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SimCity |OT| It's not the simulation or city that matter, it's <parameter: string>

Rentahamster

Rodent Whores
I'm hoping some day that all the problems will be resolved, but by then nobody is going to want to play anymore.

I still have problems with my region neighbors' municipal buses getting stuck at my bus stops. They get stacked on top of each other and then stutter in the same place for several in-game hours, just sitting there making the bus stop noise over and over. Sometimes they unlock and free themselves, and other times I have to bulldoze the bus stop so the backed-up traffic can move.
You might want to try placing the bus stop slightly further down the road after you bulldoze them. It depends on the location too, as to if that bug occurs
 

Mengy

wishes it were bannable to say mean things about Marvel
I'm hoping some day that all the problems will be resolved, but by then nobody is going to want to play anymore.

I hope they fix the problems too, as I still haven't bought the game, but I'd like to. I just won't buy it until they fix it up, add larger city sizes, and give us an offline option (either by EA or by the modding community). It's the first Simcity game I haven't bought over the course of the entire franchise, and it feels weird.
 
I really don't like how the roads dominate the the visual presence of this game. Cities look uniformly ugly imo because of this. Man I gotta say I'm disappointed in a lot of aspects beyond the DRM shit. I bought it weeks ago but just starting putting some serious time into recently and its not clicking with me. Maybe I should watch some How-to's on Youtube.
 

elfinke

Member
I really don't like how the roads dominate the the visual presence of this game. Cities look uniformly ugly imo because of this. Man I gotta say I'm disappointed in a lot of aspects beyond the DRM shit. I bought it weeks ago but just starting putting some serious time into recently and its not clicking with me. Maybe I should watch some How-to's on Youtube.

The roads and the lack of nice sky boxes. I adore so many of these screenshots you guys are posting, but man, blank blue skyboxes look so out of place above the lovingly tiltshifted, Thomas the Tank Engine-style cities. Put some SMB clouds in there or something, please (or maybe I just need to look at more screenshots!)
 

Koomaster

Member
Weren't the fire/police/ambulance vehicles supposedly fixed? Because I just watched a fire truck drive up a long road, do a u-turn and drive down, then back up and back down and back up and back down bypassing a house on fire 3 times before it decided to finally stop. I was wondering why my city was having fire issues.

Seriously this game sometimes. Also can I just say how ridiculous it is that power/water have ai routines. I have a nice section of my city that can only be connected by 1 road. But the water absolutely refuses to go there thus cutting off thousands of residents. If I am producing a huge surplus of water that stuff should be shooting right to where it needs to be at all times and not wandering around the map bouncing back and forth not knowing where to go.
 

Mazdarati

Neo Member
That's not what I mean.

The land value shows you the land value of the land, but that doesn't necessarily mean that the corresponding wealth class will always build there.

I want to know what class each building is. Sorta like how the density map color codes each tier of density.

I understand what you mean, but I think for the most part you can mostly discern what class the building is by looks alone. I'm sure you'd agree that each class has a pretty distinct look from another. It guess it would be nice to have that displayed somehow.

Does each wealth commercial building only employ a corresponding wealth resident? From what I've been reading here, it sounds like it doesn't matter. If I have no high wealth commercial or industry, then why are there high wealth jobs unfilled and what/where are they exactly?
 

boltz

Member
i still can't believe how broken the game still is.

gifting resources takes far too long

cheetah is still off, police & fire trucks still travel in daisy chains and can't seem to work individually on separate crimes, all buses do the same as police & fire and travel in daisy chains instead of traveling in organized routes, traffic remains a nightmare primarily thanks to the idiotic idea of having just one fucking freeway connection with single lane off ramps at that, workers/shoppers/etc all behave idiotically by not going to a specific job/home/shop and just going to any open building... wtf...

the game needs a HEFTY patch and all of these issues has nothing to do with the full server issue. that's gone. i can play the game now, but it's broken. the game needed another 6 months or something because the polish is not there.

what's sad is that the game is still enjoyable for the most part, but it's just frustrating having to design a city based on knowing what's broken instead of just designing a city based on what i want.

