DragonSworne
Banned
Define "significant". ; )
Verifying millions of online sessions are still connected to origin every 20 minutes is significant
Define "significant". ; )
RMAH didn't cause that, a crappy lead developer caused that. Guess what? Blizzard got rid of Jay Wilson and the game is a million times better now.
It's like Polygon is sacrificing themselves for EA, by throwing themselves on the bomb. Maybe it's just an act by Gies to divert the anger away from EA and onto his moronic statements.
Let's not get carried away. I think no significant changes under other lead dev than Jay Wilson haven't made it to the game yet.
Bingo. No need for tinfoil hats. The most obvious reason is usually the correct one.
Neither one of your statements are backed up by any factual information.
Blizzard has admitted though that they are trying to refocus people away from the auction house and back to the actual monsters.
I don't think we should assume the Gies is shilling for anyone or sacrificing his own credibility for some kind of corporate sponsorship.
People do stupid things for much less devious and evil reasons. It's usually because they're stupid.
No need to get swept up in this mob mentality guys. This is getting ugly with all of the misery being imparted on people. Just check the @mentions of any Maxis person (and probably Arthur) and realize these are humans.
Be upset, but don't be dicks. The goal isn't to get someone at Maxis to kill themselves, it's to hopefully end up with a much better game that we'll feel less robbed for giving our $60+ bucks.
No need to get swept up in this mob mentality guys. This is getting ugly with all of the misery being imparted on people. Just check the @mentions of any Maxis person (and probably Arthur) and realize these are humans.
Be upset, but don't be dicks. The goal isn't to get someone at Maxis to kill themselves, it's to hopefully end up with a much better game that we'll feel less robbed for giving our $60+ bucks.
Tough titties, maybe they shouldn't come up with outright lies and proclaim that they know more than you do just because they are in the "industry".No need to get swept up in this mob mentality guys. This is getting ugly with all of the misery being imparted on people. Just check the @mentions of any Maxis person (and probably Arthur) and realize these are humans.
Be upset, but don't be dicks. The goal isn't to get someone at Maxis to kill themselves, it's to hopefully end up with a much better game that we'll feel less robbed for giving our $60+ bucks.
It's possible to imagine an alternate history in which Modding wasn't allowed and Valve doesn't exist because of it.
O.O (Or at the very least Steam doesn't exist)
You can imagine anything you want, but that doesn't make any sense at all.
You can imagine anything you want, but that doesn't make any sense at all.
It's possible to imagine an alternate history in which Modding wasn't allowed and Valve doesn't exist because of it.
O.O (Or at the very least Steam doesn't exist)
Um, he's right... Or are you not aware of how Valve started?
Half-Life?
Well, the new lead is going to change the item randomization, so items will no longer roll 1-100 on main stats, but 75-100, etc.
Also, ilvl restriction on legendaries are being removed so cookie cutter gear will be gone. Legendaries that use to be ilvl 10 will roll ilvl63.
These are big changes to itemization. These were design flaws that had nothing to do with the RMAH.
How come no one did this for Diablo 3?
Man is that twitter account going to fucking explode in the coming hours!
I am talking about How Valve started.
Not only there is no ETA for those changes yet, but those arent real fixes.
There is nothing wrong with ilvl10 legendaries as long as they are meaningful, but Diablo 3 scaling prevents that to be the case. Even if they design extraordinary legendary item for lvl 15, You will be in disadvantage by using it, because it wont have 500 armor and +150 to vitality and 70+ resists ;
Fixing rolls from 1-100 is not really big change, because it changes only quality of drops, but the problem with badly designed affixes stays.
Those changes basically will help to get same gear with higher stats, but do not change item system at all.
Yes, Half Life, Valve's First Published game, created using a licensed version of the Quake Engine by iD, paid for by Gabe Newell's fortune made by being an early member of Microsoft.
Fun Fact: EA actually licensed Goldsource for the PC version of 007: Nightfire.
I am talking about How Valve started.
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?
I didn't know that Valve hired modders to work on Half-Life.
They did hire Quake map makers for level design, actually, according to their Raising the Bar book. No idea to what extent.
Well my argument specifically with D3 is that the always online requirement increases the ability of Blizzard to nurture and maintain the economy which is an extremely important part of the game and leads directly to consumer benefits.
It's possible to imagine an alternate history in which Modding wasn't allowed and Valve doesn't exist because of it.
O.O (Or at the very least Steam doesn't exist)
His whole argument to begin with was that it couldn't be updated to work... Now Gies, what is standing in the way of Maxis letting us save locally and trade locally now? Yeah nothing, could be updated.
According to an unnamed Maxis employee that spoke to Rock Paper Shotgun, this is apparently a lie. Allegedly, the servers are not performing any of the claimed calculations, and that taking SimCity offline would be a relatively easy feat.
The servers are not handling any of the computation done to simulate the city you are playing," said the inside source. "They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, theyre doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, theyre not doing anything. I have no idea why theyre claiming otherwise. Its possible that Bradshaw misunderstood or was misinformed, but otherwise Im clueless.
One tiny bit of devil's advocacy (don't worry, I'll move on to a rant in a minute): It's quite possible for large distributed computing tasks to have both a 'precise answer computed on a central powerful server' and a 'rough answer easily computed locally' setting, depending on demand and availability at any given time. If it's doing the latter, that could allow it to run fine offline yet still be true that it really does require online play for the 'full' simulation.
They (modders ect.) did, people just don't play that version as much for some reason.
I wonder why?
How come no one did this for Diablo 3?
Oh, for fuck's sake. Now he's arguing that the few things that are online are hard to copy?
From reddit:
The only things currently working are being able to build great works and occasionally some sims from other towns come to shop. (but only really implied by a message appearing on your screen.)
Maxis also claims:
LOLOLOLOLOLOLOLOL
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Amazing.
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Amazing.
They also treat the modding community as a farm league and have for quite some time.
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Amazing.
Left 4 Dead is a great example of this, no? Didn't that originally start as a mod for HL2?
Diablo 3 is a special case because a lot of that stuff IS actually done server-side, whereas it seems like in SimCity the "server-side calculations" is pretty much social networking/authentication.
I bet Gearbox is happy SimCity is such a failure! (Took the fire off of them)