SimCity modded so it can be played offline indefinitely + editing of highways

You know who wins? Small developers.

EA causing shit like microtransactions/online only/crippling resale prices on used games has caused me to shift my gaming dollars to things like hotline miami, FTL, Bastion etc. The tiny tiny chance EA makes a game I have an inkling for? Wait for it to be 5$ used and don't buy any dlc for it. If they block used? Don't bother.

You do realize none of those games you listed have physical copies available, right?
 
Another casualty of your always-online future, marrec: the death of the mod community! "Why let users improve our game for free when we can do it and charge?"

That is a great loss indeed, but another thing I personally would be willing to give up.

I hope that the future is bright for both sides of the isle, I'd be willing to continue gaming without the types of things that Always Online brings... though I don't know if people on the other side of the issue feel the same.

Also not necessarily true though, DOTA 2 allows for a certain amount of user made modifications in game... it's just completely controlled by Valve.

:P
 
Not a chance, they're defending him, see the 2nd paragraph. Fucking idiots.
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That's really odd. I don't understand how Gies could speak with any sort of authority when its been shown how deceitful industry information can be.
 
Well the saves have always been local, they just sync with the server every x minutes or when you quit.

I still have my doubts about how well offline works though. I played a significant amount offline during the launch due to the server issues and I had lots of problems with region intereaction

Let this sink in for a second.

The game has your savedata locally, then uploads it at the next update tick.
If you don't have a connection and close the game it will delete that savedata.

Seriously, let this sink in.

All the interviews with the Maxis producers, designers and Creative Director Ocean Quigly have indicated that the primary reason for online only was gameplay. I assume though you won't take their word for it and assume they're lying right?
Catching a liar lie to your face about lying.
I'm sure there's a meme for that, and that there is a special place in hell for that person.
 
So we've learned:

1) Gies is a clown ( already well known but now everyone can see it )

2) Maxis sucks as much as EA now. Lucy the liar. This was their decision to screw consumers over

3) Thank you modding community for attempting to fix this game. One guy does what the entirety of Maxis cannot do.
 
Catching a liar lie to your face about lying.
I'm sure there's a meme for that, and that there is a special place in hell for that person.

Have we determined yet that the primary reason was anything other than gameplay? Or are we just assuming that because modders have been able to introduce limited offline capability the only reason for online would be DRM?
 
But isn't that exactly what the Souls series does?

Pretty sure the poster in question hasn't played the series to continue down this line of reasoning.

EDit:lol I told Glassbox that Maxis were liars right after his original quote.

Double lol at Polygon/Gies not taking the L for being so wrong.
 
Slide 38, Agents Created by Units rules, so they are created every time by unit [building for example]

I know about those slides.

The language you're quoting doesn't mean that agents are not persistent, it just means that agents are CREATED by factories, houses, etc. It doesn't say anything about the agents being later destroyed. Again, the previous slide - 10,000s of agents. They clearly indicated they were going to be modelling persistent agents - otherwise why would you need 10,000s of them?


The most important part is still not what was said, but that EA let the hype train go. When people said "FUCK YEAAAAH, INDIVIDUAL SIMS", EA didn't say "no, you misunderstood". That's why people are upset, and that's why they're rightfully upset. KKRT00 doesn't seem to understand that this isn't a court where evidence is laid forth to be scrutinized and then acted upon. The press EA and Maxis has created has painted an unrealistic picture, and the only evidence for that is the sheer amount of peoples saying "WHAT?!" when they realise how the game really runs.
 
Pretty sure the poster in question hasn't played the series to continue down this line of reasoning.

I haven't. Maybe mine eyes will see the light when I do.

Though I don't think in this particular instance it would stop me from commenting on the well known implementations of multiplayer in Demon Souls/Dark Souls.
 
Have we determined yet that the primary reason was anything other than gameplay? Or are we just assuming that because modders have been able to introduce limited offline capability the only reason for online would be DRM?

The online features are currently disabled/broken. Self-imposed by maxis to alleviate server congestion..... Tells you all you need to know about forcing always-online in the game.

(other than logging in to play)
 
The online features are currently disabled/broken. Self-imposed by maxis to alleviate server congestion..... Tells you all you need to know about forcing always-online in the game.

(other than logging in to play)

Not necessarily, it just tells you that they fucked up in their stress tests/whatever. Maxis could have had the best of intentions (DRM piggy backing on those intentions).

Though at this point the fact that they haven't started working with the community to introduce some kind of offline mode kind of implies that at the very least they're letting Pride and Hubris blind them.
 
That is a great loss indeed, but another thing I personally would be willing to give up.

Woah, you'd give up the creation of stuff like Counter-strike, Team Fortress, DayZ and DotA, to name but a few, for a future where every game would be connected to the internet for smoother social interaction?
 
Woah, you'd give up the creation of stuff like Counter-strike, Team Fortress, DayZ and DotA to name but a few, for a future where every game would be connected to the internet for smoother social interaction?

I love DotA :(

When you put it that way, I think I'd rather have Mod tools than smoother social interaction.
 
This was to be expected. EA spin news in its favor and I believed the Maxim insider over EA any day.

You have a better chance winning the lottery than EA now giving everyone a offline mode.
 
So has EA or Maxis had anything to say about this? Because this makes them look prettyyyy bad, despite the fact that they are offering a free game on origin as compensation.
 
Not necessarily, it just tells you that they fucked up in their stress tests/whatever. Maxis could have had the best of intentions (DRM piggy backing on those intentions).

