SimCity modded so it can be played offline indefinitely + editing of highways

and i'll trade not buying always online games if this will allows me in the future too to be able to play a game even without being in proximity of a router or a wi-fi hotspot

as i said,different priorities,probably different nations with different wi-fi internet coverage too.

plus,i would prefer to be able to play a game day one ,and not wait for days that the servers overload end.

I recognize that not everyone is able to get a reliable internet connection, which is unfortunate.

If you want your seamless online game, just choose "online" when starting your character. If there's an optional online mode, it's my decision if I want to "shut out" myself. What's wrong with that?

There's nothing wrong with it on your end, but it reduces the participation in the community by a certain amount that will never be gained back because the 'online mode' would be a walled garden.
 
If as a consumer you can't flip a switch from offline to online then you are giving them fewer options as well. In my perfect future of online gaming then you can't flip that switch because the features of Always Online cannot mesh with an offline population.
You sound like a lunatic. There's no reason games like Diablo3 or SimCity can't have an optional offline mode. It wouldn't impact the online community at all. Whether I choose to not buy the game due to the always-online crap (which I did both with Diablo 3 and Sim City) or choose to play offline if there was such an option, I'm not part of the community either way. Nothing would change for you.
 
I like those mutliplayer and social elements though, even in my SP games. To me that's just another feature. Of course I realize that some people would rather not have those features.



I'll trade a few hours of spotty connectivity on launch day for years of hassle free gameplay.

Its been pointed out but why does a game need to be "always online" for those features. I'm not sure if maybe your verbage is what's tripping us up here, but always online has a clear defintion. It's a game that does not work at all unless you're connected. Yeah you need to be online to use leaderboards and chat during a game today, but they aren't "always online". You can do everything you want seamlessly today if developers plan for it and implement those features. You can play CoD or Halo or whatever at home by yourself with no internet at all if you so desire. Such is not the case with "always online" games and its kind of unbelievable that this is the future you look forward to.
 
To be fair a lot of news outlets stories for the past week look like that, because they're reporting what EA PR is putting out. Server fixes, etc. I can see your point though.

What EA PR? Oh you mean the stuff Polygon was fed? Polygon was the first to release those articles, other sites parroted the news from Polygon.
 
You're right that the name calling is immature and wrong.

But your continued attempt to jump into every Polygon-related thread to defend them is puzzling.

Do you know those guys personally or something?

edit: never mind, it's just standard game journalist wagon circling. disregard.

I'm confused being that this is the second thread I've mentioned my views in, and I just posted about it this morning. I happen to like their features, and I don't hate their site overall. I just think Gaf goes a bit far at times. Polygon needs to review their, ahem, review policies for sure. I'm not in disagreement there. Arthur also needs to cool down on Twitter, as he goes overboard a lot.
 
You sound like a lunatic. There's no reason games like Diablo3 or SimCity can't have an optional offline mode. It wouldn't impact the online community at all. Whether I choose to not buy the game due to the always-online crap or choose to play offline if there was such an option, I'm not part of the community either way. Nothing would change for you.

:lol I'm crazy for connections yes. I did explain the disadvantages to me above this post.

Its been pointed out but why does a game need to be "always online" for those features. I'm not sure if maybe your verbage is what's tripping us up here, but always online has a clear defintion. It's a game that does not work at all unless you're connected. Yeah you need to be online to use leaderboards and chat during a game today, but they aren't "always online". You can do everything you want seamlessly today if developers plan for it and implement those features, but that doesn't automatically make a game that uses them always online because you can play your CoD or Halo or whatever at home by yourself with no internet at all if you so desire. Such is not the case with "always online" games.

Again it's mostly a selfish reason. I want a seamless experience between online, 'single-player', and my friends/community. My enjoyment of the game increases dramatically when I don't have to set up any kind of multiplayer, it should just happen. Always Online increases the likelyhood of it just happening.
 
You know what i love most about gaf? The fact that everyday when i wake up and come on here some kind of shit is going down and it's beautiful.

