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Single Disc Multiplayer with twisted metal? (risky)

neptunes

Member
Yeah you swap it, try this at your risk :lol
PSP Multiplayer With One Game
I was playing around with the PSP and I wanted to play a multiplayer game with my friend. But because he did not have the game I was trying to figure out a way to play with only one copy. And I found out that it is actually pretty easy. I tested the game with Twisted Metal and it worked great. To play any multiplayer game on a Sony PSP with only one copy of a game, do the following:

* Place the game into the 1st PSP. Start the game. Start a Multiplayer Ad-Hoc game. (Set the time to unlimited because moving the game between the units takes a while.) Enter the game.
* Once you are in the game, remove the game from the unit. A message will appear asking whether you want to exit the game, say NO! The game should resume.
* Now take the game and place it into the 2nd PSP. Start the game. Now go to Ad-Hoc games and find the server that the other PSP has already started. Enter the game.
* And now you are playing each other on two PSPs with only one copy of the game. And if you want to, you can do this with up to as many units as you wish. As long as the game supports that many players.

This works great, but I bet you Sony doesn't like it. Also to be on the safe side I removed my memorystick to prevent any possible data loss if the unit freezes. Also when you want to exit the game it might freeze. And even trying to power off the unit might not work. To solve this problem just place the game into the frozen PSP and it will do some loading and then resume normally. Any more questions? Then make a comment and I will help you if I can.
http://dynatech.blogspot.com/2005/04/psp-multiplayer-with-one-game.html
I guess the multiplayer portion is loaded into the unit's RAM.
 
SCEI really should've pushed single game multiplayer, there's really no good reason why it shouldn't be a prominent feature on PSP. Nintendo did it, why can't Sony?
 
A number of games seem to load everything they need into RAM for a given level/area, so the same procedure would probably work across all of them.

Nintendo did it, why can't Sony?
I'm sure they'll get around to it, just hasn't been a priority for the launch period. They do specifically have game sharing built into the OS, after all. Sounds like they need to provide more info to 3rd parties on how to make use of it and then, hopefully, 3rd parties will take it upon themselves to make the most of it.
 
kaching said:
I'm sure they'll get around to it, just hasn't been a priority for the launch period. They do specifically have game sharing built into the OS, after all. Sounds like they need to provide more info to 3rd parties on how to make use of it and then, hopefully, 3rd parties will take it upon themselves to make the most of it.
I hope so, but I'm not entirely sure yet. PSP's "game share" has already been seen in Namco Museum, but it only allows game download, not multiplayer. It is a little strange that no multiplayer PSP games have had the feature yet, while almost every multiplayer DS game does. :/
 
There must be SOME reason behind it. Puyo Pop Fever PSP only allows 4 players on 2 PSPs, while the DS version supports 8 players from one cart [I think?]
 
This is fantastic, anyone try it out with some of the launch titles?

Hopefully it works without a hitch on Ridge Racers, I'm looking forward to playing that one with my friend.
 
There's nothing "strange" about the fact that two different companies have two different approaches to two rather different platforms.

Namco Museum may only support download of single player games, but there isn't anything stopping them from inserting multiplayer code into the game code they send.
 
kaching said:
There's nothing "strange" about the fact that two different companies have two different approaches to two rather different platforms.
The "strange" comes in DS having such a clear advantage over PSP. I surprised SCEI would allow that, especially if it's as simple/inevitable as you imply.


kaching said:
Namco Museum may only support download of single player games, but there isn't anything stopping them from inserting multiplayer code into the game code they send.
Then why didn't they? Their DS games feature single card multiplayer options... I'm starting to wonder if maybe SCEI's discouraging/preventing the feature for some reason? Maybe to encourage more software sales?
 
jarrod said:
The "strange" comes in DS having such a clear advantage over PSP. I surprised SCEI would allow that, especially if it's as simple/inevitable as you imply.
I'd expect that SCEI probably figures they've got other advantages over the DS that balance out its initial absence.



Then why didn't they? Their DS games feature single card multiplayer options... I'm starting to wonder if maybe SCEI's discouraging/preventing the feature for some reason? Maybe to encourage more software sales?
Dunno. It's certainly possible that it's a specific policy decision, or it simply could be a matter of SCE not pushing it as heavily as Nintendo may do internally. I don't really think the evidence really points in one direction or another at this point.
 
jarrod said:
The "strange" comes in DS having such a clear advantage over PSP. I surprised SCEI would allow that, especially if it's as simple/inevitable as you imply.

Then why didn't they? Their DS games feature single card multiplayer options... I'm starting to wonder if maybe SCEI's discouraging/preventing the feature for some reason? Maybe to encourage more software sales?

conspiracy-theory.jpg


EDIT:

jarrod...promise me you'll never change man... promise!
 
kaching said:
I'd expect that SCEI probably figures they've got other advantages over the DS that balance out its initial absence.
How very "Nintendo" of them.


kaching said:
Dunno. It's certainly possible that it's a specific policy decision, or it simply could be a matter of SCE not pushing it as heavily as Nintendo may do internally. I don't really think the evidence really points in one direction or another at this point.
Well, the evidence points towards something going on at least. Maybe SCEI hasn't even instituted the option in dev kits? I really don't see why Namco, Sega or anyone wouldn't offer it in their PSP games if given the choice, especially when they do regularly for DS.
 
jarrod said:
How very "Nintendo" of them.
Eh? Are you trying to wrangle a larger argument you're having elsewhere into this particular discussion? What it is it about the practice of prioritizing the uptake of content-dependent features of a new product that is in any way attributable to Nintendo as a unique business practice?

Well, the evidence points towards something going on at least. Maybe SCEI hasn't even instituted the option in dev kits?
No disagreement on the first statement, and the second statement certainly seems to be borne out by dev comments.

