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SimCity |OT| It's not the simulation or city that matter, it's <parameter: string>

Is there any reason as to why my Trade Depots have suddenly stopped selling my materials?

There all filled up with stuff to sell but none of them are selling now, yet they used to.
 
w0000000t! The wind is turning? Oh damn :( Yesterday it was straight, today it turned by around 45°. All the pollution is flowing over my city lol.
 

Koomaster

Member
Is there any reason as to why my Trade Depots have suddenly stopped selling my materials?

There all filled up with stuff to sell but none of them are selling now, yet they used to.
They all set to export the selected material?

If so I had this problem as well, bought a dozen trade depots, maxed them out in trucks and oil storage. But they filled up with oil and very little was being exported for some reason, my profits were frozen at 139k/month as if my city refused to ship any more oil than that. I had both the Petroleum HQ and the Trade HQ in my city. I decided to shut down the Trade HQ and as soon as I did all my oil started selling and my profits climbed.

I do not know if it is a bug or not, but my problem was definitely the Trade HQ. The description of the building says something about buying products low and selling them high. So I don't know if the Trade HQ was holding onto my oil looking for a good price or if it is just straight up bugged. Maybe the global oil price updates has been turned off server side or is bugged and that's why my Trade HQ never sold any oil since it thought the price was too low or something. Or who knows what was wrong. I dunno what the deal was but the Trade HQ was definitely the culprit.

Anyway if you have a Trade HQ in your city turn it off and see if that fixes the problem.
 

Rentahamster

Rodent Whores
So I've been trying out something a little unconventional: Using the university pedestrian paths for my city instead of the university as sidestreets in order to encourage pedestrian traffic between two long stretches of avenue that would other wise be unconnected, so instead of having to drive a large U-shape to get to the other side, all the sims would have to do is just walk a bit.


Also, is anyone still playing our Discovery Delta 2 GAF region? There were still unclaimed spots, last time I checked, and whenever I join up, I don't see anyone online. I did experience rollbacks, though, so I assume that might be happening to others as well.
 

sangreal

Member
I turn off the HQs as a matter of principle. I dont think they do anything but waste money. You have to turn them back on to plop buildings that require them though
 

izt_is

Banned
Hey guys looking for a region to join.

Casual player...have played one region by myself (private) so I do get the gist of what's going on.

Won't be on ALL the time thanks to work and studies, but will at lest be on a few hours every 2 days.

So I'm just looking to join a region to have some fun, and most importantly make friends!

My origin ID is: SpyGuy-aka-IzT

Thanks guys!! =D
 

brentech

Member
With my 4th attempt at a successful city I got up to 115,000 people, but shit started going wrong out of no where and I suddenly was in the red. So disappointed. I don't even know what changed to cause the problem. Shit happens.
About to so fuck it to industries. lol, I feel like no good comes from them.
 

Koomaster

Member
I turn off the HQs as a matter of principle. I dont think they do anything but waste money. You have to turn them back on to plop buildings that require them though
I know the Petroleum HQ gives me adjusted profits at the end of the month basically letting me know that I made $X amount more this month with the building turned on. If you've got a big oil operation like I had, it was worth it I think.

I've yet to see what the Trade HQ does as it seems to do nothing at all and at worst might be completely bugged and hindering trade.

All I know is that you need I believe it was $160k in oil profits to upgrade the Petroleum HQ so you could plop down a module that allows the trade port to be built, which I find a necessary part to trading. If it gives me extra oil profits per month in the meantime I am happy to leave it on so long as I'm not in the red otherwise.

Trade HQ can go die tho.
 

Rentahamster

Rodent Whores
So I've been trying out something a little unconventional: Using the university pedestrian paths for my city instead of the university as sidestreets in order to encourage pedestrian traffic between two long stretches of avenue that would other wise be unconnected, so instead of having to drive a large U-shape to get to the other side, all the sims would have to do is just walk a bit.

Also due to this: If I can make more things be effectively walkable, that opens up more options for my mass transit:

http://www.reddit.com/r/SimCity/comments/1a4j2f/compiled_list_of_transit_tips_from_developer/

Ok, now take your road network, and imagine there are dozens and dozens of D* graphs getting built all the time, one graph per destination type. Some of those are pedestrian destinations (like a house, workplace, shop, etc...) some are "transit" pedestrian destinations (like a bus stop that will lead you to a house, a street car stop that will lead you to a workplace, etc...). Those are used by the pedestrians and the stops to figure out who should go where. Then there's a bunch of sets that are used by the transit vehicles themselves, like "pick up shuttle passengers", "pick up train passengers at a neighbor's", "drop off streetcar passengers near a workplace", "drop off muni bus passengers near a home", and finally, "go from stop to stop". Whenever a transit vehicle makes a stop, it drops off all the passengers that can walk to their destination from it, then pick-up passengers. In most cases, if there is still room for passengers, the vehicle will try to go to stops that have people waiting. If it's full (or with a small chance if there's still room) then it will go straight to the first valid drop off point in a list, based on its passengers desired destination. If it's empty, then there's a chance it will drive at random from stop to stop, until it picks up people. Hope this helps figuring out how to play the transit game!
 

