Everyone who tries to downsize people problems are shills. You can have constructive positive opinion but you can't say Game is good and people are whiners and don't know anything.
They talk about it being a live service, but don't really mention it as an evolving product. That blog post seems more in defense of the DRM, especially as it's in response to their disastrous AMA. Compare this to, say, the new Command and Conquer, which is clearly being positioned as an evolving product.They were certainly talking it up like it was going to be a continuous thing...
Yup, it's probably the most common water shader right now, pretty much the best results when you don't need actual physical simulation. Whenever you're looking at a lake or ocean with waves in a current gen game, chances are you're looking at Tessendorf's legacy.
Polarizing implies conflicting similar amounts of like and dislike.
Apart from the industry shills, everyone else has derided this watered down, broken mess of a game.
Most US news media hates games. Fox especially hates games.
Well, certain members of the videogame press seemed to know for sure that it certainly wasn't possible, rushing to the defense of EA at every opportunity.
Title is a bit misleading. If I want to save my city I'd have to still be online? Am I reading that right?
Yeah but they usually like to cover games that have lots of killing or sex. That article was about how bad of a launch this game has had.
That said, at the stage he was at at that given moment, all anyone had to go on was Maxis's - or EA PR's - say-so. And that's another interesting thought about this whole mess - this isn't necessarily EA lying, directly. It's concievable that EA specified that Maxis should make a game detailed enough to require a central server, Maxis producing this then assuring EA that the central server is required, and EA failing to fully verify that.
from that PDF said:• Asynchronous server model
• No reliance on dedicated live server running to support your play session
• Graceful degradation if we have server issues
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?
It would make sense if they had planned for SimCity to the base product for a buttload of expansions and DLC (especially given the lack of number in the title), but I haven't seen any direct indication of this being the case.
http://www.destructoid.com/dead-space-3-microtransaction-prices-revealed-243522.phtml
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I have.
When I originally questioned the validity/need for servers to run the calculations in the thread that originally discussed this I was just hit with a bunch of "its like an MMO" nonsense, and slapped in the face with the fact I didnt know as much as a dev does and I never made a game so I could stfu. The group think corporate ball washers are strong on this board.
I've already had tons of fun with SimCity without even playing it!
So, what the actual fuck did the servers do during the release days? Their servers crashed because of what data? Logging in?
A few people on this board recognize that always online connections are part of where gaming is headed for better or for worse however.
Seeing how he refused to admit he was spouting bullshit when the PS4 reveal proved a bunch of his 'insider' facts were completely wrong, there is no chance he'll man up and do the right thing here either.
He literally has no idea what he is on about, on any subject, ever.
It's sending Maxis your funny pictures folder.
A few people on this board recognize that always online connections are part of where gaming is headed for better or for worse however.
Is that you really believing so, or is it because it Just-Has-To because that's where Blizzard took Diablo 3?
A few people on this board recognize that always online connections are part of where gaming is headed for better or for worse however.
In Sim City's case, the always online connection failure is paltry compared to the actual broken parts of the game that were released.
Holy shit this is like word for word a press release from the airlines. Just replace gamer with passenger and you've got their PR excuse for why they started nickel and diming for things you didn't use to have to pay extra for like seats, food, frequent flyer miles, and baggage.I have. Maybe not direct indication, but more than enough to know exactly where EA wants to go.
HAHAHA holy shitI can't wait to see Arthur Gies' response. He insisted that all of this is "incorrect" and everyone who said otherwise "literally" didn't know what they're talking about.
https://twitter.com/aegies/status/310282795564015616
This is what major publishers want consumers to think. But we don't need to buy games that require a constant internet connection.
It's my honest belief and I think that Diablo 3 proves that an always online implementation does have it's benefits. In Sim City's case, the always online connection failure is paltry compared to the actual broken parts of the game that were released. The simulation break down should be where consumers are focusing their ire.
When I originally questioned the validity/need for servers to run the calculations in the thread that originally discussed this I was just hit with a bunch of "its like an MMO" nonsense, and slapped in the face with the fact I didnt know as much as a dev does and I never made a game so I could stfu. The group think corporate ball washers are strong on this board.
What benefits?
What do I as a player gain by Blizzard having cut the offline mode? What are they doing that couldn't be done in D2?
Don't tell me duping, because duping was caused by how the item system worked, not the fact that bnet wasn't secure enough. As for botting they sure as hell didn't stop that.
What do I as a player gain by Blizzard having cut the offline mode? What are they doing that couldn't be done in D2?
Maxis agreed to work with EA. That makes them just as guilty to both the clusterfuck that was Spore and the debacle that's SimCity.
Even more now that they're defending this heap of shit.
I sound like a broken record, but as long as the constrant has some benefit to consumers then it's a win-win.
Obviously Sim City's 'benefits' of an always online connection are minuscule if they actually exist, but that is not going to stop companies from try to devise a new scheme in the future.
I always felt that people who weren't playing on closed battle.net in Diablo 2 were doing it wrong anyway, so requiring people to connect to battle.net never bothered me.
Title is a bit misleading. If I want to save my city I'd have to still be online? Am I reading that right?