As for Arthur, it's Arthur. The guy is the very definition of arrogant and 99.9% of the shit that comes out of his mouth is either bullshit or company ass sucking and the same goes for most of the Polygon staff.


and i'll trade not buying always online games if this will allows me in the future too to be able to play a game even without being in proximity of a router or a wi-fi hotspot

as i said,different priorities,probably different nations with different wi-fi internet coverage too.

plus,i would prefer to be able to play a game day one ,and not wait for days that the servers overload end.
I somewhat agree with this.

There are games that clearly have to have online-DRM like a WOW and i am fine with that. There are games that don't need it but have it like Diablo 3 and i believe Path of Exile (not 100% on that) but i am also fine with those. But games like Sim City? I am with you 100% on. There are games that will have to require it and that is fine. There are games that don't really need to like a Diablo 3 but since i don't play games like D3 offline i don't have a problem with that.

But what a lot of these publishers/developers don't understand (or that i think they don't understand) is not everyone has a 100/50 broadband connection with unlimited bandwidth. If you aren't an MMO you really have no business implementing a online-DRM. Games like a D3 can get away with it because it's a game nobody really plays off-line and they do have a real money AH and i assume some reasons the online DRM is there is to help combat duped/hacked items from being created off-line and somehow being imported online (that's just what i assume).
 
:lol I'm crazy for connections yes. I did explain the disadvantages to me above this post.
No, you didn't. As it has been pointed out numerous times already: none of the things you listed require a game to be always-online.

You can enjoy your seamless multi-player experience even if a game offered an option to play offline.
 
No, you didn't. As it has been pointed out numerous times already: none of the things you listed require a game to be always-online.

For me they do. I think this is where the disconnect
pun intended
is happening.

I will continue to support our oppressive future, I'm sorry my friends.
 
Wow. This was just straight up lying then. I had assumed they had just coded it to be always-online, and coded themselves into a hole. That seems to be patently false though.
 
For me they do. I think this is where the disconnect
pun intended
is happening.

I will continue to support our oppressive future, I'm sorry my friends.

Games like Dark Souls destroy your weak argument. You don't click "multiplayer" or anything when you start that game. It just happens when you're connected. But if you don't or don't want to, there's an option to play offline.

And Dark Souls even has a way more complex and involved online-aspect than Sim City.
 
Games like Dark Souls destroy your weak argument. You don't click "multiplayer" or anything when you start that game. It just happens when you're connected. But if you don't or don't want to, there's an option to play offline.

And Dark Souls has a way more involved online-aspect than Sim City as well.

No, Dark Souls does not have the features I would want.

And I'm not defending Sim City/Maxis/EA's implementation of Always Online.
 
A few people on this board recognize that always online connections are part of where gaming is headed for better or for worse however.

If this is true I'm going to have to find a new hobby :-( I'm not willing to pay for a game that i) I cannot resell, and ii) will stop working someday (when the servers are switched off).

Ah, who am I kidding. I'd probably just get into retro gaming!
 
No, Dark Souls does not have the features I would want.

And I'm not defending Sim City/Maxis/EA's implementation of Always Online.
What you want is an MMO... and no one is complaining that those are always-online. This is not what all this fuzz is about.
 
There's nothing wrong with it on your end, but it reduces the participation in the community by a certain amount that will never be gained back because the 'online mode' would be a walled garden.
Do you have any evidence to back this up or is this just an assumption?
 
What I want is MMO like features in my SP games.
Dark Souls it is then.

I want bad things apparently.
You want every game to be an MMO which is idiotic. There are more than enough MMOs for you to play and there will be more. This is about games that could easily work with an optional single-player mode that wouldn't impact online play at all. Like Sim City or Diablo 3. I don't know what's so hard to understand about that. You seem to keep arguing for the sake of arguing even though your arguments have been destroyed.
 
If this is true I'm going to have to find a new hobby :-( I'm not willing to pay for a game that i) I cannot resell, and ii) will stop working someday (when the servers are switched off).