I'm hopeful that the next big patch will take care of the big issues because there's no way that Maxis is unaware of them and they affect gameplay significantly.

Also, I picked up Simcity 4 when it first released years ago, and it took multiple patches, an expansion pack, and community mods to get it to where it is now - there was a solid foundation that needed some improvements. I feel the same about this Simcity, and if Maxis could just fix all of the big bugs and expand the city sizes in a timely manner, a lot of people would be pretty happy with that state of the game.
 

Rentahamster

Rodent Whores
I understand what you mean, but I think for the most part you can mostly discern what class the building is by looks alone. I'm sure you'd agree that each class has a pretty distinct look from another. It guess it would be nice to have that displayed somehow.

Does each wealth commercial building only employ a corresponding wealth resident? From what I've been reading here, it sounds like it doesn't matter. If I have no high wealth commercial or industry, then why are there high wealth jobs unfilled and what/where are they exactly?

They have differing looks, but I'd like to be able to quickly pick out the ones that don't belong, especially if I'm trying to make uniform districts.

There is a strict relationship to class only in regards to shopping. As in, high wealth will only shop in high wealth stores, and low wealth will only shop in low wealth stores.

However, a low wealth store will employ a mix of low, medium, and high wealth sims. After all, every store needs its mix of managers, grunts, and janitors.
 
New SimCity blog,
Under the Hood of SimCity's Traffic
Link

Well, it explains how and why the traffic system is broken, but nothing about how to fix it just yet. They do offer a hilariously user-unfriendly workaround though.

Ugh. This game. So depressing to see SimCity turn out like this.
 

frontieruk

Member
Just thought I'd share my view of GAF's Antarctica region

GNXWZ1t.jpg

xXszNGr.jpg

iEIqbD0.jpg
 
The screenshots (in general) always look nice on first inspection, but then you realise how forced the boundaries are and all that green. Unspoilt green.

I hope whenever this big patch hits, it does a kindness and increases city limits too.

lasen-lego-town_zps03e0a6b5.jpg


Gonna put the expo centre between the school and library, should bring in a lot of visitors. Concerned about fire, the old fella down the bottom is in between two parks and if they go up my fire dept at the top is going to get snarled in traffic. Police about to arrest the blonde murderer but they haven't spotted the bowler hatted duo breaking a see-saw

Excellent.
 

izt_is

Banned
Weren't the fire/police/ambulance vehicles supposedly fixed? Because I just watched a fire truck drive up a long road, do a u-turn and drive down, then back up and back down and back up and back down bypassing a house on fire 3 times before it decided to finally stop. I was wondering why my city was having fire issues.

Seriously this game sometimes. Also can I just say how ridiculous it is that power/water have ai routines. I have a nice section of my city that can only be connected by 1 road. But the water absolutely refuses to go there thus cutting off thousands of residents. If I am producing a huge surplus of water that stuff should be shooting right to where it needs to be at all times and not wandering around the map bouncing back and forth not knowing where to go.

They said it was, but jsut yesterday night I had a row of houses burn down because the fire trucks were stuck on traffic on a High Density Street Car Avenue just 3 blocks shy of the fire on the Opposite side of the road. Brilliant.
 

izt_is

Banned
Really need the increase in City size...but this is old news at this point. Damn it.

So many things I want to do in my city but not enough space for any of it ):
 

Mazdarati

Neo Member
However, a low wealth store will employ a mix of low, medium, and high wealth sims. After all, every store needs its mix of managers, grunts, and janitors.

That's what I was thinking too, but I'd like to be able to see a breakdown for each commercial building that says ___/low, ____/mid, ___/high wealth jobs that building has required and filled...similar to how landmarks and casinos show the number of visitors.

frontieruk said:
Just thought I'd share my view of GAF's Antarctica region
Great shots! Makes me want to start up a city that has islands like that.
 

frontieruk

Member
That's what I was thinking too, but I'd like to be able to see a breakdown for each commercial building that says ___/low, ____/mid, ___/high wealth jobs that building has required and filled...similar to how landmarks and casinos show the number of visitors.


