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show me good game textures

So, I'm taking a class on making stuff for games and they really want us to focus on texturing. So, I want to see what my competition is. :lol

WOW has some awesome textures so, here are some screens of WOW's textures.
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an NE rogue? ugh, how typical :P

and yes, WoW has some great textures. but sometimes it has really shitty low res ones too.
 
Unreal Championship 2 has amazing texture work for hand painted stuff.

If more photo style is your thing Resident Evil 4 and Half Life 2 pretty much have the bar set there.
 
the beauty of WOW is that even their low res textures look like they "fit" in the world

how well they've maintained consistent art direction is unreal
 
I love those SC:CT pics. Those terrorists keep those floors so clean you could fuckin' eat off'em! How does Sam walk without making squeaking sounds?
 
Ah I started playing again, but i've not gotten to space yet
 
Well, texturing is just a small part of what makes good looking surfaces. Those FEAR shots look great not so much because of texturing, but because of its use of shaders.
 
Hmmm, how would those texture look if you turn off pixel-shading effect? All those pics that has been show have multiple effects being used on it. Best example I can think of is are the comparison pics of Doom III running on low/high end graphic card.
 
I don't have idea how they ruined the textures and the open ended levels on the sequel :(

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Riddick: best game based on a movie at least in this gen
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Honestly, Halo environment textures are pretty disgusting. The grass looks like colored noise shaders. :(

Although Halo 2 character/vehicle models are IMO quite impressive.
 
blackadde said:
Honestly, Halo environment textures are pretty disgusting. The grass looks like colored noise shaders. :(

Although Halo 2 character/vehicle models are IMO quite impressive.

No, the bumpmapping is fooling you, the textures are worse on Halo 2 , and for the grass it looks way better when you're playing
 
blackadde said:
Honestly, Halo environment textures are pretty disgusting. The grass looks like colored noise shaders. :(

Although Halo 2 character/vehicle models are IMO quite impressive.

Gotta disagree. Halo textures >>>> Halo 2

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There's just a crispness to them that feels more real than the stuff in Halo 2. Compare the floor and wall texture resolutions.

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blackadde said:
A bumpmap is a greyscale texture.

eyebrow.JPG

That texture affects the flat texture of the object to simulate depth, so the black zones and white zone is info of how depth it should lookif you use too much bumpmaps you exhaust the VRAM and then you need to use low-rez textures
To keep it simple just do a close up with an ammo on both games and you will know what I'm talking about, sometimes isn't even necesary because the dithering is very evident at leagues of distant
 
For a recency error, I'll say Doom 3 Xbox since it's what I'm currently playing.

Looks very good. Possibly one of the better looking Xbox games, right up there with Ninja Gaiden. (without the animation or framerate of course)
 
FiRez said:
That texture affects the flat texture of the object to simulate depth, so the black zones and white zone is info of how depth it should look, Just do a close up with an ammo on both games and you will know what I'm talking about, sometimes isn't even necesary because the dithering is very evident

Yes thank you I am aware of how bumpmapping works. However in some cases with subtle displacement the low-res texture interpolation doesn't affect IQ too badly. To clarify, this is how I feel.

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blackadde said:
Whoa whoa just talking about characters/vehicles here (I assume you took my statement as more general than that). :)

Okay, sure did - my bad. :) To clarify:

Halo 2 vehicles/characters >>>> Halo

Halo environments >>>>>>>>>>> Halo 2
 
http://div.dyndns.org/EK/tutorial/

That might help. The textures can be made to look better through light baking and alpha blending. WOW alpha blends the terrain textures quite a bit. There is also a detail map over the terrain.

Nothing beats photos as a starting point. You can also use procedurally generated maps out of MAX or whatever rendering package.

There is a pretty good book out there called "The Dark Side of Game Texturing" which has some cool tips to do maps that look like Unreal or Wolfenstein. Not really on the cutting edge for today's graphics as it discusses mostly diffuse textures and not modern stuff like normal maps and spec maps.
 
Halo and Halo 2 are both fairly beautiful games at times, though their textures are nothing special at this point.

Half-Life 2 is probably the king of textures right now (as far as released games are concerned). The textures extremely sharp and consistent.

Unreal Tournament's S3TC textures are also VERY high-res. In most cases, those textures are sharper than anything in UT2003 or 4.

I wouldn't say Doom 3 or any other similarly textured game just yet. The memory requirements for those type of textures seems to be very high and prevents them from being extremely high-resolution. Most of the textures in Doom 3 look awesome from a distance, but up close, they blur out pretty bad. Though, Doom 3 actually has a lot of custom, per-scene texture work. They RARELY seem to use tiled patterns in the same way that most other games do.
 
IJoel said:


I was just about to say this. Early game this gen that got tons of hate. Great game and was some of the best textures on the XBox until last year(i.e. Ninja Gaiden and others). PC version is outstanding as well.
 
almost all the examples of "good textures" in this htread have been tile based. come on now people.
 
dark10x said:
I wouldn't say Doom 3 or any other similarly textured game just yet. The memory requirements for those type of textures seems to be very high and prevents them from being extremely high-resolution. Most of the textures in Doom 3 look awesome from a distance, but up close, they blur out pretty bad. Though, Doom 3 actually has a lot of custom, per-scene texture work. They RARELY seem to use tiled patterns in the same way that most other games do.

Yes absolutely. In D3 you require:

-color bitmap
-displacement map
-specular map
-diffuse map

... which of course adds up to an enormous amount of required video memory (IIRC in the PC version these are all 256x256 pix under Ultra-Quality and compressed versions of themselves when set to anything less). They look pretty horrible when viewed close-up, especially in a static shot but nontheless they're quite good considering the hardware restraints.
 
sp0rsk said:
almost all the examples of "good textures" in this htread have been tile based. come on now people.

Is there any commercial game that use a lot of procedural textures?
there's a lot of demo-scene games that use it and the result is a very low-size of raw game data but the system resources that the game use raises exponentialy compared to other games.
 
FiRez said:
Is there any commercial game that use a lot of procedural textures?
there's a lot of demo-scene games that use it and the result is a very low-size of raw game data but the system resources that the game use raises exponentialy compared to other games.


you didnt get the pun :(



most of hte pictuers show "tiles" that look really high res.


anyway, its alot easier to make patterns like simple wall paper or bathroom tile than it is to make something like ground texture. So even though alot of it looks really nice, its not because the textures are omg awesome, its just that they are high res.
 
sp0rsk said:
you didnt get the pun :(



most of hte pictuers show "tiles" that look really high res.


anyway, its alot easier to make patterns like simple wall paper or bathroom tile than it is to make something like ground texture. So even though alot of it looks really nice, its not because the textures are omg awesome, its just that they are high res.

I see, well that's maybe a more artistic feat. than a technical one, but still after the Mapping techniques and LOD techniques started to being implemented on most modern games you really need to appreciate the game in motion to notice how good the actual textures looks.
 
FiRez said:
Even if I agree that MGS3 looks impressive, isn't for its textures, the credit goes to the models and a lot or art work.


Actually, i thought the Boss's suit was well done, but yeah, Konami does have some of the best modelers in the industry. Even if PS3 and X360 ran on the exact same physical hardware, if Kojima's stuff was exclusive to one, fanboys would claim the system is stronger.
 
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