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SimCity |OT| It's not the simulation or city that matter, it's <parameter: string>

Koomaster

Member
yes :(
with all the chaos and disasters i've gone through on my city in VW3,
as for the other one i've been doing, with a population of around 240,00
and not a single disaster.
when it rains, it pours, thats the simcity way.
fuck you EA :mad:
Oddly enough I tried to make a nuclear plant blow just to see it and I couldn't make it happen. My education and tech levels were both zero but the plant said the work force was safe for months, until I finally built a community college and then it went to moderate. It never did leak any radiation or explode though.

This game, go figure.
 

Jeff-DSA

Member
Well, I'm going to shelve this game for a while. I'm pretty pissed off at it. I had a city get lost, and then all my friends joined up and started working together, but I couldn't get into the server because it was full. It stayed full for three days every time I tried to play with them. Thing is, even if I didn't have friends there, if my city just happened to be on that server, I'd still be out of luck and unable to access it.

Heart of the Swarm shoves this aside for me now. There's no way I'm going to keep putting up with this crap.

So basically as it stands I have a lost city that I can't get to and my friends on a server I've been unable to access. What a great experience.
 

Mazdarati

Neo Member
Believe it or not, your sims die at least twice a day. Once when they enter their job, and then when they enter their home. Probably also die when they enter a commercial building. Then someone new is born in their place.

How did you determine this? Or did you read this somewhere?
 

Desaan

Member
Well, I'm going to shelve this game for a while. I'm pretty pissed off at it. I had a city get lost, and then all my friends joined up and started working together, but I couldn't get into the server because it was full. It stayed full for three days every time I tried to play with them. Thing is, even if I didn't have friends there, if my city just happened to be on that server, I'd still be out of luck and unable to access it.

Heart of the Swarm shoves this aside for me now. There's no way I'm going to keep putting up with this crap.

So basically as it stands I have a lost city that I can't get to and my friends on a server I've been unable to access. What a great experience.

And even if you'd managed to somehow overcome those issues you'd still be playing a game with half of it's functions disabled to 'lighten' the server load. The whole thing has been a total disaster.
 
My SimCity City Thrived Offline For 19 Minutes

Stephen Totilo

I ran a test yesterday. I loaded the always-online SimCity&#8212;the game that EA says just can't be easily made to run offline&#8212;and then pulled the proverbial cord.

I switched off my Internet to see how long I could keep on playing.

It didn't last long, but what I discovered intrigued me.

Prior to the official release of SimCity, I'd already seen that the game could run offline if a signal dropped. I play the game on a laptop (a powerful one!) and my WiFi signal at home isn't always so hot. So, when I was playing on a press server a few days before release, I'd get a pop-up indicator telling me the network connection was lost. I could keep merrily building my city, and, when the connection came back, there were no hitches.

The folks behind SimCity have long maintained, however, that their game is made to be played online. That requirement isn't just DRM, they say. It's for gameplay&#8212;for simulating parts of the inter-city gameplay, for doling out challenges.

They say this all the time, up to and including last Friday, when SimCity studio boss Lucy Bradshaw told the website Polygon: "With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud." This, she explained, is why an off-line is currently a no-go for her team at Maxis. "It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."

The game has been running better and better this week. The new servers have made connections easy. So an offline mode isn't as direly needed. But, can this game, as it is designed, really not tolerate offline play?

Yesterday, I tested this assertion. I started playing my city, the mining mecca known as Newer Landland City. I turned off WiFi and then tried to zoom out, check the region and zoom into one of the other cities in my region.

Connection lost. Booted to the game's title screen.

I turned my WiFi back on and returned to Newer Landland City (henceforth referred to as NLC). I laid down some roads. I probably zoned more residential, because my cities always need more residential.

While I was doing this, I was running Microsoft Network Monitor 3.4, a program that scans your computer's network usage and shows which applications are talking to the network. You can run this, too, and probably should, because I'm not able to tell you a whole lot about the activity I saw. Most of it is Greek to me. What I can tell you is that SimCity.exe connected to Amazon IP addresses in Ireland&#8212;presumably Amazon servers used to network the game. For the most part, my game, running on North America East 3, connected to this IP address. Ireland servers? North America East? Who knows how this works! What I do know is that it seemed like my game was talking to the network a lot, several times a minute.

If my city talked to the network that much, then, turning off the WiFi, I expected to see some catastrophes pretty soon.

I did not.

