Silent Hill: Townfall

Arachnid

Member


No one made the thread for this one! So far, this one and SHf are the announcements I'm most excited for. They should both have stellar stories and horror, if nothing else.

Townfall is supposed to be more of an interactive narrative I think? The devs are called no-code, and apparently their interactive narrative horror games before this were pretty damn good (Observation which is a space sci-fi horror where you play as a space station AI trying to solve the disappearance of your crew; stories untold which is an episodic game that's a mix of adventure game genres, including text-based adventure, first-person exploration, and puzzle solving). I'm intrigued by the trailer. That dudes monologue instilled a good amount of dread, and I love brutal endings in my horror media.
 
Also, more observant people than me noted that the f in Townfall is the exact same style as the f in Silent Hill f. I wonder if the two are in any way related.
 
Townfall is such a terrible name tho ..
Matterfall, Shadowfall, Lightfall, Redfall, and now Townfall... seems like everything's falling.

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I don't know no code but the involvement of Annapurna is somewhat reassuring. Played a couple of their games on PS+ and while they are not AAA-blockbusters they have a certain refreshing uniqueness.

The titles almost feel like referencing Rocky elements. Fall, ascend, pay f to pay respect.
 
I applaud them for finding yet another way to somehow add the word "Fall" to the title.

What the fuck does "Townfall" even mean?
It's like town hall where Pyramid Head would come and explain how the fog in Silent Hill is a Democrat's plot to give everyone Covid, which is totally a hoax anyway...
Not as fun as one might think unfortunately.

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I'm conflicted, on one hand I really liked Observation but on the other hand I don't think those new games really capture what made SH great and I don't know how it's even possible to make a « modern » SH.
 
Well, I am feeling rather cautious because I don't really care for games where you just watch scenes that come up on a monitor, and decide on things for the characters you probably don't really see.

I have been starved of the franchise for over a decade, after all. It would be great to see plenty of new games that have some resemblance to the overall canon. Like when you pick up items, you hear a particular sound. You know? Things you recognize is very important.

In games that are connected to a legacy title, you need to see several things that undoubtedly remind you of the series you know and love.

That is something that I don't like about trailers today. They make everything look fancy with the visual side of it, and that's okay to a degree, because that is still important. It gets you paying attention. But what about how it plays? How does it control? And whatnot...

Now that the dust has settled a bit since the trailers we seen on Wednesday, I can say I am unsure about some of these projects in general, as the developers behind them just appear to constantly do cheap indie games. This could be just as bad as those damn gambling venues, if this is gonna turn out how I suspect it is.

Also, I think the remake by Bloober Team looks great. It's not perfect, but what if they cut out things just to hurry it up? After all, what about the radio James uses to sense nearby monsters in the original? Are we gonna have that? We could get a Capcom type situation where they remove things just to make us feel irate, and they know people are going to be excited for the return of the franchise and purchase it regardless.

"You wanted a new game, or even several new games, fans? Well, here ya go. But it ain't what you wanted, really, so tough sh*t!"-Konami

You have to be careful with fly buggers that want money.
 

The team is currently looking for senior engine programmer, cinematic animator and gameplay animator.

From the vacancies it turned out that for their new project, No Code decided to abandon Unity, which was used in Observation and Stories Untold. In contrast, Silent Hill: Townfall is already being created on Unreal Engine 5.

Additionally, the announcements state that the game will not be styled for any graphic style . The task of the animators will be to create realistic characters and environment elements with high-quality animations. The engine programmer, in turn, must have the skills to work with PCs and current generation consoles. It also mentions conducting multi-platform testing during development.
 
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The team is currently looking for senior engine programmer, cinematic animator and gameplay animator.

From the vacancies it turned out that for their new project, No Code decided to abandon Unity, which was used in Observation and Stories Untold. In contrast, Silent Hill: Townfall is already being created on Unreal Engine 5.

Additionally, the announcements state that the game will not be styled for any graphic style . The task of the animators will be to create realistic characters and environment elements with high-quality animations. The engine programmer, in turn, must have the skills to work with PCs and current generation consoles. It also mentions conducting multi-platform testing during development.
That would suggest that Townfall isn't a similar type a game as Observation, right? You wouldn't need an engine that powerful otherwise.

Maybe No Code is taking a crack at an AAA title?
 
Ah, so it's possibly going to play like an actual f*cking Silent Hill game!? Phew! :P

Seriously, though. I thought Konami were trying to take the piss. I'm just not a fan of these 'interactive story' games that are oversaturating Steam. :(

You're really gonna have the audacity to do that when it's been 10 years since we've gotten a new mainline game. Not obviously counting renowned stuff like P.T. - as that was just a demo not intended to even be a part of the main build for the now axed Silent Hills.

By the way, I seen the RE8 DLC on YouTube. I'm not going to spoil anything. But I was rather disappointed.

Konami, please show Capcom how survival horror is supposed to be done.
 
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