Great shots! Makes me want to start up a city that has islands like that.

it's a bitch, as your usable land is reduced even further, if it wasn't for tourism I'd be scrubbing the city :( I'm currently trying to save enough to be able to wipe it out and start again but be able to lay the whole thing out in one go
 

B-Dex

Member
LOL at that blog post. A Software Engineer comes to explain how broken and idiotic the traffic is and then says to only place bus stops on one side of the road so they don't make U-Turns constantly... Am I really reading this?

Maxis already said publicly placing stops in PAIRS was the best and now we're told it just messes up the traffic? They seriously have no clue how their own game functions?
 

Rentahamster

Rodent Whores

Rentahamster

Rodent Whores
it's a bitch, as your usable land is reduced even further, if it wasn't for tourism I'd be scrubbing the city :( I'm currently trying to save enough to be able to wipe it out and start again but be able to lay the whole thing out in one go

Hmm, it's too bad our cities aren't connected by a highway. I tried to gift everyone 4 million bucks, but I could only send it to the people in my cluster.
 

frontieruk

Member
LOL at that blog post. A Software Engineer comes to explain how broken and idiotic the traffic is and then says to only place bus stops on one side of the road so they don't make U-Turns constantly... Am I really reading this?

Maxis already said publicly placing stops in PAIRS was the best and now we're told it just messes up the traffic? They seriously have no clue how their own game functions?

I only placed them on one side as I remember reading somewhere the Sims would walk XX meters to use them so I made the assumption they'd cross a road as i never saw a way to actually plot a route...

that would be quite cool though, being able plot bus routes so they loop in different areas
 

KKRT00

Member
LOL at that blog post. A Software Engineer comes to explain how broken and idiotic the traffic is and then says to only place bus stops on one side of the road so they don't make U-Turns constantly... Am I really reading this?

Maxis already said publicly placing stops in PAIRS was the best and now we're told it just messes up the traffic? They seriously have no clue how their own game functions?

So You have not understood the blog i see. Actually this blog shows that simulation is more sophisticated than many of us thought and the only problem currently they have, is with non-segmented roads and their distance calculations in case of overloading.

--
that would be quite cool though, being able plot bus routes so they loop in different areas
That would be amazing.
 

Mengy

wishes it were bannable to say mean things about Marvel
So You have not understood the blog i see. Actually this blog shows that simulation is more sophisticated than many of us thought and the only problem currently they have, is with non-segmented roads and their distance calculations in case of overloading.

Um, that is FAR from the only traffic problem they have currently. Herding of services is almost a much more important issue.


Price dropped to $39.99. So a little over two weeks after launch lol.

Still not low enough. When it hits $20 then I'll think about buying it. Honestly at this point, even if it hit $20 but wasn't fixed up I would probably not get it. Without an offline mode to futureproof my ability to play the game after EA someday turns off the servers, I really don't want to bother. Hopefully modders can solve that problem for us since EA is reluctant to. This is a game where F2P would actually be nice the way it currently is.
 

Pachael

Member
Just thought I'd share my view of GAF's Antarctica region

That's my city on the back right in the third shot - I couldn't not resist putting the touristy attractions on the island while plundering the oil in my backyard. We should start figuring out what to put as the Great Work, assuming it works (lol)

Hmm, it's too bad our cities aren't connected by a highway. I tried to gift everyone 4 million bucks, but I could only send it to the people in my cluster.