Teletraan1

Banned
I haven't had a lot of time to play this recently since launch so I have avoided all of the issues until today. 5h retry to get into where my cities are saved. Yeah, I don't think so. I think im going to put this one on the shelf till everything gets sorted out.
 

sangreal

Member
I know the Petroleum HQ gives me adjusted profits at the end of the month basically letting me know that I made $X amount more this month with the building turned on. If you've got a big oil operation like I had, it was worth it I think.

I've yet to see what the Trade HQ does as it seems to do nothing at all and at worst might be completely bugged and hindering trade.

All I know is that you need I believe it was $160k in oil profits to upgrade the Petroleum HQ so you could plop down a module that allows the trade port to be built, which I find a necessary part to trading. If it gives me extra oil profits per month in the meantime I am happy to leave it on so long as I'm not in the red otherwise.

Trade HQ can go die tho.

Oh, I've seen those reports but I didn't realize it was actually adjusting profits. I thought it was just doing calculation for leaderboards
 

Darkkn

Member
Is it normal to have FPS dip regularly in teens with fairly high-end PC's? I also get annoying stuttering when rotating the camera.

Other than technical issues, the game has been fantastic thus far. Really cool to see your first city to grow into fairly impressive establishment. Too bad i could not find a region with slots open(the region browser is idiotic, showing list of full regions. How is that useful to anyone?) and nobody is joining my open region :(
 

lingiii

Banned
Is it normal to have FPS dip regularly in teens with fairly high-end PC's? I also get annoying stuttering when rotating the camera.

Other than technical issues, the game has been fantastic thus far. Really cool to see your first city to grow into fairly impressive establishment. Too bad i could not find a region with slots open(the region browser is idiotic, showing list of full regions. How is that useful to anyone?) and nobody is joining my open region :(

I haven't had any performance problems except sometimes loading takes FOREVERRRR.

Anyway, any GAF regions still need mayors? I'd love to get in on an active social game: lingiii is my EA tag, too.
 
Liking how my city Cottonwood in the GAF region Delta Prime is turning out. On a functional level it's not doing amazingly well, but I like the look of it :p

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Does anyone know if it's possible to play a multiplayer session on a local network on a single account with the game? I'm assuming that I would need another origin account and a copy of the game even if I did want to have two cities running for me and my wife.
 
I don't get the tax system at all. When having 30,000 people I get like 28k of income. With 125,000 people I get around the same amount of money. How can this be possible? I don't get it. could someone enlighten me?
 
I don't get the tax system at all. When having 30,000 people I get like 28k of income. With 125,000 people I get around the same amount of money. How can this be possible? I don't get it. could someone enlighten me?

Because in the meantime you are creating services which cost money. For example, the advanced police station starts out costing something like 2k a day, and every addition you make to it costs more. Also, it's not all about residents, because industry and commercial pay taxes as well, as do gambling places, so it's possible to gain population but have those places start doing badly so the taxes even out.
 
Because in the meantime you are creating services which cost money. For example, the advanced police station starts out costing something like 2k a day, and every addition you make to it costs more.
I'm talking pure income here. Not my balance!
My balance is perfectly clear, I just don't get how roughly four times the people do net the exact same amount of taxes - just the top three amounts in the list!
 
It also could be that your city started out with higher income residents and over time got more and more low-income residents (who pay less taxes) or people lost their jobs altogether and a lot of your old tax-payers are now homeless.
 

Bumhead

Banned
Got my first City in the can.


I intended to go for a smaller town feel rather than a fully fledged City and that's kind of how it's turned out. The amount of green space is pretty intentional but as you can see I've still got a fair amount of land to play with. I did intend on turning the top area of the plot into a quieter residential area with a more bustling metropolis in the central island, but it's turned out almost the exact opposite.

Not sure where to take the City from here, though. I have pretty much nothing in the way of significant industry and make very little money. My taxes have to be at around 13% just to keep things ticking above board with $1k per hour, but my Sims like those taxes even less than I do and routinely leave me with abandoned buildings.

I also made the mistake of planning the City "upside down" in terms of the wind, which meant any attempt to set up an Industrial zone ended up blowing pollution allover the entire rest of my City. But lessons learnt. I'll check that first in future.
 

lingiii

Banned
I also made the mistake of planning the City "upside down" in terms of the wind, which meant any attempt to set up an Industrial zone ended up blowing pollution allover the entire rest of my City. But lessons learnt. I'll check that first in future.

I have forgotten to do this on like 3 cities in a row :D
 

drizzle

Axel Hertz
Welp, this industry thing really is a moneymaker.

It just takes so damn look to produce TVs, damn.

I'm almost at the next level of residents, I keep going to 270 and dropping down, because I need space for more technological industry things.

This city is almost done.
 
New patch, still no cheetah speed. :(
Update 3/12/2013 - Patch 1.5:

General
This patch fixes an issue that was causing the game to crash.

