GENERAL INFORMATION:
Genre: Shoot'em'up
Platform: Xbox Live Arcade (Xbox 360)
Publisher: Microsoft Studios
Developers: Digital Reality / Grasshopper Manufacture
Release date: 21/03/2012 (Global)
Pricing: 1200 Microsoft Points
Sine Mora is diesel-punk shoot 'em up co-developed by video game band Grasshopper Manufacture and old-timer Digital Reality. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora is a shoot ‘em up that appeals to both hardcore and casual gamers . The engrossing Story Mode weaves an over-the-top tale, presented as only Digital Reality and Grasshopper Manufacture could, while the Arcade Mode provides deep, satisfying gameplay to challenge fans of the genre.
Sine Mora is a collaboration between the hungarian studio Digital Reality and the japanese studio Grasshopper Manufacture. Grasshopper Manufacture is responsible for the concept art and the sound design - that includes a soundtrack created by Akira Yamaoka (Shadows of the Damned, Silent Hill), and Digital Reality is responsible for the game design, the programming, 3d modelling - although both development teams have been overseeing all aspects of the project. Sine Mora is designed to appeal the newcomers to the shoot'em'up genre as well as the hardcore veterans who want to jump right into the Arcade Mode and Score Attack as they launch the game. Sine Mora is also pushing forward with its story direction - the Story Mode separates gameplay levels with story elements in written form, and during gameplay, players get to know the characters better by hearing their conversations as the story progresses.
Introducing Time
Sine Mora is a shoot'em'up that revolves around Time being the main mechanic to it. When touching an enemy bullet or beam, you are losing time, when destroying an enemy, you are gaining time relative to the destroyed enemy's importance (bosses and more robust enemies net you more, normal enemies only give small amounts of time. Lose all your time, and that is about it - keep more time and get higher score.
Powerups, Score modifiers, replayability
The game rewards perfect play in a variety of ways. If you do not get hit, you will have access to an increasing score modifier - and you will also get stronger as you are picking up more and more bonuses. Upon touching an enemy bullet or beam, however, you will lose your accumulated damage boosters - but you can pick them up again if you are fast. In a hectic situation, that is highly ill-advised, as you will most likely end up getting shot again and again while you are trying to reach the lost powerups.
Every character has a different secondary shot that has different properties (weapon extensions, a high-powered energy beam, seeker missiles, etc.), and in addition to that, you can decide what special ability you want to use in the stage. Plan around your character's secondary attack, and decide what additional ability you want to use to master Sine Mora's gameplay. If you prefer getting out of situations in just the nick of time, time slowing might be just for you. If you want to practice the actual scenarios instead without needing to replay the whole level, rewinding time will still help you to get through that dangerous situation, even if you failed for the first time. And reflect missiles might help you to just ignore the dangers, and do your own thing, at your own pace!
Four different difficulty levels
There are four difficulty levels available in Sine Mora. The first two is reserved for Story Mode - these difficulties are intended for beginners, but can still provide a decent challenge for those that are familiar with the shoot'em'up basics. Those who feel that they are ready to truly master this game are going to spend a lot more time though: both the Hard and the Insane difficulties are available in the Arcade and the Score Attack modes. These are meant for the hardcore shoot'em'up enthusiasts: you will fail, you will need to memorize the attack patterns - and you will need to replay the levels several times before being able to perfectly run through one.
STORY
Ronotra Koss is a serial killer, hell-bent on revenge, blackmailing a young girl and smuggling military grade aibots.
Meanwhile, a phantom cell of time-travelling partisans is determined to infiltrate Siriad – the floating fortress guarding the peace and prosperity of their planet.
Argus Pytel, the Emperor's most talented Profiler, will stop at nothing to try to bring all of them to justice. In this complex tale of honor, bonds and morality, each player must ask themselves:
What would you do if you knew exactly how much time you had left?
THE VEHICLES
THE CREW
Ronotra Koss
Middle-aged male, and one of the few aces of the Empire. An opportunist in his better days, who later becamse a drinker. After he lost his legs in an accident, he became completely disillusioned.
Myryan Magusa
Young, beautiful pilot and repair-woman. She had cancer of the larnyx as a young girl and is using a voice box. Her nation was assimilated by the Layil Empire long ago; with a counterfeit ID, she is now a citizen of the Empire.
Lynthe Ytoo
Collaborationst captain, serving in the 11th Squadron of the Imperial Air Force. After he was injured and left behind during an armed conflict with the Enkies, he joined the resistance, specifically Akyta Dryad's group.
Durak
Aristocratic female Enkie. Nobles have only one name, as nobles are considered unique on Seol. She Still clings to the upper-class idea that the world belongs not to the Commoners, but to the Controllers. Always very elegant, with high-born style and manners.
Akyta Dryad
Young female Enkie, leader of a resistance cell. Her occupation before the war was paleoseismologist. Now a fugitive on the run, she is hounded by several legendary Collaborationist headhunters, and also carefully monitored by Imperial Intelligence.
Argus Pytel
High Ranking Collaborationst officer of the Layil Empire. Occupation: Profiler for Imperial Intelligence. A conservative gentleman and a solid fighter pilot by the look of things, his eyes always betray him to those who are able to recognize true intelligence.
GARAI 74/22876
AiBot ordered for the Imperial Guard's Elite Squadron in the Tira administrative region. 22876 was manufactured on the moon Mawu and stolen, then reprogrammed by Ronotra Koss.