I could continue to lay down roads. I added a recycling plant. I upgraded it. Five minutes into being offline, I got a notification about a neighboring city.

Fifteen minutes into being offline, I was notified that my garbage trucks had successfully serviced a neighboring city and made some money off it.


The buildings in NLC seemed to be rising and falling just fine without the network. But what of my exports? NLC is a mining metropolis (well, more like a mining manor), and we export ore and coal. About 18 minutes in, my factories were full. My exports weren't going out. Because of the lack of an online connection? Or due to my mining facilities working overtime? I'm not sure, because, 19 minutes in, I got the alert you can see atop this story. The game had decided enough was enough. I had to quit to the main menu.

I then restored my Internet connection, returned to my city and it successfully synched to the region.

What if I had refrained from exports? Could my city have lasted longer? What if I had been playing at standard speed instead of triple-fast cheetah speed? My colleague, Mike Fahey, who runs an education city in the same region on the same server tried to repeat my test while playing at normal speed. He hit the same wall as I did in about 20 minutes.

Last week, I posted the same question about the possibility of an offline mode to Bradshaw that Polygon and others did. Over the weekend, I got a reply.

Me: "SimCity uses its online connection to connect player cities and support online challenges, but it seems clear now that some sort of offline mode would appease many fans. Is EA going to enable this option for the game?"

Bradshaw: "Online connectivity as a creative game design decision was infused into the game's DNA since its inception and so we're fully committed to delivering against that experience first. A significant portion of the GlassBox Engine's calculations are performed on our servers and off of the player's PCs. It would take a significant amount of engineering work from our team to rewrite the game so that all of those functions are calculated locally without a significant performance hit to the player."
***

I don't make video games. Maxis does. EA does.

I can't tell how many things were going wrong in my city during the 19 minutes when I played it offline. I don't know how many calculations weren't occurring. And, for the record, I enjoy playing the game online with friends in my region.

Those 19 minutes nevertheless provide a glimpse at an alternate to what we've been required to experience with the new SimCity. I've played an offline version of this game that looked great and seemed to run pretty well. Imagine if we could get more of that.
http://kotaku.com/5990165/my-simcity-city-thrived-offline-for-19-minutes
 

Acorn

Member
http://forum.ea.com/eaforum/posts/list/9359265.page
I have been trying to figure out why my percentage of pop that works/shops etc keeps dropping as my city grows and did some testing which seems to explain it.

Basically I made basic power, water and waste then built a block of houses and counted the workers, shoppers, tax, and utulity usage. I then added another block, then another etc and counted up each time.

First block : 186/124/62 total pop/workers/shopper (a 2/3 to 1/3 split of pop between workers and shoppers)
Second block : 372/248/124 - Exactly double, so far so good
Third block : 630/372/186 - Same increase in worker and shoppers but a bigger increase in total pop
Fourth block :1232/496/64 Again same increase in effective pop but displayed pop has virtually doubled
By sixth block displayed pop was over 2600 (14 times one block) but actual workers/shoppers was exactly 6 times higher.
I also checked tax income and utilities and these increase in equal steps for each block too, so the phantom pop in the display seems to have no effect on gameplay at all.

This explains why a 100k pop city seems to have only 10% workforce - its actually a 15k pop city with a huge amount of phantom pop added to the count.

So far I haven't been able to figure out if all this population creates traffic but for the key metrics of workers/shoppers/tax/utility usage the numbers displayed in the details tab seem to be correct and the total pop value irrelevent.

Hmm
 

Raven77

Member
Except he doesn't know how the game works. I played the game offline for 2 hours, and things just stop working after a certain point.

Issues start appearing like your city name disappearing, mayor name disappearing, debug text on Sims Quests, and the obvious no save when offline.


You completely missed the point...

They say its to difficult to run offline yet people can do it. Please quit buying every piece of false drivel put out by EA.
 

Bedlam

Member
Except he doesn't know how the game works. I played the game offline for 2 hours, and things just stop working after a certain point.

Issues start appearing like your city name disappearing, mayor name disappearing, debug text on Sims Quests, and the obvious no save when offline.
None of which are aspects which demand a cloud simulation on EA servers. Stuff like this happens because EA/Maxis want it to happen. They don't want you to be able to play the game offline, even if you decide to play the whole region and multiple cities by yourself.

