and button options for each game. You unlock a score attack mode for individual stages as you clear them as well, but I havent tried that yet. It seems like those are the only modes, arcade or score attack, no special arrange modes. It also has online leaderboards.

As for the games, I guess I would most directly compare them to Raiden. They are pretty much old school vertical shmups, not bullet-hell.

Both games are pretty damn hard, you get 3 credits to start, and 1 is used when you begin, so only 2 continues with 3 ships per credit, so no credit feeding to get through the game. This doesn't change with the difficulty level, at least between normal, easy or very easy. It doesn't seem like enemies take more or less hits between difficulty levels, the main thing that changes is the amount of bullets on screen. Also I noticed in stage 2 of XIIZeal that there are actually different enemies on very easy compared to easy or normal.

In XII Zeal I've been able to get to the stage 5 boss so far, no idea how many stages there are. That was on very easy, I'm not very good at this game yet. They throw a lot of enemies at you and some of the bosses pretty much fill the screen. The first stage is pretty short and easy, but the difficulty ramps up at the stage 2 boss. Also the bosses have no life bars, you take them down by destroying their ship piece by piece, focusing fire on their guns that pop out from behind shielded panels.

There is only 1 ship type as far as I know, with a standard forward shot with like 4 levels of power ups that give it more power and a little bit of spread. A button is shot, Y button is auto rapid shot, B is bomb. You also have a side shot that is activated by rolling your ship with quick left and right movements on the stick. Luckily X is set for auto rapid side shot, I tried playing by flicking the side to side at first, and my forearm was getting tired pretty fast :) Your movement speed is slower when using auto shot, which is typical. The side shot is more powerful but it has a somewhat limited range. It's pretty fun holding X and Y and laying waste to everything, makes me think of the death blossom from The Last Starfighter movie.

There is some kind of score boost combo that maxes out at x12 when using the side shot, and counts down when you aren't making side shot kills.

The complaints I have are that sometimes enemy fire gets lost in the background or when there are lots of explosions going on leading to some stupid deaths. The bullets don't have as much contrast against the background as Cave games for example. Also the hit box on your ship seems a bit weird, I probably just haven't gotten used to it.

I'd recommend the collection if you want to play a traditional 90's style vertical shmup. It has no story, characters or voice acting, just making stuff blow up.

I'm not much of a writer, but I wanted to leave a first impression of the game since it seems I might be one of the only people to import so far, hehe.
 
Saw Ginga Force in the shoot em up essentials thread. Thats region free right?

Also Star Soldier: Vanishing Earth, while not cream of the crop, actually doesnt look that bad.


EDIT: Heh just noticed the Ginga Force & Eschatos Wonder Pack releasing on the 13th. 4 games and a soundtrack CD for about the price of one special edition local release doesnt seem that bad.
 
Speaking of Ginga Force, I still haven't picked up a copy. If anyone has Ginga Force but not Eschatos, I'd happily buy your copy of Ginga Force so you can buy the double pack.
 
I also thought this was cool, this is on the back of the manual.


Ah man, this release screams support. Combined with softotaku's video interview on shmups it is very hard to dislike the company.

Can't wait to play it. My copy arrived to New York...if it makes it to my PO Box today I'll be walking down to get it after work.
 
I got Shooting Love 10th from Amiami yesterday and had a chance to play it a bit today. I was mostly playing XIIZeal, but the disc also has Delta Zeal on it which I only played once.

The menus are pretty basic, you pick which game you want to play, and there are difficulty and button options for each game. You unlock a score attack mode for individual stages as you clear them as well, but I havent tried that yet. It seems like those are the only modes, arcade or score attack, no special arrange modes. It also has online leaderboards.

As for the games, I guess I would most directly compare them to Raiden. They are pretty much old school vertical shmups, not bullet-hell.

Both games are pretty damn hard, you get 3 credits to start, and 1 is used when you begin, so only 2 continues with 3 ships per credit, so no credit feeding to get through the game. This doesn't change with the difficulty level, at least between normal, easy or very easy. It doesn't seem like enemies take more or less hits between difficulty levels, the main thing that changes is the amount of bullets on screen. Also I noticed in stage 2 of XIIZeal that there are actually different enemies on very easy compared to easy or normal.

In XII Zeal I've been able to get to the stage 5 boss so far, no idea how many stages there are. That was on very easy, I'm not very good at this game yet. They throw a lot of enemies at you and some of the bosses pretty much fill the screen. The first stage is pretty short and easy, but the difficulty ramps up at the stage 2 boss. Also the bosses have no life bars, you take them down by destroying their ship piece by piece, focusing fire on their guns that pop out from behind shielded panels.

There is only 1 ship type as far as I know, with a standard forward shot with like 4 levels of power ups that give it more power and a little bit of spread. A button is shot, Y button is auto rapid shot, B is bomb. You also have a side shot that is activated by rolling your ship with quick left and right movements on the stick. Luckily X is set for auto rapid side shot, I tried playing by flicking the side to side at first, and my forearm was getting tired pretty fast :) Your movement speed is slower when using auto shot, which is typical. The side shot is more powerful but it has a somewhat limited range. It's pretty fun holding X and Y and laying waste to everything, makes me think of the death blossom from The Last Starfighter movie.

There is some kind of score boost combo that maxes out at x12 when using the side shot, and counts down when you aren't making side shot kills.

The complaints I have are that sometimes enemy fire gets lost in the background or when there are lots of explosions going on leading to some stupid deaths. The bullets don't have as much contrast against the background as Cave games for example. Also the hit box on your ship seems a bit weird, I probably just haven't gotten used to it.

I'd recommend the collection if you want to play a traditional 90's style vertical shmup. It has no story, characters or voice acting, just making stuff blow up.