Ah, who am I kidding. I'd probably just get into retro gaming!

When it's like your cell phone, and literally on all the time without something catastrophic happening to change that, then it makes some modicum of sense. When it depends on a direct connection running to your home, though, there are too many variables at play that make it too risky to use.
 
What I want is MMO like features in my SP games.

I want bad things apparently.
As in? The big "catch" in MMO's is thousands of players, huge PVP and giant raids.

You can't do that offline. Unless you do it with "bots" and that would defeat the entire purpose of a MMO.

If this is true I'm going to have to find a new hobby :-( I'm not willing to pay for a game that i) I cannot resell, and ii) will stop working someday (when the servers are switched off).

Ah, who am I kidding. I'd probably just get into retro gaming!
I used to have your attitude and then i bought a PC.

If you are going around buying $60 games i could see where you are coming from but on a platform like PC you are literally buying the same games for $5,10,15,20. I am ok with spending that little on games and not having to make my house look like it belongs on hoarders. I can see where you are coming from and i respect it. I know exactly how you feel because i felt it but as i got older i realized it's just fucking money and your not taking your shit with you when you die. I would rather buy cheap, play and move on to the next.
 
For me they do. I think this is where the disconnect
pun intended
is happening.

I will continue to support our oppressive future, I'm sorry my friends.

No, they don't, unless you live in some sort of alternate reality. As far as I know, requiring an internet connection in a formerly single-player game only benefits the publisher/developer in that it ensures that you can't play the game unless you're online. This way, the entire player base could be gently nudged in the direction of purchasing DLC and spending money on micro-transactions. In addition, it allows publishers total control over how long players are able to use their software. If EA wants you to buy the next SimCity, they can just bring down the servers. There's plenty of potential downsides here for consumers and seemingly no benefits whatsoever.
 
What I want is MMO like features in my SP games.

I want bad things apparently.

Then you don't want to play SP games.

I would hate to see a future where there were no isolated SP games any more, only MP. At the moment I have both SP and MP experiences available and the ability to choose between them.
 
only if we allow it to be the case.
we have reach the absurd situation where we,the customers,the one that SHOULD be served,that should be in command of the whole thing,are afraid of the industry.
it should be the opposite..it should be the industry to be afraid of us,it should be the industry that need to treat us well,or otherwise there will be repercussions.

WE have the power,WE have the money,WE can "vote" with our money what WE want and what WE don't.

PREACH IT!!!!!!!!!

It's actually scary to see how the industry has actually managed to convince people that they have the control and that we should cower at their feet and do whatever the hell they tell us to. At the end of the day we have the true power. If enough people wake up and say you know what NO I will not pay for any game that has this feature then it will bomb and after enough games bomb that have said feature it will disappear. If not the developers and publishers that do not listen to their consumers will disappear. You know what that's not a bad thing either. As publishers and developers fall others will take their place. Ones that will listen to the consumer too. It's the same with shit like Xbox live and paying to play your games online. PC consumers said hell no we won't pay to play online. You know what happened. MS was like damn we have to make it free cause nobody is paying to play online on their PC.

That's power. That's what we have as the consumer. Sadly people just refuse to wake up and realize that they have this power.
 
I'm sorry but this 'ugh EA' stuff is bullshit. I know you don't like them but there a massive failings here, they hold responsibility sure but actually understanding these seem more important than 'fuck EA'.

Why has all this happened?
End of the day Maxis was aiming too far at the start, a lack of oversight from EA meant that the actual feasibility of the project, costs and technical needs went untested or investigated. Maxis thought it was just making an ambitious online game, and all games are online right? Neither them or EA successfully identified that games with this level of online and interactivity tend to need a lot of money behind them and this money in the long term comes from subscription, DLC or micro-transaction payments.

Not only that but Maxis failed to actually understand what they were building. I feel, as I did when they announced the game, the interactivity felt bigger in their heads and more feasible. They never thought about how much people would have to play to be interacting in a meaningful way.