Simulation-wise, there is nothing out of the ordinary going on at the region level, which is the part that is simulated on the EA servers. It's basic stuff such as city X produces/needs Y amount of product Z/workers/pollution etc. Nothing which couldn't easily be handled by the PC that Sim City runs on. The "we need you to be online because of the cloud simulation"-argument is complete bullshit and PR spin to justify the always-online DRM. All those simulations could be done way more efficiently on the local machine in case you opted to play the region and multiple cities by yourself.
 

Jarnet87

Member
Trying to join my first multiplayer that I didn't create or a friend crated. Been searching for 10 minutes to find a game that an available plot, or an abandoned plot I can take over. They need a search feature for this f**king thing.
 

JWong

Banned
None of which are aspects which demand a cloud simulation on EA servers. Stuff like this happens because EA/Maxis want it to happen. They don't want you to be able to play the game offline, even if you decide to play the whole region and multiple cities by yourself.

Simulation-wise, there is nothing out of the ordinary going on at the region level, which is the part that is simulated on the EA servers. It's basic stuff such as city X produces/needs Y amount of product Z/workers/pollution etc. Nothing which couldn't easily be handled by the PC that Sim City runs on. The "we need you to be online because of the cloud simulation"-argument is complete bullshit and PR spin to justify the always-online DRM. All those simulations could be done way more efficiently on the local machine in case you opted to play the region and multiple cities by yourself.

It doesn't need online, but it's been made like that.

It sucks, but there's no way back around unless they spend another year developing the game all over again. That's not going to happen.

You completely missed the point...

They say its to difficult to run offline yet people can do it. Please quit buying every piece of false drivel put out by EA.

Did you even see what point was made? I played offline. Read my post.
Being able to play with an intermittent server or client connection is great, but it doesn't mean it will be easy to make it completely offline.

Maybe sooth your blind rage for EA before thinking that I don't hate always online. I think it really sucks too.
 

Bedlam

Member
It doesn't need online, but it's been made like that.

It sucks, but there's no way back around unless they spend another year developing the game all over again. That's not going to happen.
No argument here. That's the only part of EA/Maxis' explanation that I actually believe.
 

Bumhead

Banned
So what's the best course of action to clear air pollution?

My ground pollution is almost non-existent save for my sewage facilities. I don't even have any low Industrial going on at the moment as I suspected it might have been their fault but I don't think it is. I do however have several brown spots for air pollution and it's spoiling my otherwise desirable locations.
 
Oddly enough I tried to make a nuclear plant blow just to see it and I couldn't make it happen. My education and tech levels were both zero but the plant said the work force was safe for months, until I finally built a community college and then it went to moderate. It never did leak any radiation or explode though.

This game, go figure.

i7r9xAdQ6YjGb.gif
 

Acorn

Member
So what's the best course of action to clear air pollution?

My ground pollution is almost non-existent save for my sewage facilities. I don't even have any low Industrial going on at the moment as I suspected it might have been their fault but I don't think it is. I do however have several brown spots for air pollution and it's spoiling my otherwise desirable locations.

I was told trees but they have never done anything for me and it's a pain in the arse relaying them every 15 mins.
 
So how do I sell enough oil to upgrade my Petroleum HQ, to the Petroleum Co?

Ive got 2 Oil wells, pretty much maxed out, and 2 trade depots maxed out for oil, and im set to export all of it.

what more can I do? I need to sell like 160k oil in a day or something, and the best Ive gotten is maybe 40k so far.


HEEEELLLPP!!!
 

EvB

Member
Discovery Delta 2 is almost full but we're still missing a few people. Going by neogaf names
EvB
Relix
Mr. Completely

Any of you guys decide not to get the game? If so I'd like to turn the slots over to other people.

My Origin ID is , but I think I gave the wrong one initially. Is there an easy way to sort it out?
 
So how do I sell enough oil to upgrade my Petroleum HQ, to the Petroleum Co?

Ive got 2 Oil wells, pretty much maxed out, and 2 trade depots maxed out for oil, and im set to export all of it.

what more can I do? I need to sell like 160k oil in a day or something, and the best Ive gotten is maybe 40k so far.


HEEEELLLPP!!!

Get a trade port, then hold all exports until you have enough saved up, then enable it again. You should be able to dump enough in a single day to unlock the HQ.
 

izt_is

Banned
Hey guys looking for a region to join.

Casual player...have played one region by myself (private) so I do get the gist of what's going on.

Won't be on ALL the time thanks to work and studies, but will at lest be on a few hours every 2 days.