I'm not much of a writer, but I wanted to leave a first impression of the game since it seems I might be one of the only people to import so far, hehe.
Thanks for the write up! Still waiting on NCSX to ship mine... the hell?

Could you post pix of the box art?
 
Where is Mars Matrix? seriously, this game does not get enough credit...

this game was off the hook... and you could parry bullets! but that didn't matter because this game was fucking insane to beat.

mmflyer.jpg
 
Going to be a while before I fill out the Essential Shmups ballot. Gotta do some soul searching about whether to include games I loved but haven't played in 20 years (M.U.S.H.A., king of Genesis parallax). I get the feeling SDOJ may challenge Futari as my go-to CAVE shmup but feel silly listing it as "essential" after 5 days.

Is it possible to get Gradius V digitally anywhere?
 
It's worth it. Always a kick in the ass to spend current-gen prices for last-gen games, but Gradius V is money well spent. I got it for $30 at my local comic shop, I think it's the most expensive game I got there except Shining Force III.
 
Hot dog thanks! Ncsx just marked mine as shipped, I find the estimated delivery hard to believe (tomorrow? ??)
 
Just beat Omega Five. Not a 1CC, but still the game is pretty fun. Short, but has a really great, driving soundtrack, and the graphics are really nice and sharp. Things can get pretty hectic quickly, but i'd really have liked to see another game in the series. I've had the game on my 360 forever...just never really sat down to clear until now.

Funny part is that the final boss death scene looks exactly like Gunstarhero's avatar.
 
R-Type generations or whatever this is for XBLA is so dope, totally worth the points. god, ill never clear all those achievements but the 2/3D thing is so cool.
 
Shooting Love 10th Anniversary has an achievement for not playing the game for a week then booting it up again.

That's fucking hilarious
 
I think I like the look of the regular Shooting Love box art compared to the Limited Edition one.

SuperiorSilver and all that.
 
Just beat Omega Five. Not a 1CC, but still the game is pretty fun. Short, but has a really great, driving soundtrack, and the graphics are really nice and sharp. Things can get pretty hectic quickly, but i'd really have liked to see another game in the series. I've had the game on my 360 forever...just never really sat down to clear until now.

Funny part is that the final boss death scene looks exactly like Gunstarhero's avatar.

Now I have to go finish that game.

I always hated how big the characters were - but it's been a few years, maybe I got over it.
 
Ordered the wonder pack. Is it going to be Eschatos+Ginga on one disc and the soundtrack on another, or 3 different discs in one case?
 
I like Raiden Aces gameplay wise...but i've got two complaints. One is the music. No where near as good as stuff from Raiden 3 or what i've heard from IV for that matter...and sometimes its actually borderline annoying, especially the battalion theme in RF1. Sucks because this is the first i've ever really disliked a shoot em up soundtrack. Second is that it seems a little too zoomed out, or my eyes just need to adjust. I know Under Defeat HD does the same thing with it's original mode, but the view seems more bearable there (same with Ikaruga and Radiant Silvergun).

EDIT: Changed the overscan settings abit, and now it seems better without messing the image too much.
 
also how is Shooting Love
It's so good!
Both XIIZEAL and ΔZEAL seem to have one "kicker". By that I mean that they're not complicated or unconventional, but keep things fresh with a combat mechanic.

XIIZEAL (aka XIISTAG) lets you attack in bursts left and right by wiggling the joystick - which is really fun. It's also mapped to a button but fuck that, I'm wiggling. You can also destroy enemies with your exhaust thing. This game was apparently also ported to the PS2, and the version in this collection has proper slowdown emulation and some bug fixes.

ΔZEAL (aka G Stream G2020)'s power up system resembles Raiden's. You pick up power ups which drop from enemies - red for spread shot, blue for laser, green for homing missiles. The catch is you have 10 slots for power ups so you can mix and match: 9 blue power ups with 1 red power up gives you a strong laser with a weak spread shot. The arcade version of this game is reportedly very unstable and prone to overheating and dying. That makes it hard to find, expensive, and fragile; it's nice to have the game on an immortal 360 disc.

Here is STGWeekly's episode covering G-Stream G2020 (ΔZEAL):
http://www.youtube.com/watch?v=UUpmG6gIhVo

Like XIIZEAL, ΔZEAL got lots of bug fixes for this compilation.
 
IΔZEAL (aka G Stream G2020)'s power up system resembles Raiden's. You pick up power ups which drop from enemies - red for spread shot, blue for laser, green for homing missiles. The catch is you have 10 slots for power ups so you can mix and match: 9 blue power ups with 1 red power up gives you a strong laser with a weak spread shot. The arcade version of this game is reportedly very unstable and prone to overheating and dying. That makes it hard to find, expensive, and fragile; it's nice to have the game on an immortal 360 disc.

That is good to know. I was wondering why the little weapons gauge is like a christmas tree, always changing. With a big spread it just becomes too difficult to collect your medals.

ΔZEAL is the better of the two games, or at least the one I'll be playing.

 
That is good to know. I was wondering why the little weapons gauge is like a christmas tree, always changing. With a big spread it just becomes too difficult to collect your medals.

ΔZEAL is the better of the two games, or at least the one I'll be playing.


Yeah medals drop SUPER fast. Not playing for score yet so I'm not discounting spread shot, but laser is just too cool.

That screenshot you posted reminds me: that green number above your power up bar seems to dictate whether or not you can launch this charge shot thing. When it says "OK!", you can hold the shot (not autofire) button and your ship will flash, and it creates a space on the screen where bullets turn into medals.

Of the two I'm having more fun with XIIZEAL but both of them are really just pure shmup bliss. I know that sounds terrible but these games are shmups in a very raw form, and if you dig games like RFJ you should give them a shot.
 
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