SimCity modded so it can be played offline indefinitely + editing of highways

Wow. This game is going to be remember as one of the biggest flops in the video game history. What a mess...

And this is exactly where people are completely wrong.
In 2 weeks they will post their sales figures and tell us the game has sold X million units. It's only a flop for those 1% of people who actually care for those problems.
 
EA/Maxis doesn't even have to make functioning games anymore as long as the franchise they butcher is somewhat loved. Paint the broad strokes and throw it out of the door, modding community will fix it and it'll still sell copies. They may have found a way around "next gen dev costs".

Not really, piracy levels will be high for people who haven't bought in yet. EA are going to lose out from this. You can buy a copy from Origin and then hassle about to mod it or you can download a copy with the crack, mods and instructions from any number of torrent sites. EA haven't made it easy to buy this game. Sure there will be a few people who will buy a licence anyway (I will) but there will be many who won't.
 
It must be sad to know that any random poster on a forum that you despise can do your job infinitely better than you can. Dude is the most pathetic person in gaming media. What's even more sad is that he probably still thinks that he is right and all this is a conspiracy.
 
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?
 
The worst part is still seeing ''just bought this game, can't wait to play'' posts on messageboards around the world.
 
Could the outside city editing be blocked due to huge performance drops? I remember Giant Bomb saying even the regular city sizes had performance hits when full.

That's probably because of individual Sim agent simulation, as the city population grows the simulation requirements for all of those agents grow. It would be much better to go back to SC3000/4 style mass simulation of crowds rather than individuals.
 
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Awkward.
 
One tiny bit of devil's advocacy (don't worry, I'll move on to a rant in a minute): It's quite possible for large distributed computing tasks to have both a 'precise answer computed on a central powerful server' and a 'rough answer easily computed locally' setting, depending on demand and availability at any given time. If it's doing the latter, that could allow it to run fine offline yet still be true that it really does require online play for the 'full' simulation.

I can see this.

But if EA couldn't even get enough server space to manage connections, would they have built a big enough server farm to handle all the calculations?

It would be cool if SimCity were distributed. Like the powerful PCs were doing work for the less powerful ones... But then you could sue EA for "stealing" your computaional power (i.e. electricity) and "giving" it to another person.
 
And this is exactly where people are completely wrong.
In 2 weeks they will post their sales figures and tell us the game has sold X million units. It's only a flop for those 1% of people who actually care for those problems.

One can only hope people will think twice before buying the next EA cashgrab Facebook port. But who am I kidding...
 
And this is exactly where people are completely wrong.
In 2 weeks they will post their sales figures and tell us the game has sold X million units. It's only a flop for those 1% of people who actually care for those problems.

Server problems are widespread, though. It's not like bugs or crappy simulation engine, even the most casual players will be pissed when they find out that the game they bought doesn't work and will be back in parameter:string. Even if EA manages to sell a decent amount of copies (I hope they don't), they still lost a good chunk of SC fans (not necessarily hardcore fans). EA can't just pretend everything is going well, especially if they want to sell a crapton of DLCs.
 
Fox fucking news is making EA out to be a villain.

Fox news is making EA out to be a villain.

Man, Sim City has been pretty polarizing.

Polarizing implies conflicting similar amounts of like and dislike.

Apart from the industry shills, everyone else has derided this watered down, broken mess of a game.
 
The funny thing is that SimCity is such a huge brand, especially among "casuals" that this game is going to be a huge hit for years.

People are gonna just be plucking this off the shelf at Walmart for at least a decade. It's like Deer Hunter, "ooh, that looks good, gonna buy that."

"Hey, SimCity, I know that game, gonna buy that."

And people don't care cause it looks better than anything on FaceBook.

SimCity isn't for us, it's for our parents.

If you're a parent, it's still for your parents.
 
back to business on increasing the city size:
SimCity_RegionTerrain0.package should include all properties for all regions/city areas.
InstanceID 0x51e7a18d has 9 properties. These should resemble the different regions. (there are 9, right?)

From you'll find a lot of references to other properties - I don't have the time to look into it though. :(
 
You don't get a job with EA after your career in "journalism" has moved you to greener pastures by bad mouthing EA. Duuuh

It's just amazing. This seems like one of those subjects that you shouldn't even touch even if you really do believe them when they say that it needs to always be connected. It's not like they could say anything else given the circumstances.
 