So I'm just looking to join a region to have some fun, and most importantly make friends!

My origin ID is: SpyGuy-aka-IzT

Thanks guys!! =D
 

SRG01

Member
I bulldozed my high school because Education costs way too much per hour, but once it was gone, crime and deaths shot way up, so I placed it back down, so that stuff would lower and closed something else instead :p

It says that right when you plop your first high school that education (especially high school) reduces crime. It's a great thing for non-university or college cities.

Doing pretty well in this new region then, flash alert : Tornado incoming ----> ragequit

Unless it hits a lot of plopped buildings, there's no need to ragequit. Just bulldoze whatever RCI building was there before.
 

Hip Hop

Member
Am I the only one getting crazy microstuttering everytime I move with fluctuating framerate, and low framerates (30-35fps) when in low view? I can never keep a steady 60fps, at all.



Using a GTX 670 and i5 3570k by the way.
 

Wizman23

Banned
Is Cheetah speed still really broken? It seemed to be working fine last night. Actually everything seemed to work fine last night
 
Am I the only one getting crazy microstuttering everytime I move with fluctuating framerate, and low framerates (30-35fps) when in low view? I can never keep a steady 60fps, at all.



Using a GTX 670 and i5 3570k by the way.


I'm getting the same thing. Also, the game's performance drops massively when using more than one video card (in my case 3 x 6970). My best results are with a single 6970 and my overclocked i2500k (3.0Ghz). Even then I'm getting only 25-30fps when the camera is stable. As soon as I move or rotate it stutters and drops to 10-15fps for a second.

It's the laziest developing I've seen since Skyrim came out and had negative crossfire/sli scaling.
 
Something is up with my city in VW3...

I was having issues with water and ground pollution thanks to all the industry & dirty specializations (ore, oil, smelt, oil power) that killed my water table with pollution. Even if I put in all filtered tanks, it still doesn't filter it because the 1st pump is not filtered by default.

I was screwed. Neighbors didn't have enough water and i had dookey water everywhere.

My power needs were growing as well and needed to clean up my city from a dirty uneducated town full of crime and illness to a booming trade town with intellectuals and high tech everywhere. All I needed to do was...DESTROY EVERYTHING.

I saw that it was absolutely necessary to change my layout. Keep my residential upwind, a small sliver of commercial in the middle and high tech industry downwind. All other buildings (gov't, education, trade, consumer electronics plants, utilities) would surround the city on the outside...

my layout was looking awesome, still had $8.5 million to rebuild everything with.... and BOOM... SimCity thinks something is wrong with my city..... they think it's corrupted or something and it keeps rolling me back, but not to a point where i didn't demo everything, but to the point right after i demolished everything.. .WTF MAN. It does this every time. It's like my only option is to abandon and start over, but i'm not doing that... there's something wrong server side that makes it think something glitched out.... fuck
 

Partition

Banned
I didn't think this situation could get worse, but now their explanation of "online is required cuz the servers do calculations" isn't even true. Pitiful.
 

Tempy

don't ask me for codes
Something is up with my city in VW3...

I was having issues with water and ground pollution thanks to all the industry & dirty specializations (ore, oil, smelt, oil power) that killed my water table with pollution. Even if I put in all filtered tanks, it still doesn't filter it because the 1st pump is not filtered by default.

You can go into edit mode and turn that first pump off, or delete it and replace with a filtered one.
 

B-Dex

Member
Something is up with my city in VW3...

I was having issues with water and ground pollution thanks to all the industry & dirty specializations (ore, oil, smelt, oil power) that killed my water table with pollution. Even if I put in all filtered tanks, it still doesn't filter it because the 1st pump is not filtered by default.

I was screwed. Neighbors didn't have enough water and i had dookey water everywhere.

My power needs were growing as well and needed to clean up my city from a dirty uneducated town full of crime and illness to a booming trade town with intellectuals and high tech everywhere. All I needed to do was...DESTROY EVERYTHING.

I saw that it was absolutely necessary to change my layout. Keep my residential upwind, a small sliver of commercial in the middle and high tech industry downwind. All other buildings (gov't, education, trade, consumer electronics plants, utilities) would surround the city on the outside...

my layout was looking awesome, still had $8.5 million to rebuild everything with.... and BOOM... SimCity thinks something is wrong with my city..... they think it's corrupted or something and it keeps rolling me back, but not to a point where i didn't demo everything, but to the point right after i demolished everything.. .WTF MAN. It does this every time. It's like my only option is to abandon and start over, but i'm not doing that... there's something wrong server side that makes it think something glitched out.... fuck


If you go into edit mode on a building you can bulldoze addon parts. Even default add ons like freight storage and the non filtered water pumps etc...
 
yeah, i know you can bulldoze in the edit menu, i guess i would have to turn off the 1st pump... but it's too late now.

