SimCity modded so it can be played offline indefinitely + editing of highways

RMAH didn't cause that, a crappy lead developer caused that. Guess what? Blizzard got rid of Jay Wilson and the game is a million times better now.

Let's not get carried away. I think no significant changes under other lead dev than Jay Wilson have made it to the game yet.
 
Damn... damn. It's Spore but 10000 times worse. It seems that EA likes to interfere and bomb Maxis' work after the ambitious but unfinished Spore and then, this... Hope it doesn't finish with Maxis' restructuring... nope, cannot happen because people are still buying this piece of ...

Damn.
 
It's like Polygon is sacrificing themselves for EA, by throwing themselves on the bomb. Maybe it's just an act by Gies to divert the anger away from EA and onto his moronic statements.
 
It's like Polygon is sacrificing themselves for EA, by throwing themselves on the bomb. Maybe it's just an act by Gies to divert the anger away from EA and onto his moronic statements.

I don't think we should assume the Gies is shilling for anyone or sacrificing his own credibility for some kind of corporate sponsorship.

People do stupid things for much less devious and evil reasons. It's usually because they're stupid.
 
Let's not get carried away. I think no significant changes under other lead dev than Jay Wilson haven't made it to the game yet.

Well, the new lead is going to change the item randomization, so items will no longer roll 1-100 on main stats, but 75-100, etc.

Also, ilvl restriction on legendaries are being removed so cookie cutter gear will be gone. Legendaries that use to be ilvl 10 will roll ilvl63.

These are big changes to itemization. These were design flaws that had nothing to do with the RMAH.
 
Blizzard has admitted though that they are trying to refocus people away from the auction house and back to the actual monsters.

Which does not prove in any way that they intentionally gimped looting for the benefit of the RMAH.

I'm not sure what you're getting at...
 
I don't think we should assume the Gies is shilling for anyone or sacrificing his own credibility for some kind of corporate sponsorship.

People do stupid things for much less devious and evil reasons. It's usually because they're stupid.

Bingo. No need for tinfoil hats. The most obvious reason is usually the correct one.
 
No need to get swept up in this mob mentality guys. This is getting ugly with all of the misery being imparted on people. Just check the @mentions of any Maxis person (and probably Arthur) and realize these are humans.

Be upset, but don't be dicks. The goal isn't to get someone at Maxis to kill themselves, it's to hopefully end up with a much better game that we'll feel less robbed for giving our $60+ bucks.
 
No need to get swept up in this mob mentality guys. This is getting ugly with all of the misery being imparted on people. Just check the @mentions of any Maxis person (and probably Arthur) and realize these are humans.

Be upset, but don't be dicks. The goal isn't to get someone at Maxis to kill themselves, it's to hopefully end up with a much better game that we'll feel less robbed for giving our $60+ bucks.


Blizzard was able to handle the heat, why can't EA and Maxis?


Edit - maybe because blizzard actually engaged with the customers, unlike EA and Maxis. Relying on media to lie and obfuscate is scummy.
 
No need to get swept up in this mob mentality guys. This is getting ugly with all of the misery being imparted on people. Just check the @mentions of any Maxis person (and probably Arthur) and realize these are humans.

Be upset, but don't be dicks. The goal isn't to get someone at Maxis to kill themselves, it's to hopefully end up with a much better game that we'll feel less robbed for giving our $60+ bucks.

It's nobody's fault but their own if they would rather commit suicide than simply saying sorry and admitting they lied.

Also as far as Gies goes he told people they know nothing if they think SC could be played offline. I would say thats a pretty dick thing to say.
 
No need to get swept up in this mob mentality guys. This is getting ugly with all of the misery being imparted on people. Just check the @mentions of any Maxis person (and probably Arthur) and realize these are humans.

Be upset, but don't be dicks. The goal isn't to get someone at Maxis to kill themselves, it's to hopefully end up with a much better game that we'll feel less robbed for giving our $60+ bucks.
Tough titties, maybe they shouldn't come up with outright lies and proclaim that they know more than you do just because they are in the "industry".
 
It's possible to imagine an alternate history in which Modding wasn't allowed and Valve doesn't exist because of it.

O.O (Or at the very least Steam doesn't exist)

You can imagine anything you want, but that doesn't make any sense at all.
 
Well, the new lead is going to change the item randomization, so items will no longer roll 1-100 on main stats, but 75-100, etc.

Also, ilvl restriction on legendaries are being removed so cookie cutter gear will be gone. Legendaries that use to be ilvl 10 will roll ilvl63.

These are big changes to itemization. These were design flaws that had nothing to do with the RMAH.

Not only there is no ETA for those changes yet, but those arent real fixes.
There is nothing wrong with ilvl10 legendaries as long as they are meaningful, but Diablo 3 scaling prevents that to be the case. Even if they design extraordinary legendary item for lvl 15, You will be in disadvantage by using it, because it wont have 500 armor and +150 to vitality and 70+ resists ;\
Fixing rolls from 1-100 is not really big change, because it changes only quality of drops, but the problem with badly designed affixes stays.
Those changes basically will help to get same gear with higher stats, but do not change item system at all.
 
Honestly, they only thing I want from Polygon and Arthur is:

1.) A post on Polygon saying, that the early review was a mistake and that they make sure that something like that won't happen again.

2.) A tweet from Arthur, that he was wrong as far as the offline mode is concerned.

Pretty sure that's not gonna happen though.
 
I am talking about How Valve started.

Yes, Half Life, Valve's First Published game, created using a licensed version of the Quake Engine by iD, paid for by Gabe Newell's fortune made by being an early member of Microsoft.


Fun Fact: EA actually licensed Goldsource for the PC version of 007: Nightfire.
 