I really don't see why Namco, Sega or anyone wouldn't offer it in their PSP games if given the choice, especially when they do regularly for DS.
I think, if given a choice, these companies will do whatever they think they have to do to sell a product. Maybe, based on the expectations of a more affluent audience supporting the PSP they're just not as quick to implement a feature that might encourage reduced sales of their product.
 
jarrod said:
I hope so, but I'm not entirely sure yet. PSP's "game share" has already been seen in Namco Museum, but it only allows game download, not multiplayer. It is a little strange that no multiplayer PSP games have had the feature yet, while almost every multiplayer DS game does. :/

The story says that support is very rudimentary in the dev kits for Game Share, if anything at all.

I would have thought SCE would have put the feature into a game or two at launch just to do it and not leave everybody with that feature right there on the menu with no explanation in the manual or in the system. Someday...

jarrod said:
I'm starting to wonder if maybe SCEI's discouraging/preventing the feature for some reason? Maybe to encourage more software sales?

Naw. For one, you could MAKE money by adding this feature. It's a demo mode, all they have to do is limit the tracks or whathaveyou. Nintendo does it a little screwy and forces some of its linked game to only do single-game multi (that bugs the crap out of me), but a good downloadable game could serve as a fall-back multiplayer option and a playable demo (it could even leave the level in memory for them to play Single Play, if it made sense to do) as well. Since UMD demos are not due for a while, this would be the way to show off stuff and get people interested in stuff they don't have yet.
 
kaching said:
Eh? Are you trying to wrangle a larger argument you're having elsewhere into this particular discussion? What it is it about the practice of prioritizing the uptake of content-dependent features of a new product that is in any way attributable to Nintendo as a unique business practice?
Erm, it was more of cute response than anything... I should've added a smiley probably.


kaching said:
I think, if given a choice, these companies will do whatever they think they have to do to sell a product. Maybe, based on the expectations of a more affluent audience supporting the PSP they're just not as quick to implement a feature that might encourage reduced sales of their product.
I dunno, both Namco and Sega are targeting primairily at Japan (where both DS and PSP are scaling older with demographics). Puyo Puyo Fever DS having single card multiplayer while Puyo Puyo Fever PSP not having a similar feature is downright suspicious. I'm more likely to think this on Sony's end than the developers themselves.


CamHostage said:
The story says that support is very rudimentary in the dev kits for Game Share, if anything at all.
This is probably the reason then. It's shame too, I don't want to have to buy multiple copies of Ridge Racer or DarkStalkers. :(


CamHostage said:
I would have thought SCE would have put the feature into a game or two at launch just to do it and not leave everybody with that feature right there on the menu with no explanation in the manual or in the system. Someday...
Me too.


CamHostage said:
Naw. For one, you could MAKE money by adding this feature. It's a demo mode, all they have to do is limit the tracks or whathaveyou.
Potentially in a casual audience, though excluding the feature encourages repeat buying among the hardcore (who make up most of PSP's initial base). Maybe SCEI's just stalling on implementation until PSP is really a mass market machine?


CamHostage said:
Nintendo does it a little screwy and forces some of its linked game to only do single-game multi (that bugs the crap out of me), but a good downloadable game could serve as a fall-back multiplayer option and a playable demo (it could even leave the level in memory for them to play Single Play, if it made sense to do) as well. Since UMD demos are not due for a while, this would be the way to show off stuff and get people interested in stuff they don't have yet.
Agreed. I hope it happens sooner or later.
 
jarrod said:
Erm, it was more of cute response than anything... I should've added a smiley probably.
Probably would have gotten the same response from me since I tend to expect even your cute responses to have more significance to them than to simply be cute. Just covering the bases. :) Apologies for the misinterpretation.


I dunno, both Namco and Sega are targeting primairily at Japan (where both DS and PSP are scaling older with demographics). Puyo Puyo Fever DS having single card multiplayer while Puyo Puyo Fever PSP not having a similar feature is downright suspicious. I'm more likely to think this on Sony's end than the developers themselves.
I referred to affluence of prospective owners, not age demographic. They could both be targeting the same age bracket but still be targeting different groups of buyers based on their discretionary spending habits. In any case, I don't want to take this too far since I've already said I don't think there's enough data points to make much of a case either way. The two versions of Puyo Puyo differ in other ways than just whether they support MP game sharing, such as the max number of players supported in MP - 4 on PSP and 8 on DS, right? That's definitely not a restriction imposed by Sony, since other titles already support up to 8 in MP on PSP.
 
jarrod said:
Potentially in a casual audience, though excluding the feature encourages repeat buying among the hardcore (who make up most of PSP's initial base).

Not really. Maybe, but I wouldn't say that. I'd actually say that the hardcore would get more out of it (for one, they're seeking this stuff, and two, casuals don't always know what they're doing anway as far as using this stuff.) It depends on how various shares are designed. If they're oriented towards sampling a game, it serves the product in a viral way (not like Nintendo, where it's oriented towards cramming an extra bullet point feature in...that's honestly not why they do it obviously, but you don't get a feel for Super Mario Advance by playing Super Mario Bros.)

The problem is, publishers might get nervous having share stuff out there in significantly playable states (look at how bad the share is in PSP Namco Museum.) But a good multiplayer demo speaks for itself -- look at Battlefield or Sony's beta test turn-over with SOCOM. They just need to strike a good balance.
 
On a slightly related note, I finally got to play TM psp online the other day.. that shit is too much fun! There is something about blowing away people you don't even know and doing it well....

I use the same username...MetalAlien.... even see a player with that name who will NOT stop pounding you with homing missles.... It's me....

Hey that kinda sounds gay!
 
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