Truth is that the social side of this game is a button. Its not interaction, its generally a button where the game gives you stuff you can't do yourself.

The game was built around an online system that was unsupported and even worse a gameplay mechanic that was fundamentally broken. Everything else with the game is a trade off, small cities to support interactivity (not realising the interactivity was broken and fundamentally flawed and quite frankly - lacking anything of interest); meaning no positive outcome in exchange for the negative.

EA's got serious problems.
Maxis has seriously mishandled this game to a significant degree.


Neither party attempted to change the game, make fixes or even adjust...anything. Its clear they didn't think about the consumers actions. Just this floaty idea of a game with heavy social interaction and cooperation. I honestly can't say 'EA should have delayed/cancelled this!' because I honestly believe they and Maxis thought the product was as close to perfect as they could make it.

Project failure on so many levels. Driven by fundamental flaws in Maxis's development process and EA's general lack of care/attention and overall cultural failures at the organisation.

------------------------------------------------------------------------


What would be the better SimCity? Full control of the region. Single Player availability; but allowing City Management to be done like a Google Document. You all control different aspects.

If I want to create a multi-City region and compete...I CAN! In fact allow authorisation stuff (e.g. I can edit here, you can't). Basically you run the region together.


Why didn't Maxis do this? It wasn't some evil scheme, it was because they wanted all players to have the same experience. They wanted to make the social side more casual and not involving a lot of discussion/setting up servers. It was suppose to be like Journey, not getting in the way but promoting cooperation. A sort of 'oh hello, whose over there?'

The flaw here is that without the above...its not multiplayer. The positive outcome...isn't felt, instead as I say it becomes a 'button' to the general casual player. A weird fucking over rule and removal of general functionality.


Its just the wrong direction entirely.

You're giving EA way too much credit. Occum's Razor suggests they wanted an online-only game first, and that Maxis built the game along those lines but couldn't find anything really important to do with that functionality. So what we ended up with is mealy-mouthed proclamations of "server-side workloads" when really all it's handling is save states and a few other minor, expendable features.
 
Fuck EA (and Crapcom) and the future of gaming where you always have to be connected to play. Its things like this and dlc that's killing the gaming industry. If people don't like it, they don't buy it. Everyone loses, except board games.
 
Its Arthur Gies, since when has he ever been wrong?

Seriously, I almost expect him to be contrarian on purpose. From Mass Effect 3 having a perfectly fine ending to Vanquish being a clunky game that is punitive, he's had opinions and stances that are plain confusing.
So he's the Armond White of the video game domain?
 
I'm sorry but this 'ugh EA' stuff is bullshit. I know you don't like them but there a massive failings here, they hold responsibility sure but actually understanding these seem more important than 'fuck EA'.

Why has all this happened?
End of the day Maxis was aiming too far at the start, a lack of oversight from EA meant that the actual feasibility of the project, costs and technical needs went untested or investigated. Maxis thought it was just making an ambitious online game, and all games are online right? Neither them or EA successfully identified that games with this level of online and interactivity tend to need a lot of money behind them and this money in the long term comes from subscription, DLC or micro-transaction payments.

Not only that but Maxis failed to actually understand what they were building. I feel, as I did when they announced the game, the interactivity felt bigger in their heads and more feasible. They never thought about how much people would have to play to be interacting in a meaningful way.

Truth is that the social side of this game is a button. Its not interaction, its generally a button where the game gives you stuff you can't do yourself.

The game was built around an online system that was unsupported and even worse a gameplay mechanic that was fundamentally broken. Everything else with the game is a trade off, small cities to support interactivity (not realising the interactivity was broken and fundamentally flawed and quite frankly - lacking anything of interest); meaning no positive outcome in exchange for the negative.

EA's got serious problems.
Maxis has seriously mishandled this game to a significant degree.