Not only there is no ETA for those changes yet, but those arent real fixes.
There is nothing wrong with ilvl10 legendaries as long as they are meaningful, but Diablo 3 scaling prevents that to be the case. Even if they design extraordinary legendary item for lvl 15, You will be in disadvantage by using it, because it wont have 500 armor and +150 to vitality and 70+ resists ;
Fixing rolls from 1-100 is not really big change, because it changes only quality of drops, but the problem with badly designed affixes stays.
Those changes basically will help to get same gear with higher stats, but do not change item system at all.


Yes, the biggest problem with the itemization in the game is the fact they put main stats on them.

The new changes to the randomization mitigates the affect those stats will have on the quality of items, which is very important in the amount of crappy items that drop.

The point about removing fixed ilvl for legendaries is so those awesome legendaries at lvl 15 can now roll affixes that only appear for ilvl63. Those items are no longer useless and opens up the amount of usable gear at endgame.

Imagine sledgefist with ilvl63 stats.
 
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?

The servers are only used for two things, the saves and other regions.

It's likely they disabled cheetah speed because it caused cities to progress faster, therefore more people were saving at a faster rate. Also many people were reporting that city interaction wasn't working at all, because they probably disabled that as well. It all makes sense now.
 
Well my argument specifically with D3 is that the always online requirement increases the ability of Blizzard to nurture and maintain the economy which is an extremely important part of the game and leads directly to consumer benefits.

Once again, something that is easily fixed with having online only and offline only characters.

From what I can tell your desire for games to be always online is akin to someone complaining that the multiplayer in a game they just bought is dead because it's an old game and people have moved on.
 
It's possible to imagine an alternate history in which Modding wasn't allowed and Valve doesn't exist because of it.

O.O (Or at the very least Steam doesn't exist)

No mods would mean:
-no cs (and all the games derived from its popularity)
-no capture the flag
-no instagib/rocket arena
-no gungame
-no dota
-no day z
-no team fortress
-no natural selection
-no battlefield 2 (bf2 was highly derivative of the DC mod and the mods are what made bf1942 big and put dice on the map, the game had a VERY slow start it took a while before word of mouth made battlefield big)
-no red orchestra

ID, epic, valve, dice, blizzard and many more might not even exist today since the mods for their games made them immensely popular and games would be missing a lot of popular features today since much of what is in gaming today was thought up by small teams of modders.
 
His whole argument to begin with was that it couldn't be updated to work... Now Gies, what is standing in the way of Maxis letting us save locally and trade locally now? Yeah nothing, could be updated.

Has Anyone Posted This?

Maxis Insider Claims Modding SimCity For Off Line PLay Would Not Be Difficult

According to an unnamed Maxis employee that spoke to Rock Paper Shotgun, this is apparently a lie. Allegedly, the servers are not performing any of the claimed calculations, and that taking SimCity offline would be a relatively easy feat.

“The servers are not handling any of the computation done to simulate the city you are playing," said the inside source. "They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise. It’s possible that Bradshaw misunderstood or was misinformed, but otherwise I’m clueless.”
 
One tiny bit of devil's advocacy (don't worry, I'll move on to a rant in a minute): It's quite possible for large distributed computing tasks to have both a 'precise answer computed on a central powerful server' and a 'rough answer easily computed locally' setting, depending on demand and availability at any given time. If it's doing the latter, that could allow it to run fine offline yet still be true that it really does require online play for the 'full' simulation.

I'd buy that if the Sims had some level of AI and traffic worked.
 
They (modders ect.) did, people just don't play that version as much for some reason.

I wonder why?

Because its not working. There is no proper emulator for Diablo 3 currently.

How come no one did this for Diablo 3?

Its not really achievement to unlock timer in feature provided by developers. In SimCity every inside city calculation is done on player PC and there is function to save it in memory for unlimited/limited time and then send it to EA's cloud, in Diablo 3 many calculations [drop, monster AI, skills] are done on the servers, so hackers have to emulate it to work.
 
tY6kYl3.jpg

Amazing.
 
Oh, for fuck's sake. Now he's arguing that the few things that are online are hard to copy?

Actually in that chat he's already subtly changed the argument to not be about whether he was talking out of his arse, but whether the DRM was justified as a measure to stop piracy.
 
From reddit:



The only things currently working are being able to build great works and occasionally some sims from other towns come to shop. (but only really implied by a message appearing on your screen.)

Maxis also claims:


LOLOLOLOLOLOLOLOL

Wait, anti-cheat is supposed to be a feature we should be thankful for always-online for? I thought for most SimCity players -having- cheats was a feature.
 

LOL

...he's being serious, isn't he?

I've played the game for a solid 20 hours and have yet to join a public region, yet I'm still able to build large and prosperous cities in my own region. And I can't do all of that offline because...?
 
They also treat the modding community as a farm league and have for quite some time.

Left 4 Dead is a great example of this, no? Didn't that originally start as a mod for HL2?

Diablo 3 is a special case because a lot of that stuff IS actually done server-side, whereas it seems like in SimCity the "server-side calculations" is pretty much social networking/authentication.

I bet Gearbox is happy SimCity is such a failure! (Took the fire off of them :P)
 
Left 4 Dead is a great example of this, no? Didn't that originally start as a mod for HL2?

Diablo 3 is a special case because a lot of that stuff IS actually done server-side, whereas it seems like in SimCity the "server-side calculations" is pretty much social networking/authentication.

I bet Gearbox is happy SimCity is such a failure! (Took the fire off of them :P)

There's an exchange of money going on in some underground parking garage between Gearbox and Maxis right now.

Gearbox: Finally we can get back to embezzling money in peace!
 
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