Any chance the back touch pad does anything?They're mapped to one of the thumbsticks - flick up for one, down for the other.
Any chance the back touch pad does anything?They're mapped to one of the thumbsticks - flick up for one, down for the other.
Any chance the back touch pad does anything?
Wouldn't mind having it as an option to bind the left back and right back in the custom controls. Can't do any harm if its optional. To tap the left back or right back for assists would be pretty nice.We're not using it, currently.
Do people want it to? I've always found games with things like backpad touch things frustrating because I keep accidentally tapping it while playing.
Wouldn't mind having it as an option to bind the left back and right back in the custom controls. Can't do any harm if its optional. To tap the left back or right back for assists would be pretty nice.
Vita has a grip on the back for the fingers so if your hand slips and gets that far out then you're doing it wrong. Also what can we expect for touch screen usage? Just menus I assume?
Alright will be pre ordering tomorrow and if the back ever becomes available I will know I made a difference! Rivitur away! Err... YeahWe really didn't intend to use any of this stuff, haha.
I'll ask about it, but I'm going to guess that touch screen is a no-go just because that is likey not a minor update at all, and our UI middleware is a giant hassle to do anything with.
Back screen is likely easier, but then we need to create new UI and things to communicate its function.
In short: UI is always the worst.
Vita is really pretty close to being done - we mostly need to optimize it a bit further and do MP testing with the PS4 and PS3 versions. So our priority is getting it out to everyone that preorders it tomorrow.
We really didn't intend to use any of this stuff, haha.
I'll ask about it, but I'm going to guess that touch screen is a no-go just because that is likey not a minor update at all, and our UI middleware is a giant hassle to do anything with.
Back screen is likely easier, but then we need to create new UI and things to communicate its function.
In short: UI is always the worst.
Vita is really pretty close to being done - we mostly need to optimize it a bit further and do MP testing with the PS4 and PS3 versions. So our priority is getting it out to everyone that preorders it tomorrow.
Is the July 31 an official release date or a placeholder?
So... stuff!
Just gonna paste from FB for now.
Skullgirls 2nd Encore for PlayStation 4 will soon be available for pre-order on PSN!
For $24.99 (or $19.99 for PS+ users), you'll get Skullgirls 2nd Encore for PlayStation 4, Skullgirls 2nd Encore for PlayStation Vita, and a beautiful new PS4 theme if you pre-order!
The theme features a gorgeous piece of new Skullgirls art, customized icons featuring Skullgirls characters, and a lovely new arrangement of Michiru Yamane's "In a Moment's Time."
Check out this video of the theme in action!
https://www.youtube.com/watch?v=4UE0_nnUvZc
Is the Vita deal still in effect? I didn't see that is 2nd Encore's description.
Just pre-ordered.
Keeping this vague...any thoughts about future updates to this game post-release?
I havent checked in a while but are the SG avatars available on the EU store yet?
Haha I'm suck with 5 euros on my EU account that I'm looking to spend and already bought some on my NA accountNo, I need to do that... really wish they'd add them to the PS4 store already.
The Linux version is looking pretty good so far. I hope it gets finished soon. SGs is pretty much the only thing I use my Windows partition for.
I think it's pretty close!
And once that's done, the Mac version won't be far off, either.
I have to ask but is Fight Request being added to 2nd Encore? If not it should be (all fighting games should have it). It's truly an amazing feature and it helps me find games that are hard to find in my region or in dead and older games. It should be added for Training mode and arcade mode.
It's something we wanted to do, but didn't have time for.
We're still dealing with legacy code that we didn't create from the Reverge days, and working with it has been challenging at times.
Something I've been meaning to ask about in the engine is hitbox assignments. I saw how the Fighting is Magic folks made their own hitbox editor and heard it was different than Lab Zero's. Is their a GUI Mike has setup now or is he coding coordinates to be drawn based on the size and positions on the art frames or what now?
Just curious how shop is being taken care of in this engine because its a pretty good neat one given everything he's gotten it to do.
To announce that he game came out last week? Please be thatJuly 2 for exciting reveal.......HURRY UP JULY!
Any news? Please I'm dying over here
So I'm listening to the Giant Bomb E3 podcasts, and they have John Bellomy from Naughty Dog on for one segment, and a fire apparently almost destroyed all his work on the L0 driver? The Skullgirls curse still lives :lol
So I'm listening to the Giant Bomb E3 podcasts, and they have John Bellomy from Naughty Dog on for one segment, and a fire apparently almost destroyed all his work on the L0 driver? The Skullgirls curse still lives :lol
Hey, so we'll have another panel at Anime Expo!
http://animeexpo2015.sched.org/event/3b4452b9ef7416880800f4d4480d9f79#.VX1MhRNViko
Skullgirls & Lab Zero Games
Meet with Lab Zero Games, the team responsible for the critically-acclaimed Skullgirls Encore, which has been adding new characters and features since its wildly successful Indiegogo crowdfunding campaign. Listen to stories about Skullgirls' eventful development and find out what it's like to bring a 2D, hand-animated fighting game to the latest consoles.
Stick around for an exciting reveal!
Thursday July 2, 2015 7:15pm - 8:45pm
Live Programming 3 (LP3) (LACC - 408AB)
We got a bigger room this time, but they've filled up in the past. So if you'll be there, try to get in line early!
I'll have to ask Mike about this.
No good deed goes unpunished, huh. Hope they got some good insurance money out of that.Yup... that happened.
Let's not forget that it also destroyed just about all of their possessions, too. Including a brand new TV. And they had to live in temporary housing for several months, with two adorable and energetic babies.
No good deed goes unpunished, huh. Hope they got some good insurance money out of that.
I've got a few teams that would work with beowulf. Having a pressure assist is godlike for him, he has so many ways to quickly open up the opponent. I use eliza's butcher blade assist for that and I have a neutral assist to help him out, which I have big band as until robo fortune comes out because her beam assist is really good. I could play some with you, but I won't be back at my house until Saturday. We could get some sets in then.So, anyone have any good team set ups for Beowulf? Ive been trying to pair him with Double, But Doubles damage seems so weak now from what I remember it being, maybe its too balance her out for having a field trap super?
not gonna give up on that team yet, maybe I could try Fukua though.....
Ive gotten way rusty at this game also. So if anyone wants a match to practice, let me know!
I've got a few teams that would work with beowulf. Having a pressure assist is godlike for him, he has so many ways to quickly open up the opponent. I use eliza's butcher blade assist for that and I have a neutral assist to help him out, which I have big band as until robo fortune comes out because her beam assist is really good. I could play some with you, but I won't be back at my house until Saturday. We could get some sets in then.
Beowulf has so many set-ups that I can't really explain them with out making a huge post about it. Beowulf has so many things to experiment with and I feel this is only the beginning of this crazy character.
Skullgirls 2nd Encore will be out on US PS4s on July 7th!
Just one week left to get that sumptuous pre-order theme!
Whew, so glad to finally be able to announce that.
Ravidraft, just curious, will shareplay be available for 2nd Encore? I vaguely remember hearing that devs can enable or disable the feature for the games they put out.
Still wonder what that special announcment on July 2nd is.......
Since you said Robo fortune, im guessing you play on PC . I think I can update my Steam version by saturday. Thankfully my stick works