In story mode, you are not able to choose which character to play as - they will take turns as the story progresses. You will be, however, able to choose them once you have unlocked them in the other modes - and they all have a unique secondary attack. Secondary attacks are limited in use, and can be vital in exploiting the weaknesses of all bosses - it is something you will be able to experiment with in the Boss Training mode.
SCREENSHOTS, TRAILERS - MEDIA:
Launch Trailer | Normal vs Insane comparison (Youtube) | From Dust to Dust - Teaser (Youtube) | HD Gameplay from the first stage (Cam, GC2011 - Youtube)
The pictures are all taken straight from the game - you will see this (and more) running at 60fps - with the option for stereoscopic 3D!
Click on the thumbnails for bigger pictures! Links are pointing towards imgur.
QUESTIONS AND ANSWERS
Q: What is Sine Mora?
A: It is in latin, and it means: "without delay".
Q:I am not convinced that this will satisfy my tastes as I have grown up on japanese shmups! Can you help me out?
A:Yes, I can. Theodore Reiker, the creative mind behind the whole project is a faithful fan of the genre as well - and you might want to check out this interview with him, for example, to see for yourself. The development team has created and balanced two additional difficulties and game modes (Score Attack, Arcade Mode) for the hardcore shoot'em'up fans out there.
Q:How long is the game? Is there replayability in it? How fast can I get my 'cheevos out of it?
A:If you are looking for a 200/200, you might wanna take a seat. The story mode can be completed in a few hours, but it will not be enough to really conquer the game. The Score Attack and Arcade modes provide more difficult encounters, and to clear them all, you are looking at least 40+ hours of gameplay. The achievements are gained by getting to higher ranks - the highest have some insanely hard requirements tied to it.
Q: Are there any plans for DLC content?
A:Nope. From the interview posted two paragraphs ago: "There are no DLC plans. This decision was left to the development team, and we approached it as players. As players, we’re not fond of the business model when connected to digital releases, to be honest. Small additions would not justify any price point, we would definitely feel guilty of ripping off our customers..."
Q: What language can be heard during the game? Is it swedish? Backwards german? A long forgotten dialect of sidhe? Or a corrupted audio file?
A: Glad you asked. The language is as real as it gets - it is hungarian.
Q: I have a serious case of TL;DR - could you tell me what this is all about like..real fast?
A:Alright. Sine Mora is a shoot'em'up with previously unseen mechanics, four difficulties, amazing graphics with vivid colors, fast and responsive gameplay, 3d support - and it is coming out for XBLA (Xbox 360), in march 21, 2012 - for the price of 1200 Microsoft points.
REVIEWS
Destructoid - 9.5/10
Sine Mora isn’t only of the best shmups in years, it’s one of the boldest and most fascinating games of this generation, period. What it lacks in finesse, it more than makes up for in its original art direction and deep lore. It’s a shmup that not only offers replayability and strategic choice, but also a story that can be discussed, worshiped, and analyzed for months to come.
Joystiq - 4,5/5
Sine Mora's unique time mechanic serves a dual purpose. It gives less dedicated players a chance to enjoy one of the industry's more vibrant genres while simultaneously giving hardcore players a new spin on an age-old formula. I heartily recommend it to either group without delay.
IGN - 9.0/10
It's time for a new 2D shooter. Everything fans expect is here in Sine Mora (giant bosses, flashy explosions, serious challenge), but the entertaining time mechanic should prove a welcome surprise. It tweaks the recipe just enough to create an uncommon shooter. The visuals set a new standard for the genre, providing sights heretofore unseen in an arcade shoot 'em up. With a relatively manageable Story Mode and a ridiculously difficult Arcade Mode, pilots of all skill levels should check out Sine Mora.
GamesTM - 9 / 10
The ageing shoot-’em-up is far from dead when viewed on quantity of releases alone, but when it comes to quality Sine Mora has practically zero peers this generation. If you’ve been craving a true modern classic since the days of Gradius V and R-Type Final then Grasshopper Manufacture and Digital Reality have provided the best possible reason we can imagine to return.
Eurogamer - 9/10
At 1200 Microsoft Points, this isn't a particularly cheap experience, but for those devotees who will spend months, even years, forcing every last twitch and dodge into their muscle memory, it's money well spent. Clearly not one for casual players, this is a heartfelt love letter to one of gaming's thoroughbred genres and one that fans of the right temperament should experience without delay.
Gamer365 - 9/10
Sine Mora is like a talented, self-confident athlete. Setting the bar high in every aspect - gameplay, content, presentation, story -, he runs in anyways, smiling, and makes the jump. The unlikely collaboration of Digital Reality and Grasshopper Manufacture has resulted in a game that is enjoyable by any kind of gamers, but is well fit for the hardcore shoot'em up players as well. Its atmosphere and presence lingers on however, even after one puts down the controller - and that is a very powerful feat in this day and age.
Gamesradar - 7/10
With all of this in mind, Sine Mora is a good game, though not necessarily a standard bearer for shoot em ups. It’s got a unique art style, tinges of Grasshopper’s profane quirkiness, and offers some rather challenging wrinkles on the genre formula. Don’t believe for a second that “casual friendliness” means putting a controller in the hands of your game-dabbler buddies and expecting them not to either melt down or wave a white flag. But if you’re looking for a game to scratch your itch for a good challenge, look into this one without delay.