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Skullgirls |OT| New age of Heroines

Ravidrath

Member
At this point I wish they would focus as much as possible on characters. The game needs them.

Save more stages and story mode stuff for Skullgirls 2. It would be a great selling point for it over the original.

We promised stages, and we need them for the story modes.

Also, the complete cost of a stage is around $7000. The cost of a character is around $200,000. So... yeah.
 

Chev

Member
Save more stages and story mode stuff for Skullgirls 2. It would be a great selling point for it over the original.
While I don't want to sound alarmist, an essential thing to understand when saying "save it for Skullgirls 2" is that there is no Skullgirls 2 in the pipeline and, right now, no publisher interest in funding it. L0 is running on donations, part-time jobs and shirt money to even do what it can with the game that does exist, so saving things for Skullgirls 2 is not a good choice when ging all out right now can maybe get more people interested.
 

Beats

Member
I've been thinking about changes that could be made to the combo length and the undizzy system in Encore. The damage you get seems kind of low when compared to the amount of inputs you have to do for a full combo. I kind of feel the game would be more interesting if combos were maybe about half as short than the current average length and if the damage was slightly higher to make up for the length reduction so I thought of some changes:

- Undizzy at 120.
- Undizzy resets to 0 once the combo stops.
- Remove Undizzy burst. If you drop the Undizzy limit significantly from the current one then bursts would occur more often which probably wouldn't be good.
- Hitstun drops to zero before you can try and start a new chain when the Undizzy meter is at max.
- Only problem is DHCs. Maybe if the player tries to extend the combo further after the DHC with normals/specials/assists then the opponent could be given the ability to burst.
- Increase damage/meter gain slightly across the board.

I can't actually test to see if any of this would actually be good. I've mostly just been messing around with 3vs3 in training mode to see how combo length and damage feel if the undizzy limit was 120, and theory fighting to see how these changes might play out in real matches. I'm not really complaining about the current average combo length. Just trying to think of some refinements I suppose.
 

Beats

Member
New beta change list is out, Mike seems pretty hype about Glass Canopy now. Any ideas why?

I'm guessing cause the newer version is more lively. The background NPCs (besides the Indiegogo ones) are animated, and the water fountain in the middle has water coming out of it now. It's a neat stage. The mini tank is kinda cute haha.
 
Just noticed the Under Night in Birth character cameo on the glass canopy stage. Nice.

FRUBkTf.png


For reference
 

Ravidrath

Member
We decided it was unfair to make Patron Saints wait forever to see their character in the game because of a music production issue, so we're going to release Glass Canopy as soon as possible.

In the meantime we're going to use a placeholder track, and we'll get a new one composed when there's time.
 

CrossRhythm

Neo Member
We decided it was unfair to make Patron Saints wait forever to see their character in the game because of a music production issue, so we're going to release Glass Canopy as soon as possible.

In the meantime we're going to use a placeholder track, and we'll get a new one composed when there's time.
Does this mean glass canopy will be out with the big band patch for ps3?
 

Galdelico

Member
Still no news for Europe?

I really want to try the new game so I guess I'll just buy it again from the US Store (that would make a triple dip! XD) to play it on my PS3, while I wait for the XBLA update.
 

Ravidrath

Member
Still no news for Europe?

I really want to try the new game so I guess I'll just buy it again from the US Store (that would make a triple dip! XD) to play it on my PS3, while I wait for the XBLA update.

I think we're locked in for the 19th, but they've been pretty cagey.

SCEE seems to be having a harder time setting up the vouchers, for some reason.

Edit: SCEE just confirmed that we're on for the 19th!


Would be great if it gets a release alongside the Big Band update. One can only hope.

Won't happen. Big Band is in testing now at Digital Hearts, and we probably have another week of that left. Then we submit to SCEA and SCEE.

I think it's pretty likely that the SCEJ release will be the Big Band release.

XBLA... we'll see. We're about ready to submit the Squigly patch, but if we bounce we'll be moving forward with the Big Band patch instead.
 

Galdelico

Member
So... it looks like EU PSN players have Skullgirls Encore now?

http://skullgirls.com/forums/index.php?threads/ask-ravidrath.86/page-7#post-75241

Please check your PSN Downloads list and let me know what you find!

You'll have to wait until next week's store update to get Squigly and the DLC Color Bundle, but... this is better than nothing, right?
It worked! I'm downloading the game right now (I'm from Italy).

For italian Gaffers: Account Management -> Gestione Transazioni -> Contenuto Scaricabile

There are 2 files to download: the Skullgirls Encore trial (785 MB) and the activation key for the full game.
I'll just give an update once it's all downloaded and installed.

Thanks Rav!

EDIT - Game is so good, I missed it!

Squigly is awesome, it's nice that you can fight against her in arcade mode... Can't wait for next wed! And that black/green alternate color...
I love the new stages too, especially New Meridian Rooftops (King River Casino is beautiful too, but I find some of the NPCs' artstyle clashing a bit too much with the actual game's graphics).