Neither party attempted to change the game, make fixes or even adjust...anything. Its clear they didn't think about the consumers actions. Just this floaty idea of a game with heavy social interaction and cooperation. I honestly can't say 'EA should have delayed/cancelled this!' because I honestly believe they and Maxis thought the product was as close to perfect as they could make it.

Project failure on so many levels. Driven by fundamental flaws in Maxis's development process and EA's general lack of care/attention and overall cultural failures at the organisation.

------------------------------------------------------------------------


What would be the better SimCity? Full control of the region. Single Player availability; but allowing City Management to be done like a Google Document. You all control different aspects.

If I want to create a multi-City region and compete...I CAN! In fact allow authorisation stuff (e.g. I can edit here, you can't). Basically you run the region together.


Why didn't Maxis do this? It wasn't some evil scheme, it was because they wanted all players to have the same experience. They wanted to make the social side more casual and not involving a lot of discussion/setting up servers. It was suppose to be like Journey, not getting in the way but promoting cooperation. A sort of 'oh hello, whose over there?'

The flaw here is that without the above...its not multiplayer. The positive outcome...isn't felt, instead as I say it becomes a 'button' to the general casual player. A weird fucking over rule and removal of general functionality.


Its just the wrong direction entirely.

I imagine the conversation between EA and Maxis goes along like this:
Maxis: We would want to make a new sim city
EA: you do know we no longer greenlit single player only games right?
Maxis: sure sure, we'll come up with something
EA: ok here's your budget, finish it by the dead line.

-During mid-development checks-
EA: (I have no idea how do u make Sim city more like a shooter, so I'll just shut up as long as it's not a single player only game)
Maxis: It's not a single player only game, in fact it won't even work without being online so less chance of piracy and blah blah blah. .....may be.
EA: ok, let's ready up for marketing it after stress testing with a short beta, whatever that means.

then the spinnings from PR begins.
 
Do you have any evidence to back this up or is this just an assumption?

Because there are people who never want to touch online and wouldn't if they didn't have to. He wants to force the people to play online for the good of the community (I guess because otherwise not enough people would actually want to play game X online and he apparently needs tat interaction every second in every game he even thinks about playing).


As for the tweet, guess they'll fix this mod issue a lot quicker than the week-long delay in getting enough servers and bringing back missing features (have they even done that yet?)
 
Fuck EA (and Crapcom) and the future of gaming where you always have to be connected to play. Its things like this and dlc that's killing the gaming industry. If people don't like it, they don't buy it. Everyone loses, except board games.
DLC is modern expansions and it's fine.

There is nothing wrong with DLC if done right. Mass Effect 2, Mass Effect 3, Skyrim, Oblivion, Fallout 3 and New Vegas are perfect examples of DLC done right (even if they had some that were so-so).
 
You sound like a lunatic. There's no reason games like Diablo3 or SimCity can't have an optional offline mode. It wouldn't impact the online community at all. Whether I choose to not buy the game due to the always-online crap (which I did both with Diablo 3 and Sim City) or choose to play offline if there was such an option, I'm not part of the community either way. Nothing would change for you.

Diablo 3 can't have an offline mode because of the way they made it. Except on PS3.
 
You're giving EA way too much credit. Occum's Razor suggests they wanted an online-only game first, and that Maxis built the game along those lines but couldn't find anything really important to do with that functionality. So what we ended up with is mealy-mouthed proclamations of "server-side workloads" when really all it's handling is save states and a few other minor, expendable features.

I think a DRM front door would be what would happen here though. I doubt EA cares about a few disgruntled gamers when dealing with a mass game like SimCity.
No doubt some sort of added value from online play was thought of when thinking about piracy rates. But I just don't think it had that big an effect on the games final mechanics.
 
like,what?

I think the answer to this belongs in the context of games which don't require always online - but the offline game is leaps and bounds away from the intended game experience.

Journey doesn't require always online, but I think you'd be hard-pushed to find anyone who'd argue against the sentiment that if you're playing Journey offline, you're not getting the proper game.

Similarly Demon/Dark Souls.
 
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