RaySpencer
Member
Get a trade port, then hold all exports until you have enough saved up, then enable it again. You should be able to dump enough in a single day to unlock the HQ.
Ahhh ok. I will unlock the other trade stuff. Thanks.
Get a trade port, then hold all exports until you have enough saved up, then enable it again. You should be able to dump enough in a single day to unlock the HQ.
They all set to export the selected material?Is there any reason as to why my Trade Depots have suddenly stopped selling my materials?
There all filled up with stuff to sell but none of them are selling now, yet they used to.
I know the Petroleum HQ gives me adjusted profits at the end of the month basically letting me know that I made $X amount more this month with the building turned on. If you've got a big oil operation like I had, it was worth it I think.I turn off the HQs as a matter of principle. I dont think they do anything but waste money. You have to turn them back on to plop buildings that require them though
So I've been trying out something a little unconventional: Using the university pedestrian paths for my city instead of the university as sidestreets in order to encourage pedestrian traffic between two long stretches of avenue that would other wise be unconnected, so instead of having to drive a large U-shape to get to the other side, all the sims would have to do is just walk a bit.
Ok, now take your road network, and imagine there are dozens and dozens of D* graphs getting built all the time, one graph per destination type. Some of those are pedestrian destinations (like a house, workplace, shop, etc...) some are "transit" pedestrian destinations (like a bus stop that will lead you to a house, a street car stop that will lead you to a workplace, etc...). Those are used by the pedestrians and the stops to figure out who should go where. Then there's a bunch of sets that are used by the transit vehicles themselves, like "pick up shuttle passengers", "pick up train passengers at a neighbor's", "drop off streetcar passengers near a workplace", "drop off muni bus passengers near a home", and finally, "go from stop to stop". Whenever a transit vehicle makes a stop, it drops off all the passengers that can walk to their destination from it, then pick-up passengers. In most cases, if there is still room for passengers, the vehicle will try to go to stops that have people waiting. If it's full (or with a small chance if there's still room) then it will go straight to the first valid drop off point in a list, based on its passengers desired destination. If it's empty, then there's a chance it will drive at random from stop to stop, until it picks up people. Hope this helps figuring out how to play the transit game!
I know the Petroleum HQ gives me adjusted profits at the end of the month basically letting me know that I made $X amount more this month with the building turned on. If you've got a big oil operation like I had, it was worth it I think.
I've yet to see what the Trade HQ does as it seems to do nothing at all and at worst might be completely bugged and hindering trade.
All I know is that you need I believe it was $160k in oil profits to upgrade the Petroleum HQ so you could plop down a module that allows the trade port to be built, which I find a necessary part to trading. If it gives me extra oil profits per month in the meantime I am happy to leave it on so long as I'm not in the red otherwise.
Trade HQ can go die tho.
Is it normal to have FPS dip regularly in teens with fairly high-end PC's? I also get annoying stuttering when rotating the camera.
Other than technical issues, the game has been fantastic thus far. Really cool to see your first city to grow into fairly impressive establishment. Too bad i could not find a region with slots open(the region browser is idiotic, showing list of full regions. How is that useful to anyone?) and nobody is joining my open region
I don't get the tax system at all. When having 30,000 people I get like 28k of income. With 125,000 people I get around the same amount of money. How can this be possible? I don't get it. could someone enlighten me?
I'm talking pure income here. Not my balance!Because in the meantime you are creating services which cost money. For example, the advanced police station starts out costing something like 2k a day, and every addition you make to it costs more.
My friend has the consumer electronics HQ update, but I'm not allowed to build consumer factories in my city. =(
Yeah, it says so right in the description: "Local Access Granted: Consumer Electronics Factory"
I also made the mistake of planning the City "upside down" in terms of the wind, which meant any attempt to set up an Industrial zone ended up blowing pollution allover the entire rest of my City. But lessons learnt. I'll check that first in future.
Update 3/12/2013 - Patch 1.5:
General
This patch fixes an issue that was causing the game to crash.
Servers:
Optimizations to improve latency. The Region wall and city to city trading will be more responsive.
Database optimizations that will improve the success rate for connections.
Fixed an issue with rollbacks. Higher chance of success and less chance of getting in a rollback loop.
Cool video of a 400k+ city with no mass transit and no traffic, done in time lapse with commentary: http://www.youtube.com/watch?v=qV6PrEjaH8Q (6hr build in 20 min)
There is a lot of information in there that I did not know.
Except he had a massive budget and constant flow of wealth with no problem at all. Hard to say he was wrong Bout most of it. He even describes some things that he later changed that made him more efficient.This is some handwavey shit. The guy doesn't really seem to understand what he's talking about (and he's not explaining it well at all) and so it just sounds like a bunch of hearsay. He's constantly making assertions about details of the game mechanics, and I'm thinking the whole time "How do you know that?" And you're watching his actual play in the video and it just looks like some idiot whose never played the game before constantly building and demolishing and rebuilding things for no reason at all.
This is some handwavey shit. The guy doesn't really seem to understand what he's talking about (and he's not explaining it well at all) and so it just sounds like a bunch of hearsay. He's constantly making assertions about details of the game mechanics, and I'm thinking the whole time "How do you know that?" And you're watching his actual play in the video and it just looks like some idiot whose never played the game before constantly building and demolishing and rebuilding things for no reason at all.
City names are censored? Jesus fucking christ.
Got my first City in the can.
I also made the mistake of planning the City "upside down" in terms of the wind, which meant any attempt to set up an Industrial zone ended up blowing pollution allover the entire rest of my City. But lessons learnt. I'll check that first in future.
The latest patch still hasn't unlocked my city from the rollback loop of death.
Wait that's why my city is all asterisks? Why the heck is Fuzzyville censored?City names are censored? Jesus fucking christ.
i want to start producing and exporting TVs.
and my electronic headquarters is only producing $530,000 out of the $1.5m it needs to upgrade to a consumer division of my electronics headquarters.
my processor factory is only producing 7200 crates/day.
i already have 2 recycling plants pumping out at max to deliver to my processing factory,
yet its not maxing out.
how do i boost my electronics HQ profit/day?
i want to start producing and exporting TVs.
and my electronic headquarters is only producing $530,000 out of the $1.5m it needs to upgrade to a consumer division of my electronics headquarters.
my processor factory is only producing 7200 crates/day.
i already have 2 recycling plants pumping out at max to deliver to my processing factory,
yet its not maxing out.
how do i boost my electronics HQ profit/day?