Always wondered, which character has the highest number of animation frames?
Technically it's Ms. Fortune, because we has every frame twice with headed/headless versions. We didn't have time to implement her the "correct" way, which would've been to basically implement a system that would delta only the sectors that are headed/headless as needed.
In terms of actual art effort, it's Peacock. She's got like 1700 frames, including all of her friends, item drops, etc.
i don't recall seeing many posts trying to deny the rights of skullgirls to create whatever characters they like. in fact, there are many people who have posted that they will be willing to give the game a chance despite the art direction, myself included.
There are a lot of people that take this weird... marketing-y approach to the game? Where they're like "Why would you make a game that isn't perfectly marketed to me by putting elements in that I don't like!"
I generally feel that games are usually
praised for taking creative risks and not being overtly marketable, whereas there are a lot of people that attack us for it.