Server problems are widespread, though. It's not like bugs or crappy simulation engine, even the most casual players will be pissed when they find out that the game they bought doesn't work and will be back in parameter:string. Even if EA manages to sell a decent amount of copies (I hope they don't), they still lost a good chunk of SC fans (not necessarily hardcore fans). EA can't just pretend everything is going well, especially if they want to sell a crapton of DLCs.
Single player games aren't really judged in terms of long-term engagement. If they manage to sell a buttload of copies, even if it doesn't work half the time it's still a success. If they were trying to position Sim City as an ongoing service, and their profit model was dependent on continued engagement, THEN it might be a flop.
 
The tweet wasn't technically inaccurate. As of March 9th, nobody outside of Maxis knew with absolute certainty that an offline mode could be easily patched in.
 
That's probably because of individual Sim agent simulation, as the city population grows the simulation requirements for all of those agents grow. It would be much better to go back to SC3000/4 style mass simulation of crowds rather than individuals.

It confuses me why they thought any kind of granular simulation of people/power/cars/sewage would be a good decision when they ended up doing it so badly anyway.

I'd say they made the decision entirely because they thought (probably correctly) that most people would be more impressed by seeing individually named Sims walking to and from work (unless your city is only residential lol) than by any good underlying simulation, but it seems like that would be something they could add as a fake layer on top of a better AI routine rather than actually trying to do it and failing so spectacularly.
 
So everyone who has any positive opinion are industry shills now?

I have no idea why Gies is responding so harshly to his readers. I guess they're pushing him, but as an objective member of the gaming press, his response to readers should not be to tell them "you literally don't know what you're talking about." It sounds super-defensive of EA/Maxis and super critical of the gaming public, and there's no reason for him to take that tone. He's not working for EA, why is he so quick to internalise the criticisms of them?
 
So...will this game ever be worth buying? One shitstorm after another...

I doubt EA would cave in and build some kind of offline mode even after everything that has happened.
 
Wait a minute, are we basing truth on levels of certainly now?
Kind of? (Isn't that what truth is, anyway?) He was right when he tweeted it. Anyone who was just inferring that an offline mode could be easily patched in with no proof and INSISTING they were right was being pretty damn naive. How would they have any idea about how the software actually works?

If he keeps clinging to his views about it though, HE is the moron.
 
I wonder if EA will sell this bit of cracked code as their own for a few dollars...

From where I'm sitting right now, it seems highly likely.

The oft requested terraforming and developer tools will also be released as part of paid DLC, you can bet on that.
 
The tweet wasn't technically inaccurate. As of March 9th, nobody outside of Maxis knew with absolute certainty that an offline mode could be easily patched in.
Well, certain members of the videogame press seemed to know for sure that it certainly wasn't possible, rushing to the defense of EA at every opportunity.

I have no idea why Gies is responding so harshly to his readers. I guess they're pushing him, but as an objective member of the gaming press, his response to readers should not be to tell them "you literally don't know what you're talking about." It sounds super-defensive of EA/Maxis and super critical of the gaming public, and there's no reason for him to take that tone. He's not working for EA, why is he so quick to internalise the criticisms of them?
Plus, he doesn't know more about SimCity's source code than anyone else outside Maxis. That didn't stop him from pretending to know more of course:

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It confuses me why they thought any kind of granular simulation of people/power/cars/sewage would be a good decision when they ended up doing it so badly anyway.

I'd say they made the decision entirely because they thought (probably correctly) that most people would be more impressed by seeing individually named Sims walking to and from work (unless your city is only residential lol) than by any good underlying simulation, but it seems like that would be something they could add as a fake layer on top of a better AI routine rather than actually trying to do it and failing so spectacularly.

I noticed quite frequently when I was working in the industry that there was a lot of focus on finding good 'soundbite features' - it was better to have a feature that *sounded* good rather than one that necessarily was good. When you start thinking in those terms, you suddenly start to see an awful lot of games pitched in those terms, and you start mentally appending "instead of what?" to those claims.
 
So everyone who has any positive opinion are industry shills now?

Everyone who tries to downsize people problems are shills. You can have constructive positive opinion but you can't say Game is good and people are whiners and don't know anything.
 
Everyone who tries to downsize people problems are shills. You can have constructive positive opinion but you can't say Game is good and people are whiners and don't know anything.
I do not think you know what the word shill means.
 
Single player games aren't really judged in terms of long-term engagement. If they manage to sell a buttload of copies, even if it doesn't work half the time it's still a success. If they were trying to position Sim City as an ongoing service, and their profit model was dependent on continued engagement, THEN it might be a flop.

They were certainly talking it up like it was going to be a continuous thing...


 
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