Though at this point the fact that they haven't started working with the community to introduce some kind of offline mode kind of implies that at the very least they're letting Pride and Hubris blind them.

Hey, leave me out of it.
 
And no one was surprised... And a patch will be incoming AND EA will send it's PR squad to spin this all kinds of ways.

Why do companies continue to make false claims about their products when they know that hackers will find out within a day or two?

Yup, the PR spin will be that their focal point is on the social interaction and community building, and that's why it was "technically impossible". Can see it coming a mile off.
 
Have we determined yet that the primary reason was anything other than gameplay? Or are we just assuming that because modders have been able to introduce limited offline capability the only reason for online would be DRM?

This post in this very thread would appear to be quite damning.

Can you please give some more clear examples of the kind of advantages you perceive this online only future to bring? I'm really trying to understand your point of view, but all I've seen you point to is vague concepts like 'communication' that are all already possible without online only.
 
So has EA or Maxis had anything to say about this? Because this makes them look prettyyyy bad, despite the fact that they are offering a free game on origin as compensation.

It's only 8am on the west coast. Probably won't hear anything until later, if at all.
 
So has EA or Maxis had anything to say about this? Because this makes them look prettyyyy bad, despite the fact that they are offering a free game on origin as compensation.

I doubt we'll get any response at all. They'll act like it didn't happen or doesn't exist.
 
Even if they did offer a free game, I STILL refuse to sign up on Origin. I don't like the idea that EA could ban my account there just for using a MOD on that game.
 
Time to lower the score again.

Also this quote from Lucy Bradshaw is amazing.

"We offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud," Maxis general manager Lucy Bradshaw explained to Polygon. "It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."

I'm just flatout angry that EA blatantly lied to us.
 
Let this sink in for a second.

The game has your savedata locally, then uploads it at the next update tick.
If you don't have a connection and close the game it will delete that savedata.

Seriously, let this sink in.

If that's true, then modders are going to have offline play modded by the end of the week, lol.
 
Can you please give some more clear examples of the kind of advantages you perceive this online only future to bring? I'm really trying to understand your point of view, but all I've seen you point to is vague concepts like 'communication' that are all already possible without online only.

The possibility of communication or interaction is sometimes outweighed by the inconvenience of actually doing it. All of the benefits I'm talking about the purposely vague because we haven't seen a perfect implementation. Diablo III is as good as it gets, but that's a very specific type of game with an economy based around a huge community so I don't think it counts.

Diablo III and (as Durante mentioned) Dark Souls do provide an interesting look at what such a future holds however, and I'm excited about it. Although as was recently pointed out to me, if such a future means we don't get something like DotA ever made, then I'm back out.
 
From reddit:

Everything that users were complaining about being broken on launch day :)
Load/Saving, regional commerce, great works, talking with friends, leaderboards, trading (including implicit trading like commuters), regional unlocks from city halls, etc. Plus cheat detection.
There's probably some other things I'm missing.
I personally don't remember anywhere we claimed that your local city wasn't simulating on your computer. Doing it otherwise would be insane. Even fully synchronous online games like League of Legends do a significant amount of gameplay simulation on your local machine to help hide latency, and part of our scalability and multiplayer design was that online play would be generally asynchronous--you could do stuff in your city while I'm not online and vice versa.
EDIT: It's awesome how having a 'maxis' logo on your name in a detailed, open answer leads to downvotes. Stay classy, /r/SimCity. Please don't turn into /r/gaming.

The only things currently working are being able to build great works and occasionally some sims from other towns come to shop. (but only really implied by a message appearing on your screen.)

Maxis also claims:

We do simulate the whole region on the server. There's a mirror of everything your city does, along with the cross-city region simulation.
LOLOLOLOLOLOLOLOL
 
This DRM may last an entire 2 weeks, a new record. Well worth it for all the loss of mindshare right?

From reddit:



The only things currently working are being able to build great works and occasionally some sims from other towns come to shop. (but only really implied by a message appearing on your screen.)

Maxis also claims:


LOLOLOLOLOLOLOLOL


the damage control has begun. i like how he's butthurt about the loss of karma too.
 
From reddit:

Some Maxis Guy said:
EDIT: It's awesome how having a 'maxis' logo on your name in a detailed, open answer leads to downvotes. Stay classy, /r/SimCity. Please don't turn into /r/gaming.

Blame Maxis and EA then, not /r/SimCity. Your lack of clear communication from the beginning has caused people to not trust ANYTHING out of that dev team.
 
i don't know for journey,but for demon/dark souls,even if having the game connected to a server greatly increases the experience of the game,IT'S STILL OPTIONAL.

My point is: The game connected to the internet is vastly different from the game without. You are optionally choosing to play a different game. Playing the 'real' experience absolutely mandates an internet connection.
 
Not a chance, they're defending him, see the 2nd paragraph. Fucking idiots.
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Isn't the point he's missing that a great many of the people complaining are 'just looking for a basic city simulation'? The bits offline play exclude you from are - in many cases - things that many of the complainers regard as tangential to the central experience?
 
(taken from Reddit) "It's awesome how having a 'maxis' logo on your name in a detailed, open answer leads to downvotes."

It's totally that and nothing to do with an attitude that says posts which demonstrated your boss lied to customers and made them part with money for a non-functional product under false pretenses are only worthy of a "yawn".

Stay classy, Maxis devs.
 
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