Servers:
Optimizations to improve latency. The Region wall and city to city trading will be more responsive.
Database optimizations that will improve the success rate for connections.
Fixed an issue with rollbacks. Higher chance of success and less chance of getting in a rollback loop.
 
So i just returned from a work trip, 5 says at SXSW!!

I haven't been tuned in since Thursday, did they turn cheetah speed back on?


Oh, just saw the post above. DAMN!
 

munroe

Member
In regards to trade, you only make money on exporting if the truck actually makes it to the depot, switch to the trade specialisation and watch your highway, you should see trucks with the relevant symbol above it, i.e. a processor will have the symbol of a microchip.

When that truck arrives at your depot, that's when you get your money and you'll see a green simoleon appear, it will also appear in your monthly transactions.

Now, if those trucks get stuck behind loads of traffic, they can't collect their goods and therefore you can't get your money, this may be the reason as to why you're not making as much money now.
 
Cool video of a 400k+ city with no mass transit and no traffic, done in time lapse with commentary: http://www.youtube.com/watch?v=qV6PrEjaH8Q (6hr build in 20 min)

There is a lot of information in there that I did not know.

This is some handwavey shit. The guy doesn't really seem to understand what he's talking about (and he's not explaining it well at all) and so it just sounds like a bunch of hearsay. He's constantly making assertions about details of the game mechanics, and I'm thinking the whole time "How do you know that?" And you're watching his actual play in the video and it just looks like some idiot whose never played the game before constantly building and demolishing and rebuilding things for no reason at all.
 

brentech

Member
This is some handwavey shit. The guy doesn't really seem to understand what he's talking about (and he's not explaining it well at all) and so it just sounds like a bunch of hearsay. He's constantly making assertions about details of the game mechanics, and I'm thinking the whole time "How do you know that?" And you're watching his actual play in the video and it just looks like some idiot whose never played the game before constantly building and demolishing and rebuilding things for no reason at all.
Except he had a massive budget and constant flow of wealth with no problem at all. Hard to say he was wrong Bout most of it. He even describes some things that he later changed that made him more efficient.
 

Phreaker

Member
This is some handwavey shit. The guy doesn't really seem to understand what he's talking about (and he's not explaining it well at all) and so it just sounds like a bunch of hearsay. He's constantly making assertions about details of the game mechanics, and I'm thinking the whole time "How do you know that?" And you're watching his actual play in the video and it just looks like some idiot whose never played the game before constantly building and demolishing and rebuilding things for no reason at all.

LOL. I guess I've played enough that a lot of it made sense to me. He did another video (MS Paint style) explaining it: http://www.youtube.com/watch?v=iuSiYxfSI-U

Also, using a service road as a trade route to avoid traffic: http://www.youtube.com/watch?v=JbzI-REaFeI

I can't wait to try some of this stuff out. My city got to like 275K and was gridlock city. It was 3:25AM and all the roads were red ROFL.
 

drizzle

Axel Hertz
I'm hoarding all my production (alloy, microprocessors AND TVs) to do one massive firesale tomorrow.

What would happen if something happened to my tradepost now? Like a disaster?

That would be really bad.
 
Got my first City in the can.

I also made the mistake of planning the City "upside down" in terms of the wind, which meant any attempt to set up an Industrial zone ended up blowing pollution allover the entire rest of my City. But lessons learnt. I'll check that first in future.

The wind doth change, Bumhead. In time, it may blow downside right, and scrub pollution over the face of your city.
 
i want to start producing and exporting TVs.
and my electronic headquarters is only producing $530,000 out of the $1.5m it needs to upgrade to a consumer division of my electronics headquarters.
my processor factory is only producing 7200 crates/day.
i already have 2 recycling plants pumping out at max to deliver to my processing factory,
yet its not maxing out.
how do i boost my electronics HQ profit/day?
 

drizzle

Axel Hertz
i want to start producing and exporting TVs.
and my electronic headquarters is only producing $530,000 out of the $1.5m it needs to upgrade to a consumer division of my electronics headquarters.
my processor factory is only producing 7200 crates/day.
i already have 2 recycling plants pumping out at max to deliver to my processing factory,
yet its not maxing out.
how do i boost my electronics HQ profit/day?

Stop all export of stuff. In other words, set all your trading depots to use the products locally.

Wait until all the deposits are filled to capacity

Wait until the next day rolls by and at 12:01 am, change all the trading depots to export everything.

I'm selling 30k tvs, whatever alloy I have on all the trading posts and microchips (while the factories are still making) and I started selling everything at 12:00 am.

It's 6:00 am and I already sold 3.7 million.
 
i want to start producing and exporting TVs.
and my electronic headquarters is only producing $530,000 out of the $1.5m it needs to upgrade to a consumer division of my electronics headquarters.
my processor factory is only producing 7200 crates/day.
i already have 2 recycling plants pumping out at max to deliver to my processing factory,
yet its not maxing out.
how do i boost my electronics HQ profit/day?

Cheat... stockpile them.
 
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