Also... Did you guys fix the characters' speech boxes in Story Mode? I quickly tried Cerebella's and it seemed to me the transition between different characters' dialogues were much smoother, compared to original Skullgirls.
Really hope art gallery comes soon, and - once again - I suggest you (if it's possible) to add all the Story Mode/ending artworks in it (as in Guilty Gear XX AC).
 
Gonna punish Vince by making him add freeform instruments to every character, because this is too awesome.
Please let us play songs after the game ends. I will end every match by playing a tune somehow...assuming he works well with Painwheel.

Which reminds me: I haven't had time to try the PC Beta because I only turn my computer on once a month. Any reflections from Painwheel players on how well he works with her? I am hoping he can replace Double's buttslam assist.
 

CrossRhythm

Neo Member
Would it be possible to add a trumpet practice option in training mode where you can practice slowly without having to worry about BB dropping the trumpet?
 
Would it be possible to add a trumpet practice option in training mode where you can practice slowly without having to worry about BB dropping the trumpet?

You can simulate something like this really easily. Just activate his level 5 and immediately do a save state. Afterwards, everytime you press Select or something, it'll go back to the beginning of his level 5. Just make sure you have infinite meter on and it ... might work. :D
 

CrossRhythm

Neo Member
Good idea. I'm only on ps3 so I haven't had much practice time with BB yet. I am looking forward to be being the ballerest trumpet player on the psn.
 

Beats

Member
Which reminds me: I haven't had time to try the PC Beta because I only turn my computer on once a month. Any reflections from Painwheel players on how well he works with her? I am hoping he can replace Double's buttslam assist.

Hmm, I don't really play Painwheel, but Big Band's got some good moves for assists that seem like they would be good for anyone. Not really sure how much you know about him, but if you want I can record myself going through his tutorial that show his moves along with their properties.
 
Hmm, I don't really play Painwheel, but Big Band's got some good moves for assists that seem like they would be good for anyone. Not really sure how much you know about him, but if you want I can record myself going through his tutorial that show his moves along with their properties.
I would love a video showing his best assists, especially the one that has him running forward into a punch. Does that have invincibility at all? Does it pin, and go full screen? Double's assist has all of that stuff, so I figure that's what Big Band needs to measure up to her as an assist character.

It's hard to find good videos of Big Band right now.
 

Beats

Member
I would love a video showing his best assists, especially the one that has him running forward into a punch. Does that have invincibility at all? Does it pin, and go full screen? Double's assist has all of that stuff, so I figure that's what Big Band needs to measure up to her as an assist character.

It's hard to find good videos of Big Band right now.

Hmm, this upload keeps failing on me so I'll post some screenshots for now...

This is Brass Knuckles (H). Both the M and H version have 2 hits of super armor. It doesn't go full screen, but it's pretty close. I don't think you can duck under it to avoid it and it causes a pretty decent amount of blockstun.

Giant Step (H). It's an overhead and if the mallet doesn't connect then the shockwave at the end is unblockable. But the shockwave will only hit if the opponent is on the ground and not already in blockstun.

These ones cover the most space horizontally I think. He has an anti air command grab that can go pretty far too. I'll try and upload the video showing his moves again later.
 
Hmm, this upload keeps failing on me so I'll post some screenshots for now...


This is Brass Knuckles (H). Both the M and H version have 2 hits of super armor. It doesn't go full screen, but it's pretty close. I don't think you can duck under it to avoid it and it causes a pretty decent amount of blockstun.


Giant Step (H). It's an overhead and if the mallet doesn't connect then the shockwave at the end is unblockable. But the shockwave will only hit if the opponent is on the ground and not already in blockstun.

These ones cover the most space horizontally I think. He has an anti air command grab that can go pretty far too. I'll try and upload the video showing his moves again later.
Woah. Giant Step sounds amazingly good for Painwheel. I thought Brass Knuckles would be the obvious choice. Very exciting. Does Brass Knuckles provide any pin or pushback?

Thank you for going through the effort.
 

Galdelico

Member
Really hate to be the annoying one all the times... :p

Is it normal that neither Squigly and the alt colors are free on the EU Store? The 2 DLCs are both priced 5 euros.
Not a big deal, maybe the promotion was meant to be for the US only?

EDIT - Nevermind, just read on Skullgirls' Facebook that it's a known issue, going to be fixed asap.
 

shaowebb

Member
Giant Step looks amazing. I'd like to pair that with my Valentine. I use her jump stuff a lot and I can see some fun times for this move in general.
 

Loona

Member
Really hate to be the annoying one all the times... :p

Is it normal that neither Squigly and the alt colors are free on the EU Store? The 2 DLCs are both priced 5 euros.
Not a big deal, maybe the promotion was meant to be for the US only?

EDIT - Nevermind, just read on Skullgirls' Facebook that it's a known issue, going to be fixed asap.

I was finding this really odd too (along with the preview videos last week, but no actual available updates).

Opened the game, but saw no sign of updates or an "Encore" in the logo - not sure if I'm supposed to redownload and reinstall, or if it's plain all SG SNAFU when it comes to release/publishing issues...


If all Under Night gets in SG is a stage cameo, it seems unlikely Fillia gets to be a whole character in their game (well, an Under Night take on Double, on the other hand...), but who knows what the future can bring...
 
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