I already bulldozed my city but it won't let me repair it.

I gotta get back on top man... i had 250K people and was pulling in millions a month.

i put so much effort into the city to abandon it.

LET ME REBUILD MAXIS!

I'll try again tonight. Thanks! If not, then i'll just have to build my D1P region city :)
 

zugzug

Member
last night I was playing simcity 5 my ISP went down for two hours.

Simcity gave me like a 5 minutes worth of you are not connected to the internet before it locked my game and made me quit the game client.

*hates you EA* even if I did not care about my city saving i just wanted to play
 

mavs

Member
Something is up with my city in VW3...

I was having issues with water and ground pollution thanks to all the industry & dirty specializations (ore, oil, smelt, oil power) that killed my water table with pollution. Even if I put in all filtered tanks, it still doesn't filter it because the 1st pump is not filtered by default.

I was screwed. Neighbors didn't have enough water and i had dookey water everywhere.

My power needs were growing as well and needed to clean up my city from a dirty uneducated town full of crime and illness to a booming trade town with intellectuals and high tech everywhere. All I needed to do was...DESTROY EVERYTHING.

I saw that it was absolutely necessary to change my layout. Keep my residential upwind, a small sliver of commercial in the middle and high tech industry downwind. All other buildings (gov't, education, trade, consumer electronics plants, utilities) would surround the city on the outside...

my layout was looking awesome, still had $8.5 million to rebuild everything with.... and BOOM... SimCity thinks something is wrong with my city..... they think it's corrupted or something and it keeps rolling me back, but not to a point where i didn't demo everything, but to the point right after i demolished everything.. .WTF MAN. It does this every time. It's like my only option is to abandon and start over, but i'm not doing that... there's something wrong server side that makes it think something glitched out.... fuck

It's pretty mindblowing how badly they screwed up the savegame system. I can't decide whether Maxis tried to do something hard and failed or are just really bad at making games, but they deserve a special dumbass award for botching something so fundamental and universal across all games.

I've barely touched my city because I'm afraid of screwing it up, and since money goes down the drain so fast I worry about getting my city into an unrecoverable state.
 

Septimius

Junior Member
Just sent you a FR!

Can you hit me up? :)

Articate

EDIT: How is it with destroying a city? I'm a noob, so I'm pretty sure I might want to abandon the whole thing and start over once I get going a bit. This'll be my second, as I realized I need avenues on crucial parts early on.
 
Can you hit me up? :)

Articate

EDIT: How is it with destroying a city? I'm a noob, so I'm pretty sure I might want to abandon the whole thing and start over once I get going a bit. This'll be my second, as I realized I need avenues on crucial parts early on.

Out of room on this server, but there is room for you on the NA East 3 server, which should have an Arcology built in the near future. I added you btw.
 

drizzle

Axel Hertz
In my city, alloy sells for about 44k, processors 67k and tvs for 197k!

Yep.

I killed al the recycling centers but one, plopped a microchip factory to the side of it (less shipping stock between them) and i'm making crazy amounts of money.

I will now stop exportation so I can fill up the storage and do the export a lot in a day trick. Then it's up to TVs!

My region seems to be abandoned by my fellow gaffers though., I'll keep learning about trading in this city before jumping into another though.
 
After playing for a total of 8 hours since release on my one city, I got a message saying my city was not processing correctly and I had to go back to the main menu to rollback changes. After I rolled back, something apparently broke in the matrix and I lost my city entirely.

It might come back, and I'm not too concerned about starting over if it doesn't, but I guess I'll wait a little bit before trying again.

I love the game but it's so disappointing to see these server issues, especially a week after release. Ah well, it's all been said already. Hopefully they can get everything up to 100% sooner rather than later.
 

Lonestar

I joined for Erin Brockovich discussion
Yeah, multiple Alloy and plastic plants, with multi processor plants, feeding 2 TV/Computer plants, while selling Processors, TV's and Computers. Making 3-4 million in a month. Could feasibly put up the investments to build all the available GreatWorks projects. Game in easy mode.
 
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