Karsticles
Member
That is my point. It is stupid, because that is all Painwheel can do. She has no ground game or projectile game.flying over someone that has a meter is an unsafe activity though
Okay, so for my purposes, it isnt a change. Painwheel still gets smacked.Everything is super cancelable, even if you make the read, every attack can be cancelled into super and the 2nd super wins more often than not. This turned anything you wanted to punish with Super that wasn't 0f (Showstopper or Fenrir Drive), into a Super countersuper DHC counter DHC until you reached your third or ran out of meter.
The hitstop made it so if you read a dash or a special or a normal thrown out or they were doing something other than blocking from up close, they could not cancel it into something to beat your read if they were hit within this 8f period.
The change is instead of 8f post super flash that you can't move, you can't move until active frame 2 of their super. This keeps the up close, you'll get hit for doing anything that isn't blocking but remedies the supers that traveled far within the old 8f hitstop that were like half screen unblockable.
I loved the complete lack of value in random hypers. It forced people to play solid instead of YOLO Marvel crap. Plenty of stuff can still punish without getting countered in the game, like Double's car and Parasoul's sniper shot.
I get wanting hypers to be able to punish without eating a counter hyper. But I can't even fly in the neutral with this crap. Lock out response hypers if it is a problem, but if I am not pushing any buttons I should be able to fly cancel and block.