So how did you eventually fall in with IGS and AMI?
Dodonpachi Daioujou was our first game with AMI. AMI is part of a larger company, IGS, located in Taiwan. They had acquired the license from us to make a new Dodonpachi game for their hardware. They wanted to import ESPrade, but that was a completely different sort of PCB, so they just got the license and made their own game – Dodonpachi II.
A lot of Cave fans don’t seem to care for Dodonpachi II.
As it turned out, Dodonpachi II performed extremely well. IGS sold it in Asia and then brought it to the Japanese market a few years later, where we first saw it. That was what convinced us to re-enter the arcade market.
Wait, re-enter? Did Cave quit arcades?
We were strongly considering it. We had reached a point where we were doing mostly contract work, people weren’t interested in publishing our stuff, and the risks for doing publishing ourselves were way too high. We planned to stop after Progear, which is why there were no new arcade games from us until DDP DOJ.
But then Dodonpachi II changed your minds.
After we saw how well it performed, we figured we could make our own new DDP installment and it could likely do just as well.