...and why was that? What caused all this dislike towards the game?
I was bored with the game within 2 days. I'm sure other people had the same experience.
...and why was that? What caused all this dislike towards the game?
Wow. This game is going to be remember as one of the biggest flops in the video game history. What a mess...
EA/Maxis doesn't even have to make functioning games anymore as long as the franchise they butcher is somewhat loved. Paint the broad strokes and throw it out of the door, modding community will fix it and it'll still sell copies. They may have found a way around "next gen dev costs".
I personally just treated SimCity as an MMO ever since the always online announcement.
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?
Could the outside city editing be blocked due to huge performance drops? I remember Giant Bomb saying even the regular city sizes had performance hits when full.
One tiny bit of devil's advocacy (don't worry, I'll move on to a rant in a minute): It's quite possible for large distributed computing tasks to have both a 'precise answer computed on a central powerful server' and a 'rough answer easily computed locally' setting, depending on demand and availability at any given time. If it's doing the latter, that could allow it to run fine offline yet still be true that it really does require online play for the 'full' simulation.
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?
And this is exactly where people are completely wrong.
In 2 weeks they will post their sales figures and tell us the game has sold X million units. It's only a flop for those 1% of people who actually care for those problems.
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?
Me to...aka avoid the game like the fucking plague just like any other MMO.
And this is exactly where people are completely wrong.
In 2 weeks they will post their sales figures and tell us the game has sold X million units. It's only a flop for those 1% of people who actually care for those problems.
Don't know if this has been posted already.
FOX NEWS: SimCity PR nightmare escalates
http://www.foxnews.com/tech/2013/03/13/simcity-pr-nightmare-escalates/
Not whilst we have a current Pope
Fox fucking news is making EA out to be a villain.
Fox news is making EA out to be a villain.
Man, Sim City has been pretty polarizing.
Fox fucking news is making EA out to be a villain.
Fox news is making EA out to be a villain.
Man, Sim City has been pretty polarizing.
You don't get a job with EA after your career in "journalism" has moved you to greener pastures by bad mouthing EA. Duuuh
Polarizing implies conflicting similar amounts of like and dislike.
Apart from the industry shills, everyone else has derided this watered down, broken mess of a game.
Single player games aren't really judged in terms of long-term engagement. If they manage to sell a buttload of copies, even if it doesn't work half the time it's still a success. If they were trying to position Sim City as an ongoing service, and their profit model was dependent on continued engagement, THEN it might be a flop.Server problems are widespread, though. It's not like bugs or crappy simulation engine, even the most casual players will be pissed when they find out that the game they bought doesn't work and will be back in parameter:string. Even if EA manages to sell a decent amount of copies (I hope they don't), they still lost a good chunk of SC fans (not necessarily hardcore fans). EA can't just pretend everything is going well, especially if they want to sell a crapton of DLCs.
Comparing an MMO like WoW to SimCity? Is this guy a total idiot?
Time to lower the score again.
Also this quote from Lucy Bradshaw is amazing.
metalmurphy are you ok? Post if you're ok.
He's from IGN.
The tweet wasn't technically inaccurate. As of March 9th, nobody outside of Maxis knew with absolute certainty that an offline mode could be easily patched in.
That's probably because of individual Sim agent simulation, as the city population grows the simulation requirements for all of those agents grow. It would be much better to go back to SC3000/4 style mass simulation of crowds rather than individuals.
The tweet wasn't technically inaccurate. As of March 9th, nobody outside of Maxis knew with absolute certainty that an offline mode could be easily patched in.
So everyone who has any positive opinion are industry shills now?
Wait a minute, are we basing truth on levels of certainly now?
Kind of? (Isn't that what truth is, anyway?) He was right when he tweeted it. Anyone who was just inferring that an offline mode could be easily patched in with no proof and INSISTING they were right was being pretty damn naive. How would they have any idea about how the software actually works?Wait a minute, are we basing truth on levels of certainly now?
Well, certain members of the videogame press seemed to know for sure that it certainly wasn't possible, rushing to the defense of EA at every opportunity.The tweet wasn't technically inaccurate. As of March 9th, nobody outside of Maxis knew with absolute certainty that an offline mode could be easily patched in.
Plus, he doesn't know more about SimCity's source code than anyone else outside Maxis. That didn't stop him from pretending to know more of course:I have no idea why Gies is responding so harshly to his readers. I guess they're pushing him, but as an objective member of the gaming press, his response to readers should not be to tell them "you literally don't know what you're talking about." It sounds super-defensive of EA/Maxis and super critical of the gaming public, and there's no reason for him to take that tone. He's not working for EA, why is he so quick to internalise the criticisms of them?
Knowing something intuitively is different from knowing something factually.
It confuses me why they thought any kind of granular simulation of people/power/cars/sewage would be a good decision when they ended up doing it so badly anyway.
I'd say they made the decision entirely because they thought (probably correctly) that most people would be more impressed by seeing individually named Sims walking to and from work (unless your city is only residential lol) than by any good underlying simulation, but it seems like that would be something they could add as a fake layer on top of a better AI routine rather than actually trying to do it and failing so spectacularly.
So everyone who has any positive opinion are industry shills now?
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Is there a city named tessendorf(Water) in the game ?
I do not think you know what the word shill means.Everyone who tries to downsize people problems are shills. You can have constructive positive opinion but you can't say Game is good and people are whiners and don't know anything.
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Is there a city named tessendorf(Water) in the game ?
Single player games aren't really judged in terms of long-term engagement. If they manage to sell a buttload of copies, even if it doesn't work half the time it's still a success. If they were trying to position Sim City as an ongoing service, and their profit model was dependent on continued engagement, THEN it might be a flop.
Jerry Tessendorf is a guy from USCD who wrote a paper on simulating sea water in 2005, it has nothing to do with cities. They probably just use his method.