Yeah, one other design thing that does bug me is the forced limitation on connections - but I suppose that even building a municipal airport doesn't connect to other suburbs that have one? I'm wondering what the use of my little one if it isn't connecting to anyone else.
 

frontieruk

Member
Hmm, it's too bad our cities aren't connected by a highway. I tried to gift everyone 4 million bucks, but I could only send it to the people in my cluster.

that would help, but I'd only of squandered it trying to be flash and having no idea what I'm doing :D

though to be fair to myself I have managed to pay off having to use all three bonds at their top level, I've just go to increase income with what little I have to work with... if the region specifics like buying services from others in the region worked I'd be able to reduce things like refuse

That's my city on the back right in the third shot - I couldn't not resist putting the touristy attractions on the island while plundering the oil in my backyard. We should start figuring out what to put as the Great Work, assuming it works (lol)



Yeah, one other design thing that does bug me is the forced limitation on connections - but I suppose that even building a municipal airport doesn't connect to other suburbs that have one? I'm wondering what the use of my little one if it isn't connecting to anyone else.

at least you got oil, I just liked the island layouts, so when I saw I had nothing to build an industrial business I should of picked another city, but no as my tag says...
 

drizzle

Axel Hertz
I'm kinda feeling bad for GAF Antarctica. I started my city there and went all the way to profit land microprocessor industry, but I haven't played ever since.

We really need to start on Grand Works, because I have no idea how that works. But I never manage to find anything playing in the region to spitball some ideas.

I should get back there.
 

frontieruk

Member
I'm kinda feeling bad for GAF Antarctica. I started my city there and went all the way to profit land microprocessor industry, but I haven't played ever since.

We really need to start on Grand Works, because I have no idea how that works. But I never manage to find anything playing in the region to spitball some ideas.

I should get back there.

Perhaps we could arrange a time for the bulk of us to be online to see if we can contribute?


--

That would be amazing.

How hard would it be? allow for up to 5 routes, each route is a could and each colour could have up to 10 stops each numbers so it follows a route. perhaps limited the distance between stops or things could be silly but meh it's not going to happen
 

KKRT00

Member
How hard would it be? allow for up to 5 routes, each route is a could and each colour could have up to 10 stops each numbers so it follows a route. perhaps limited the distance between stops or things could be silly but meh it's not going to happen

Shouldnt be that hard, but i dont know how would they implement it to react on traffic, maybe give player ability to set up alternative routes on traffic or something similar.
 

frontieruk

Member
Shouldnt be that hard, but i dont know how would they implement it to react on traffic, maybe give player ability to set up alternative routes on traffic or something similar.

why? buses get stuck in traffic, they'd be flexibility in that the bus could choose how to get between two points of the route so it'd be working as per the rules of a city
 

KKRT00

Member
why? buses get stuck in traffic, they'd be flexibility in that the bus could choose how to get between two points of the route so it'd be working as per the rules of a city

It wouldnt be routing like in real life though, just stops they take in order. And i think if they allowed them to avoid traffic in same rules as cars, it would actually increase traffic in long run.
On second thought, it really depends of conditions and route.
Its definitely worth a try mechanic.
 

drizzle

Axel Hertz
I kinda want to go look at the other players cities in the region, but the game always locks up while loading.

Whoever is mayor of the city with the Statue of Liberty on a small island (Honeytrappings?) did you already increase the Ferry Port capacity? I notice a lot of people coming in from your city to mine (Himberbrick), they should use the ferry. :D

Perhaps we could arrange a time for the bulk of us to be online to see if we can contribute?

We could just figure out what we want to work towards. All of our 4 Great Works didn't even start, and we're bleeding money. Might as well use that money for something and (maybe) free the cities of some responsibilities (like, power for instance).

I already researched the Space Center and I'm currently researching the Solar Panel thing (for the great works site). If we could just figure something out on what each cluster wants, we could get this going.


Another interesting detail: I don't NEED more people in my city - it would only create problems. I have 150k people, I'm racking up money, I don't have that much of a traffic problem.... why should I bother?
 

Rentahamster

Rodent Whores
Student bug explained in more detail:

http://www.giantbomb.com/simcity/30...-most-bugs-probably-region-commuting-1429908/


With suspicions that this bug where the region "eats" your commuters also applies to workers and shoppers. I have experienced similar occurrences.
My suspicion is that much the same thing happens to commuting shoppers on buses as students; they get 'lost' over time. In another city I was playing before, I had large apartment building that were complaining of needing shopping, which when I watched the shopping overlay, were actually never sending out shoppers at all.
 
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