What do you guys profit in an hour?
in my heavily residential town i have 12k per hour (population around 25k)
in my commercial i only get about 2k (pop 75k)
18k? Damn, why so much?-18k an hour, but I still make huge profits from Trade.
18k? Damn, why so much?
18k? Damn, why so much?
Oh that's smart. I didn't think of that.Easy way to complete the challenge is just stock pile processors and dump them all at once.
Its ok if you are still making a mill daily from trades. Education costs pile up and taxes stop mattering after abcertain point.
I thought abandoning made it so somebody else could claim the city and it's essentially starting over.
But what does abandoning actually do?
does this not bother anyone else?
since when are cities funded from nationalized ore trading?
It just lets someone else pick up wherever it left off. No starting over.
I still need to learn the ins and outs of trade, still haven't figured out how to completely optimize for it.Its ok if you are still making a mill daily from trades. Education costs pile up and taxes stop mattering after abcertain point.
does this not bother anyone else?
since when are cities funded from nationalized ore trading?
And how do you abandon a city? I've never seen the option to, but I'm curious how it's done.
Open game and don't continue. Go to join so you can see the regions you're currently a part of.And how do you abandon a city? I've never seen the option to, but I'm curious how it's done.
Well if you have a trade center or port, there's an option like manage global deliveries. For any kind of storage you have there you have 3 options: import, export or local use only. So set whatever you want to export all at once to local use only until all your trade centers fill up, then switch them all to export. I imagine that's how you do it anyway, I haven't done it yet.Also, how exactly does one "stockpile materials" and then unleash then for maximum profits per day?
Fuckin EA
I see, thanks for the headsup.FYI: That server is currently undergoing an upgrade. Should make things better once it's back up.
So I focused on tourism. Sorry that's a lie I focused on gambling but that is so broken that's a story for another time.
But everyone went to bed and didn't build any bus stops or train stations. My traffic is now SO GRIDLOCKED. There is a 20 minute queue to enter my city. This game is fucked. The AI on buses is beyond redeemable as well- why is there 20 buses all lined up behind a stop? The more I play of this game the more I find it to be an unmitigated disaster even from a design side.
Basically make processors, turn them in to computers and sell them by rail. That's the only way you can enjoy this game without getting kneecapped by the traffic.
This game is fucked. The AI on buses is beyond redeemable as well- why is there 20 buses all lined up behind a stop?
My impression is that all agents are using the same pathfinding code. Remember that an agent is anything from a person walking, to a car, truck, power, water, and sewage.If this is the case then the best bet would be split vehicular pathfinding as a separate function with a slightly more advanced algorithm.
Here is the link to EA's GDC presentation on glassbox on agent and pathfinding
If your impression is correct then I'm totally blown away. How could vehicles not have a separate pathfinding algorithm? Call me naive but I have to believe this all worked at some point. Perhaps it is WAD but the players are simply don't understand it yet. If that's the case then how does this square those who claim this to be a "simplified" SimCity if something as quintessential as street design/layout and traffic management is so unintuitive and obscure?
Its actually MUCH worse than them just taking the shortest route, they also have no memory of where the live or where they work so they all are trying to take the most direct route to the closest available house (or job ect) Once that fills they all take the most direct route to the next available un occupied house. I confirmed this by building 2 residential areas, one a bit close to my industry and one a bit further. Every day all the cars would go to the first and when it all filled the would U turn and go toward the second. This is why all the busses follow each other, they are all trying to get to the same place.
So the Sims live and work at different places each day? That's extremely realistic.....
Its efficient, the only problem is they never taught the agents to communicate with each other. So you get this massive herding instinct. As each agent leaving a certain property (be it home, factory, school etc) is all trying to get to the nearest goal. You saw it in my Jude thread. Due to that lack of agent communication, the ideal of keeping zones separate from each other is actually a very bad thing. As the longer the herd is in the streets, the worse the traffic (foot traffic included) gets as herds run into other herds and it just builds and builds. (you can see this effect very easy by watching an elementary school let out, as the walking school kids all head to the closest house, then ping pong house to house till the mob of kids is devoured by houses). I guess agent communication just took too much processing power..i dunno.
I tested this out by trying to have a mixed zone city, as well balanced as I could (its hard to guess the populations needed exactly, due to not knowing exact pop,job, sales needed figures for each city. My mixed city is by far and way the most stable city I have, and one of the happiest. In fact the city is running at near 100 happiness whatever the heck that is. Though it was somewhat difficult early on with air pollution from mixed factories, but that stopped once I was able to get higher tech industry. Oh yea..and the city has next to nothing traffic wise.
tl;dr
The pathfinding AI is dumb as fuck.
Fuckin EA
why is there 20 buses all lined up behind a stop?
does this not bother anyone else?
since when are cities funded from nationalized ore trading?
I believe we are going to start a new region on East 3 tomorrow. Ace is leading it I think.I have a region with a few cities on NA East 3 if anybody is interested.
I believe we are going to start a new region on East 3 tomorrow. Ace is leading it I think.
tl;dr
The pathfinding AI is dumb as fuck.
Seems like my trade depots are glitched. I have 3 set to export crude oil but only one of them does and the other 2 just stay full 100% of the time. I don't have an issue with traffic and it's ended up utterly stalling my progression as I can't upgrade my oil/trade HQs.
Seriously fuck everything about this AI nonsense and traffic, it is literally destroying every city I play.I think something got broken along the way as they were trying to patch stuff and fix servers at the same time.
Fire trucks used to go 1 at a time responding to calls, now they all go to the same spot. Same for ambulances. Whatever traffic changes they made in their patches seems to have completely fucked the service vehicle AI as well.
I'm guessing this is part of the reason for that new "Test" server.
So basically "It's a shame SimCity is stuck in the 1950s" was wrong, but right!
GAF World's (VW3 2.0) Space Centre is almost complete! Currently in the construction phase and no longer needs materials!
And after reading about that AI... wow. No wonder it's horrible. Not a big deal they go to the nearest house (still lame though) BUT, they should at least try to take alternate routes if the "shortest" one is clogged up. And it is hilarious to see a convoy of double decker buses rampaging my city streets.
Every region I join, everybody just runs away after two days and I'm all by myself again.
sigh. Need to find some proper people to play with!